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(crossposted from the other bat-thread) Is it just me, or is TwoFace being played by John McCain? ![]() Coincidence, or biting (though belated) political commentary? You decide. Robot Hobo fucked around with this message at Aug 10, 2010 around 20:41 |
| # ? Aug 10, 2010 19:46 |
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| # ? May 23, 2013 01:42 |
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Arkham Asylum had one of my favourite gaming moments. And if you played it I think you know what I'm thinking of The third scarecrow encounter. *intercom jingle* "Did anyone catch the game last night?" I'm hoping for some new, unexpected turns in this game.
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| # ? Aug 10, 2010 19:58 |
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Robot Hobo posted:(crossposted from teh other bat-thread) I'm only familiar with the Dark Knight version of Two Face but (all politics aside) doesn't Obama fit the bill of Harvey dent much more closely than McCain?
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| # ? Aug 10, 2010 20:06 |
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I was disappointed at first that they weren't doing a whole new plot not involving Arkham, but reading more about it, I'm psyched.
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| # ? Aug 10, 2010 20:09 |
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ReV VAdAUL posted:I'm only familiar with the Dark Knight version of Two Face but (all politics aside) doesn't Obama fit the bill of Harvey dent much more closely than McCain? I was going to say it but I thought I'd make a lot of people angry.
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| # ? Aug 10, 2010 20:10 |
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I find it funny that there are still people in this thread going "On noes, Batman doesn't kill people I think I even remember Batman breaking a dudes neck in the game, followed by me thinking "Welp, he's not going to wake up anymore...not that one". Seriously, Batman is doing them a favor by sticking the dy-no-mite right on their backs and blowing them up. Especially after seeing Batman grab the leg of a dude that's lying on the floor, lift it, break it and then finishing it by kicking him him right in the baby-maker hard enough to make him lift off the floor. I'd take C4 on my back any day over that, mang.
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| # ? Aug 10, 2010 20:16 |
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They need to make a Shadowhawk game where all you do is run around breaking people's backs. ![]()
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| # ? Aug 10, 2010 20:20 |
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The only reason Batman doesn't kill people is to get the younger demographic in the comics / movies / videogames.
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| # ? Aug 10, 2010 20:22 |
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Eggs posted:The only reason Batman doesn't kill people is to get the younger demographic in the comics / movies / videogames. If they wanted to do that, they should have just kept using the Adam West version of Batman (superior live action version) or the Super Friends version which also appeared on Scooby Doo cartoons (superior animated version).
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| # ? Aug 10, 2010 20:24 |
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So is it wrong that I'd like to see the Joker and his amazing crow bar make an appearance in this game?
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| # ? Aug 10, 2010 20:25 |
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Eggs posted:The only reason Batman doesn't kill people is to get the younger demographic in the comics / movies / videogames. I always thought he killed the gently caress out of lots of people, but he just never used a gun...because he never learned how.
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| # ? Aug 10, 2010 20:26 |
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Eggs posted:The only reason Batman doesn't kill people is to get the younger demographic in the comics / movies / videogames. That may have been true when the idea was originally developed back in the 50's or whenever, but by now Batmans psyche and inner logic for everything he does has been dissected ad nauseum.
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| # ? Aug 10, 2010 20:26 |
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Yodzilla posted:They need to make a Shadowhawk game where all you do is run around breaking people's backs.
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| # ? Aug 10, 2010 20:28 |
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Basebf555 posted:That may have been true when the idea was originally developed back in the 50's or whenever, but by now Batmans psyche and inner logic for everything he does has been disected ad nauseum. Batman's psyche and inner logic was written in that way to justify why Batman does not kill people. That doesn't change the fact that it was still developed to reach a younger audience.
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| # ? Aug 10, 2010 20:29 |
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Mercury Crusader posted:If they wanted to do that, they should have just kept using the Adam West version of Batman (superior live action version) or the Super Friends version which also appeared on Scooby Doo cartoons (superior animated version). ![]() ![]() Edit If you think the only reason Batman doesn't kill people is because 'heh better tone it down for the kids' then that's really dumb. If nothing else it makes his action more exciting as he needs martial arts and gadgets instead of a sniper rifle, plus he is like a hero heroes really shouldn't kill people just because they robbed a bank or some poo poo. TJO fucked around with this message at Aug 10, 2010 around 20:36 |
| # ? Aug 10, 2010 20:32 |
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Eggs posted:Batman's psyche and inner logic was written in that way to justify why Batman does not kill people. That doesn't change the fact that it was still developed to reach a younger audience. Yea, I guess my point is who gives a poo poo. Your post seemed to be inviting a hundred Batman fanboy posts explaining his deep psychological motivations, when you already know that stuff. If its written well then who cares.
