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Sire Oblivion
Apr 22, 2008

Down the Rabbit Hole.


The Joe Man posted:

Just give me Clock King and I'll be happy.

This is a long shot, but I'd love for him to be in the game. The Mad Hatter is a more likely character, so hopefully he's in.

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Fuzz
Jun 2, 2003

I'm an annoying drama queen fuckass with an online videogame grudge, but I still love Starfleet Dental

Vintersorg posted:

Someone more skilled than me could probably tackle the blood on Batman.


Click here for the full 1680x998 image.



Click here for the full 1680x998 image.


And the blue left over in the other.

Oh wow, nice. Especially that second one. If someone with Photoshoppery skills could maybe make the legs in the second pic a little less super-bright, maybe put a slight grayscale gradient in there or something, that pic could be epic. Batman in the first pic doesn't look so great with all the white under the arm, but Catwoman looks awesome.

SnipeShow
Nov 7, 2009

That dance wasn't as safe as they said it was.



I think detective mode should stay exactly as it is, but only work in first person view.

Internet Asshole
Jul 22, 2008

by Ozma


Arkham City, it's kinda like that season of the wire where they legalized drugs in that abandoned city block.

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


Internet rear end in a top hat posted:

Arkham City, it's kinda like that season of the wire where they legalized drugs in that abandoned city block.

BATMAN COMIN'

Craig Spradlin
Apr 6, 2009

Right in the babymaker.


Internet rear end in a top hat posted:

Arkham City, it's kinda like that season of the wire where they legalized drugs in that abandoned city block.

Final boss: Marlo Stanfield.

No Venom, no mech suit, no nothing. Just Marlo.

And Snoop would be the preceding miniboss.

Dre2Dee2
Dec 6, 2006

Just a striding through Kamen Rider...


Basically we need The Wire: The Game

Bubs...

...of SCIENCE!
Apr 26, 2008

43 species of parrot?! Nipples for men?! SLUGS?! Are we not in the hands of a lunatic?! If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, 8 o'clock, day one!


Dre2Dee2 posted:

Basically we need The Wire: The Game

Bubs...

Considering how The Sopranos: The Game and The Shield: The Game ended up (crappy and cancelled, respectively) I say no, no we don't.

Unless it was some sort of sim game where you could manage your drug empire and/or wire, respectively.

User-Friendly
Apr 27, 2008

Is There a God? (Pt. 9)


...of SCIENCE! posted:

Considering how The Sopranos: The Game and The Shield: The Game ended up (crappy and cancelled, respectively) I say no, no we don't.

Neither game was cancelled. They were just both crappy.

http://en.wikipedia.org/wiki/The_So...Road_to_Respect

http://en.wikipedia.org/wiki/The_Shield_(video_game)

Bubble-T
Dec 26, 2004

You know, I've got a funny feeling I've seen this all before.

a japanese pop icon posted:

Haha as opposed to the manchild comic book lover? I don't understand why batman fans are so rabid about him. That's another reason I've never been that worried about AA, since I've never met someone who just thought batman was kinda cool or ok and didn't think he was the best thing to ever come around like that dude in this thread posting about how well trained he is.

I know this is from the first page and all but I'm sure there's a lot of us like that.

I don't read comics at all, with the exception that I think I read one Batman comic when I was on holidays a while back and it was ok. I get weirded out by some of the batman love too - There's a lets play video where the narrator did nothing but quote the batman movies in a really forced accent, it was pretty sad. I have no idea if that was supposed to be serious though.

Having said that I still really enjoyed Batman:AA and am looking forward to the sequel!

Yeti Yeti Yeti
Mar 26, 2010


This isn't a huge problem, but from those magazine scans, I... uh, don't like Catwoman's face. The 17 layers of eyeshadow doesn't help/

ImpAtom
May 24, 2007

Are you mocking me?

Yeti Yeti Yeti posted:

This isn't a huge problem, but from those magazine scans, I... uh, don't like Catwoman's face. The 17 layers of eyeshadow doesn't help/

I honestly thought most of the characters in AA looks pretty goofy, so I'm not too surprised they look that way in this one too. I imagine everyone is going to be made of solid beef as well.

