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Korlac
Nov 16, 2006

A quintessential being known throughout the Realm as the 'Dungeon Master'.


The honor guard wasn't really needed, but regardless General Morrison preferred to overdo things. The strange reports of highway attacks and skirmishes in the lower region was concerning to the Prefectural Lord, and he wanted a show of force so the people knew the Regional Guards were still a presence and were there to protect them. That's when Morrison thought of the idea of March of the Red Hand. 100 years ago on this date the town of Brindol was under siege by the Red Hand of Doom, a fanatical cult bent on the destruction of the peaceful town. They were saved by small dispatch of the Lord's Guards who happen to be returning to Overlook after a different mission. Those guards were successful in defeating the Red Hand of Doom and saving the village.

To celebrate that event the General gathered 50 of his best soldiers and performed an honorary march to Brindol, a show of force and remembrance.

The march took a few days, but his team arrived in the city of Brindol to cheers and feasted celebration. The people threw flowers to the soldiers, kissed their cheeks and shook their hands, proud to have them visit their village.

Morrison gave the orders to bunk down close to the village and erect their tents. They would spend just a day or two here in the town as part of the celebration, but they would soon march back to Overlook and resume their patrol.

The soldiers were dismissed and allowed to visit the town and it's shops/wares, but General Morrison gave strict orders to keep the peace and be respectful of the village.


We'll give a moment to let people post their characters and work out any actions they want to take after having just arrived at the village.

EDIT: At this point you only know each other as soldiers in the militia of Overlook, the "Team" hasn't been established...yet.



Start theme music

Iplay4E Campaign located here

pre:
Players


Krusk "K.O." Ordak
Played by Klungar


Face
Played by Stuntman Mike


Terranibal
Played by Mustache Ride


Mudraker
Played by Here is Stovetop
EDIT: Here is a legend of all the states you could be subject to.

Korlac fucked around with this message at Aug 3, 2011 around 02:07

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Mustache Ride
Sep 11, 2001



Jonn "Terranibal" Smit

"I love General Morrison to death, but I'll be damned if he doesn't have the craziest ideas on occasion" Terranibal mutters to himself as he pats his pockets for a loose cigar.

Finding the elusive cigar, he lights it up, and chews on the end a while. He then stomps off the miles he's had to march as he goes in search of a shop that carries his favorite cigars, hoping to replenish his stock. Though he doubts he'll be able to find anything.

pre:
Terranibal
Dragonborn Human Warlord (Bravura Warlord)
Level 1, Unaligned
XP: 0
Languages: Common, Draconic

Str  18 ( +4) +16(Starting)+2(Dragonborn)+16(Starting)+2(Dragonborn)
Con  12 ( +1) +12(Starting)+12(Starting)
Dex  10 ( +0) +10(Starting)+10(Starting)
Int  12 ( +1) +12(Starting)+12(Starting)
Wis   8 ( -1) +8(Starting)+8(Starting)
Cha  18 ( +4) +16(Starting)+2(Dragonborn)+16(Starting)+2(Dragonborn)

Hit Points
	Max HP:      24 +12(Con)+12(Warlord 1)
	Bloodied:    12 +12(1/2 HP)
	Surge:        7 +6(1/4 HP)+1(Con mod)
	Surges/Day:   8 +7(Warlord)+1(Con mod)

Defenses and Senses
	AC:   18 +10(Constant)+0(1/2 Level)+6(Chainmail)+2(Heavy Shield Defense Bonus)
	Fort: 15 +10(Constant)+0(1/2 Level)+1(Fortitude Defense Class Bonus)+4(Str mod)
	Ref:  13 +10(Constant)+0(1/2 Level)+0(Reflex Defense Class Bonus)+2(Heavy Shield Defense Bonus)+1(Int mod)
	Will: 15 +10(Constant)+0(1/2 Level)+1(Will Defense Class Bonus)+4(Cha mod)

	Passive Perception:   9 -1(Perception)+10(Constant)
	Passive Insight:      9 -1(Insight)+10(Constant)

	Initiative:  0 
	Speed:       5 +6(Dragonborn)-1(Chainmail)
	Vision:     Normal

	Conditional Defenses:
		AC +1 without armor: heavy - Intelligence modifier

Race and Class Features
	Dragon Breath [Dragonborn]
	     Use dragon breath as an encounter power.
	Dragon Breath Strength [Dragonborn]
	     Use STR for Dragon Breath
	Dragon Breath Fire [Dragonborn]
	     Dragon Breath deals fire damage
	Dragonborn Fury [Dragonborn]
	     +1 to attacks while bloodied.
	Draconic Heritage [Dragonborn]
	     Add Con mod to healing surge value.
	History Bonus [Dragonborn]
	     
	Intimidate Bonus [Dragonborn]
	     
	Battlefront Leader [Warlord]
	     
	Commanding Presence [Warlord]
	     Choose a Presence benefit; provides bonuses with certain powers.
	Bravura Presence [Warlord]
	     Ally who sees you who spends action point to take action and attacks can use this; 
             on hit, ally can make basic attack or take move; on miss, ally grants combat advantage until end 
             of next turn
	Inspiring Word [Warlord]
	     Use inspiring word as an encounter (special) power, minor action.

Feats
	Weapon Expertise (Heavy Blade)
	     Gain bonus to attack rolls with heavy blades.
	Improved Bravura
	     Ally gains +1 to attack rolls or speed with Bravura Presence

Powers
	At-Will
	Brash Assault  [Standard Action]
	     Longsword - Attack: 8 vs. AC,  Damage: 1d8+4
	     Throwing hammer - Attack: 6 vs. AC,  Damage: 1d6+4
	     Unarmed - Attack: 4 vs. AC,  Damage: 1d4+4
	Direct the Strike  [Standard Action]

	Encounter
	Dragon Breath  [Minor Action]
	     Unarmed - Attack: 6 vs. Reflex,  Damage: 1d6+1
	Battlefront Shift  [No Action]
	Vengeance is Mine  [Immediate Reaction]
	Second Wind  [Standard Action]
	Action Point  [Free Action]
	Inspiring Word  [Minor Action]
	     Unarmed - Attack: 0 vs. Unknown,  Damage: 