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| # ? Aug 10, 2010 20:34 |
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TJO posted:She didn't explode, I don't trust a Bat X Repellant if X doesn't explode after application.
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| # ? Aug 10, 2010 20:34 |
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Hugo Strange might take over from Scarecrow in the "dose you up with something and make you trip absolute balls" stakes. I always thought it'd be hilarious if a hallucination scene had you wake up as an Adam West Batman, complete with "POW" "BAM" "BIF" exclamations popping up and stilted dialogue. Or maybe do the whole Zur En Arrh thing, complete with utterly crazy costume.
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| # ? Aug 10, 2010 20:41 |
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The gadgets given to you at the beginning of the game is what makes me happiest about the game so far. Makes the developer stand out from the pack because usually some excuse (if any) is given as to why your character in a sequel has to re-arm himself or re-learn all the weapons and attacks you had in previous games. People have been calling AA "BatMetroid" and in Metroid games that's exactly what happened. But here, you get the stuff you had before, and will be given more stuff! What a crazy concept!
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| # ? Aug 10, 2010 20:43 |
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Lobok posted:The gadgets given to you at the beginning of the game is what makes me happiest about the game so far. Makes the developer stand out from the pack because usually some excuse (if any) is given as to why your character in a sequel has to re-arm himself or re-learn all the weapons and attacks you had in previous games. People have been calling AA "BatMetroid" and in Metroid games that's exactly what happened. But here, you get the stuff you had before, and will be given more stuff! What a crazy concept! The way they did it was pretty natural in AA: it wasn't like Batman had to discover the secret of the grapple gun from the Chozo, but it made sense that he wouldn't have all his gadgets on him while escorting the Joker to Arkham. I wonder how they're going to avoid feature bloat in the sequel--the utility belt (and D-pad) was already pretty choked with stuff by the end of the first game. I'd imagine they'll take the four or five coolest (Batarangs, explosive gel, line gun, and claw?) to keep for the sequel, and introduce a few new ones to round it out and keep some areas from being accessible right away. I don't think I'd mind not having to match radio frequencies to detonate bombs this time around.
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| # ? Aug 10, 2010 21:05 |
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Mercury Crusader posted:She didn't explode, I don't trust a Bat X Repellant if X doesn't explode after application. I may be wrong, but I'm fairly sure that shark was primed to explode before the repellent was even applied to it. But, yeah, sequel to one of the great games I've play, woo! More of the Bat-Family would be nice, Nightwing being called in from Bludhaven or maybe Tim Drake Robin or something. Isn't this going to be Mark Hamell's last outing as the Joker? I read somewhere that he was retiring as the Joker soon. A shame.
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| # ? Aug 10, 2010 21:06 |
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LashLightning posted:Isn't this going to be Mark Hamell's last outing as the Joker? I read somewhere that he was retiring as the Joker soon. A shame. Don't feel too bad. Arkham Asylum was Mark Hamill's last last outing as the Joker. I imagine he'll keep doing it as long as they make it worth his while.
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| # ? Aug 10, 2010 21:17 |
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I believe in Harvey Dent...![]() ..in his ability to make me lose my lunch, that is.
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| # ? Aug 10, 2010 21:23 |
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Phenotype posted:The way they did it was pretty natural in AA: it wasn't like Batman had to discover the secret of the grapple gun from the Chozo, but it made sense that he wouldn't have all his gadgets on him while escorting the Joker to Arkham. I wonder how they're going to avoid feature bloat in the sequel--the utility belt (and D-pad) was already pretty choked with stuff by the end of the first game. I'd imagine they'll take the four or five coolest (Batarangs, explosive gel, line gun, and claw?) to keep for the sequel, and introduce a few new ones to round it out and keep some areas from being accessible right away. I don't think I'd mind not having to match radio frequencies to detonate bombs this time around. 4 of the gadgets were batarangs (Remote control batarang was really cool but it was pretty much useless), the multi-batarang and default batarang could easily be combined and the batclaw could easily be combined with the starting grapple gun as well. I don't even know why they bothered putting the batclaw on the d-pad menu instead of just having it upgrade the grapple gun and have it be used contextually. Then the decrypter will probably be replaced with something else, I can't imagine a lot of high tech security doors inside a Arkham City. So that leaves sonic batarang, default batarang/multi-rang, line launcher and explosive gel. Room for at least 4 new gadgets on the d-pad! AngryBooch fucked around with this message at Aug 10, 2010 around 21:30 |
| # ? Aug 10, 2010 21:26 |
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They could do what a couple of games have done (like HL2 console ports) and double or triple up on the dpad directions. Even if they leave out the diagonals, that's 12 slots instead of 8.