RagnarokAngel
Oct 5, 2006
Do not engage or respond to me, as I am an insufferable prick. I love posting about posting or posters, rather than actual content. But it's cool because I'm smarter than you and have the correct opinion on every matter.

Unreal engine 3 truly brought an age of photorealism to gaming.

Samurai Sanders
Nov 4, 2003



RagnarokAngel posted:

Unreal engine 3 truly brought an age of photorealism to gaming.
The specific problem is that ABSOLUTELY NOTHING in Batman-world should be shiny, and Unreal Engine seems to be all about shininess.

emoticon
May 8, 2007


Samurai Sanders posted:

The specific problem is that ABSOLUTELY NOTHING in Batman-world should be shiny, and Unreal Engine seems to be all about shininess.

It's more that UE3 created a certain aesthetic that most art directors follow out of unoriginality. Some AAA games (Mirror's Edge) and quite a few D-list games have a different art style (Leisure Suit Larry: Box Office Bust, American McGee's Grimm, etc.) even though they all use the same version of the Unreal Engine.

Farm Frenzy
Jan 3, 2007



emoticon posted:

It's more that UE3 created a certain aesthetic that most art directors follow out of unoriginality. Some AAA games (Mirror's Edge) and quite a few D-list games have a different art style (Leisure Suit Larry: Box Office Bust, American McGee's Grimm, etc.) even though they all use the same version of the Unreal Engine.

I am pretty sure that with mirrors edge they had to have a new renderer coded to break away from the weird shinyness.

dunno about those shovelwear games though.

darkhand
Jan 18, 2010

This beard just won't do!


Unreal engine allows the modellers to select the amount Specular highlighting they want on each material. It just so happens that like emoticon said, most people just copy the Gears of War look for their specular lighting.

Mirror's Edge used a third-party for something called Global Illumination which is basically how light bounces off walls and bends around corners.

Not too long ago Valve wrote a white-paper on an efficient way to do model self-shadowing and Radiosity. Epic, with the help of Valve's whitepaper, developed their system of global illumination called Lightmass which is now incorporated into UE3 (since January I think).

Specular highlighting has a place, like for wet stones and shiny marble. But looks retarded when done to extremes.

darkhand fucked around with this message at Aug 12, 2010 around 09:28

Bat Ham
Apr 22, 2008

I'm Commander Shepard, and this is my favourite post on the forums.


Vintersorg posted:

Unless Game Informer releases a unedited game cover or that cover is released as official art, this is the best for now. With some mucking about in CS5 I got this. The horns took a lil work but not much and it looks decent.


Click here for the full 1680x998 image.


I read through the thread, loving loving everything I was seeing, of course, and then I saw the blimp in the corner there.

I don't know why, but that downright sold it for me. I guess I just loved that imagery of blimps floating around from TAS.

Cleretic
Feb 3, 2010

Fighting Rikti forever, That's just what Giant Robo CoX do.

Arkham Asylum was unexpectedly fun as poo poo. I've never really followed Batman since watching the Adam West TV show when I was a kid, and decided to get it on a whim. Was not diappointed.

Really hoping for a Clayface or the Ventriloquist, I loved those guys just from reading their profiles in AA.

...Ironically, whenever I think about who should play either of them in either a game or a movie, I come up with both Tobin Bell and Adam West.

Diabetic
Sep 29, 2006

Type 1 Diabetic - Fuck yo' sugar


I just wish they got the man that played Gordon in the animated series to play him again in the AA game, I hated Gordon's actor in AA1, my only complaint of that game.

Ddraig
Sep 5, 2005

Sits with a full house

The only thing I disliked about AA was the premise of Gordon being kidnapped somehow, particularly as ingame he looked like he worked out every single day of his life.

ShortyMR.CAT
Sep 25, 2008


That's some fine pussy


I demand the Music Meister be in the new game. Singing catchy songs as always.

Mr. Pumroy
May 20, 2001

how i wonder what you are


The premise of buying a chunk of Gotham and turning it into a villain playground does sound silly but it should make for some incredible environments, and since they're scaling down detective mode's overlay it means I'll actually look at them!