	Daily
	Bastion of Defense  [Standard Action]
	     Longsword - Attack: 8 vs. AC,  Damage: 3d8+4
	     Throwing hammer - Attack: 6 vs. AC,  Damage: 3d6+4
	     Unarmed - Attack: 4 vs. AC,  Damage: 3d4+4

Skills
	Acrobatics:    -3 +0(1/2 Level)+0(Acrobatics Misc)-3(Armor Penalty)+0(Dex mod)
	Arcana:         1 +0(1/2 Level)+0(Arcana Misc)+1(Int mod)
	Athletics:      6 +0(1/2 Level)+5(Trained)+0(Athletics Misc)-3(Armor Penalty)+4(Str mod)
	Bluff:          4 +0(1/2 Level)+0(Bluff Misc)+4(Cha mod)
	Diplomacy:      9 +0(1/2 Level)+5(Trained)+0(Diplomacy Misc)+4(Cha mod)
	Dungeoneering: -1 +0(1/2 Level)+0(Dungeoneering Misc)-1(Wis mod)
	Endurance:     -2 +0(1/2 Level)+0(Endurance Misc)-3(Armor Penalty)+1(Con mod)
	Heal:          -1 +0(1/2 Level)+0(Heal Misc)-1(Wis mod)
	History:        8 +0(1/2 Level)+5(Trained)+2(History Misc)+1(Int mod)
	Insight:       -1 +0(1/2 Level)+0(Insight Misc)-1(Wis mod)
	Intimidate:    11 +0(1/2 Level)+5(Trained)+2(Intimidate Misc)+4(Cha mod)
	Nature:        -1 +0(1/2 Level)+0(Nature Misc)-1(Wis mod)
	Perception:    -1 +0(1/2 Level)+0(Perception Misc)-1(Wis mod)
	Religion:       1 +0(1/2 Level)+0(Religion Misc)+1(Int mod)
	Stealth:       -3 +0(1/2 Level)+0(Stealth Misc)-3(Armor Penalty)+0(Dex mod)
	Streetwise:     4 +0(1/2 Level)+0(Streetwise Misc)+4(Cha mod)
	Thievery:      -3 +0(1/2 Level)+0(Thievery Misc)-3(Armor Penalty)+0(Dex mod)

Proficiencies
	Weapons
		Simple Melee [Warlord]
		Military Melee [Warlord]
		Simple Ranged [Warlord]

	Armor
		Cloth [Warlord]
		Leather [Warlord]
		Hide [Warlord]
		Chainmail [Warlord]
		Light Shield [Warlord]
		Heavy Shield [Warlord]

Inventory
	Weapons
	Longsword
	Throwing hammer(quantity: 3)

	Armor
	Heavy Shield
	Chainmail

	Gear
	Adventurer's Kit
Other
        Box of Cigars (empty)
        Mechanical Lighter
        Black Leather Gloves (Cosmetic only)
	Coin
	Carried: 5
Apparently all 5 season of the A-Team is on Hulu right now, time to start watching!

Mustache Ride fucked around with this message at Jul 1, 2010 around 09:55

Korlac
Nov 16, 2006

A quintessential being known throughout the Realm as the 'Dungeon Master'.


Terranibal, you're told that while Brindol isn't large enough to carry a tobacco merchant, Karl who runs the Antler and Thistle tavern not far from the gates always has a supply fresh from merchants who pass through the town. He'd probably be willing to part with a few cigars freshly rolled from the eastern tobacco fields of Marthton.

Stuntman Mike
Apr 14, 2007
The saucer people are coming!

Can you unlock the recruitment thread? First for ooc talk and whatnot, but also so I can Edit my post and copy/paste my statblock and character info? Don't want to retype all that poo poo

Korlac
Nov 16, 2006

A quintessential being known throughout the Realm as the 'Dungeon Master'.


Stuntman Mike posted:

Can you unlock the recruitment thread? First for ooc talk and whatnot, but also so I can Edit my post and copy/paste my statblock and character info? Don't want to retype all that poo poo

Sure, just a moment.

Stuntman Mike
Apr 14, 2007
The saucer people are coming!

thanks

Face - Tavern - Trying to score



Face, as always, is lounging in the bar or tavern in town - not the seediest, but not the posh places either. Trying to pick up girls and impress everyone he can with his rakish smile and disarming manner, Face can ever be counted on to be elbows deep in wine and women.

"You know, this my last night in town. I'm off to war in a day or two - on the march. General Morrison is a tough taskmaster, but ever fair. For king and country, and whatnot. Care for another drink, love?"


pre:
HP:   22/22	Surges: 6/6 (5 hp)	At-Will	        	Encounter		Daily                    
AC:   17                Init: +5        Sly Flourish	        Opening Move	        Precise Incision   
Fort: 10                Speed: 6        Piercing Strike	        Changeling Trick    
Ref:  17                Perception: 14                          Second Wind     
Will: 14                Insight: 11                
Action Points: 1	                



pre:
Face
Changeling Rogue
Level 1, Good, 5'9", 130
XP: 0
Languages: Common

Str  11 ( +0) +11(Starting)+11(Starting)
Con  10 ( +0) +10(Starting)+10(Starting)
Dex  20 ( +5) +18(Starting)+2(Changeling)+18(Starting)+2(Changeling)
Int  10 ( +0) +10(Starting)+10(Starting)
Wis   8 ( -1) +8(Starting)+8(Starting)
Cha  16 ( +3) +14(Starting)+2(Changeling)+14(Starting)+2(Changeling)

Hit Points
	Max HP:      22 +10(Con)+12(Rogue 1)
	Bloodied:    11 +11(1/2 HP)
	Surge:        5 +5(1/4 HP)
	Surges/Day:   6 +6(Rogue)+0(Con mod)

Defenses and Senses
	AC:   17 +10(Constant)+0(1/2 Level)+2(Leather Armor)
	Fort: 10 +10(Constant)+0(1/2 Level)+0(Fortitude Defense Class Bonus)+0(Str mod)
	Ref:  17 +10(Constant)+0(1/2 Level)+2(Reflex Defense Class Bonus)+5(Dex mod)
	Will: 14 +10(Constant)+0(1/2 Level)+0(Will Defense Class Bonus)+1(Mental Defense)+3(Cha mod)

