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Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


dog days are over posted:





This is where I got my copy if MI3 many years ago as an excited teen. Looking on eBay though it's selling for some pretty silly prices, I've no idea why.

I still have this! This is worth money? I've no idea why it came in such a HUGE box when all that was in it was a 3-CD case (if I remember correctly).

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Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


On the subject of Myst I guess I'm gonna be the only person to ever say that I didn't like it.

I've tried to play Myst like 3 times and every time I never have ANY loving clue what I'm supposed to be doing. There's a clock and an observatory and some poo poo or I don't know what the gently caress am I supposed to be doing I hate this game

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Gianthogweed posted:

I love Myst. I posted about it before, but I just want to reiterate. The best way to play it is to completely geek out over it. They give you a blank journal (if you bought the original packaging), use it. Write in it as if you really are a person who just discovered a book that sucked you into a weird island. Write about what you see as you explore, draw the diagrams, write what you are thinking. It may seem like a lot more work, but it is a lot more rewarding. You don't have to play it this way to beat it, but I think it's more fun. I was a total nerd though when I played it, and my gf laughed at me when she read the journal I wrote for it (I tried to write in Atrus's style when I was 13), but it made her want to play the game and try the same thing.

The version I bought doesn't even have a manual I don't think. Regardless, I'm not sure what the aim of the game IS, so a journal is mostly going to be me writing "I can move the hands of this clock. Why? I don't get these puzzles."

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Gianthogweed posted:



I played this and got stuck very early on I hated it for that because I got so confused.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Uncle Wemus posted:

Torin's Passage

gently caress that game. That is all. Peatballs and spaghetti indeed. This game was too Sierra-like [Edit: Derp read the thread, it IS Sierra] for me. I'm a LucasArts fanboy

Question: Is/was there a split between LucasArts and Sierra as there was between Sega and Nintendo back in the day? Cause if there was I was definitely with LA.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Am I the only person that really didn't like The Longest Journey? I thought the graphics were awful, the voice acting and script was grating and the setting was boring as all hell.

That and there was a glitch that meant I couldn't get out of the first hallway as soon as I got to the fantasy land.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Drox posted:

Nightshade was pretty silly, and had a really cool way of doing extra lives. If you ran out of HP, you would be captured by the villain (you were a superhero, naturally) and placed in some kind of a deathtrap. Each successive deathtrap is harder to escape. The final one is impossible.

Toonstruck had something very much like this on disc 2. If you got caught by the guards (which I did intentionally once I realised this happened) you'd get thrown back in jail, though the jailer would get increasingly wily in his attempts to stop you from getting the key, until you eventually irritate him so much he quits, leaving a goodbye note with a PS: The key is under the mat.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Furret Basket posted:

DoTT actually came with it's hint book. It was pretty comprehensive and pretty good too.

Mine didn't, but DOTT was pretty easy for the most part anyway. I think I managed to beat that before I got the internet.

Speaking of beating games before hints or the internet, Toonstruck. I was stuck on that game for six months, on ONE PUZZLE.

gently caress the checkerboard magnetic knight. gently caress him. Felt so good when I finally solved that puzzle (by accident), though.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Rollersnake posted:

I agree. Sierra deaths were ridiculously entertaining, but being able to unknowingly put the game into an unwinnable state is one of the worst design decisions you can make.

The Broken Sword games get the balance just right. There are various ways you can die, but it's impossible except for one oversight in Broken Sword 2 you likely won't encounter to screw yourself out of victory.

gently caress this thing, this happened to me and I didn't have a previous save point to revert to This is with the ammo outside the temple, right?

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


ChuckDHead posted:

At this point, all point-and-click licenses ever should be bought by Telltale and Revolution.

Revolution are still around? I thought they only made Beneath A Steel Sky and BS1 and 2?

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Rollersnake posted:

Broken Sword 3 and 4 exist, but weren't as well-received. I think 3's worth playing despite its flaws (QTEs, stealth sections, block-pushing puzzles), and I haven't gotten around to trying 4 yet. Also they're apparently working on Broken Sword 5, and want to go back to making 2D games!