Dareon
Apr 6, 2009


Ddraig posted:

The only thing I disliked about AA was the premise of Gordon being kidnapped somehow, particularly as ingame he looked like he worked out every single day of his life.

Gordon gets kidnapped a lot. He's one of the few hooks a villain can use to get Batman to make it personal, so he gets kidnapped or threatened or poisoned or whatnot a lot. I've only read a couple dozen Batman stories, and I can think of 2 in that set off the top of my head where Gordon gets kidnapped. One and a half, maybe, since Gordon's "arrest" by Two-Face in No Man's Land didn't have anything to do with Batman. Speaking of which, Two-Face had better be defeated by his own coin. And not by Bataranging it out of the air, although that could be an awesome way to stun him in a boss fight.

But anyway, by extrapolating that ratio of kidnappings over the sheer amount of Batman stories, I can come to the very scientific conclusion that Gordon gets kidnapped a lot.

Yodzilla
Apr 29, 2005



Using this one now. Thanks a ton man it looks great.

Ddraig
Sep 5, 2005

Sits with a full house

Dareon posted:

Gordon gets kidnapped a lot. He's one of the few hooks a villain can use to get Batman to make it personal, so he gets kidnapped or threatened or poisoned or whatnot a lot. I've only read a couple dozen Batman stories, and I can think of 2 in that set off the top of my head where Gordon gets kidnapped. One and a half, maybe, since Gordon's "arrest" by Two-Face in No Man's Land didn't have anything to do with Batman. Speaking of which, Two-Face had better be defeated by his own coin. And not by Bataranging it out of the air, although that could be an awesome way to stun him in a boss fight.

But anyway, by extrapolating that ratio of kidnappings over the sheer amount of Batman stories, I can come to the very scientific conclusion that Gordon gets kidnapped a lot.

I mean him getting kidnapped in this game specifically, as he really does look like he could kick some major rear end. He's almost as, if not more, muscular than Batman.

I guess that's just the character aesthetic they were going for, though.

Nelson Mandingo
Mar 27, 2005



I'm really looking forward to this. The issue also teases multiplayer. Maybe even co-op.

One cool new thing I noticed too is you can stop on the line launcher at any time, and dangle from it. Edit: Whoop. Missed a page.


Basically if Arkham City has co-op in any form it's probably going to be game of the decade.

Nelson Mandingo fucked around with this message at Aug 12, 2010 around 13:13

Canemacar
Mar 8, 2008


I wonder if it would be possible to make a Superman game of this caliber, or barring that, a Superman/Batman team up game with you as Bats.

Ddraig
Sep 5, 2005

Sits with a full house

The problem is that Superman is literally godlike. It wouldn't be possible to create a game with Superman that works in any capacity without undermining his power somehow. If they didn't there would be no game. Superman wins because he's Superman.

Unless he's up against Batman, of course.

Dareon
Apr 6, 2009


Ddraig posted:

I mean him getting kidnapped in this game specifically, as he really does look like he could kick some major rear end. He's almost as, if not more, muscular than Batman.

I guess that's just the character aesthetic they were going for, though.

I get where you're coming from, definitely. The first kidnapping was at least partially justifiable, since he got hit in the head with a stun baton from a guy he assumed was on his side. That'd ring anyone's chimes, save maybe Bane and higher on the superhuman scale.

The second one, though, I can't even remember if Joker even tried to explain that. I remember Batman sending Gordon off the island in a police boat, then nothing from him until he's dangling from Joker's ceiling. I may just be forgetting something.

Timeless Appeal
May 28, 2006



Ddraig posted:

The problem is that Superman is literally godlike. It wouldn't be possible to create a game with Superman that works in any capacity without undermining his power somehow. If they didn't there would be no game. Superman wins because he's Superman.
While the Superman Returns video game was lame as hell, it did come up with a really innovative idea in that Metropolis itself had a health bar, not Superman. I'd love to see a much better Superman game run with that idea.

ShineDog
May 21, 2007
It is inevitable!

