|
Pesmerga posted:When are we getting Part 9? I need my Princess fix! I decided to take a brief break to let this thread get back on track. The rush of on-topic conversation which flooded back into the thread was astounding. But Part 9 will come before too terribly long.
|
| # ? Jan 26, 2012 15:45 |
|
|
| # ? May 26, 2013 07:23 |
|
Wrestlemania the Arcade game didn't have any secrets, but apparently there WAS another character coded into the game, however the person who admitted it wont admit how to get him. What an rear end in a top hat. Similarly I remember reading this article: http://sports.espn.go.com/espnmag/story?id=3668922 Apparently there really are NBA Jam machines with Michael Jordan as a playable character. Also the game was made so that in close games between the Bulls and Pistons, the Bulls shooting average would plummet. Marc Turmell even went on to perpetrate a rumor of his own: quote:We had already finished making NBA Jam when Drazen Petrovic died. The game had already shipped and he was on the Nets. So we had all of these coin-op machines around, and one night we were playing Mortal Kombat and there was a Jam machine next to it, and all of a sudden the game started calling out "Petrovic!" "Petrovic!" And this only happened after Petrovic had died. Everyone started freaking out. Something weird was going on with the software, and to this day, if you have an original NBA Jam machine every once in a while it will just yell out "Petrovic!" It's wild. It would be wild if the machines really do that... The Super Smash Bros Melee guide had a picture where Princess Peach is dressed up her outfit from the tennis/golf games. Not a hoax, but I remember people online talking about hidden outfits. I remember reading old Usenet posts about special early-run Pac-Man machines that had a secret level when instead of fruit you would eat tools. Supposedly one of these machines was at Coney Island. Something tells me though that probably came from that awful book Lucky Wander Boy though.
|
| # ? Jan 26, 2012 22:48 |
|
rivid posted:I remember reading old Usenet posts about special early-run Pac-Man machines that had a secret level when instead of fruit you would eat tools. Supposedly one of these machines was at Coney Island. Something tells me though that probably came from that awful book Lucky Wander Boy though. This one I could see being very believable since Pac-Man actually eats a bell and a key.
|
| # ? Jan 26, 2012 23:35 |
|
rivid posted:The Super Smash Bros Melee guide had a picture where Princess Peach is dressed up her outfit from the tennis/golf games. Not a hoax, but I remember people online talking about hidden outfits. Reminds me of all the speculation in Melee because the official artwork for the game sometimes showed Ganondorf with a large sword that he never actually uses for attacks. I think he pulls it out for a single taunt, but never to actually attack, and I don't recall there being a game where Ganondorf used a sword up to that point.
|
| # ? Jan 26, 2012 23:37 |
|
I remember the HOW TO UNLOCK SONIC AND TAILS because there was 2 character slots empty on the main screen.
|
| # ? Jan 26, 2012 23:52 |
|
rivid posted:I remember reading old Usenet posts about special early-run Pac-Man machines that had a secret level when instead of fruit you would eat tools. Supposedly one of these machines was at Coney Island. Something tells me though that probably came from that awful book Lucky Wander Boy though. Those machines ran pirated copies of Pac-Man, which often would have incidental graphics and sometimes level designs changed. Hangly-Man is an example of one,though it's more drastic with maze changes than most: http://en.wikipedia.org/wiki/Hangly-Man
|
| # ? Jan 27, 2012 00:17 |
|
rivid posted:The Super Smash Bros Melee guide had a picture where Princess Peach is dressed up her outfit from the tennis/golf games. Not a hoax, but I remember people online talking about hidden outfits. I believe this is one of the Trophies. cobalt impurity posted:Reminds me of all the speculation in Melee because the official artwork for the game sometimes showed Ganondorf with a large sword that he never actually uses for attacks. I think he pulls it out for a single taunt, but never to actually attack, and I don't recall there being a game where Ganondorf used a sword up to that point. It's one of his win animations, and it's the sword he used in the Spaceworld demo Nintendo made for showing off the GameCube's power: http://www.youtube.com/watch?v=eEF9Utdu-L0
|
| # ? Jan 27, 2012 04:51 |
|
Liku posted:I believe this is one of the Trophies. Then they gave him the sword from Twilight Princess as a taunt in Brawl just to... well, taunt people that thought he might use the drat thing to differentiate himself from Falcon.