	Passive Perception:  14 +4(Perception)+10(Constant)
	Passive Insight:     11 +1(Insight)+10(Constant)

	Initiative:  5 +0(1/2 Level)+0(Initiative Misc)+5(Dex mod)
	Speed:       6 +6(Changeling)
	Vision:     Normal

	Conditional Defenses:
		AC +5 without armor: heavy - Dexterity modifier

Race and Class Features
	Change Shape [Changeling]
	     Use changeling disguise as an at-will power
	Mental Defense [Changeling]
	     +1 to Will
	Shapechanger [Changeling]
	     You have the shapechanger quality.
	Changeling Trick [Changeling]
	     You have the changeling trick power.
	Bluff Bonus [Changeling]
	     
	Insight Bonus [Changeling]
	     
	First Strike [Rogue]
	     At encounter start, get combat advantage against foes that haven't acted yet.
	Rogue Tactics [Rogue]
	     Choose one of the rogue tactics.
	Artful Dodger [Rogue]
	     Add Cha mod to AC against opportunity attacks.
	Rogue Weapon Talent [Rogue]
	     Damage die increases one size with shuriken; +1 on attacks with daggers.
	Sneak Attack [Rogue]
	     Once per round, if you have combat advantage and hit with a crossbow, light blade, or sling, deal extra damage.

Feats
	Backstabber
	     Sneak Attack dice increase to d8s

Powers
	At-Will
	Changeling Disguise  [Minor Action]
	Piercing Strike  [Standard Action]
	     Short sword - Attack: 8 vs. Reflex,  Damage: 1d6+5
	     Dagger - Attack: 9 vs. Reflex,  Damage: 1d4+5
	Sly Flourish  [Standard Action]
	     Short sword - Attack: 8 vs. AC,  Damage: 1d6+8
	     Dagger - Attack: 9 vs. AC,  Damage: 1d4+8

	Encounter
	Changeling Trick  [Minor Action]
	Opening Move  [Standard Action]
	     Short sword - Attack: 8 vs. AC,  Damage: 2d6+5
	     Dagger - Attack: 9 vs. AC,  Damage: 2d4+5
	Second Wind  [Standard Action]
	Action Point  [Free Action]

	Daily
	Precise Incision  [Standard Action]
	     Short sword - Attack: 8 vs. Reflex,  Damage: 3d6+5
	     Dagger - Attack: 9 vs. Reflex,  Damage: 3d4+5

Skills
	Acrobatics:    10 +0(1/2 Level)+5(Trained)+0(Acrobatics Misc)+5(Dex mod)
	Arcana:         0 +0(1/2 Level)+0(Arcana Misc)+0(Int mod)
	Athletics:      0 +0(1/2 Level)+0(Athletics Misc)+0(Str mod)
	Bluff:         11 +0(1/2 Level)+5(Trained)+3(Bluff Misc)+3(Cha mod)
	Diplomacy:      3 +0(1/2 Level)+0(Diplomacy Misc)+3(Cha mod)
	Dungeoneering: -1 +0(1/2 Level)+0(Dungeoneering Misc)-1(Wis mod)
	Endurance:      0 +0(1/2 Level)+0(Endurance Misc)+0(Con mod)
	Heal:          -1 +0(1/2 Level)+0(Heal Misc)-1(Wis mod)
	History:        0 +0(1/2 Level)+0(History Misc)+0(Int mod)
	Insight:        1 +0(1/2 Level)+2(Insight Misc)-1(Wis mod)
	Intimidate:     3 +0(1/2 Level)+0(Intimidate Misc)+3(Cha mod)
	Nature:        -1 +0(1/2 Level)+0(Nature Misc)-1(Wis mod)
	Perception:     4 +0(1/2 Level)+5(Trained)+0(Perception Misc)-1(Wis mod)
	Religion:       0 +0(1/2 Level)+0(Religion Misc)+0(Int mod)
	Stealth:       10 +0(1/2 Level)+5(Trained)+0(Stealth Misc)+5(Dex mod)
	Streetwise:     8 +0(1/2 Level)+5(Trained)+0(Streetwise Misc)+3(Cha mod)
	Thievery:      11 +0(1/2 Level)+5(Trained)+1(Thievery Misc)+5(Dex mod)

Proficiencies
	Weapons
		Dagger [Rogue]
		Hand crossbow [Rogue]
		Short sword [Rogue]
		Shuriken [Rogue]
		Sling [Rogue]

	Armor
		Cloth [Rogue]
		Leather [Rogue]

Inventory
	Weapons
	Short sword
	Dagger(quantity: 5)

	Armor
	Leather Armor

	Magic Items
	Alchemist's Fire (level 1)(quantity: 2)

	Gear
	Adventurer's Kit
Other



	Coin
	Carried: 5gp
	Stored: 

Mustache Ride
Sep 11, 2001



Terranibal

After spending a couple of gold at Karl's restocking his supply of cigars, Terranibal sits down at the bar looking for a cold brew. Not wanting to be around the troops he's had to march with, he ignores them, preferring to drink his beer in peace.

Mustache Ride fucked around with this message at Jul 1, 2010 around 03:31

Klungar
Feb 12, 2008

Klungo make bessst ever video game, 'Hero Klungo Sssavesss Teh World.'




pre:
Krusk "K.O." Ordak
Human Half-Orc Fighter (Brawling Fighter)
Level 1, Good, 6'1", 190 lbs.
XP: 0
Languages: Common, Giant

Str  20 ( +5) +18(Starting)+2(Human)+18(Starting)+2(Human)
Con  12 ( +1) +12(Starting)+12(Starting)
Dex  12 ( +1) +12(Starting)+12(Starting)
Int   8 ( -1) +8(Starting)+8(Starting)
Wis  12 ( +1) +12(Starting)+12(Starting)
Cha  10 ( +0) +10(Starting)+10(Starting)

Hit Points
	Max HP:      35 +20(Str)+15(Fighter 1)
	Bloodied:    17 +17(1/2 HP)
	Surge:        8 +8(1/4 HP)
	Surges/Day:  10 +9(Fighter)+1(Con mod)

