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The Saddest Rhino posted:Wow, guess her kokoro wish came true Boppin is actually a pretty decent game; I was quite disappointed to find out that it was produced by a crazy.
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# ? Jun 28, 2015 07:48 |
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# ? Apr 25, 2024 08:56 |
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There was a neat article up on Kotaku today about some "Deep Web" horror game that sounds kind of creepy but kind of made up, like most internet creepypastas: http://kotaku.com/a-horror-game-hidden-in-the-darkest-corners-of-the-inte-1714980337 Still, it's a fun read.
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# ? Jul 1, 2015 19:35 |
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The first video just shows a distorted game of walking in a hallway while someone plays the Swedish Rhapsody numbers station backwards, which is pretty bog standard in terms of "I am making a creepy thing." I suspect if it were found on GameJolt or something instead of the Deep Web, it wouldn't have aroused any interest whatsoever.
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# ? Jul 5, 2015 04:05 |
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Levantine posted:There was a neat article up on Kotaku today about some "Deep Web" horror game that sounds kind of creepy but kind of made up, like most internet creepypastas: http://kotaku.com/a-horror-game-hidden-in-the-darkest-corners-of-the-inte-1714980337 A very fun read but very very very obviously a fake of some kind. They say it in the article, any game design student could fart out that footage in 20 minutes. It's a good fart though.
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# ? Jul 5, 2015 07:02 |
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I was surprised to see nobody had brought The Uncle Who Works For Nintendo to this thread's attention, since it's at least as germane to this discussion as the video game creepypastas that regulars here have created. It's a visual novel sort of game that has a fair bit to do with all those weird Pokémon rumors and insider tips everyone's uncles seemed to have for them.
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# ? Jul 6, 2015 09:53 |
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vannevar posted:I was surprised to see nobody had brought The Uncle Who Works For Nintendo to this thread's attention, since it's at least as germane to this discussion as the video game creepypastas that regulars here have created. It's a visual novel sort of game that has a fair bit to do with all those weird Pokémon rumors and insider tips everyone's uncles seemed to have for them. This game is pretty cool, and the creator's notes are very interesting.
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# ? Jul 9, 2015 16:24 |
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vannevar posted:I was surprised to see nobody had brought The Uncle Who Works For Nintendo to this thread's attention, since it's at least as germane to this discussion as the video game creepypastas that regulars here have created. It's a visual novel sort of game that has a fair bit to do with all those weird Pokémon rumors and insider tips everyone's uncles seemed to have for them. Holy poo poo, while this wasn't as scary as it probably was meant to be, this is a brilliant piece of work. I love everything about it.
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# ? Jul 15, 2015 00:12 |
I played through it a while ago once but didn't have the patience to figure out all the alternate endings. Are there any step-by-step guides for how to get them all?
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# ? Jul 15, 2015 00:17 |
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President Ark posted:I played through it a while ago once but didn't have the patience to figure out all the alternate endings. Are there any step-by-step guides for how to get them all? I literally just googled it and hit the second one. http://overmental.com/content/how-to-get-all-6-endings-for-the-uncle-who-works-for-nintendo-361 That said it's not entirely too obtuse/hard to figure out. I only had to get some help for the sixth ending.
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# ? Jul 15, 2015 00:31 |
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vannevar posted:I was surprised to see nobody had brought The Uncle Who Works For Nintendo to this thread's attention, since it's at least as germane to this discussion as the video game creepypastas that regulars here have created. It's a visual novel sort of game that has a fair bit to do with all those weird Pokémon rumors and insider tips everyone's uncles seemed to have for them. Hoooooooooly gently caress, this is really good EDIT: I don't get what the game about the guy at the party not visible from the mouth up is a reference to though. (Just keep watching the friend play games) I feel like there are some creepypasta/urban legend references flying over my head here EDIT 2: Oh, it's a reference to one of his other Twine games Color Printer fucked around with this message at 20:05 on Jul 15, 2015 |
# ? Jul 15, 2015 18:50 |
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vannevar posted:I was surprised to see nobody had brought The Uncle Who Works For Nintendo to this thread's attention, since it's at least as germane to this discussion as the video game creepypastas that regulars here have created. It's a visual novel sort of game that has a fair bit to do with all those weird Pokémon rumors and insider tips everyone's uncles seemed to have for them. Good work with Twine, didn't think you could do that much with it.
