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I know some Goons who played in beta have strong feelings about this game, if you want to read 100+ pages that result in a handful of people crying about how it ruined their life, or if you are one of those people who had their lives ruined, please conslut this thread and keep the threadshitting out of this topic.
![]() IRC: #mortalgoons on synirc.net, ventrilo info is available there Skill Planner: http://mortal.thamal.de/SkillPlanner.php Questions I haven't covered in the thread yet about getting started, look here: http://www.mortalwiki.org/wiki/Main_Page What is Mortal Online? Mortal Online is what you get when a small group of Swedes attempts to take all the wonderful things about pre-Trammel UO and make it into a 3D MMORPG. MO was launched on June 9th, 2010. Featuring full world open PvP, sandbox gameplay, and a fairly sophisticated crafting system somewhat reminiscent of SWG, it offers a lot of what most MMOs have failed to since World of Warcraft was released and dominated the market. Where can I buy Mortal Online? What do I need to run it?[/b http://www.shatteredcrystal.com/index.php/mortal_online - Officially affiliated with Mortal Online, $29.99 USD for game and 1 month of game time. I'm running decently (but not necessarily pretty) on a 4 year old rig with a 7900GT. If you can do better than that you'll be fine. What are Mortal Online's features?
And more! Some German guild made a decent video that showcases current graphics and combat: http://www.youtube.com/watch?v=qBDN2bAU0qE Trees are placeholders, they're working on implementing Speedtree. ![]() ![]() ![]() How many Goons are currently playing? None. Well, about 8-10 + some RL friends of Goons. Most players think that the Goons were chased out of the game because it was "too hard" and laughed at us because we couldn't ruin "their game," but we merely went underground, building up a small stockpile of gold and materials and leveling up crafters to prepare for the day when we'd make this post instead of slaughtering everyone who wandered off from their groups that we came across. We've got a house built and some other plans in the work, the politics in this game are starting to take off and a war seems likely in the near future. We've got the materials and weapons to outfit an army, we're just lacking the numbers. Alright I'm in. How do I get started? ![]() World map Characters in Mortal Online are either crafters or combatants. Crafter/combatant hybrids are an awful idea and the skill system discourages them in order to prevent players from becoming self-sufficient. The easiest way to get acquainted with the game is with a basic melee character, as you can max them out quickly.
You start off with a pickaxe that you can harvest wood with, a worn shortsword, and some rags as clothing. The first thing you will want to do is press L to bring up the skill menu. Go to technique and choose resting. Drag the rest button up to one of your spaces in the hotbar. The skill screen of a maxed character You have 1000 skillpoints. Skillpoints are consumed by primary skills. Secondary skills do not require skillpoints so if you have the parent skill and the money then learn them. Your stat bonus to a skill is represented as the yellow segment of the skillbar. Max stat bonus to a skill is 11, so make sure you lock skills at 89+11 (or whatever it may be) in order to save skill points. There is no bonus for going over 100. You should be on a road next to a tower and some extracting equipment. This is not a safe zone and it may be dark out. Follow the road west into Fabernum if you can see it, inside the walls is a safe zone. If you are attacked, type guard, and an NPC will drop out of the sky to one hit kill your attacker (this is temporary while patrolling NPC guards are worked out). Sometimes it doesn't work, if not just keep calling for the guard and hope you don't die. Anyway, check out Fabernum, look at the NPCs such as the vendors, the librarians, and the storage keepers. When you're ready, head south from Fabernum along the road along the stream and across the bridge. When you come to a fork in the road, bear to your right. You can stop here and practice killing pigs for a bit if you like, there is a priest nearby if you die. If you bear to the right on the road you'll be headed west past a walled off city. That's Tindrem and is planned for an upcoming patch. When you pass the gate start heading south. You'll hit a desert area and eventually pass a ruined castle. Immediately south of the ruins is Meduli, which is where most of us are located and is an ideal location for raising your skills and stats. This is about a 15-20 minute walk on a starting character. You may die, but you won't lose anything as your starting gear stays with you unless you delete it or it breaks from durability loss. ![]() ![]() Top, Meduli facing south, Bottom, Meduli facing north The easiest way to max your stats for Strength, Constitution, and Dexterity is to make sure you have the Defensive Stance skill under Combat Techniques, and Blocking. Go find some pigs. Pull out your sword to block. Bring up a menu (press P or L) as you do this to stick the block. Once your Defensive Stance