Defenses and Senses
	AC:   19 +10(Constant)+0(1/2 Level)+7(Scale Armor)
	Fort: 20 +10(Constant)+0(1/2 Level)+2(Fortitude Defense Class Bonus)+1(Human Defense Bonuses)+5(Str mod)
	Ref:  13 +10(Constant)+0(1/2 Level)+0(Reflex Defense Class Bonus)+1(Human Defense Bonuses)+1(Dex mod)
	Will: 12 +10(Constant)+0(1/2 Level)+0(Will Defense Class Bonus)+1(Human Defense Bonuses)+1(Wis mod)

	Passive Perception:  11 +1(Perception)+10(Constant)
	Passive Insight:     11 +1(Insight)+10(Constant)

	Initiative:  1 +0(1/2 Level)+0(Initiative Misc)+1(Dex mod)
	Speed:       5 +6(Human)-1(Scale Armor)
	Vision:     Normal

	Conditional Defenses:
		AC +1 with weapon: , without SLOT: off-hand - Brawler Guard
		AC +1 with weapon: , without SLOT: off-hand - Brawler Style
		AC +1 without armor: heavy - Dexterity modifier
		Fort +2 with weapon: , without SLOT: off-hand - Brawler Style
		Ref +1 with weapon: , without SLOT: off-hand - Brawler Guard

Race and Class Features
	Bonus Feat [Human]
	     Choose an extra feat at 1st level.
	Bonus Skill [Human]
	     Trained in one additional class skill.
	Bonus At-Will Power [Human]
	     Know one extra 1st-level attack power from your class.
	Human Defense Bonuses [Human]
	     +1 to Fortitude, Reflex, and Will.
	Combat Challenge [Fighter]
	     Mark foes you attack. They get -2 to attacks not including you. Make basic melee attack against adjacent marked 
	      foe who shifts or makes attack not including you. Mark lasts until end of your next turn or marked by other.
	Combat Superiority [Fighter]
	     Add Wis mod to opportunity attacks. Hit ends foe's movement (if any) this action.
	Fighter Talents [Fighter]
	     Select a Fighter Talent.
	Brawler Style [Fighter]
	     

Feats
	Weapon Expertise (Unarmed)
	     Gain bonus to attack rolls when unarmed.
	Brawler Guard
	     +1 shield bonus to AC and Reflex when one hand is free
	Inescapable Hold
	     Resist grab escape attempts with Fortitude

Powers
	At-Will
	Dual Strike  [Standard Action]
	     Spiked gauntlet - Attack: 10 vs. AC,  Damage: 1d6+0
	Combat Challenge  [Immediate Interrupt]
	Knockdown Assault  [Standard Action]
	     Spiked gauntlet - Attack: 10 vs. Fortitude,  Damage: 5
	     Javelin - Attack: 7 vs. Fortitude,  Damage: 5
	Grappling Strike  [Standard Action]
	     Spiked gauntlet - Attack: 10 vs. AC,  Damage: 1d6+5
	     Javelin - Attack: 7 vs. AC,  Damage: 1d6+5

	Encounter
	Hack and Hew  [Standard Action]
	     Spiked gauntlet - Attack: 10 vs. AC,  Damage: 1d6+5
	     Javelin - Attack: 7 vs. AC,  Damage: 1d6+5
	Second Wind  [Standard Action]
	Action Point  [Free Action]

	Daily
	Villain's Menace  [Standard Action]
	     Spiked gauntlet - Attack: 10 vs. AC,  Damage: 2d6+5
	     Javelin - Attack: 7 vs. AC,  Damage: 2d6+5

Skills
	Acrobatics:     1 +0(1/2 Level)+0(Acrobatics Misc)+1(Dex mod)
	Arcana:        -1 +0(1/2 Level)+0(Arcana Misc)-1(Int mod)
	Athletics:     10 +0(1/2 Level)+5(Trained)+0(Athletics Misc)+5(Str mod)
	Bluff:          0 +0(1/2 Level)+0(Bluff Misc)+0(Cha mod)
	Diplomacy:      0 +0(1/2 Level)+0(Diplomacy Misc)+0(Cha mod)
	Dungeoneering:  1 +0(1/2 Level)+0(Dungeoneering Misc)+1(Wis mod)
	Endurance:      6 +0(1/2 Level)+5(Trained)+0(Endurance Misc)+1(Con mod)
	Heal:           6 +0(1/2 Level)+5(Trained)+0(Heal Misc)+1(Wis mod)
	History:       -1 +0(1/2 Level)+0(History Misc)-1(Int mod)
	Insight:        1 +0(1/2 Level)+0(Insight Misc)+1(Wis mod)
	Intimidate:     5 +0(1/2 Level)+5(Trained)+0(Intimidate Misc)+0(Cha mod)
	Nature:         1 +0(1/2 Level)+0(Nature Misc)+1(Wis mod)
	Perception:     1 +0(1/2 Level)+0(Perception Misc)+1(Wis mod)
	Religion:      -1 +0(1/2 Level)+0(Religion Misc)-1(Int mod)
	Stealth:        1 +0(1/2 Level)+0(Stealth Misc)+1(Dex mod)
	Streetwise:     0 +0(1/2 Level)+0(Streetwise Misc)+0(Cha mod)
	Thievery:       1 +0(1/2 Level)+0(Thievery Misc)+1(Dex mod)

Proficiencies
	Weapons
		Simple Melee [Fighter]
		Military Melee [Fighter]
		Simple Ranged [Fighter]
		Military Ranged [Fighter]

	Armor
		Cloth [Fighter]
		Leather [Fighter]
		Hide [Fighter]
		Chainmail [Fighter]
		Scale [Fighter]
		Heavy Shield [Fighter]
		Light Shield [Fighter]

Inventory
	Weapons
	Spiked gauntlet(quantity: 2)
	Javelin(quantity: 5)

	Armor
	Scale Armor

	Gear
	Adventurer's Kit
Other
	Coin
	Carried: 5 gp
	Stored: 
pre:
Krusk "K.O." Ordak
HP: 35/35 (THP:-)	AC:   19	Encounter		Daily
Surges: 10/10 (v: 8)	Fort: 20	[ ] Hack and Hew	[ ] Villain's Menace
Speed: 5		Ref:  13	[ ] Second Wind
Initiative: +1		Will: 12	[ ] Action Point
Passive Perception: 11
Passive Insight: 11
Action Points: 1/1

