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Lemon Curdistan
Aug 6, 2009

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Just so you know PV, I am not bookmarking this.

(Excellent OP, by the way.)

PS: the OP needs a giant, bolded paragraph about the importance of cover and how much of it you should have (no LoS 8" or more).

Lemon Curdistan fucked around with this message at Jun 25, 2010 around 15:13

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Lemon Curdistan
Aug 6, 2009

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You're welcome.

Incidentally, I reread my 1e book and it turns out Taiwan is in the Yu Jing block, so if you want to lob off the "/Taiwanese" bit in the PanO paragraph for accuracy, that would be nice, thanks.

Also, I should probably clarify a little what I meant about the Nomads' fighting style. Editing with it in 5mn.

(And sorry for forgetting to comment on your army lists in the other thread.)

e; change last sentence of the Nomads paragraph from

quote:

In terms of the actual game, they focus on being a pain in the rear end to the opponent, with a good mix of TO, drones/mechs and elite medium/heavy infantry plus the best hackers in the game.
to

quote:

In terms of the actual rules, they focus on nullifying as much of the enemy's gear and tactics as they can and generally being as big a pain in the rear end as humanly possible by dropping units behind enemy lines and immobilising or possessing their heavy units, as well as surprising the enemy with biologically enhanced or religious units; thus, they have a good mix of TO, drones/mechs and elite medium/heavy infantry plus the best hackers in the game.

e2; also the new Haqq starter's sniper is super nice. I want new Merovingian models, though, preferably their line infantry (also a Moblot pose that doesn't suck, but I want the line infantry first).

Lemon Curdistan fucked around with this message at Jun 25, 2010 around 15:21

Lemon Curdistan
Aug 6, 2009

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I have a super radical idea: let's rewrite the English rules at some point when I'm not lazy in order to make them clearer. There's extensive FAQs on the official forums, if we can reword stuff so it sounds more English and incorporate the FAQ rulings into the text when clarifying bits that aren't clear we might be able to push out a much easier to use version of the rulebook .pdf, which would most likely boost popularity (we could probably get it onto the Infinity website too, knowing CB, they're pretty cool).

DOCTOR ZIMBARDO posted:

Wow, this actually looks quite cool. But were those tiny little koala bears I saw in some of the pictures? What is up with them?

They're the Nomads version of the humanoid helper bots that PanO and Yu Jing get. They are koalas because the Nomads figured it would be funny, because they like to troll like that.

Lemon Curdistan
Aug 6, 2009

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Gravitas Shortfall posted:

The background of Pan Ocenania is one of the most things I've ever read. ANZAC.. ultra captialist.. ultra religious nuts?

It includes the whole of a post-krash, ultra-Christian USA as well. That's where the religious fanaticism comes from, and the ultra-capitalism comes partly from that and partly from India and a post-krash anti-government-spending EU (look at what Cameron is doing in the UK right now).

Lemon Curdistan
Aug 6, 2009

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PaintVagrant posted:

Also, the koalas are actually not helpers

Same technology according to the fluff. They just blow up because, well, :nomads:.

Lemon Curdistan
Aug 6, 2009

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I'm not really surprised that the ALEPH starter is worth a lot more points than the others. CA had the same problem.

Lemon Curdistan
Aug 6, 2009

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You forgot to take Taiwan out of the list of countries that made up PanO in the factions fluff post, PV.

Lemon Curdistan
Aug 6, 2009

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The Gate posted:

Where does the SWC come into play? The armybuilder thing lists it, but models that have special weapons like HMG's and whatnot already seem to be more expensive, but not in any way that seems to be related to the SWC. I'm sure I missed something somewhere.

SWC is a way of making special weapons, equipment and abilities cost more without making that cost fully reflected in the points cost of a unit. They're a second cost for stuff like HMGs or X-Visors, basically. They are, appropriately, Support Weapons Cost

In terms of background they represent the rarity of certain equipment combinations. This is why some units can take the HMG option at less or more SWC than other units. In terms of mechanics, they exist to make sure that picking certain unit/weapon/gear combo means not being able to have other powerful weapons or equipment, so that the devs get to restrict how many big guns you have.

If SWC didn't exist and all special equipment were reflected in the points cost, there'd be nothing stopping you from taking five uber-powerful units with HMGs and MSV3 or whatever whereas with SWC, you can make sure that any given list can only include one MSV3 and one HMG or two of each, but not more.