Ddraig posted:

The problem is that Superman is literally godlike. It wouldn't be possible to create a game with Superman that works in any capacity without undermining his power somehow. If they didn't there would be no game. Superman wins because he's Superman.

Unless he's up against Batman, of course.

While the game ended up terrible, the Superman returns game recently had a nice idea of how to make the game tense and compelling.

Superman was invulnerable. Couldnt get hurt.

Metropolis could though! Metropolis was your health bar. Street full of cars explode? Metropolis loses health. Metallo lasers a building down? Metropolis loses health.

If metropolis lost all its health, the city was ruined, game over. (Never actually saw this, game was terrible. I imagine the animation was Supes with head in hands.)

Lobok
Jul 13, 2006

Nightmare fuel


Timeless Appeal posted:

While the Superman Returns video game was lame as hell, it did come up with a really innovative idea in that Metropolis itself had a health bar, not Superman. I'd love to see a much better Superman game run with that idea.

I always thought that was a terrible idea. Not only did it take away one of the coolest aspects of playing as a super-strong character, namely the destruction of your environments, but it made the entire game one huge escort mission. Everyone loves an escort who just sits there in the line of fire and can't defend itself.

GUI
Nov 5, 2005



People were talking about this a couple of pages ago, but I hope they don't include any sidekicks other than Catwoman. What I liked about AA and the Burton and Nolan films was how they just focused on Batman and the villains instead of Batman and his happy teenager crime fighting family.

Spiffo
Nov 24, 2005




Ddraig posted:

The problem is that Superman is literally godlike. It wouldn't be possible to create a game with Superman that works in any capacity without undermining his power somehow. If they didn't there would be no game. Superman wins because he's Superman.

Batman Arkham City should have a cheat or custom mode where you play through the game as superman instead. God mode, fly around, take no damage, shoot enemies with eye lasers, just something thrown in for kicks.

Kemper Boyd
Aug 6, 2007

no kings, no gods, no masters but a comfy chair and no socks


GUI posted:

People were talking about this a couple of pages ago, but I hope they don't include any sidekicks other than Catwoman. What I liked about AA and the Burton and Nolan films was how they just focused on Batman and the villains instead of Batman and his happy teenager crime fighting family.

I agree.

Think about how loving Nightwing dresses. He looks like a backup dancer for Goldfrapp.

Vintersorg
Mar 3, 2004

Three lives you shall have of me. No more, no less. Three and we are done.


Kemper Boyd posted:

I agree.

Think about how loving Nightwing dresses. He looks like a backup dancer for Goldfrapp.

He looks awesome to me.


Click here for the full 595x915 image.

Mr. Flunchy
Mar 26, 2005



Vintersorg posted:

He looks awesome to me.


Click here for the full 595x915 image.


He looks absolutely ridiculous.

Lucid Delusion
Dec 23, 2009

You're merely postponing the inevitable.


Vintersorg posted:

He looks awesome to me.


Click here for the full 595x915 image.


Agreed! Dick Grayson is pretty bad rear end. Granted he's not as screwed up in the head as Bruce and doesn't have as many fancy toys but he's still the poo poo.

Even if he's not playable I hope we at least see him at some point in Arkham City. Considering the increasing scope of the map and the story you'd think Batman would enlist a little help.

While we're on the topic of Bruce's sidekicks, after watching DC's Under The Red Hood animated move I also want to see Jason Todd make an appearance in his Red Hood persona. Like with AA it doesn't even have to be a full character appearance but a subtle nod of his existence. Then maybe break him out in the eventual sequel to Arkham City.

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Kemper Boyd
Aug 6, 2007

no kings, no gods, no masters but a comfy chair and no socks


Vintersorg posted:

He looks awesome to me.

Reminder: he used to look like this.



Granted, the current costume isn't from the Haus of Gaga, but still.

I think that one reason why Nightwing probably doesn't make it into the game is the simple reason that outside the US he's pretty much unknown. Catwoman is much more recognizable.

Also there is the thing that other media than comics, Batman has pretty much always worked better without sidekicks.

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