|
| # ? Jan 27, 2012 05:22 |
|
Liku posted:I believe this is one of the Trophies. The photo shows her fighting in the game.
|
| # ? Jan 27, 2012 09:01 |
|
TwoPair posted:Then they gave him the sword from Twilight Princess as a taunt in Brawl just to... well, taunt people that thought he might use the drat thing to differentiate himself from Falcon. Well to be fair he was pretty different from Falcon in Brawl. But then he was a bad character. rivid posted:The photo shows her fighting in the game. Do you have a scan of this?
|
| # ? Jan 27, 2012 15:45 |
|
The princess peach with shorter skirt thing is a weird physics result, it was in a part of the guide demonstrating messing with the camera mode. I think it had to do with one of her spinning moves and how it affected the cloth- you can get it to look just like the photo if you pause at the right time. I think. Another thing from the official Smash Bros Melee strategy guide: In it's list of possible Pokemon results from the pokeball, they list Ditto. It's description is something like "Ditto turns into a copy of your character and fights alongside you temporarily". Ditto is, obviously, not in the game. The picture they used of Ditto is also just it's model from it's in-game trophy. I'm guessing this was something in an earlier version of the game that was taken out and the guide writer never informed about the removal. Either way it led to years of hoping to see Ditto pop out of that goddamn pokeball item during fights. Because why would the official guide be wrong about something?
|
| # ? Jan 27, 2012 15:56 |
|
Liku posted:Do you have a scan of this? No, I am currently in a different country. If anyone wants to look in their Official Nintendo Players Guide I believe the photo was at the bottom of one of the character pages, where they showed a screen shot of each move. In one of them they show Peach mid smash move with either a tennis racquet or a golf club (two of the three items that appear for that smash move) and she's wearing a different outfit. Maybe it's a taunt instead? rivid fucked around with this message at Jan 27, 2012 around 16:14 |
| # ? Jan 27, 2012 16:08 |
|
Kelp Plankton posted:Because why would the official guide be wrong about something? This might've been sarcastic, but it's because some intern has to write them well before launch. The World of Warcraft manual and strategy guide infamously detailed several completely removed locations and features like Plainsrunning that didn't even make it into open beta.
|
| # ? Jan 27, 2012 16:16 |
|
Kasonic posted:This might've been sarcastic, but it's because some intern has to write them well before launch. The World of Warcraft manual and strategy guide infamously detailed several completely removed locations and features like Plainsrunning that didn't even make it into open beta. Yeah, and it mentioned "dishonor" for ganking low level players, which led to much hilarity or rage at Blizzard, depending on which end of the gank you were on. WoW lost all its potential for fun exploration and urban legend-ish things when they took out wall jumping though.
|
| # ? Jan 27, 2012 16:46 |
|
BobTheJanitor posted:WoW lost all its potential for fun exploration and urban legend-ish things when they took out wall jumping though. No, I never could use wall-jumping, but I could get to areas you weren't supposed to. It just took a lot of careful jumping, and finding the right places to go.
|
| # ? Jan 27, 2012 16:49 |
|
Kelp Plankton posted:In it's list of possible Pokemon results from the pokeball, they list Ditto. It's description is something like "Ditto turns into a copy of your character and fights alongside you temporarily". Ditto is, obviously, not in the game. The picture they used of Ditto is also just it's model from it's in-game trophy. Ditto IS in the game alright.
|
| # ? Jan 27, 2012 20:26 |
|
Crowdsourcing the translation for a popular, best-selling computer game? What could possibly go wr...![]()
|
| # ? Jan 28, 2012 10:22 |
|
So I've been replaying the original Half-Life, discovering that it still holds up pretty drat well, and got to the On A Rail chapter. When you first encounter the signs that redirect the tracks, I decided to initially ignore flipping them for the correct route and do a bit of exploring. A few moments later, I jumped off the track to poke down a side route I didn't remember from my childhood, only to be greeted by inexplicable screaming sounds. I'm pretty sure the original source is from when you kill the three-headed tentacle thing in the Blast Pit chapter (and it sounds like the second one was used for Left 4 Dead), but they apparently play at different places in On A Rail with no apparent source or reason.