At-wills
Grappling Strike: +10 vs. AC, 1d6+5 and target is Grabbed UEOMNT
Dual Strike: Two Targets, +10 vs. AC, 1d6
Knockdown Assault: +10 vs. AC, 5 and target is Prone
Opportunity Attack: +11 vs. AC, 1d6+5, movement ends, and target is Grabbed UEOMNT
Basic melee: +10 vs. AC, 1d6+5 [Spiked Gauntlet]
Basic ranged: +7 vs. AC, 1d6+5 [Javelin]

Trained Skills: Athletics +10, Endurance +6, Heal +6, Intimidate +5

Klungar
Feb 12, 2008

Klungo make bessst ever video game, 'Hero Klungo Sssavesss Teh World.'


Krusk 'K.O.' Ordak

"Whatcha mean you ain't got no milk, sucka?!" comes the yell from the clearly agitated Half-Orc seated at the bar of the Antler and Thistle. After some long, hard days of marching, all 'K.O.' wanted was a cold glass of the good stuff, but this was the third tavern he had visited that night, and still no luck. "You expect me to choke down this swill? It ain't do a body good!"

Slamming his huge fists down on the bar, 'K.O.' turns around on his stool and silently fumes to himself, surveying the other patrons. He see's a few of his fellow soldiers, but no one that appears to be able to help him with his current dairy dilemma...

Here is Stovetop
Feb 20, 2004

...instead of potatoes.


Mudraker

"Here ya go K. O. I got a bit of spare milk. Isn't that right Billy?" It is uncertain who exactly he is directing his last question to as he is sitting alone. He does point to a large tankard he's got resting atop his table. There is also an untouched plate of food on the floor next to him, and he looks down at it occasionally.

pre:
Mudraker
Halfling Hybrid (Hybrid)
Level 1, Unaligned
XP: 0
Languages: Common, Dwarven

Str  10 ( +0) +10(Starting)+10(Starting)
Con  10 ( +0) +10(Starting)+10(Starting)
Dex  18 ( +4) +16(Starting)+2(Halfling)+16(Starting)+2(Halfling)
Int  12 ( +1) +12(Starting)+12(Starting)
Wis  12 ( +1) +12(Starting)+12(Starting)
Cha  17 ( +3) +15(Starting)+2(Halfling)+15(Starting)+2(Halfling)

Hit Points
	Max HP:      22 +10(Con)+12(Hybrid 1)
	Bloodied:    11 +11(1/2 HP)
	Surge:        5 +5(1/4 HP)
	Surges/Day:   6 +3(Hybrid Ranger)+3(Hybrid Sorcerer)+0(Con mod)

Defenses and Senses
	AC:   14 +10(Constant)+0(1/2 Level)
	Fort: 11 +10(Constant)+0(1/2 Level)+1(Fortitude Defense Class Bonus)+0(Str mod)
	Ref:  14 +10(Constant)+0(1/2 Level)+0(Reflex Defense Class Bonus)+4(Dex mod)
	Will: 14 +10(Constant)+0(1/2 Level)+1(Will Defense Class Bonus)+3(Cha mod)

	Passive Perception:  16 +6(Perception)+10(Constant)
	Passive Insight:     11 +1(Insight)+10(Constant)

	Initiative:  4 +0(1/2 Level)+0(Initiative Misc)+4(Dex mod)
	Speed:       6 +6(Halfling)
	Vision:     Normal

	Conditional Defenses:
		AC +2 against opportunity attacks - Nimble Reaction
		AC +4 without armor: heavy - Dexterity modifier

Race and Class Features
	Bold [Halfling]
	     +5 to saving throws against fear.
	Second Chance [Halfling]
	     Use second chance as an encounter power.
	Nimble Reaction [Halfling]
	     +2 AC against opportunity attacks.
	Acrobatics Bonus [Halfling]
	     
	Thievery Bonus [Halfling]
	     
	Hunter's Quarry (Hybrid) [Hybrid]
	     When using ranger powers, deal bonus damage to your quarry.
	Hybrid Ranger Fortitude [Hybrid]
	     
	Sorcerous Power [Hybrid]
	     +Ability mod to damage, use ability mod for AC in light armor
	Sorcerous Power Dexterity [Hybrid]
	     +Dexterity mod to damage
	Soul of the Sorcerer [Hybrid]
	     
	Wild Soul [Hybrid]
	     Gain a random resist each day. Pierce that resistance

Feats
	Versatile Expertise
	     Bonus to attacks with weapons and implements of your choice
	Hybrid Talent
	     Gain a hybrid talent option for one of your hybrid class entries

Powers
	At-Will
	Hunter's Quarry  [Minor Action]
	Twin Strike  [Standard Action]
	     Shortbow - Attack: 7 vs. AC,  Damage: 1d8+0
	     Dagger - Attack: 8 vs. AC,  Damage: 1d4+0
	Chaos Bolt  [Standard Action]
	     Dagger - Attack: 4 vs. Will,  Damage: 1d10+7 (Psychic)  
	     Unarmed - Attack: 3 vs. Will,  Damage: 1d10+7 (Psychic)  

	Encounter
	Second Chance  [Immediate Interrupt]
	Bedeviling Burst  [Standard Action]
	     Dagger - Attack: 4 vs. Will,  Damage: 1d10+7 (Psychic)  
	     Unarmed - Attack: 3 vs. Will,  Damage: 1d10+7 (Psychic)  
	Second Wind  [Standard Action]
	Action Point  [Free Action]

	Daily
	Dazzling Ray  [Standard Action]
	     Dagger - Attack: 4 vs. Will,  Damage: 6d6+7 (Radiant)  
	     Unarmed - Attack: 3 vs. Will,  Damage: 6d6+7 (Radiant)  