I'd always assumed those ones weren't made by Revolution on account of how incredibly lovely they are. You're telling me the same people made 3 and 4?

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


I just finished the Director's Cut of Broken Sword. There was a bunch of new content but something stumped me:



This door, which was in the Montfaucon sewers (where you witness the meeting of the Templars). I'm almost certain it wasn't in the original. George mentions a recession or something in the skull on the door, but I can't figure out any way of opening it. Is this some easter egg I haven't figured out? Or just Revolution trolling me?

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Lungs posted:

Something kinda funny happened actually, while watching my girfriend play Machinarium. She pointed out to me that I pronounce the word inventory as 'in-VENT-ory'. Since this isn't a word I use in day to day living, I'd kind of forgotten about it, but I am pretty sure I lapse into pronouncing it that way because that's what I used to say when I started playing adventure games as a kid, and no-one ever corrected me. Nerd life.

I'm glad this wasn't just me. I pronounced it like invention for years.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


So I just finished Broken Sword 2 again, and I've got to say the ending segments are really disappointing. Everything in the Caribbean and London is pretty awesome, but then the whole Aztec temple thing is boring, drawn out, and not at all difficult. Plus the final confrontation isn't even a puzzle but a cutscene, and there's not even an epilogue. Why did I like this game so much when I was younger

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


The port of Broken Sword 2 didn't have any changes did it?

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


I've managed to get about an hour into Broken Sword 3 and I think I'm already giving up. This game is an abomination.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Achmed Jones posted:

I'm finally getting around to playing Back to the Future, and holy crap are the facial animations awful. Oy.

This must be your first TellTale Game. Animation is not their forté. Though, to their credit, The Walking Dead (their latest) is an incredible improvement on everthing they've made previously.

Back To The Future made a terrible game but a fairly good story, so just try to ignore the janky animation and bad puzzles and enjoy Back To The Future 4

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Is MI3 really going for that much? I have the bounty chest with MI1-3 in it that I picked up for a bargain at Game years ago.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Dixie Flatline posted:

Yeah, it's great. Puzzles are way less obtuse than 1&2s and it doesn't try as hard to be funny.

It's also not funny and ugly as sin. I'd say avoid, though the first two Discworlds are brilliant.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


feedmyleg posted:

If I've barely played any Sierra games (lucasarts4lyfe) and wanted to check out the Discworld games, is it going to be an incredibly frustrating experience? I like adventure games because of the slow pace and the lack of needing to replay things because of dying, and get frustrated otherwise.

There are a few points in Discworld 1 where you can glitch the game out permanently and make it unwinnable but if you look those few up first you should be absolutely fine, you can't die or anything like that.
All that springs to mind is the patricians palace; you can only go in there three times, so don't go in without the crank handle from the well (and I think also don't try to put the handle back on the well until it's been used in the palace)

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Dixie Flatline posted:

You need to go into the patrician's palace a long time before you get the crank from the well. The part with the crank handle is in act 3 and you need to go in at least once in act 1 and again in act 2. So don't go in in act 3 without the crank handle. Also act 3 gives you some more items to get you in the palace.

Here's everything you need to do in the palace:

ACT I

Get the mirror

You get in by:

just talking to the guards

ACT II

Use the garbage on the fool, follow him to his bathroom, use bubble bath on his bath then take his hat. Also talk to everyone in the line to be able to visit the shades

You get in by:

Using the inkblot on one of the guards

ACT III

Don't go in without the well handle, worm on a string. Don't leave without the sword, bone and rat.

You get in by:

using the leeches on the guards

You can go in more than 3 times, I think there's at least 2 ways to get in per act.

