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If you press A a thousand times the truck moves over a square and you can fight Mew.
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# ¿ Aug 30, 2010 22:17 |
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# ¿ Apr 23, 2024 21:29 |
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BobTheJanitor posted:The Killswitch story sounds neat until you start to think for a few seconds. How do you make a file that can't be copied, and how do you make something that will delete itself to an 'unrecoverable' state? Maybe with magical fairy computers you can do this, but with real world computers if you have data on a disk, you can copy that data to another type of media. Especially in 1989. Data security back then mostly consisted of saying 'please don't copy this disk, thanks'. And for magically deleting itself... cut a little U in the side of the floppy disk. Boom, now it's write protected and can't magically delete itself. Killswitch may not exist, but the original version of Command and Conquer's uninstaller had a slight problem where instead of deleting the game's folder, COMMAND, it deleted COMMAND.COM.
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# ¿ Aug 30, 2010 23:06 |
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Rocketlex posted:Where Stop n' Swop gets interesting is in later Rare games. See, Rare likes trolling their fans. They really do. So in basically every game they've released since Banjo-Tooie, they've included some sly remark about Stop n' Swop and how "mysterious" it is. Case in point, in Grabbed by the Ghoulies there's a whiteboard with cryptic "hints" on how to get Stop n' Swop to work...which are of course total bullshit but still got people worked up for a few months. Don't forget that you obtained the items in Banjo-Tooie by killing these guys:
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# ¿ Aug 31, 2010 00:54 |
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Methodis posted:All the secret games included in all the main menus of every system released since 1990. The Saturn and Master System actually had them, but I can't be the only one who spent hours trying different configurations to unlock the secret amazing 10/10 built in game into the Dreamcast! Reportedly the first arcade version of NBA Jam had a secret Battlezone game unlockable from the title screen, which got taken out in the second version.
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# ¿ Aug 31, 2010 06:08 |
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Danger Mahoney posted:The best video game legends are the ones that end up being true. Back in the day, me and the neighborhood kids were obsessed with finding the "warp zones" (as we called them) in Metroid because one of the guys at school had told us he found all kinds of secrets worlds in game. Lots of kids told lies about secrets in games at the time (if you get to Mike Tyson without getting hit and then win with a knockout you can fight Mario!), but he was also the one who told us about JUSTIN BAILEY so we believed him. He wouldn't tell us how he found these things, so we bombed every square, even freezing the flying things to bomb ceilings, you name it but of course we didn't find any "warp zones" in Metroid. Or the one about the blocker chip in the Pokemon cartridge that makes it so you can't get the Pokegods (Pokeymen 151-200) cause the US cartoon wasn't at that point yet. You will be mine Pikablu
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# ¿ Aug 31, 2010 19:15 |
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S&K was developed at the same time as Sonic 3, splitting off because 3 was too far behind schedule to include Knuckles. You can't lock on Sonic 1 because the palette was incompatible.
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# ¿ May 4, 2011 08:40 |
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# ¿ Apr 23, 2024 21:29 |
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Ein posted:About the much earlier dolphin-chat, I found some old GC dev-kit pictures on my computer: Holy poo poo, it's an 8-track!
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# ¿ Nov 21, 2011 22:14 |