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# ? Jul 17, 2015 08:19 |
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To bring this thread back to its roots of 'game that you can't play again after you lose,' have you guys heard about The Flock?
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# ? Jul 19, 2015 06:13 |
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Just recently in fact. I feel like the more of these 'playing the game is destructive' games I see (Glitchhiker, Lose/Lose) the less impressed I am with the concept. As far as I'm concerned, all it actually adds for this game is a burst of publicity when journos get a hold of the press release.
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# ? Jul 19, 2015 06:44 |
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cool, i didn't want to play the game in the first place, and now i won't be able to. amazing how that works out
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# ? Jul 19, 2015 06:54 |
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I'm going to cut out the middleman and make an MMO where the servers are never online. I can see the Kotaku article now... "You can play a lot of MMOs, but an MMO you can't play? Now you have our attention!"
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# ? Jul 19, 2015 07:03 |
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All it takes is two assholes with a ton of free time on their hands, one with the prism hiding and one constantly suiciding into him as a Flock member, to shut the game off for good.
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# ? Jul 19, 2015 07:09 |
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The Bee posted:All it takes is two assholes with a ton of free time on their hands, one with the prism hiding and one constantly suiciding into him as a Flock member, to shut the game off for good. This was my first thought, and it's going to be hilarious because either the people in charge won't do anything about it and the game will end in a matter of days, or it will become a perpetual banning arms race to keep the deathrate low. Like, mass suiciding is going to be the first thing anyone jumping into this game thinks about. There's no way this doesn't happen.
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# ? Jul 19, 2015 07:15 |
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That's almost certainly what will happen unless there's some kind of mechanism to prevent it. There's also no way they're going to be able to bugfix patches without pissing off people because 1) giving more lives to make up for bugs goes against what players bought into, or 2) NOT giving more lives to make up for bugs is unfair cheating, and 3) the whole thing will be over before they can develop a fix. There's no way they'll be ready for the endgame event. I almost want to buy in just to watch it wreck in real-time, but I wonder if that's the draw...
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# ? Jul 19, 2015 07:17 |
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Rocketlex posted:This was my first thought, and it's going to be hilarious because either the people in charge won't do anything about it and the game will end in a matter of days, or it will become a perpetual banning arms race to keep the deathrate low. Maybe then we'll get prism-holders who try as hard as they can to avoid killing people, creating a weird role-reversal where everyone is doing their drat best to avoid playing the game in order to counteract everyone trying to end it, and the devs will laugh and say that's the point all along. Or maybe the death counter will be super long, and by the time it gets low enough for the game's gimmick to come into play people will have just stopped caring. I dunno. It could be an interesting concept but there's a titanic amount of things that can go wrong. e: Maybe this is a way to have their cake and eat it too. Make an experimental multiplayer game on a short budget, and then have the servers go down in a timely, inexpensive fashion. The Bee fucked around with this message at 07:27 on Jul 19, 2015 |
# ? Jul 19, 2015 07:21 |
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There was a flash game with the concept of being unwinnable for you but possibly finishable for a future player. It wasa. side scroller, and when you died you became a stone. The idea would be for players to work together to build themselves into a path for the future. Instead a large crowd purposely formed their corpses into a wall and made the game forever unifnishable on purpose. I predict there's going to be a lemming rush to make this game unbuyable as quickly as possible because that's more fun than playing by the deva stupid rules. Hemingway To Go! fucked around with this message at 09:03 on Jul 19, 2015 |
# ? Jul 19, 2015 09:01 |
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I can not forsee how this is going to work out well for them* A. The game turns out to be mediocre enough that the playerbase quits before the timer is up, which will most likely be accelerated because of all the resources being put into the endgame event instead of gameplay. B. The game turns out to be actually good and is popular when the timer is up, at which point the devs will slam the door in the collective faces of everybody who had been their fans up until that moment. *unless the plan is to get a bunch of money from hipsters buying something ~exclusive~, some more money from trolls buying it to grief the aforementioned and abandoning the project immediately.