|
| # ? Jan 29, 2012 19:49 |
|
Farbtoner posted:Crowdsourcing the translation for a popular, best-selling computer game? What could possibly go wr... I know that this thread has almost entirely become the Princess discussion (which I am loving by the way) I was reading this one video game comedy website, which reminded of my favourite video game myth.
|
| # ? Jan 29, 2012 23:07 |
|
Seshoho Cian posted:Opsies, indeed. First part was interesting and I read it in Robert Stack's voice. But then it turned into a sprite comic
|
| # ? Jan 29, 2012 23:39 |
|
CaptainCaveman posted:This is it exactly. If you guys can find more interesting hoaxes or urban legends, post 'em. Otherwise we've got a guy who's writing one that some of us find interesting, and not a lot else on the subject right now. If anyone has a Sega Genesis, play Spot Goes to Hollywood, go to the second world, haunted cellar level, and you'll find a flashlight and a bulb atop a bunch of wine racks that seem unreachable. They DO do something, they light up the dark room to the northeast of the exit, which has numerous one ups and continues. I have yet after all my years of living been able to figure out how to get the flashlight and bulb. I used to have pictures, but I can't find them.
|
| # ? Jan 30, 2012 08:05 |
|
1stGear posted:So I've been replaying the original Half-Life, discovering that it still holds up pretty drat well, and got to the On A Rail chapter. When you first encounter the signs that redirect the tracks, I decided to initially ignore flipping them for the correct route and do a bit of exploring. A few moments later, I jumped off the track to poke down a side route I didn't remember from my childhood, only to be greeted by inexplicable screaming sounds. Ah poo poo they built their lab on top of the indian burial ground!
|
| # ? Jan 30, 2012 08:19 |
|
MageMage posted:If anyone has a Sega Genesis, play Spot Goes to Hollywood, go to the second world, haunted cellar level, and you'll find a flashlight and a bulb atop a bunch of wine racks that seem unreachable. They DO do something, they light up the dark room to the northeast of the exit, which has numerous one ups and continues. I have yet after all my years of living been able to figure out how to get the flashlight and bulb. Some goon figured this out on this very forum and it was quite an event. It was some very obscure thing that lights the bulb and level up, like waiting around or just plain luck.
|
| # ? Jan 30, 2012 09:32 |
|
1stGear posted:So I've been replaying the original Half-Life, discovering that it still holds up pretty drat well, and got to the On A Rail chapter. When you first encounter the signs that redirect the tracks, I decided to initially ignore flipping them for the correct route and do a bit of exploring. A few moments later, I jumped off the track to poke down a side route I didn't remember from my childhood, only to be greeted by inexplicable screaming sounds. It's the sounds of the xen monsters echoing through the tunnels. It sounds like the same sounds as the zombies and houndeyes just combined up.
|
| # ? Jan 30, 2012 10:40 |
|
You know, I've always wondered about how the process for inputting the Ocarina of Time debug code was found out by some guy on the Internet. I mean, the crooked cartridge trick I can understand - someone may have bumped into their N64 and noticed Link spazzing out but the game still functioning for a bit until crashing. But, the instructions to get into the debug screen itself (taken from here): quote:L + R + Z Was someone just mashing their loving controller, saw the screen, and remembered which buttons were mashed to get there? Now, I remember seeing this on a website calling itself The Odyssey of Hyrule back in the day with some guy calling himself Video Gamer X claiming he had figured out the crooked cartridge trick, but who claimed that they found the debug input command? I'm really confused by this. Maybe someone at Nintendo leaked it? Wasn't this figured out before people could dump a N64 ROM onto their computer and read the data to find this out? Just seems far fetched that some guy on the Internet just figured out the inputs on accident (if it was an accident).
|
| # ? Jan 30, 2012 10:55 |
|
That particular game has sold millions of copies, and many people I know who play video games casually have played through Ocarina of Time several times. So I think it's likely that someone was playing with their controller at a frozen screen and got something they weren't expecting. It probably took them a while to figure out exactly what they hit though. Either that or someone's dad really does work at Nintendo.
