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Spookyelectric posted:They released the map of Rokugan at GenCon as RPG swag. Do we have any idea of any other forthcoming products in the line?
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# ? Aug 6, 2015 21:08 |
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# ? Mar 29, 2024 09:09 |
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Spookyelectric posted:They released the map of Rokugan at GenCon as RPG swag. It's a pretty nice map. I played in the Gencon game and it was the best part of it.
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# ? Aug 6, 2015 23:16 |
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Speaking of maps, one of the campaign ideas in the core book that I always loved but never had a chance to try was an Imperial Cartographer game. Trying to explore external borders and settle disputes over internal ones. Since I only just had a chance to read through Naishou province, I was thinking that might be a neat way of approaching that product- a province abandoned and claimed by two/three clans with varying degrees of legitimacy and trying to navigate both the politics and physical perils of settling the dispute.
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# ? Aug 7, 2015 01:12 |
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RIP 4th edition, the last product for the L5R RPG by AEG will be Atlas of Rokugan. Fantasy Flight Games has acquired the L5R Property from AEG https://www.fantasyflightgames.com/en/news/2015/9/11/a-new-emperor-rises/ The CCG is going on a nearly two year hiatus.. to be reborn as a Living Card Game apparently at GenCon 2017. The RPG? They're going to do SOMETHING, but no one knows what.
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# ? Sep 12, 2015 05:02 |
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SirFozzie posted:RIP 4th edition, the last product for the L5R RPG by AEG will be Atlas of Rokugan. That is the best possible thing that could have ever happened to the franchise.
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# ? Sep 12, 2015 05:05 |
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Hopefully the dice don't morph into something impossible to play online.
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# ? Sep 12, 2015 05:05 |
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Gravy Train Robber posted:That is the best possible thing that could have ever happened to the franchise. I have a hard time imagining they'll completely dump roll & keep, but even if they do something closer to their 40k games (in quality of mechanics) it's hard not to see it as a step up.
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# ? Sep 12, 2015 05:08 |
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Not really sure how to feel about it apart from concerned. I suspect any RPG stuff will be sometime after the whatever they are doing with the card game going by official forum posts and twitter comments - so that is my main concern. I've always followed the RPG - never played the card game myself. Will they bother with the RPG or just use the IP for board games and card games? And I'd rather they stick to roll and keep for any RPG stuff. I just don't know - I feel left in limbo. It's not WotC and I've enjoyed some FFG stuff - they have put out some good games. But we've still 4e to keep us going (I've only just switched over from 3e anyway - got an L5R campaign coming.) Entoloma fucked around with this message at 05:25 on Sep 12, 2015 |
# ? Sep 12, 2015 05:19 |
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The 40k game system is kind of a relic of WHRP 2E and Black Library's Dark Heresy work. The Star Wars system that evolved out of WHRP 3E is absolutely fantastic. I like L5R 4E but I think this is going to be a huge positive change no matter what they do. The card game's move to an LCG was a long time coming, and I trust FFG to run it much better than AEG had been as a CCG, or even how AEG has been handling Doomtown. Argas posted:Hopefully the dice don't morph into something impossible to play online. I don't know if this is a joke but its extremely easy to play the SW RPGs online and we've had quite a few in PBP. The dice system used in Star Wars/WHFRP 3E is actually really great.
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# ? Sep 12, 2015 05:24 |
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Wasn't AEG going to do a new print run of some books? What happened with that? Edit: And yeah, with FFG's bigger market reach and LCG style for the card game, I might finally give it a try.
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# ? Sep 12, 2015 05:26 |
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Gravy Train Robber posted:I don't know if this is a joke but its extremely easy to play the SW RPGs online and we've had quite a few in PBP. The dice system used in Star Wars/WHFRP 3E is actually really great. My group plays on IRC and it was a frequent complaint the sole owner of EoTE repeated a lot back when he first got the book. He's since lost interest in it though. Maybe they've made IRC dicebots for the system since.
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# ? Sep 12, 2015 05:28 |
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Plague of Hats posted:Wasn't AEG going to do a new print run of some books? What happened with that? They had new prints of old books at GenCon this year, even books that have been out of print like Great Clans. I know there are guys at Fantasy Flight that are big fans of the RPG, so I suspect there will be something. There's a lot we don't know yet (like how many of us will continue to work on the game), but hopefully we'll hear something soon. I have a lot of confidence in Fantasy Flight. I think L5R is in good hands.