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# ? Jul 19, 2015 14:57 |
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I don't see how that's any different that like any other multiplayer game out there now. They all have shelf lives, I can't go and boot up something like Prey or UT3 and have a good time, and even games like Mercenaries 2 (on PS3, maybe more) are completely broken and will crash your system if you're connected online while trying to play thanks to EA servers being offline. Not even counting MMOs, I'd love to have another crack at SW:G before the end/Jedi update. These guys are just up front that it has an end date, and the gameplay itself does look neat (mainly the statue duplication thing you can do). Isn't this what this thread is kinda about? Games that stop working! Creepy stuff in the game! Terrible graphics! Blast-processed skeletons (which, if you watch the Flock video, it looks like it has)!
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# ? Jul 19, 2015 16:45 |
The Gasmask posted:I don't see how that's any different that like any other multiplayer game out there now. They all have shelf lives, I can't go and boot up something like Prey or UT3 and have a good time, and even games like Mercenaries 2 (on PS3, maybe more) are completely broken and will crash your system if you're connected online while trying to play thanks to EA servers being offline. Not even counting MMOs, I'd love to have another crack at SW:G before the end/Jedi update. The issue is that for any possible mechanic in a game there's going to be someone out there who wants to exploit it for whatever reason. By explicitly attaching a mechanic to when the game ends, they're guaranteeing that there are going to be people who try and force that to happen as soon as possible.
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# ? Jul 19, 2015 16:53 |
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President Ark posted:The issue is that for any possible mechanic in a game there's going to be someone out there who wants to exploit it for whatever reason. By explicitly attaching a mechanic to when the game ends, they're guaranteeing that there are going to be people who try and force that to happen as soon as possible. I guess I don't see that as a problem, since lets face it, games are fun as hell to break. If it turns out someone can just change a variable the game sends to the server and instantly end it, then yeah, that's kind of annoying I guess? But poo poo, that kinda stuff happens with tons of games and is on the devs to prepare for. If it turns out like the stacking of deaths to block off the path like in the unnamed platformer a few posts up, that's just funny and I'd love to be a part of it. E: thinking about the platformer more, that's gotta be one of the easiest things to predict will happen, and you know the developer was kicking themselves once they caught on. Tl;dr - gamers are assholes and devs should know this by now. The Gasmask fucked around with this message at 17:00 on Jul 19, 2015 |
# ? Jul 19, 2015 16:57 |
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The Gasmask posted:I guess I don't see that as a problem, since lets face it, games are fun as hell to break. If it turns out someone can just change a variable the game sends to the server and instantly end it, then yeah, that's kind of annoying I guess? But poo poo, that kinda stuff happens with tons of games and is on the devs to prepare for. If it turns out like the stacking of deaths to block off the path like in the unnamed platformer a few posts up, that's just funny and I'd love to be a part of it. That's a flash game, and this is a purchasable product that explicitly bricks itself. You're right in that all games expire, but the presentation is important. Think phones. New versions being released and old ones gradually being unsupported by apps and OS updates means your phone will eventually become a laggy, unusable mess, but that's more an expectation about the march of technology than anything. Besides, you can still use them for one intended purpose (phone calls for phones, playing offline for games) most likely. The Flock would be like if your phone had a text countdown, and every time someone texted it cheerfully reminded you that your phone was a day closer to shutting down. You wouldn't even get to use it for its offline purposes like calling or texting people, either, because The Flock is online only. Okay, analogy went off the rails, but I think you see what I mean.