Ah, my mistake then. It's been years since I played, I just specifically remembered getting stuck when I used all the ink blots and couldn't get back in again.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Speaing of Sierra games, is there a list somewhere of all the bullshit dead ends and insta-deaths in the games? I'd like to play some of them but I'm not one for restarting games due to something that's not my fault. I have the KQ collection and the LSL collection on disc but haven't really tried any of them because I don't want to just mess up.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Speaking of ScummVM, I'm replaying Simon The Sorceror and holy poo poo, no wonder I never finished this game as a kid. These puzzles are ridiculous. Of course I'll put wax on the beer keg, that makes total sense! Plus loving pixel hunting. I didn't even know there was a fisherman at the bottom of the gorge.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Why on Earth did no one tell me that Torin's Passage is out on GOG now? I think I loved this game as a kid! It was a Sierra title that didn't seem as impossible as all the others, though I don't think I ever finished it.

Anyone played it?

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Little Blue Couch posted:

So, the first three Broken Sword games are on sale on Steam right now for $2.50. I bought them, because I apparently have a mental condition that forbids me from passing up discount bundles. The problem is that the first game in the series is the Director's Cut, though, and from what I've read, the Director's Cut is bad. Apparently the new chapters are lame, a bunch of hotspots have been removed, and there's some cartoonish censoring and missing cutscenes. Should I hunt down the original version instead?

edit: actually the reviews are kind of mixed. but the "reception" section on wikipedia says fans were disappointed so my question stands

There was no reason for the cut content and the new content is a bit hit and miss but it's not so bad that you should go out of your way to play the original unless you really want to. Broken Sword 2 is much better anyway!

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


maxnmona posted:

I'm playing Broken Sword right now (original version, everything I read about the director's cut made it sound like a bad one to start with) and I can't believe I missed an adventure game this good during my prime adventure game playing years.

Only two major flaws so far are:

1. Your inventory gets pretty big, and you never know when asking about an item will have an effect, so sometimes you find yourself in loooong conversations, just asking about every possible item and getting mostly boring answers.

The Director's Cut changes this so that only items that have responses show up in the convo bar, even if it is throwaway dialogue. But there's no "They wouldn't want to see that"s.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


maxnmona posted:

c. I heard it added sliding tile puzzles. And the idea of adding something as annoying as sliding tile puzzles to what had previously been an entirely inventory based adventure game should be illegal.

This was also the worst part of Toonstruck, along with the bloody action sequence. So much hand strain trying to get out of the cooking pot.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Irving posted:

Did anyone ever play Inherit the Earth? I'd imagine it's got some stigma for having anthropomorphized animals in it, but it's a really interesting story and the game was pretty fun from what I remember. Looks like it's been updated to run on modern systems as well:

http://www.wyrmkeep.com/ite/

The only mention of the game's reception is a 2/5 on the Wikipedia page; is the game actually good? I kinda like the art style and the plot sounds kind of interesting if the wiki page is anything to go by.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Irving posted:

[edit] Also, no bullshit deaths or getting stuck without items you need like in Sierra games. I appreciated that.

According to the Wiki page they wanted deaths but had to take them out to keep it kid friendly

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


It's worth pointing out that The Dig is one of the best adventure games ever made, and certainly the best (only?) one that I can remember playing that I enjoyed with a serious tone rather than a comedy one.

E: Has anyone heard of Deponia? It looks gorgeous but I couldn't find much decent info on it.

Waldorf Sixpence fucked around with this message at Jul 17, 2012 around 12:40

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Furret Basket posted:

There's only a couple of puzzles in DoTT that don't involve some sort of actual logic and thought. Namely getting the car keys, which you'll always do by accident

Remind me of this one? It's been too long.

E: Is Deponia any good?

Waldorf Sixpence fucked around with this message at Aug 9, 2012 around 19:13

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Dominoes posted:

Does anyone have a super subtle hint about getting into The tomb in The Dig? I've been wasting hours on this, but am not ready to get a walk through. I've placed the blue crystal in the hole, uncovered the lens and placed the rod on the button Something like "check for items you forgot to pick up", "you missed an entrance to a new area", "backtrack" or"try using an object in your inventory" would be great.

Did you properly align the planets yet?

E: VVV Excellent Hated that puzzle.

Waldorf Sixpence fucked around with this message at Aug 9, 2012 around 20:01

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Dominoes posted:

Turns out the next dead end for now, but I got unstuck after a lot of frustration: You can hold the buttons. What a weird design decision; breaking an established interface pattern in order to solve a puzzle.