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# ? Sep 12, 2015 05:31 |
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There is a statement up on the Alderac site as well now. quote:The time comes, however, when any healthy enterprise has to take a step back and look hard and critically at itself. We’ve now reached that time in the life of the L5R Brand. The focus of AEG has progressively shifted toward other types of games over recent years, so, after some hard and detailed analysis (and, yes, some deep soul-searching), we’ve concluded that it’s time to start a new chapter in the story of L5R. quote:You will also have noted that Evil Portents will be the last CCG product, and would reasonably ask, why would I want to spend money on a product that’s essentially obsolete the moment it hits store shelves? Why would any retailer even bother carrying it? Well, we’re going to be making Evil Portents available to retailers and players through a pretty remarkable deal–essentially, we’ll be virtually giving it away for free. Details of this will be forthcoming shortly.
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# ? Sep 12, 2015 05:38 |
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Gravy Train Robber posted:There is a statement up on the Alderac site as well now. I wonder if they're doing the 'Buy X, get coupon for a box of backstock' deal they did with Doomtown and 7th Sea.
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# ? Sep 12, 2015 17:56 |
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This post went up from Dave Laderoute on the L5R Facebook group today (Bolded stuff is RPG-relevant, it's at the bottom. You can skip everything else if you're only interested in the RPG): quote:Samurai of Rokugan, Hope it's okay that I posted the whole thing.
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# ? Sep 12, 2015 20:01 |
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I'm ready for Emperor Token.
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# ? Sep 12, 2015 20:34 |
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Both the RPG and the CCG could use positive revision. They're both products of the mid-nineties design, and though both have evolved, most of the essentials remain the same. This is particularly true for the RPG, which was always a compromise between Wick's intention for the game and what AEG thought would be sane to market. Not that I would want to see it go back to what Wick wanted, but having firm design principles from the outset would be a big help. Also roll 'n keep has always been a mathematical nightmare and I wouldn't be sad to see it go.
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# ? Sep 14, 2015 02:31 |
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Alien Rope Burn posted:Both the RPG and the CCG could use positive revision. They're both products of the mid-nineties design, and though both have evolved, most of the essentials remain the same. This is particularly true for the RPG, which was always a compromise between Wick's intention for the game and what AEG thought would be sane to market. Not that I would want to see it go back to what Wick wanted, but having firm design principles from the outset would be a big help. It's relatively mathematically complex compared to other dice systems, so it's a little difficult to calculate while at the table, but I don't understand why that's necessarily a bad thing as long as the GM only adjusts the TN rather than fiddling with Die bonuses or penalties. There's also this: http://lynks.se/probability/ since the probability is perfectly solvable, just a pain to do mentally or by hand. Probably the trickiest bit is the exploding dice since that creates multimodal probability distributions and are just more annoying to account for in a system where the face values are added up as opposed to WoD which is just all about successes.
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# ? Sep 14, 2015 03:05 |
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Xelkelvos posted:There's also this: http://lynks.se/probability/ since the probability is perfectly solvable, just a pain to do mentally or by hand. Probably the trickiest bit is the exploding dice since that creates multimodal probability distributions and are just more annoying to account for in a system where the face values are added up as opposed to WoD which is just all about successes. It's basically something you can't calculate without a reference chart, and it gets further complicated by specialties in 4e. I know the solutions to the issues, but that doesn't keep it from being a headache. It's just one of those mid-90s systems that came up with a clever rolling scheme that doesn't actually serve a specific purpose in the game.