reaches 50 pigs will no longer be able to damage you. Go do something else while your stats increase. In about an hour and a half, if you have enough pigs on you, you should be capped or close to capped. Then set out to murder pigs or wisents (buffalo things) further outside of town in order to raise your weapon skill of choice and sell the loot for cash. [b]Final thoughts I am usually around on IRC (Ikarti) if you have any questions or need help in game. We need basically every kind of character, except bow crafters. Two of them is enough. I didn't play Beta, I've been playing since launch and had a blast at first. However I'll admit their first patch was utter poo poo and nearly made me quit. I'm glad I stayed with it because they've been dramatically improving. Over the past couple days we've had a couple new Goons join us and we've thought it's a good time to post a recruitment, especially with the upcoming additions to the game they announce. Also, our group is in a pretty strong position right now so being able to project force will be a major plus. We look forward to seeing you in-game. BALLIN LIKE STALIN fucked around with this message at Jul 30, 2010 around 23:14 |
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| # ? Jul 30, 2010 00:37 |
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| # ? Sep 04, 2010 02:35 |
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This is a work in progress
An Overview of Nave/Myrland/Whatever the gently caress the world is called Your Statistics and You Most skills receive a bonus from points in stats, which is a benefit aside from the ones I've listed. Size: Affects how large you are, your damage, your movement speed, and your carrying capacity and encumbrance. Always max this. Strength: Affects damage, carrying capacity and encumbrance, and HP Dexterity: Affects movement speed, stamina, and weak spot chance with piercing weapons Constitution: Affects carrying capacity and encumbrance, movement speed, and stamina Intelligence: Affects Mana and other magic stuff. Directly influences the damage of the Mind Blast spell (which caps at 40 damage so not important). An intelligence of 112 will give a crafter a +11 stat bonus to their skills and end up saving them over 100 skill points, so it's necessary. Psyche: Affects Mana, spell resistance, and archery draw speed(not sure if intended) Races of the World Oghmir - Best choice for crafting Blainn: Dwarves that live in snowy mountains and have serious bodyhair issues Huergar: Dwarves that were added last minute to meet the 9 race requirement and have no lore and have skin that could really use moisturizer. Slightly better than Blainn for crafting but it's negligible. Alvar - Best for thieves and mages Veela: Basic elf race with max 120 Dex, 120 being the absolute maximum a skill can reach and any other potential race or combination can only hit 116. They make obnoxious thieves, which really don't do much aside from poo poo up towns. Sheevra: Some sort of dark elf race that have good Int and Psy for mages, though you can make good mages from Humans if you play around with the age attribute. Humans - Generally balanced, except for the Tindremene and Kallard, who suck. You can mix races around to get better stat combinations, these are the results of making pure ones. Khurite: Nomadic Mongolians who live far away in the mysterious Orient. Their limitation is, surprise surprise, small stature, purebred they can make balanced mounted archers who can take advantage of the Psyche bonus that seems to be in effect. Kallard: Vikings. High strength and constitution. Miserable dexterity and intelligence. Don't use. Tindremene: Romans. Lore-wise the dominant race of the game, coincidentally they have the shittiest stats in the game with not a single one breaking except Intelligence, and only then just barely. The only people who use these are roleplayers. Really don't use this one. Sarduccans: Arabs. They can make decent mages if you up their intelligence by raising their age to around 60. Could make a viable crafter but with low carrying weight. Sidoians: Africans who are the former slave race of an extinct civilization. Classy, Starvault. Good STR, CON, and INT, poor PSY and DEX. Good for crafting. Possible to mix with Sarduccans for a mage who can take an extra hit. Halfbreeds - According to lore, the rare offspring of orcs and humans caused by surprise sex. Yeah they're also 90% of the game Thursar/Khurite: The only mix you will ever need for archery and melee. Better, faster, stronger than other race. Hypothetically more vulnerable to magic but it's only a couple extra hitpoints you'll lose since resists just don't seem to work. The only thing they're vulnerable to is pickpocketing due to their low Intelligence, but a Thursar/Khurite should be out killing people instead of carrying poo poo around town to be pickpocketed. Your Background Your background only affects what you start with, you can always learn new skills later and forget ones you don't need. Start by reading this: http://www.mortalwiki.org/wiki/Character_Backgrounds Even if you want to be an archer, you should probably start as recruit because the material lore you get as scout is a waste and survival isn't that