Actually, I don't think it was supposed to be a puzzle; the character kept referring to the strange devices as light bridges, despite never having discovered their purpose. I think it was more of a design issue than a puzzle.

Yeah, the light bridges stuff is weird, you're supposed to turn on the first one you find successfully and so he knows what it is. If you ignore it and find the next one he's all 'oh cool, another light bridge!'.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


FAT WORM OF ERROR posted:

So it turns out Revolution have been writing Broken Sword 5 and want to Kickstarter it. Not sure how I feel about it, in retrospect I thought 3 & 4 were pretty poor efforts and had none of the charm of the first two.

http://revolution.co.uk/

edit: on reading further, turns out it's going to be 2d again

Part of me really wants to throw down the $100 on this but the other part of me is saying "They're copying Double Fine without any of the charm, and don't forget 3 and 4"

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


FAT WORM OF ERROR posted:

I kind of liked 3, but box puzzles and stealth sections, no thanks. I'm sort of intrigued now for 5 learning that it's going to be 2D again. The background artwork and locations for 1 & 2 were all gorgeous and looking at some of the screens for 5 they seem to be returning to the same style. I wonder whos going to voice Nico this time?

A friend told me it was the same voice actor from 4, whoever that was. Or perhaps from the Director's Cut. She said "they got the same Nico twice in a row for once", so take that however it's intended.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


According to Steam it's the 25th anniversary of Sam & Max! Happy birthday you guys! In celebration I'm going to play through Hit The Road again because the game is fantastic. Why isn't that on Steam, anyway?

Oh and I guess Telltale's S&M seasons are on sale on Steam or whatever but who cares because we all already own them, right?

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


These Loving Eyes posted:

If I liked the original, are the two seasons and The Devils Playhouse worth it? I know the whole package is currently only 15 euros, but I kind of missed the whole hype when they first came out, and so I have no idea how the games were received. Are the puzzles fun? How's the writing compared to Lucasarts classics?

Nothing will ever live up to Hit The Road, and season 1 is a bit shaky, but they are worth it, no doubt. I paid probably £60 for the three series and don't regret it a bit. Like I said, the first season is a bit lacklustre, but do play it as there's a lot of running jokes in the series.

The puzzles are fun, particularly in the third season.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Dominoes posted:

You may be surprised how much you remember - No matter how long I go between playing adventure games, I know how the puzzles flow and how to solve most of them the second time through.

I did this just yesterday. Haven't played Monkey Island 2 in YEARS and suddenly I was like 'huh, I need Largo's clothes.. obviously I put this bucket of mud above his door and then hide behind the screen so that he comes in and it falls and he goes to get it laundered!'. Then I wondered why the gently caress I remembered that.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Crappy Jack posted:

Day of the Tentacle is like the one video game my wife has played to completion and she's incredibly proud of the fact. Plus you can make it a couples thing since in her inevitable moment of frustration, you can give suggestions that get her along the right path. My entitled gamer "You gotta spend a week trying to figure out the solution to one puzzle, back then we didn't even HAVE the internet" feelings immediately went away the first time I was like "see how Edna grabs that statue arm? If only there were some way to make it so that arm was in a different place" and her eyes get all big and she gasps and runs off to play some more video games.

There's no way you figured out you could 'push' Edna before you changed the statue. Changing the statue was one of those "I have a left-handed object, and there is a right-handed one I can switch it with. I don't know why I can do this, but ADVENTURE GAME" moments. Pushing Edna isn't really something you'd think to do until you see the statue change and know that there's something you can do in that room.

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Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Rollersnake posted:

Just beat Curse of Monkey Island, and am thinking about moving on to Tales, unless there's a really, really good reason I should play Escape first. There's not, right?

Completeness? That's about it really. There are some amusing puzzles and the dialogue is the same as ever but it's clunky, fairly sterile, full of total bullshit puzzles. There's a bunch of nods to previous games in the series which is nice but you won't miss anything much by skipping straight to Tales. I think they recap the plot of Escape anyway.

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