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Boy, so much talk about Luke's voice, and not a single mention of how terrible Flora's voice is? Also I swear for Unwound Future they were looking for new voice actors and just said "who do we know that has done a faux-Brit accent in the past?" And then we got Yuri Lowenthal and Liam O'Brien.
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| # ? Oct 3, 2010 00:58 |
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| # ? May 25, 2013 05:09 |
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Orchids! posted:Tea time comic This comic would be much better without the words in the last panel. On the topic of the games, I just finished Curious Village. It feel mentally exhausting to play these games for too long. EDIT: Normally I would fix grammar mistakes like this, but this is too fitting. The 19th Person fucked around with this message at Oct 3, 2010 around 01:22 |
| # ? Oct 3, 2010 01:06 |
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The 19th Person posted:This comic would be much better without the words in the last panel. I feel you. I played through the entirety of the last two or three chapters of Unwound Future in one go and I was mentally exhausted by the end. It was so worth it though.
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| # ? Oct 3, 2010 01:18 |
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Wandering Knitter posted:It's kind of nice that the bulk of the puzzles change with each game. Unwound future is definitely math/numbers related. Diabolical Box was more "physically moving things" related, and the first one was more traditional puzzle/oh god the chess related. This is good news, because I've only played the second one and could really do with less of the "sliding around Tetris pieces" games.
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| # ? Oct 3, 2010 16:43 |
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Taking my time through the game and I have to say I like Future Luke's voice.
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| # ? Oct 3, 2010 16:44 |
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The 19th Person posted:This comic would be much better without the words in the last panel. ![]() I agree that this is funnier, but I didn't make the original.
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| # ? Oct 4, 2010 01:31 |
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I'm playing through the diabolical box, and I only have 2 complaints. 1) Lack of trust in the player. If you are making a game solely around puzzles and brain teasers, then I would assume the developers think their target audience has some intelligence. This doesn't seem to be the case in this game. For some reason, whenever the characters are given an objective clearly stated in the dialog, a text box pops up saying "Layton and Luke have decided to x" Luke: Professor, I can't find an apple anywhere! Layton: Let's look in the kitchen. "Layton and Luke decide to go to the kitchen!" yes game, I know where I was supposed to go. The dialog was enough, and even if I skipped it, I can always follow the little instruction on where to go under the map. 2) Plot. I'm not talking about the dumb end twists or the fact that Layton's world is obsessed with puzzles to a comical degree. The game's whimsical tone and art style divorce it enough from reality that I can accept that. No, the real problem is Don Paolo. (I think I misspelled his name). During the Curious Village, Don Paolo's reveal barely had anything to do with the plot at hand, the plot could have removed him easily if the writer changed the answer to a couple of the mysteries. The mystery of St. Mystere was story enough, and seeing as the second game is hinting his return, I'm not sure he will be critical to the mystery at hand this time around either. Beyond that, the way the player interacts in the game begins and ends at exploring and solving puzzles. Unless the designers REALLY strain the context for a puzzle, or adds a new mechanic, there isn't any way for the player to directly confront him. Instead the player is treated to cut scene Layton outsmarting the Don as he practically screams "I'll get you next time" This was especially infuriating at the end of Curious Village, when Layton escapes the tower being attacked by building a glider out of things in Flora's room; a PERFECT excuse for a puzzle. The 19th Person fucked around with this message at Oct 7, 2010 around 21:29 |
| # ? Oct 7, 2010 21:26 |
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Don Paolo is really meant to be more like a lifelong rival and continual nusance. This is expanded more on in Unwound Future. The intention in Curious Village isn't really to introduce him, even though it's the first game. He's just the jerk who shows up in EVERY episode of a cartoon series. He's a bother that Layton has to deal with all the time. He will probably be in most every game and he will never be the true mastermind.
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| # ? Oct 7, 2010 21:35 |
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Despite my bitching about him, I will say that the man has a very catchy theme. http://www.youtube.com/watch?v=IKVfw13NMp8 It works both on a "climactic confrontation" level, and a "mustache twirling villain" level.
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| # ? Oct 7, 2010 21:49 |
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Don Paolo is to Professor Layton as Boris and Natasha is to Rocky and Bullwinkle.
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| # ? Oct 7, 2010 21:50 |
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Orchids! posted:What is that taste? Old shoe?
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| # ? Oct 8, 2010 02:11 |
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I love that Don Paolo shows up out of nowhere, ranting about how he's Layton's lifelong rival and he'll get you next time, and Luke and Layton have no idea who this guy is.