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# ? Jul 19, 2015 17:10 |
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This is all of course assuming that the devs didn't spend literally 30 seconds thinking about a way to prevent people from screwing with the countdown like that.
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# ? Jul 19, 2015 17:12 |
Nemesis Of Moles posted:This is all of course assuming that the devs didn't spend literally 30 seconds thinking about a way to prevent people from screwing with the countdown like that. How do you differentiate people who deliberately feed themselves to the one dude from people who are just bad at the game?
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# ? Jul 19, 2015 17:14 |
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Just off the top of my head, rounds might end after a certain number of deaths, it might only count after a certain point of time after the devs have decided everyone has already bought it, I dunno, the game isn't out yet!
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# ? Jul 19, 2015 17:19 |
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it's going to be released and no one will care after like two days and eventually it will die or whatever stupid poo poo to no fanfare whatsoever, which is what happens any time someone pulls a dumb stunt like this
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# ? Jul 20, 2015 08:46 |
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but what's inside the cube
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# ? Jul 20, 2015 08:51 |
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Suspicious Dish posted:but what's inside the cube The last player who dies gets control of Godus: HD.
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# ? Jul 20, 2015 09:12 |
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Acne Rain posted:There was a flash game with the concept of being unwinnable for you but possibly finishable for a future player. It wasa. side scroller, and when you died you became a stone. The idea would be for players to work together to build themselves into a path for the future. Is this actually a real thing, and if yes, do you know its name? Sounds neat.
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# ? Jul 20, 2015 09:49 |
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I guess my big question about the game is, when does it deduct lives from the counter? I would assume when someone spawns each time, but then the game will never end as long as one person is alive. That would seem rather lovely if it was deducted when someone dies, because you could have several hundred people playing then being told "oops, someone died. Good game everyone, thanks for
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# ? Jul 20, 2015 18:41 |
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Suspicious Dish posted:but what's inside the cube A beta key for Half-Life 3. My uncle at Valve told me.
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# ? Jul 20, 2015 22:56 |
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Valentin posted:Is this actually a real thing, and if yes, do you know its name? Sounds neat. It was real but its been some years, I don't remember what its name was any more.
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# ? Jul 21, 2015 13:58 |
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TwoPair posted:A beta key for Half-Life 3. My uncle at Valve told me. Your uncle is coming for dinner tonight.
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# ? Jul 24, 2015 23:46 |
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If anyone's in the mood for a weird game that plays like it's the portent of some horrible ghost curse, I recommend Strawberry Cubes This kind of thing is extremely my jam. I have no idea what's happening and I love it.
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# ? Jul 25, 2015 05:04 |
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Rocketlex posted:If anyone's in the mood for a weird game that plays like it's the portent of some horrible ghost curse, I recommend Strawberry Cubes Think I'm making some good 'progress' and everything is getting extremely messed up. Lots of things replacing things and bit of walls missing. I pressed a button and now I'm a bird person. I've collected 21 'things.' Sort of a tip, and not sure you can do this from the start but, pressing J makes copies of yourself, always from a specific place, that move as you do. This is helpful in two ways, as sometimes they're in a place you can't get to and walking off screen as one makes them the new 'you.' Secondly, they all have collision with each other so they can force each other through and inside the game's walls, floor and ceilings if there's a corner.
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# ? Jul 26, 2015 22:42 |
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Honest Davion posted:Think I'm making some good 'progress' and everything is getting extremely messed up. Lots of things replacing things and bit of walls missing. The readme suggests you earn this power at some point. I think you get it when you enter the room that says "Someone New." Yeah, I didn't notice I'd picked up this power either.
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# ? Jul 26, 2015 22:44 |
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# ? Apr 25, 2024 08:56 |
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Rocketlex posted:The readme suggests you earn this power at some point. I think you get it when you enter the room that says "Someone New." Yeah, I didn't notice I'd picked up this power either. I just downloaded it and you can do the copy thing right from the beginning.
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# ? Jul 27, 2015 22:30 |