useful. If you're really set on being an archer, horse herder is going to be more useful to you even if you don't want to keep the domestication skill. Guttersnipe is good for pure pickpocket, but Acolyte is probably better because then you can actually do damage. Ruffian is good if you want to do unarmed combat, which is being improved next patch (or maybe the one after I forget.), or if you want to make an alt that just harvests. Weaponsmith and Armorsmith apprentices are self explanatory. You'll have to do some specialization, especially as a weaponcrafter. Logger is best if you want to make bows, but we got two guys on that. Slag Hauler is for mining and extracting ore and making them into metals and alloys. That's what I mostly do, but the more the merrier. Acolyte is the choice for being a mage, then you end up with the choice of doing pure magic as more schools are added in, or focusing on thievery or creature taming and control. Combat! So if you're this far you've got a character made up and probably have an idea of what direction you want to take it. I'll start with archery and melee because mages take a lot of practice to raise skills. Armor drastically decreases the amount of damage you take, if it's good. You can only equip so much before you take incremental penalties to movement and jumping. On a Thursar/Khurite this is 8kg, which at this time amounts to scale armor and a steel greatsword. Don't worry about having a good weapon until you max or near max your skills. For melee the weapon of choice is the "poke stick," a dagger or thrusting blade attached to a shaft that functions as a spear. It has insanely low stamina drain, fast attack speed, and the chance to weak spot hit. The reason spear heads aren't used is because of a balance issue that's being worked on. 2H greatswords are viable though, as well as 1H with shields. Blocking with a shield can break a poke stick before they drop you to 75% HP, and protects great against arrows. Blunt weapons are pretty wonky right now, avoid them. For healing you'll need to buy the book active regeneration. Potions are available for merchants. The Anatomy skill and bandages are also possibilities but they require items for the skill to work. Stick to resting and active regen to begin with. If you want to be an archer you will need to get a bow from a player as you don't start with a starter bow. Buy bodkin arrows and shoot pigs to raise your skill. Arrows do arc. When you max it invest in good bows. Make sure you tell the bowyer what your STR is because it matters if you can draw the bow or not. Thursar/Khurites shouldn't have to worry about most bows. While bows require skill to aim and shoot, they're also really good if you have poor system specs or like PvP but aren't wonderful at it because they're incredibly useful as support in groups and you can stay off at a distance. Mages have high cost for reagants and practicing their skills up, but in groups they're great even if they have some line of sight issues. Mages can heal and do damage, and they can do enough of both to sway battles. Spells are cast from the hotbar, either on your selected target or yourself by holding left-alt as you cast the spell. Practicing on yourself while raising resting is a good way to level, or you can just kill pigs. Mages start to become viable before they reach max skill. If you can do Thunderlash and Greater Healing you're set. BALLIN LIKE STALIN fucked around with this message at Jul 30, 2010 around 02:15 |
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| # ? Jul 30, 2010 00:37 |
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Yo is there actually nudity in this??
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| # ? Jul 30, 2010 00:42 |
Maus posted:Yo is there actually nudity in this?? To the point of it being tiresome, yes
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| # ? Jul 30, 2010 00:48 |
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yo is there actually a game in this?
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| # ? Jul 30, 2010 00:49 |
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Finding Your Way There's no ingame map, but people manage well enough using landmarks and ugly player maps. We're based out of the port of Meduli. The pic below left is facing north, the right is facing south: ![]() The three most important landmarks in our area are the northern mountain, the plains lake, and the sea-waterfall south of Meduli (
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| # ? Jul 30, 2010 01:05 |
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Is there any kind of trial yet? Have they even mentioned doing one in the future?
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| # ? Jul 30, 2010 01:07 |
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Maus posted:Yo is there actually nudity in this?? I have to be honest, I came to this thread for the nudity as well.
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| # ? Jul 30, 2010 01:08 |
Phoix posted:Is there any kind of trial yet? Have they even mentioned doing one in the future? They plan to release a trial in the next 6-12 months, I would probably assume it'll happen on the lower end of it.