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| # ? Oct 8, 2010 05:36 |
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The 19th Person posted:Beyond that, the way the player interacts in the game begins and ends at exploring and solving puzzles. Unless the designers REALLY strain the context for a puzzle, or adds a new mechanic, there isn't any way for the player to directly confront him. Instead the player is treated to cut scene Layton outsmarting the Don as he practically screams "I'll get you next time" This was especially infuriating at the end of Curious Village, when Layton escapes the tower being attacked by building a glider out of things in Flora's room; a PERFECT excuse for a puzzle. You're gonna love Unwound Future.
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| # ? Oct 8, 2010 06:12 |
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This series is officially dead to me. The puzzles got pretty bad in Diabolical Box, not difficult but they started getting subjective and vague. I think the story and characters in Unwound Future are interesting, but... Unwound Future made me turn off my DS in disgust. I'd throw my DS if I wasn't so worried about breaking it. The amount of subjective bullshit in a lot of these puzzles sickens me. Some of the puzzles are incredibly unclear. I don't have a problem with the story like the second game, but there's no god damned reason for some of the vague and poorly explained bullshit in many of these puzzles. Things like the "Which one of these 3 suitors brought me a heart?" puzzle make me want to drive to England and run over everyone wearing a hat.
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| # ? Oct 8, 2010 11:21 |
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Deceased Crab posted:Things like the "Which one of these 3 suitors brought me a heart?" puzzle make me want to drive to England and run over everyone wearing a hat. Really? I actually liked that one, because it required some very different thinking. The cliched ones like take-the-fox-before-the-chicken-over-the-river are the ones I find boring.
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| # ? Oct 8, 2010 19:22 |
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The 19th Person posted:"Layton and Luke decide to go to the kitchen!" Those dumb non-skippable pop-ups are nowhere to be found in Unwound Future, thankfully.
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| # ? Oct 8, 2010 22:00 |
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I love bullshit puzzles! I'd rather sit there and try to figure out the logic then carefully count out how many hours passed and then 1/4th of people leave the train and oh God I thought graduating meant no more math puzzles
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| # ? Oct 8, 2010 22:44 |
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"Use the ticket in the instruction manual to puzzle this one out." BULL. loving. poo poo.
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| # ? Oct 9, 2010 00:40 |
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The 19th Person posted:"Use the ticket in the instruction manual to puzzle this one out." Also totally optional as long as you can mess with an image of paper in your head.
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| # ? Oct 9, 2010 03:51 |
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Deceased Crab posted:The puzzles got pretty bad in Diabolical Box I don't think you could possibly be more wrong.
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| # ? Oct 10, 2010 01:49 |
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Unwound Future help needed (minor location spoiler?): How do you get back to the Casino Storage room? There's a hidden puzzle there that I never found and I can't find the way to get back there.
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| # ? Oct 10, 2010 05:25 |
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cronox2 posted:Unwound Future help needed (minor location spoiler?): In the alley where that guy who misses his family is, there's a hidden panel at the bottom of the left wall. Just keep tapping and you'll get it; there may be a puzzle too.
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| # ? Oct 10, 2010 05:39 |
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In the tunnel alley that connects to the river you tap the wooden wall on the left repeatedly.
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| # ? Oct 10, 2010 05:40 |
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The 19th Person posted:"Use the ticket in the instruction manual to puzzle this one out." My brother mentioned that one to me (he got the game used) and it was the first I heard about a ticket in the manual. I folded it in my head and reading instructions isn't my strong point.
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| # ? Oct 10, 2010 06:20 |
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Mister Roboto posted:Really? I actually liked that one, because it required some very different thinking. The cliched ones like take-the-fox-before-the-chicken-over-the-river are the ones I find boring. So are you saying you actually figured that one out without looking at hints or just guessing? Because you're a goddamn liar. Conduit for Sale! posted:I don't think you could possibly be more wrong. What? Diabolical Box's puzzles were awful. It starts out awful with that window puzzle, and just gets worse from there. I loved Layton 1 and 3, but it took me ages to get through 2 because I kept getting burned out on the lovely puzzles. Layton 3 was thankfully pretty merciful, with only a few really bullshit puzzles (and that one where I disagreed with the game about which guy looked most like a vase).
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| # ? Oct 10, 2010 06:33 |
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Leovinus posted:So are you saying you actually figured that one out without looking at hints or just guessing? Because you're a goddamn liar. Why not? I did. I got that one instantly.
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| # ? Oct 10, 2010 07:35 |
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Leovinus posted:So are you saying you actually figured that one out without looking at hints or just guessing? Because you're a goddamn liar. I thought it was a trick puzzle deal and was like "A HA no one would give that as a gift" and felt like an idiot afterwards. Another Puzzle I loving hate is the "Plug the holes up with the 2 corks" poo poo. I spent like 3 hours trying to figure that poo poo out (while doing other things of course). Jzmisgoo fucked around with this message at Oct 10, 2010 around 08:32 |
| # ? Oct 10, 2010 08:28 |
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Leovinus posted:So are you saying you actually figured that one out without looking at hints or just guessing? Because you're a goddamn liar. No need to be an rear end in a top hat. There are plenty of puzzles I had trouble with and used hints, but I got that one. It was obvious they wanted some sort of visual pun with the simple wording.