They also allow you to have an increased bodycount, too, because if there were no SWC and the entire cost of special weapons/equipment were translated into points cost, a lot of the good models would rise dramatically in points (so the devs could insure that you still have only two HMGs/MSV3s, they'd have to price those prohibitively) and you'd be playing with a lot fewer models. With SWC, you get to use both units with special stuff and units without.

It basically fulfils the same purpose as the Lord/Hero/Core/Special/Rare and HQ/Elite/Troops/Fast Attack/Support breakdown in Warhammer by allowing the designers to restrict certain units that would be too powerful taken in more than X numbers from ruining the game (except the balance is poo poo in 40k and FB anyway so the system doesn't do much in those).

Lemon Curdistan
Aug 6, 2009

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PaintVagrant posted:

The only thing I would add to Ansob's SWC description is the basics4

I presumed The Gate was asking for the design justification for the SWC mechanic rather than how it works, so that's why I didn't include that.

Lemon Curdistan
Aug 6, 2009

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The Gate posted:

It's not mentioned anywhere I've seen, but I'm assuming a model can make as many ARO's in a turn as it's able, right? No limit on the number of guys you can take potshots at if they keep running in front of you?

You're allowed to use one ARO per model that has line of sight to an enemy model per order that that specific model spends, so yes, if 15 models activate within LoS of your dude he can get 15 AROs in one turn.

Lemon Curdistan
Aug 6, 2009

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PaintVagrant posted:

this post was simultaneous

Both of you roll your WP and let's see whose post gets to stay.

Lemon Curdistan
Aug 6, 2009

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HardCoil posted:

Haha, look at this cool poo poo: http://www.corvusbelli.com/foro/for...p?p=72699#72699

Simple terrain and toy cars, and the whole drat thing looks lige a GITS episode. One really needs some deprogramming from GRIMDARK 40K

The cardboard buildings look really good. I might try to do buildings that way instead of out of styrofoam and cereal boxes from now on.

Also, I have no idea if it still exists, but back in the day we had a huge thread on the Infinity forums dedicated to finding toy cars/helicopters/etc. at the right scale for use in Infinity.

Lemon Curdistan
Aug 6, 2009

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Captain Greed posted:

PV suggested I ask this in thread--fluffwise, are there any ALEPH splinter groups interested in posthuman self determination at all? Because that would totally make me want to play them. Alternately, PanO sub factions that had no interest in the catholic thing.

IIRC no, because the posthumans can't really exist without ALEPH as far as we know (they need to maintain their bodies and the drones are controlled by ALEPH). Any splinter group would be forced to go to one of the other factions for funding and maintenance, which would mean their posthuman self-determination agenda gets corrupted by politics from the two blocks (hey, just like the real world!). This information isn't up to date as of Human Sphere though.

On the other hand, if you can explain the maintenance away (or if I'm wrong), go for it. I need to finish writing up a couple of terrorist groups myself.

Lemon Curdistan
Aug 6, 2009

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TheTofuShop posted:

After looking through the informative wiki and using the army builder, I know what i want to buy next. Only problem is it involves the new Haqqislam starter. Any idea on when it will be released? My google-fu gave no results.

CB ships new models around the first of the month following the announcement, usually (not exact, but it usually takes them a week or two between the announcement and the release). So the June releases were announced in late June, barring a distribution problem CB's store will have them in stock (don't buy there, they don't do discounts and the shipping is a fortune) and other places should have gotten them about a week later.

e; I just checked, and the guy I used to buy all my stuff from in the UK has the new Haqq starter marked as "preorder - available 7th of July." I'm guessing there's been a distribution problem, which is pretty rare.

Lemon Curdistan fucked around with this message at Jul 11, 2010 around 11:39

Lemon Curdistan
Aug 6, 2009

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PaintVagrant posted:

Holy poo poo new july release pics:

Ugh, still no new Merovingian troops although at least we get a Moblot sculpt that doesn't suck as much as the other one.

Though her loving midriff is exposed.

Lemon Curdistan
Aug 6, 2009

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Your buddy Magno is p. awesome, PV.

Lemon Curdistan
Aug 6, 2009

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TheTofuShop posted:

As a bonus, since we needed way more scenery to play this game, I went on a terrain rampage building some simple buildings outta foamcore. They turned out great, and I must make more.