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| # ? Jul 30, 2010 01:10 |
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I preordered this and proceed to hide the unopened box out of shame when I got it in the mail because of the beta experience. I tried to find it again at some point but it seems that someone took pity on me and threw it out.
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| # ? Jul 30, 2010 01:10 |
raditts posted:I have to be honest, I came to this thread for the nudity as well. Somewhere, in the godless and liberal land of Malmo, Sweden, a group of 20 something programmers decided that they would make a game so hardcore that there would be full frontal nudity. All male characters have small uncircumcised Euro penises and all female characters have D-cup breasts. You cannot turn it off. Does this offend your delicate American(?) sensibilities? Deal with it, prude
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| # ? Jul 30, 2010 01:15 |
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comes with the fantastic combo of no penalty for public nudity in town and the complete lack of any clothing sold by vendors swedes
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| # ? Jul 30, 2010 01:25 |
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This looks super dope, I never got on board with any of the more sandboxy MMOs, so I'm gonna give this a try.
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| # ? Jul 30, 2010 01:31 |
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BALLIN LIKE STALIN posted:To the point of it being tiresome, yes Yo how tiresome are we talkin?
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| # ? Jul 30, 2010 01:45 |
warsow posted:Yo how tiresome are we talkin? It's not uncommon to see naked characters infesting the streets of town and they're not even doing it to be edgy.
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| # ? Jul 30, 2010 01:47 |
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Gonna throw out there that this game has the lightest grind ive ever seen.
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| # ? Jul 30, 2010 02:10 |
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Just by looks and descriptions, this game has a Darkfall look/feel to it. Are there major differences? because Darkfall was just a bit too janky and unintuitive for me.
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| # ? Jul 30, 2010 02:34 |
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Do you get naked people dancing on mailboxes in this game
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| # ? Jul 30, 2010 02:35 |
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Just bought this and posting to say it owns. Combat is not terribly responsive, but it's more fun than any MMO I have ever played.
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| # ? Jul 30, 2010 02:36 |
Cokedreams posted:Just by looks and descriptions, this game has a Darkfall look/feel to it. Are there major differences? because Darkfall was just a bit too janky and unintuitive for me. This has a harsh learning curve but it's a lot better than Darkfall in my opinion
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| # ? Jul 30, 2010 02:40 |
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BALLIN LIKE STALIN posted:This has a harsh learning curve but it's a lot better than Darkfall in my opinion You can be pvp ready within a week, its awesome. Also its a completely different game from beta stability wise.
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| # ? Jul 30, 2010 03:52 |
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When I first discovered this game I was pretty excited about it, but because of the combat system I was kind of afraid that it would be unplayable because of lag. Does the game have any servers in the US yet, if not is lag an issue for US players?
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| # ? Jul 30, 2010 04:24 |
Tug Grundo posted:When I first discovered this game I was pretty excited about it, but because of the combat system I was kind of afraid that it would be unplayable because of lag. Does the game have any servers in the US yet, if not is lag an issue for US players? It's not really that bad and since most of the players are US and most of the Euro players seem to be really bad at PvP you should be alright.
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| # ? Jul 30, 2010 05:37 |
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BALLIN LIKE STALIN posted:It's not really that bad and since most of the players are US and most of the Euro players seem to be really bad at PvP you should be alright. I'd be interested to see what would happen if a US server opened up, as lag seems to kind of be a cost of admission to PvP. Dunno if the population would hold out if the community was split at this stage in the game, though.
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| # ? Jul 30, 2010 11:16 |
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BALLIN LIKE STALIN posted:We need basically every kind of character, except bow crafters. Two of them is enough. Then I suppose I'll make an archer. A surplus in bow crafters can only mean freebies, right? At what skill level does it make sense to start wearing armor? I imagine as a newbie, I'll be murdered and looted frequently enough that armor isn't a wise investment.
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| # ? Jul 30, 2010 11:22 |
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Nippoleum posted:Then I suppose I'll make an archer. A surplus in bow crafters can only mean freebies, right? Honestly armor can go a long way in the noob zones as long as you are hanging around town. Traveling is a different story don't even consider wearing armor unless you have a horse. Also be very weary of who you buy from in starter towns, some of the lovely first time armor people craft isn't much better than being naked and they will try to charge you out the rear end for it.