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# ? Sep 14, 2015 05:12 |
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I'm going to be in a 4th edition game of Legend of the Five Rings being run by a friend. I usually don't plan games with detailed settings with a lot of little intricacies, but I really liked the little social nuances that defined day to day life and the overall feel of it. That and the fact that, as my friend explained, this is a game where it's greatly encouraged to solve problems through talking and proper use of ettique instead of battle. Point is I'm wondering if, as a newbie to games with big settings, I'm going too far with things. See, I found the setting a fun read so I read the whole thing and, since my friend had it and I'm an Ikoma Bard, the section on my character's clan in the Great Clans book. What I mean by too far really is how best to be knowledgeable on the setting without that being to the determent of the other players. We haven't started gaming nor have they made their characters yet, but I'm wondering if there is a good and bad way of being the guy who liked reading the setting book. Normally, I'd just think that I wouldn't call people out or be annoying in that fashion, but, since this game is one that encourages you to play the social game, it seems like it would be good to be like "Hey, bushi, he's a daimoyo. Bow your head to the floor till he nods or he might take both our necks" or "Yeah, don't give him food as a gift or he might take it as you claiming his vassal isn't treating him well." I also think that, since my character is in his early thirties and will likely be older than everyone else, that might help. Your thoughts? Alien Rope Burn posted:It's basically something you can't calculate without a reference chart, and it gets further complicated by specialties in 4e. I know the solutions to the issues, but that doesn't keep it from being a headache. It's just one of those mid-90s systems that came up with a clever rolling scheme that doesn't actually serve a specific purpose in the game. Take this as you will, but my friend thought that the system helped since not knowing the odds makes battle seem even more like an option to be avoided. His words, not mine.
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# ? Sep 20, 2015 20:13 |
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Alien Rope Burn posted:This is particularly true for the RPG, which was always a compromise between Wick's intention for the game and what AEG thought would be sane to market. Not that I would want to see it go back to what Wick wanted, but having firm design principles from the outset would be a big help. I'm curious about this. Is his original vision basically what became Houses of the Blooded and/or Blood & Honor, or are there elements that didn't make it into those games?
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# ? Sep 21, 2015 13:26 |
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Xelkelvos posted:It's relatively mathematically complex compared to other dice systems, so it's a little difficult to calculate while at the table, but I don't understand why that's necessarily a bad thing as long as the GM only adjusts the TN rather than fiddling with Die bonuses or penalties. Covok posted:Take this as you will, but my friend thought that the system helped since not knowing the odds makes battle seem even more like an option to be avoided. His words, not mine.
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# ? Sep 21, 2015 13:52 |
The rule of thumb is pretty simple, actually. +6 for each 1k1, +2 for each 1k0, and +4 for each 0k1. This distorts based on how many more rolled dice you have than kept, but is close enough to get you a very good idea of your shot at making a given roll. It's pretty well known among L5R players I've played with, and many people DO have reference sheets at hand for it, either printed or on their phone, and the dicebot we use actually has all the averages on hand, just feed it your roll and append an a for average. The actual reasoning behind keeping the system, as far as I know, is that it's a good curve with pretty high variance and explosions are just loving fun. It's also terribly slow in offline play, and the sheer variance can get annoying as hell sometimes, but being opaque is really not a thing anymore. Making combat lovely after spending so much rules time on it is another matter entirely, and has only a little to do with the dice system. it's much more heavily influenced by the other rules of the game, and combat has gotten less lethal in every edition for just this reason.
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# ? Sep 21, 2015 21:31 |
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NinjaDebugger posted:it's a good curve with pretty high variance and explosions are just loving fun. It's also terribly slow in offline play, All in all it's just a terrible system and I dearly hope that FFG moves the RPG to literally anything else. They could go with OGL d20 and it would be better because at least there a +1 is a +5% every time.
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# ? Sep 21, 2015 21:54 |
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Parkreiner posted:I'm curious about this. Is his original vision basically what became Houses of the Blooded and/or Blood & Honor, or are there elements that didn't make it into those games? I wouldn't go that far- the John Wick that wrote those games post-dates the John Wick that worked on Legend of the Five Rings by quite a bit. The rumor really is the original manuscript submitted by John Wick wasn't considered marketable, and that it was hammered into shape by most of the writers AEG was associated with at the time. And though it's not evidence, the credits page of the first edition really seems to back that up: Hunters, Inc., a short RPG that appeared in Shadis, was also an influence. And I wish I knew more about it! Unfortunately, the only way to get those issues is to find the physical back issues it was published in. Wick was also notable for opining that katana hits should be one-hit cripple / kill injuries, and wanting a far more lethal combat system (and what was published is certainly already pretty lethal). You can also see that sort of influence in his poison system in Way of the Scorpion - no resistance rolls or "saving throws", you just suffer or die or both. What we likely would have seen would be a diceless game similar to Amber with a higher lethality rate and... well, it's hard to think it wouldn't follow a lot of the Play Dirty style of things (or rather, moreso), only with the GM dominance being overt rather than covert. That's just my guess based on the available evidence, tho.