You should take pictures and post them here!

Lemon Curdistan
Aug 6, 2009

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TheTofuShop posted:

Well here you go then. I made 4 buildings, and I put some PanO guys in there to give you a feeling of their size.

Hah, you seem to have 40k syndrome - every single building is in ruins. They all look awesome, though.

Lemon Curdistan
Aug 6, 2009

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Metros! At last! And they don't look poo poo! I'll have to scrounge up enough cash for a blister.

Lemon Curdistan
Aug 6, 2009

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More pictures, please - those look amazing, especially thanks to the two-colour schemes.

Lemon Curdistan
Aug 6, 2009

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I really need to watch those CB videos. Can anyone who's watched the fluff ones tell me if anything that's in the fluff section in the OP is wrong based on what the vids say?

Lemon Curdistan
Aug 6, 2009

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bhsman posted:

That sounds pretty awesome, but...HI? MI?

Heavy Infantry and Medium Infantry. HI has high ARM, high Wounds and can be hacked, MI is high ARM single-Wound models that can't be hacked (and Light Infantry is low-ARM single-Wound models that can't be hacked, for completeness' sake).

(Also technically LI moves 4-4 and HI move 4-2, but MI has no consistent move - some are 4-2, some are 4-4, though generally it depends on their ARM value.)

Lemon Curdistan
Aug 6, 2009

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30.5 Days posted:

EDIT: Note, though, that Ariadna is completely impervious to E/M!

Yep.

Lemon Curdistan
Aug 6, 2009

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Corrode posted:

is this game originally in centimetres or something?

Yes, it's Spanish. They don't use inches in Spain. They have the common sense of using metric.

Wibbleman posted:

Not when I checked. Interrupter confirmed it as 2.5 inches, as in the spanish book its in cm and 6.

That seems odd since 2.5*2.52=6.3. I'll have to check the French rules later today and see if that says any different.

Lemon Curdistan
Aug 6, 2009

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For a model called Kusanagi, she looks disappointingly little like the Major.

Lemon Curdistan
Aug 6, 2009

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There's also Saladin and the Bakunin starter, just for the sake of completion:



Lemon Curdistan
Aug 6, 2009

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Where are you based? If it's the UK I'll take the tankhunters, if not the postage makes it not really worth it, sorry.

(also I'm a horrible cheapskate and don't have PMs)

e; vvv it's me who's sorry, means I can't rid you of them.

Lemon Curdistan fucked around with this message at Dec 3, 2010 around 09:03

Lemon Curdistan
Aug 6, 2009

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The Dark Project posted:

Anyone know if these miniatures are multi-part?

In general: yes for HI and bulkier, no for anything smaller than that. Most LI are single-piece. It really varies from model to model though, and I've never had a Ghulam MG in my hands.

You could always counts-as it as another weapon.

e; also is it me or has no one posted the new releases since October?

November -- William Wallace! Christian extremist starter pack! Transforming robot! Some random Maori Moderator! Pretty-boy Achilles!







December -- Moblot with HMG! Boring bureaucrats go to war! Haqqislamic ROTC! More shasvastii, still looking the same! Greek dudes with swords working for ALEPH!







I loving love the Hafza with his arms crossed. That armour looks a bit like EOD armour and the pose is just incredibly badass.

Lemon Curdistan fucked around with this message at Jan 9, 2011 around 21:06

Lemon Curdistan
Aug 6, 2009

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KyloWinter posted:

achilles looks like it was modeled after brad pitt

That seems pretty likely.

Lemon Curdistan
Aug 6, 2009

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KyloWinter posted:

You're a bit slow aren't you?

Sometimes, when people post things, they are in fact posting them for the benefit of other people.

Other people who, for example, might not have picked up on the link between your Brad Pitt comment and Achilles, and might complain that the model looks like a girl.

Lemon Curdistan
Aug 6, 2009

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PaintVagrant posted:

Heres a question. A hacker can hack AD at a -9 mod or something like that, just to scatter AD troops. Can I try that multiple times a turn? Im seriously considering just using all 10 orders to hack AD until I knock those tiger soldier assholes out of the sky

I'm fairly sure this is in one of the Infinity forum FAQs because I remember it coming up in discussion a couple of years ago. The answer is yes, you could blow all your orders on trying to hack them out of the sky if you wanted, it's part of the disadvantages of that deployment method. I can't find the link right now though.