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| # ? Aug 10, 2010 21:28 |
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If Batman is willingly going into Arkham City you'd think he would be prepared with no less than: batarangs bathook batclaw batlauncher batgel batcode device thingy batsmoke batjetpack bat-shaped kryptonite ring batvoice changer batNth metal knuckles batextinguisher batknockout gas battaser 3 spare outfits 150 pounds of meat 4 oxen
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| # ? Aug 10, 2010 21:37 |
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Saint Freak posted:If Batman is willingly going into Arkham City you'd think he would be prepared with no less than: He did, but he lost all of it trying to ford the Gotham river.
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| # ? Aug 10, 2010 21:38 |
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Sentinel Red posted:I believe in Harvey Dent... Awesome. I can't wait to see this in motion via a trailer or gameplay footage.
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| # ? Aug 10, 2010 21:41 |
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Irish Taxi Driver posted:He did, but he lost all of it trying to ford the Gotham river. Robin also died of dyssentery because Batman forgot the batpepto.
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| # ? Aug 10, 2010 21:41 |
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AngryBooch posted:Robin also died of dyssentery because Batman forgot the batpepto. You have subdued 800 pounds of sociopath. You can only carry 220 pounds to the top of Gotham Towers.
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| # ? Aug 10, 2010 21:43 |
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Irish Taxi Driver posted:He did, but he lost all of it trying to ford the Gotham river. He should have hired Apache Chief to guide him across.
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| # ? Aug 10, 2010 21:47 |
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Wampus42 posted:He should have hired Apache Chief to guide him across. Wasn't he busy dealing with a lawsuit against a coffee shop because he accidentally spilled hot coffee on his lap, which basically made him unable to...uh..."grow"? EDIT: "What kind of stinking superhero loses his powers to a cup of coffee in the crotch?"
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| # ? Aug 10, 2010 21:50 |
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Mercury Crusader posted:Wasn't he busy dealing with a lawsuit against a coffee shop because he accidentally spilled hot coffee on his lap, which basically made him unable to...uh..."grow"? Let's just see what happens when he gets near Catwoman.
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| # ? Aug 10, 2010 21:53 |
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Am I the only one hoping they skimp on the multiplayer? As much as I enjoy playing online I'd rather they focus entirely on creating a quality follow up to the original game. I doubt it would have been anywhere near as good if they had to put in some arbitrary deathmatch or CTF mode.
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| # ? Aug 10, 2010 23:28 |
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I suspect the multiplayer will be something like Co-Op Predator rooms. That could bed one pretty easily and would be pretty appropriate. It could just be slightly modified versions of the (likely inevitable) Challenge Rooms they put into the game already.
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| # ? Aug 10, 2010 23:29 |
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Saint Freak posted:batarangs I loving lost it right there.
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| # ? Aug 10, 2010 23:38 |
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ImpAtom posted:I suspect the multiplayer will be something like Co-Op Predator rooms. That could bed one pretty easily and would be pretty appropriate. It could just be slightly modified versions of the (likely inevitable) Challenge Rooms they put into the game already.
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| # ? Aug 10, 2010 23:52 |
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Batman and Catwoman are obviously teaming up in this one (in more then one way ), so some sort of co-op mode where one person is Batman and the other person is Catwoman would be loving awesome, especially because they would have completely different fighting styles.
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| # ? Aug 10, 2010 23:56 |
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Good source for some scans. http://www.xboxic.com/news/6476 SA is even mentioned by name! Boris the Blade fucked around with this message at Aug 11, 2010 around 00:02 |
| # ? Aug 11, 2010 00:00 |
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| # ? May 23, 2013 01:42 |
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Grey Fox V2 posted:Something like one player is Catwoman and the other is Bats? I could really jump into something like that but if they start talking about anything beyond co-op I'm going to tune it out. That is basically what I picture. Maybe Combat rooms too if they can figure out a way to not have the two players getting in each other's way. I really can't see anything competitive working.
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| # ? Aug 11, 2010 00:01 |































), so some sort of co-op mode where one person is Batman and the other person is Catwoman would be loving awesome, especially because they would have completely different fighting styles.