Skills
	Acrobatics:    11 +0(1/2 Level)+5(Trained)+2(Acrobatics Misc)+4(Dex mod)
	Arcana:         6 +0(1/2 Level)+5(Trained)+0(Arcana Misc)+1(Int mod)
	Athletics:      0 +0(1/2 Level)+0(Athletics Misc)+0(Str mod)
	Bluff:          3 +0(1/2 Level)+0(Bluff Misc)+3(Cha mod)
	Diplomacy:      3 +0(1/2 Level)+0(Diplomacy Misc)+3(Cha mod)
	Dungeoneering:  1 +0(1/2 Level)+0(Dungeoneering Misc)+1(Wis mod)
	Endurance:      0 +0(1/2 Level)+0(Endurance Misc)+0(Con mod)
	Heal:           1 +0(1/2 Level)+0(Heal Misc)+1(Wis mod)
	History:        1 +0(1/2 Level)+0(History Misc)+1(Int mod)
	Insight:        1 +0(1/2 Level)+0(Insight Misc)+1(Wis mod)
	Intimidate:     3 +0(1/2 Level)+0(Intimidate Misc)+3(Cha mod)
	Nature:         6 +0(1/2 Level)+5(Trained)+0(Nature Misc)+1(Wis mod)
	Perception:     6 +0(1/2 Level)+5(Trained)+0(Perception Misc)+1(Wis mod)
	Religion:       1 +0(1/2 Level)+0(Religion Misc)+1(Int mod)
	Stealth:        4 +0(1/2 Level)+0(Stealth Misc)+4(Dex mod)
	Streetwise:     3 +0(1/2 Level)+0(Streetwise Misc)+3(Cha mod)
	Thievery:       6 +0(1/2 Level)+2(Thievery Misc)+4(Dex mod)

Proficiencies
	Weapons
		Simple Melee [Hybrid]
		Military Melee [Hybrid]
		Simple Ranged [Hybrid]
		Military Ranged [Hybrid]
		Simple Melee [Hybrid]
		Simple Ranged [Hybrid]
		Implement Proficiency (Dagger) [Hybrid]
		Implement Proficiency (Staff) [Hybrid]

	Armor
		Cloth [Hybrid Ranger]
		Leather [Hybrid Ranger]
		Hide [Hybrid Ranger]

Inventory
	Weapons
	Shortbow
	Dagger(quantity: 2)

	Armor
	Cloth Armor (Basic Clothing)

	Gear
	Crowbar
	Sunrod
	Journeybread
	Adventurer's Kit
Other



	Coin
	Carried: 
	Stored: 

Klungar
Feb 12, 2008

Klungo make bessst ever video game, 'Hero Klungo Sssavesss Teh World.'


Krusk 'K.O.' Ordak

'K.O' scoffs at the offer, and shouts back "I ain't drinking that, Mudraker! I'd catch your crazies!" Still, 'K.O.' gets up from the stool and wanders over to Mudraker's table and sits down. While Mudraker is busy being crazy as usual and tending to the plate of food on the floor, 'K.O.' sneaks a peek in the tankard. It appears to be regular normal milk, and it passes the sniff test too. Beginning to salivate, and not seeing any other option, 'K.O.' hesitantly takes a sip.

Here is Stovetop
Feb 20, 2004

...instead of potatoes.


Mudraker

"Racoon milk really is the best milk don't you think? I found one out in the woods who'd lost all her young to a trap and was in dire need of milking. No reason to let all that go to waste am I right?" He says all this between big bites of meat and potatoes from the plate in front of him. Casting his eyes down to the floor, "Billy eat your food before it gets cold." He smiles a K. O. with that look that is just slightly off center and partially devoid of sanity.

Klungar
Feb 12, 2008

Klungo make bessst ever video game, 'Hero Klungo Sssavesss Teh World.'


Krusk 'K.O.' Ordak

'K.O' immediately spits out the milk, and snarls "MUDRAKER! I'ma kill you, fool!" He throws the tankard to the floor, and stands, towering over the seated halfling. Somebody better stop him before he does something he regrets!

Korlac
Nov 16, 2006

A quintessential being known throughout the Realm as the 'Dungeon Master'.



Click here for the full 885x718 image.


You each sit in your respective chairs or stools, settling into the quiet and peaceful village. You hope that General Morrison will let you stay here a day or two longer for some R&R, since it's not common for a group of militia soldiers to be greeted so warmly by villagers.

Mudraker, you smell it before you see it, fire and burning oil that shouldn't be present here. It smells of death and war. Just as your nostrils flair at the unpleasant scent, the Tavern bar doors burst open, Orcs and Goblins spread throughout the building like a disease. The Orcs hold long swords at the ready, but the Goblins wield Bitumen Torches, fire dripping from their oil damp ends. Upon entering the build the Goblin launch their torches at anyone in sight, killing Karl the tavern owner, and the quirky barmaid with short curly hair that Face was talking up. They scream loudly for a moment as they burn quickly, the liquid sticking to their skin. Just as the torches leave their hands, the Goblins have another lit and ready to go, snarling at you all.


Suprise Round
Mudraker, take a standard action and then we'll go into initiative.

Squares on fire (Take 1d4 damage when you enter these squares)
M2
L6

Initiative:
PS: Please post your actions on your turn. I just don't want things to get confusing. Initiative starts after Mudraker takes his surprise round turn.

Blacklade 1
Mudraker
Blackblade 2
Face
Terranibal
Krusk
Orcs

Klungar
Feb 12, 2008

Klungo make bessst ever video game, 'Hero Klungo Sssavesss Teh World.'


I assume the two big guys in the back are the Blackblades, and the rest of the minions are the Orcs?

Korlac
Nov 16, 2006

A quintessential being known throughout the Realm as the 'Dungeon Master'.


Klungar posted:

I assume the two big guys in the back are the Blackblades, and the rest of the minions are the Orcs?

You are correct sir.

Here is Stovetop
Feb 20, 2004

...instead of potatoes.


Mudraker

"Hey K. O. your friends are here, and they don't look too friendly." While still calmly seated Mudraker makes a gesture with his dagger like he is conducting music.


Standard: Chaos bolt +4 vs Will 1d10+7 (if attack roll is even and hits, make secondary attack for 1d6 damage repeat until rolling odd or attack roll does not land,) target Orc in Q7.