Lemon Curdistan
Aug 6, 2009

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MisterShine posted:

Is there a good defense against lets say a bunch of guided missiles and deployable repeaters then?

Cover, hackers and not letting the repeaters be deployed. It's all about denying your opponent his manoeuvrability.

Lemon Curdistan fucked around with this message at Mar 21, 2011 around 13:11

Lemon Curdistan
Aug 6, 2009

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Oh crap I just remembered that since I'm in London now there are players.

It's been ages since I reread the rulebook and none of my models are painted and I don't have a proper 300-point force and I don't have any terrain or anything like that but I am up for some games at the weekend if you guys ever want to organise something.

Lemon Curdistan
Aug 6, 2009

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ineptmule posted:

Whereabouts in London are you?

I live in the East End near Plaistow/Upton Park, but AFAIK there are no FLGSes nearby - we'd have to find a non-GW store in London proper (probably easier than it seems).

Antinumeric posted:

Can you help me in the same way? I have the Ariadna starter set, what are some good ways to expand this?

Depends which direction you want to go - if you want more MI then grab some Moblots; if you want lots of camouflaged little guys, grab some SAS, Spetsnaz Scouts and Rangers to go with your Chasseur. Either way, you definitely want another blister of LI and one or two Tankhunters.

Lemon Curdistan
Aug 6, 2009

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Grundma posted:

Does any faction specialize in drones in particular?

The Nomads have the most remotes, actually.

Lemon Curdistan
Aug 6, 2009

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PaintVagrant posted:

Wow, they completely revamped the official site as well, the galleries are amazing.

They're a lot harder to navigate though (or at least to find new releases in). Speaking of which, we haven't done the new releases in a while.

Also, the link to the edited fan rulebook in the OP was dead when I checked yesterday, PV.

Lemon Curdistan
Aug 6, 2009

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headlor posted:

So are the different starter boxes the same? Do they represent sectoral armies? What the hell difference does a sectoral army make, limitation on units? Limited to what? It's surprisingly difficult to find out information from the rule book.

There's two versions of the vanilla army starter for e.g. Ariadna, because they had a starter out very early and there was one re-done after they had more minis out. The old ones are OOP and not on the Infinity site but some online stores still sell them.

Some factions also have access to sectorial starters that are marked as such, i.e. the Japanese Sectorial Army or the Caledonian Highlander Army. These are subfactions with different army lists from the main factions - they have a restricted troop list with availability values tweaked for some troops, i.e. the Caledonians can't take most of the Kazak/Merovingian/USAriadnian units but they can take more of the Caledonian ones.

This is all in the Human Sphere book, which introduced the concept of sectorial lists.

Lemon Curdistan
Aug 6, 2009

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ineptmule posted:

Booooo my Djanbazan with HMG appears to have a miscast right hand, it's missing its whole wrist and forearm. Has anyone tried returning faulty miniatures to Corvus Belli?

Are you sure the forearm isn't just attached to the gun? It usually is.

Also: CB are really good with replacement parts and you don't need to send them your mini back. Take a pic, email them and they will usually send you a replacement bit ASAP. I had a miscast Zero a year or so ago and they didn't even want to see any pics, just sent me the piece direct. They own.

Lemon Curdistan
Aug 6, 2009

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Fix posted:

edit: The USA has been reduced to Army Rangers protecting a Coca-Cola production facility in some cliff-city on a feral world while dog soldiers with adamantium false nails bite their pregnant women and play blood bowl for fun. Resurrection of historic figures happens all the time, but the technique is a closely guarded secret by the Space Pope and his band of rowdy AI, enslaved to the supply of Space Heroin sold by hyper-Islams. The AI also get to say what happens on TV.

Meanwhile, 4chan has taken over three prison ships and declared its own independent nation while engaging in heavy-gauge body modification and bioengineering for kicks, while Space China has literally bought Japan.

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Lemon Curdistan
Aug 6, 2009

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Mona Lisa Overdrive posted:

I apologize if this has been covered before but if I want a good look at the rules of this game is it a better idea to get the 2nd edition revised rulebook or one of these unofficial rewrites online?

For the rules you get the rewrite which is linked in the OP.

The rulebook you get for the fluff.

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