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| # ? Jul 30, 2010 13:03 |
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There is literally no one on irc except me and a pal
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| # ? Jul 30, 2010 13:48 |
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![]() THIS GAME SUCKS. DO NOT BUY IT. AT THE VERY LEAST TRY IT OUT BEFORE YOU PUT ANY MONEY IN IT, FOR THE LOVE OF CHRIST ALMIGHTY.![]()
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| # ? Jul 30, 2010 15:17 |
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I tried out the beta test for this when it was pretty much considered "complete" and ready to launch. As in it was in beta test, but no more changes were going to be made until it launched. It was a terrible experience. A lot of things were missing, the game is very unpolished and right from the start feels very incomplete. Yet the developers claimed it was ready for a retail release and were asking people to pay for the software for a chance to play once it went live. Luckily I got a free beta code. The game raises red flags from the start when you see that things like descriptions for the towns at the character creation screen (to decide where you will spawn at) have no description at all, but a message saying that they are coming in the retail release. The developers were to lazy to include a lot of tool tips, give you an sort of sense of direction, or make the UI usable at all. There is really absolutely zero game here and there isn't a single part of it that looks good, works correctly, or isn't poorly designed. This entire thing is an absolute ugly mess and I wouldn't touch it unless you are absolutely desperate for another sandbox MMORPG. In which case you should just continue to play Ultima Online.
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| # ? Jul 30, 2010 15:23 |
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Cause its totally in the same state it was in April right? It has improved considerably since beta.
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| # ? Jul 30, 2010 15:43 |
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wretched_gavek posted:Cause its totally in the same state it was in April right? It has improved considerably since beta. They should really put a trial out because outside of a few positive posts in this thread I've heard nothing but bad things.
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| # ? Jul 30, 2010 15:45 |
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Like how? Is it even a playable game? In the beta, all you could do is run around naked and look at other players penises/vaginas. I doubt the devs have made this into a playable game since April. A lot of big name MMO titles that release in horrible states, take a few years before they are at least decent. Historically, MMOs that release in this poor of a state, never recover.
I said come in! fucked around with this message at Jul 30, 2010 around 15:48 |
| # ? Jul 30, 2010 15:46 |
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I said come in! posted:Like how? Is it even a playable game? Historically, MMOs that release in this poor of a state, never recover. Yeah, all the server poo poo like rocket creatures, which was honestly a deal breaker for me at the time, have been worked out. A lot of the features that seemed broken like thievery and housing have been worked over. Combat has seen tweaks that make it over all more balanced and fun. They have been patching it weekly since release and august is looking like the Jesus month. quote:Content preview of the next 3 patches. They did release unfinished and a bunch of poo poo isnt in the game that if they had been given 6 more months they could have added and tested. Right now we are seeing all that stuff come to light. That being said there are bugs, a lot of them, but in my experience its not even on the same planet as it was in beta and patches are coming on a regular basis. You don't have to like mortal but at least be fair about the state of the game. Phoix posted:They should really put a trial out because outside of a few positive posts in this thread I've heard nothing but bad things. Yes they absolutely should. wretched_gavek fucked around with this message at Jul 30, 2010 around 15:55 |
| # ? Jul 30, 2010 15:53 |
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Why are you guys even arguing about this? I was sold at "uncircumcised penis"!
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| # ? Jul 30, 2010 17:05 |
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Mortal Online PvP Highlights (
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| # ? Jul 30, 2010 17:13 |
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Is there more to do in the beginning than chop wood and kill glitchy boars which teleport across the map? That was my previous experience with the game.
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| # ? Jul 30, 2010 18:44 |
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God I wish someone would just make a new UO already.
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| # ? Jul 30, 2010 18:56 |
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Tomed2000 posted:Mortal Online PvP Highlights ( Game of the Year.
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| # ? Jul 30, 2010 19:16 |
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Tomed2000 posted:Mortal Online PvP Highlights (
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| # ? Jul 30, 2010 19:18 |
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I like to think that's how humanity got started.
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| # ? Jul 30, 2010 20:25 |









DO NOT CHOOSE GAUL'KOR IT IS AN UNGUARDED TOWN YOU WILL DIE
