Klungar
Feb 12, 2008

Klungo make bessst ever video game, 'Hero Klungo Sssavesss Teh World.'


Korlac, Terranibal will get to use his Battlefront Shift ability before the enemies get to attack, just FYI. I'd guess he'd either shift me to P4 or himself to N5, or perhaps Mudraker to M/N4, out of the fray, so keep that in mind when taking their turns.

Mustache Ride
Sep 11, 2001



Terranibal

"Can't a weary old soilder ever drink his beer in peace. Well, guess its time to protect this peaceful little town."

Rising out of his chair, he takes in to account the other militia in the bar with him. Knowing only Lt. Face by name, he calls out to the others by their rank.

"Corporal, get yourself ready to smash some oinkers." Then he stands up, puts his shield on, and somehow manages not to spill the beer still in his hand.


Battlefront Shift to shift K.O. to P4

Thanks, Klungar, I completely forgot about that.

Mustache Ride fucked around with this message at Jul 1, 2010 around 17:15

Korlac
Nov 16, 2006

A quintessential being known throughout the Realm as the 'Dungeon Master'.


Chaos Bolt: Attack 14, Damage 10. Q7 down, jumping to R6 hit with a Chaos Bolt: Attack 21, Damage 3. R6 is dead also.

Blackblade 1 is next.

Bitumen Torch: Attack 19 vs Reflex on Mudraker. Damage 1 Fire, and another 2 Fire for starting your turn in that square as it is now on fire.

MudRacker, you're turn again as we are past the surprise round and into normal initiative.


EDIT: Thanks, I've gone ahead and shifted K.O. to that square.

Korlac fucked around with this message at Jul 1, 2010 around 17:30

Klungar
Feb 12, 2008

Klungo make bessst ever video game, 'Hero Klungo Sssavesss Teh World.'


Quick and dirty updated map for visual people like me (Orange boxes are fire)

Klungar fucked around with this message at Jul 1, 2010 around 17:41

Here is Stovetop
Feb 20, 2004

...instead of potatoes.


Mudraker

Mudraker takes what seems like an eternity to stare at the flames that cover him. It's as if he hasn't quite processed that he's on fire. Then his brain finally kicks in. "FIRE, FIRE, I'M ON FIRE!" He takes a jump back and waves his dagger much more frantically.

Movement: Moving back to M5
Stnadard: Chaos bolt +4 vs Will 1d10+7 (if attack roll is even and hits, make secondary attack for 1d6 damage repeat until rolling odd or attack roll does not land,) target Orc in Q11.

Korlac
Nov 16, 2006

A quintessential being known throughout the Realm as the 'Dungeon Master'.


MudRacker
Chaos Bolt: Attack 21, Damage 12. Q11 is down.

Blackblade 2
Bitumen torch on K.O.
Attack 7 versus Reflex (I rolled a 1) and O5 catches on fire.

Face is up next.


EDIT: Updated Map for everyone.


Click here for the full 773x718 image.

Korlac fucked around with this message at Jul 1, 2010 around 19:00

Korlac
Nov 16, 2006

A quintessential being known throughout the Realm as the 'Dungeon Master'.


I was wondering, do you guys want me to PM when you're up on initiative or wait a certain period of time before I PM you? I don't want to be pushy or anything.

Mustache Ride
Sep 11, 2001



I don't mind an immediate PM. Or you could email me. Or whatever.

Stuntman Mike
Apr 14, 2007
The saucer people are coming!

Face - Tavern - Cockblocking orcs!

Face jumps up from his seat as the orcs burst in the door. "Oi! Not very considerate of you!" He half-recognizes the other soldiers rising to combat the orcs and moves into position with them, tossing a dagger into the throng of howling enemies.

Move to O4, Sly Flourish on the orc at R7. +8 vs AC, 1d4+8 damage

pre:
HP:   22/22	Surges: 6/6 (5 hp)	At-Will	        	Encounter		Daily                    
AC:   17                Init: +5        Sly Flourish	        Opening Move	        Precise Incision   
Fort: 10                Speed: 6        Piercing Strike	        Changeling Trick    
Ref:  17                Perception: 14                          Second Wind     
Will: 14                Insight: 11                
Action Points: 1	                

Mustache Ride
Sep 11, 2001



Terranibal

Seeing the other Militiamen concentrate fire to what they can see in front of them, Terranibal shouts out, "Captain, Cover the Left Flank, don't want them causing too much trouble in here."

Move to O6, Direct the Strike: Mudraker standard ranged attack vs Orc at R10 +7 vs AC 1d8+4 damage.

pre:
HP:   24/24	Surges: 8/8 (7 hp)	Encounter		Daily                    
AC:   18                Init: +0        Vengeance is Mine	Bastion of Defense   
Fort: 15                Speed: 5        Battlefront Shift    
Ref:  13                Perception: 9   Inspiring Word     
Will: 15                Insight: 9      Dragon Breath          
Action Points: 1	                Second Wind

Mustache Ride fucked around with this message at Jul 2, 2010 around 05:16

Korlac
Nov 16, 2006

A quintessential being known throughout the Realm as the 'Dungeon Master'.


Face:
Sly Flourish on R7
Attack: 19, Damage 13, R7 Down.

Terranibal:
Direct the Strike (Mudraker) on R10
Attack: 10, Swing and a miss.

K.O. is up next.



Click here for the full 862x745 image.

Klungar
Feb 12, 2008

Klungo make bessst ever video game, 'Hero Klungo Sssavesss Teh World.'


Krusk 'K.O.' Ordak

'K.O.' puts aside his milk mix-up and Mudraker madness, for the moment at least, and wheels around, facing the Orcs. "You suckas think you can come in here and just start lighting all these fires? Not if 'K.O.' has anything to say about it!"