|
| # ? Jan 30, 2012 11:07 |
|
I've always assumed it was a) given officially through a strategy guide b) Leaked by the studio on purpose or c) ROM dumped. I've seen a lot of spergy things in games, but I cannot imagine some kid figuring out the GTA3 button codes purely by trial and error. We're talking 'monkeys on infinite typewriters' time to work these out.
|
| # ? Jan 30, 2012 13:00 |
|
rivid posted:Either that or someone's dad really does work at Nintendo. In my experience, the debug consoles and the codes to access them are removed entirely, but that may not have been the case for OoT. All it takes is one tester (and they are legion) to see if the debug console still shows up in the final, official release, discover that it does, and show a friend. The word will spread like wildfire.
|
| # ? Jan 30, 2012 13:02 |
|
Heran Bago posted:Some goon figured this out on this very forum and it was quite an event. It was some very obscure thing that lights the bulb and level up, like waiting around or just plain luck. Hey that was me! I can't remember what I did to light it up, but there was a block that randomly fell or something. I can't remember what thread I posted it in, I think it was something like 'video game mysteries' or something.
|
| # ? Jan 30, 2012 13:04 |
|
1stGear posted:So I've been replaying the original Half-Life, discovering that it still holds up pretty drat well, and got to the On A Rail chapter. When you first encounter the signs that redirect the tracks, I decided to initially ignore flipping them for the correct route and do a bit of exploring. A few moments later, I jumped off the track to poke down a side route I didn't remember from my childhood, only to be greeted by inexplicable screaming sounds. This just reminded me of another Half-Life 1 oddity that I'd almost forgotten about. There is one spot right at the start of the game where it seems like Gordon speaks. Although it doesn't make much sense. It's near the start so it's easy to test it out. It's right before you start the resonance cascade. Get up to the point where they want you to shove the sample cart into the reactor, and just wait. It only takes a minute or so, and then some voice that doesn't really sound like any of the other scientists says "What is he doing in there?" to which one of the scientist voices replies "Nothing you need to worry about, Gordon." It's really odd, and it's not referenced anywhere else in the game. It's remained a mystery ever since I noticed it years ago.
|
| # ? Jan 30, 2012 23:20 |
|
BobTheJanitor posted:This just reminded me of another Half-Life 1 oddity that I'd almost forgotten about. There is one spot right at the start of the game where it seems like Gordon speaks. Although it doesn't make much sense. It's near the start so it's easy to test it out. It's right before you start the resonance cascade. Get up to the point where they want you to shove the sample cart into the reactor, and just wait. It only takes a minute or so, and then some voice that doesn't really sound like any of the other scientists says "What is he doing in there?" to which one of the scientist voices replies "Nothing you need to worry about, Gordon." It's really odd, and it's not referenced anywhere else in the game. It's remained a mystery ever since I noticed it years ago. I think the scientist is telling Gordon to remain calm about what the other voice said.
|
| # ? Jan 30, 2012 23:32 |
|
I found the debug menu code for Sonic 2 on accident mashing my controller several times. I could never reproduce it when I actually wanted to use the menu and eventually ended up looking it up. Debug mode on old Sonic games was amazing. You could literally add/remove almost any element from the stages and build your own zones. Me and my friends used to spend hours rebuilding our own levels while the other person read comics or something, then zipping back to the beginning and having the friend try to play through the level. You couldn't do this kind of thing today because people would either look at the screen while you were building the level or design impossible levels. Actually now that I think about it I'm really surprised we didn't do that back then, too. Also, this isn't really an urban legend, but I'm curious about it. Me and my friend used to have these sleepovers where we'd go out and rent a random (or, sometimes, a handful of random) Sega Genesis game(s) and play through the whole thing. One time we couldn't find anything good, so we decided to play through a game we already had, and settled on Jurassic Park (the one where you could play as Grant or a Raptor through the same levels). However, I was the one who owned it and we were staying at his house, so we rented a copy. We got home and plugged it in only to find that the game was totally different. Same mechanics, totally different levels. Through the magic of word-of-mouth research we eventually determined that: 1) It was an officially released version, not a beta or rom hack (not that we'd understand what beta cartridges or rom hacks actually were at the time) and 2) It was a version of the game that depicted scenes from the book rather than the movie. Can someone identify this, or is this one of those weirdly detailed memories that ends up actually being an old dream, series of conversations of bullshit, etc.?