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| # ? Oct 10, 2010 09:08 |
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I got the heart puzzle right without hints too. Went by elimination ("what sure doesn't look like a heart?") and once I had only one guy remaining I suddenly realized how it made sense. Also yeah, I think there are more than a few missed opportunities to integrate puzzles in the plot-relevent bits, though Unwound Future mostly gets it right. Also despite being a bit taken aback by his appearance in the first game I quickly warmed up to Don Paolo, and the third game makes him nothing short of awesome. I wish the player could help in the unmasking though, and in solving the broader mysteries, but since the games are essentially adapting a series of puzzle books I guess such a mechanic will never be present. Chev fucked around with this message at Oct 10, 2010 around 09:59 |
| # ? Oct 10, 2010 09:16 |
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Maybe it was just me, but 80% or so of the mid-game puzzles seemed to involve rotating your DS to read a 6 as a 9.
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| # ? Oct 11, 2010 13:44 |
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Chev posted:I got the heart puzzle right without hints too. Went by elimination ("what sure doesn't look like a heart?") and once I had only one guy remaining I suddenly realized how it made sense. I always found Don Paolo to merely be a running gag in 1 and 2, and I loved that his role in the series was seriously expanded in Unwound Future. In fact, he's straight up awesome.
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| # ? Oct 11, 2010 13:55 |
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Stelas posted:Maybe it was just me, but 80% or so of the mid-game puzzles seemed to involve rotating your DS to read a 6 as a 9. Theres a whole bunch of math ones where the answer is just "0".
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| # ? Oct 11, 2010 16:06 |
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Stelas posted:Maybe it was just me, but 80% or so of the mid-game puzzles seemed to involve rotating your DS to read a 6 as a 9. loving matchstick puzzle: I + XI = X? Oh I got this you just move the I to the other side of the X and ITS WRONG? HOW THE gently caress IS IT WRONG gently caress YOU LAYTON I KNOW MORE ABOUT MATH THAN- are you loving kidding me
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| # ? Oct 11, 2010 16:15 |
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Irish Taxi Driver posted:loving matchstick puzzle: This puzzle nearly made me scream in my school's library. It's really bad.
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| # ? Oct 11, 2010 17:27 |
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Irish Taxi Driver posted:loving matchstick puzzle: When I realized the answer I just sort of The puzzles in 3 were easier to me for some reason, probably because I'm starting to get the leaps in logic they use for some of the goofier ones (like the heart one). Nothing will ever top that god forsaken chocolate puzzle in the first game, though.
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| # ? Oct 11, 2010 17:45 |
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DoublePLayer posted:This puzzle nearly made me scream in my school's library. It's really bad. I was so goddamn annoyed I had to use hint coins on that. I ended up resetting and getting the full amount for the puzzle because gently caress you layton that's a dick move.
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| # ? Oct 11, 2010 17:55 |
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Awww Europe, you motherfuckers. If you register all 3 games on Club Nintendo, you get a sweet rear end case with the Layton symbol that holds the 3 games. And you guys are getting the movie next week. (edit: I could have sworn the movie came out on the 11th, everywhere is now saying the 18th...) SereneCrimson fucked around with this message at Oct 12, 2010 around 20:24 |
| # ? Oct 12, 2010 20:16 |
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I just finished the Unwound Future. I'm curious where Luke moves at the end. I keep wondering if he moved to the US. It would be really cool if the next game was set in Boston or New York. I liked this one more than the Diabolical Box, but there did seem to be a few puzzles that were purposely vague or didn't define the rules well. None that annoyed me as much as the corks.
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| # ? Oct 13, 2010 03:06 |
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Man, I'm getting to the end of Curious Village and the puzzles are rock hard now I hate the Get the Ball Out puzzles and 4 took me ages, then they throw a maths puzzle at me? I can't handle maths, my brain just shuts down. I'm gonna have to turn the volume off and sit in silence until I work it out. ![]() basically I'm pretty dumb. I heard Unwound Future has a ton of math puzzles? True?
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| # ? Oct 16, 2010 21:24 |
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| # ? May 25, 2013 05:09 |
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eating only apples posted:Man, I'm getting to the end of Curious Village and the puzzles are rock hard now It's got some math problems, but mostly clock puzzles.
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| # ? Oct 16, 2010 22:39 |
































I hate the Get the Ball Out puzzles and 4 took me ages, then they throw a maths puzzle at me? I can't handle maths, my brain just shuts down. I'm gonna have to turn the volume off and sit in silence until I work it out.