Move: Shift to Q4
Standard: Dual Strike, targeting Q3 and R4. +10 vs. AC, 1d6 Damage, both Marked.

pre:
Krusk "K.O." Ordak
HP: 35/35 (THP:-)	AC:   19	Encounter		Daily
Surges: 10/10 (v: 8)	Fort: 20	[ ] Hack and Hew	[ ] Villain's Menace
Speed: 5		Ref:  13	[ ] Second Wind
Initiative: +1		Will: 12	[ ] Action Point
Passive Perception: 11
Passive Insight: 11
Action Points: 1/1

At-wills
Grappling Strike: +10 vs. AC, 1d6+5 and target is Grabbed UEOMNT
Dual Strike: Two Targets, +10 vs. AC, 1d6
Knockdown Assault: +10 vs. AC, 5 and target is Prone
Opportunity Attack: +11 vs. AC, 1d6+5, movement ends, and target is Grabbed UEOMNT
Basic melee: +10 vs. AC, 1d6+5 [Spiked Gauntlet]
Basic ranged: +7 vs. AC, 1d6+5 [Javelin]

Trained Skills: Athletics +10, Endurance +6, Heal +6, Intimidate +5

Klungar fucked around with this message at Jul 2, 2010 around 12:24

Korlac
Nov 16, 2006

A quintessential being known throughout the Realm as the 'Dungeon Master'.


K.O. Dual Strike (Q3, R4)
Attack 17, Swing and a Miss (Marked)
Attack 19, Damage 4, R4 is Dead.

Orc's turn

Grunt 3 swings at KO
Attack 17 versus AC, Swing and a Miss

Grunt 6 shifts to R4 and swings at K.O.
Attack 23 versus AC, 5 Damage

Grunt 8 moves to R5 and swings at K.O.
Attack 22 versus AC, 5 Damage

Grunt 7 moves to P6 and swings at Terranibal
Attack 21 versus AC, 5 Damage

Grunt 5 moves to O6 and swings at Terranibal
Attack 13 versus Ac, Swing and a Miss

Blackblade 1 makes an acrobatics check (18) to move over the table as difficult terran, moving to R2. Swings at K.O.
Attack 20 versus AC, 8 Damage

Total Damage done this action.

18 to K.O.
5 to Terranibal


Mudraker is up.


Click here for the full 936x719 image.

Mustache Ride
Sep 11, 2001



Terranibal

"Ouch"

Immediate Reaction: Vengeance is Mine vs Grunt 7 at P6. +8 vs AC, 1d8+4 damage. One ally within 5 squares of you can move his or her speed and make a melee basic attack against the triggering enemy as a free action. I'm guessing K.O. can move around that round table without the difficult terrain check. If so, his attack is +7 vs AC, 1d6+5 damage. Fair enough. Mudracker can get in here. Nevermind. Everybody just stay where you are then.

Mustache Ride fucked around with this message at Jul 2, 2010 around 13:38

Klungar
Feb 12, 2008

Klungo make bessst ever video game, 'Hero Klungo Sssavesss Teh World.'


The character builder is buggy when it comes to the attack and defense bonuses related to Brawler Style. Specifically, it does not include the +2 enhancement bonus to attack rolls, nor does it give me the Brawler Guard and Brawler Style defense bonuses if I am dual-wielding Spiked Gauntlets. I had to put a Javelin in my main hand and a Spiked Gauntlet in my off-hand for the math to calculate correctly on the defense side of things. My basic melee attack is listed in my combat block: +10 vs. AC, 1d6+5. Sorry for the confusion!

That being said, I don't think targeting me is a good idea, as if I move out of here, I'll trigger a gajillion OAs, which I doubt I could survive at this point, and I'm in a good defensive position that I'm hesitant to give up. Maybe Face would be a better option?

Also, I'm bloodied, for what it's worth.

Here is Stovetop
Feb 20, 2004

...instead of potatoes.


There is no way for me to get into melee with p7 that doesn't require moving through the fireplace, the burning square, or provoking attacks of opportunity. I'm also FAR better at range. Really should be giving the free melee attacks to face or K.O.

Mustache Ride
Sep 11, 2001



Yeah, you're right. Alright, forget the extra move, maybe I'll kill him with the reaction.

Here is Stovetop
Feb 20, 2004

...instead of potatoes.


Mudraker

"Too many, too many. Time to thin the ranks." Moving to get a better advantage and drawing his bow to fire.

Minor: Drop dagger, draw short bow.
Move: Shift to M4.
Standard: Twinstrike +7 vs AC for 1d8 damage. Targeting orcs in O6 and P6 If the grunt at P6 is already down from the reaction by Terri target the attack for that orc on the one in R5.

Korlac
Nov 16, 2006

A quintessential being known throughout the Realm as the 'Dungeon Master'.


Terranibal Vegeance is Mine on Grunt 7 in P6.
Attack 19, Damage 6, P6 is down.

Mudraker Twin Strike on 06 and R5
Attack 19, Damage 4, O6 is down
Attack 18, Swing and a Miss

Blackblade 2 moves to P6 and swings at Terranibal
Attack 10 vs AC, Swing and a Miss.


Face is up.

Korlac fucked around with this message at Jul 2, 2010 around 20:00

Klungar
Feb 12, 2008

Klungo make bessst ever video game, 'Hero Klungo Sssavesss Teh World.'


Klungar fucked around with this message at Jul 2, 2010 around 14:12

Here is Stovetop
Feb 20, 2004

...instead of potatoes.


Face, you might want to focus on the big ones, I'm working at picking the little ones off, seeing as I can attack 2 per turn. K.O. could probably use a little help.

Klungar
Feb 12, 2008

Klungo make bessst ever video game, 'Hero Klungo Sssavesss Teh World.'


If there is any way you could attack either the Blackblade next to me, or the Orc in R4, I'd greatly appreciate it

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Stuntman Mike
Apr 14, 2007
The saucer people are coming!

Face - Tavern - Can't get into good melee position!

Seeing Mudraker take down two orcs in a split second, Face tosses another dagger, hoping to relieve some of the pressure on K.O.

Sly Flourish on R4: +8 vs AC, 1d6+8 dmg
Move to P4

pre:
HP:   22/22	Surges: 6/6 (5 hp)	At-Will	        	Encounter		Daily                    
AC:   17                Init: +5        Sly Flourish	        Opening Move	        Precise Incision   
Fort: 10                Speed: 6        Piercing Strike	        Changeling Trick    
Ref:  17                Perception: 14                          Second Wind     
Will: 14                Insight: 11                
Action Points: 1	                
Daggers left: 3

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