|
| # ? Jan 31, 2012 00:13 |
|
Funkmaster General posted:I found the debug menu code for Sonic 2 on accident mashing my controller several times. I could never reproduce it when I actually wanted to use the menu and eventually ended up looking it up. Debug mode on old Sonic games was amazing. You could literally add/remove almost any element from the stages and build your own zones. Me and my friends used to spend hours rebuilding our own levels while the other person read comics or something, then zipping back to the beginning and having the friend try to play through the level. You couldn't do this kind of thing today because people would either look at the screen while you were building the level or design impossible levels. Actually now that I think about it I'm really surprised we didn't do that back then, too. Did you end up renting Rampage Edition? http://www.youtube.com/watch?v=7bCysWVZdFM
|
| # ? Jan 31, 2012 00:16 |
|
^^^gently caress you http://en.wikipedia.org/wiki/Jurassic_Park_(Sega_game) http://en.wikipedia.org/wiki/Jurass...Rampage_Edition I'm guessing that this is probably the discrepancy?
|
| # ? Jan 31, 2012 00:16 |
|
Well, poo poo, yes, you guys both got it. drat, that was fast. I know you're right without even reading the wikipedia articles or watching the video because I distinctly remember "pterodactyl enclosure" being one of the levels and that's exactly what the snapshot of the youtube video shows. But skimming through the article, I wonder how it didn't dawn on either of us that it was actually a sequel and not just a weird version of it. I guess because, even at the time, sequels were generally more than just level packs and these games played and looked EXACTLY the same (someone will probably prove me wrong on that but it's been ages since I played them). This was back when we relied on magazines (that we didn't even have actual subscriptions to and had to beg for at the grocery store) for our gaming news, too, so...
|
| # ? Jan 31, 2012 00:22 |
|
Funkmaster General posted:I found the debug menu code for Sonic 2 on accident mashing my controller several times. I doubt this, the Sonic 2 debug involves playing sounds in the sound test in a certain order. Are you sure it wasn't Sonic 1?
|
| # ? Jan 31, 2012 01:08 |
|
A Pinball Wizard posted:I doubt this, the Sonic 2 debug involves playing sounds in the sound test in a certain order. Are you sure it wasn't Sonic 1? Very easily could have been. Or Sonic 3 or SnK. Things all kind of blur together. I do know it was Sonic 2 that we played those custom stage runs on, but that was well after I'd written down the codes for the games.
|
| # ? Jan 31, 2012 01:12 |
|
I remember there was this website told me that in Super Mario Advance if you collected all the Yoshi eggs, you would unlock Bowser as a playable character. Bowser was gimmick character. He couldn't throw anything and if you pressed select, he could switch between a red shell (which let him breath fireballs and move faster) and a blue shell (jumped higher and let him spin around like in Smash Bros). I didn't fall for this. They also said there was Velociraptor in Super Smash Bros. and every time you lost against him, he would kill a random character and you could never get them back. This I did fall for. RebelWorm fucked around with this message at Jan 31, 2012 around 04:38 |
| # ? Jan 31, 2012 01:14 |
|
Um, hey Rocketlex. I think there's something wrong with my game.![]()
|
| # ? Jan 31, 2012 03:05 |
|
|
| # ? May 26, 2013 07:23 |
|
A Fancy 400 lbs posted:I think the scientist is telling Gordon to remain calm about what the other voice said. That's probably it. I found someone who'd put it up on youtube with an overly sensational title: http://www.youtube.com/watch?v=jUo5S2SAjD4 I assume it's supposed to be the scientists talking together, but the VA delivering the 'nothing you need to worry about, Gordon' line makes it sound a whole lot like he's responding to a direct question. Probably just bad direction when the lines were being recorded, but it still weirded me out the first time I noticed it.
|
| # ? Jan 31, 2012 03:10 |


