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# ? Sep 22, 2015 11:35 |
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I'm really curious about how FFG will handle the RPG. I mean, we won't see anything for like two years minimum, but it's fun to speculate. Someone mentioned they could just do full on each clan having their own book, but there's 8-9 clans depending on Spider, not even touching the minor clans, and I imagine they don't want a situation of "sorry, Crab Clan is going last, you have to wait another two years for us to eventually get to you." It would also heavily fracture the market - I imagine most L5R fans have favored clans and ones they dislike, so they'll sell a lot less then a book covering a more grand topic would.
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# ? Sep 22, 2015 12:11 |
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They might go the route they went with Star Wars. Legend of the Five Rings has a bad case of being a toolkit system, so it ends up mashing "big-huge warfare" content right next to "courtly intrigue" and "magic FBI" sections and leaves it to the GM to sort out which poorly-interfacing parts of the game she wants to use. You could pretty handily split the game apart along those lines, with one game focusing on badass bushi fighting things and trying not to fight the wrong things, another about courtiers trying to duck ninjas while figuring out how to stop all the fighting, and finally one about magistrates trying to figure out how the courtiers got murdered.
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# ? Sep 22, 2015 12:25 |
So in late august, I wrapped up what began as a run of the old Heroes of Rokugan modules, the very first campaign. About halfway down the tracks, though, some stuff happened and I basically blew the tracks to smithereens and just went for pure awesome, and the result was amazing. The world, and the changes the PCs made to it, is too amazing not to reuse, so I made an Imperial Histories-style writeup for the campaign, including a campaign summary, changes the PCs made, a brief summary of the next hundred years (at which point my new game will happen) and mechanics for the world. The big derailment point is when Agasha Naota forged his masterpiece, a sword named Hitsumetsu (Mortality, written as the kanji 'inevitable' and 'ruin/destruction'), which can kill anything forever, even ideas, if you can find something that embodies them. Havoc ensued.
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# ? Sep 24, 2015 18:26 |
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I'm excited to see what FFG does with L5R. How long has this been in the works?
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# ? Sep 24, 2015 18:45 |
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Based on the lead time to the launch of the LCG, I'd guess less than 3-4 months of negotiations. They don't even know what they're keeping from the current game fluff wise .
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# ? Sep 24, 2015 18:57 |
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ProfessorCirno posted:I'm really curious about how FFG will handle the RPG. I mean, we won't see anything for like two years minimum, but it's fun to speculate. Someone mentioned they could just do full on each clan having their own book, but there's 8-9 clans depending on Spider, not even touching the minor clans, and I imagine they don't want a situation of "sorry, Crab Clan is going last, you have to wait another two years for us to eventually get to you." It would also heavily fracture the market - I imagine most L5R fans have favored clans and ones they dislike, so they'll sell a lot less then a book covering a more grand topic would. I was sort of half-joking when I suggested that, though it's what they did with their 40K RPG line and they made people wait years to finally play Space Marines so, y'know, it's not entirely out of the realms of plausibility. If I had to make a more serious guess I'd say they might go the route Siivola suggested where they follow the Edge of the Empire/Age of Rebellion/Force and Destiny breakdown of a series of core games designed to focus in on a certain aspect of L5R gaming.
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# ? Sep 24, 2015 19:00 |
I'm more worried about their general inability to balance things. L5R has enough balance problems without them making it even worse.
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# ? Sep 24, 2015 19:04 |
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NinjaDebugger posted:I'm more worried about their general inability to balance things. L5R has enough balance problems without them making it even worse.
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# ? Sep 24, 2015 19:16 |
Yawgmoth posted:Is that even possible? They could always start reverting towards the death spirals and vague mechanics of 1e, if nothing else.
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# ? Sep 24, 2015 19:18 |
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Kai Tave posted:I was sort of half-joking when I suggested that, though it's what they did with their 40K RPG line and they made people wait years to finally play Space Marines so, y'know, it's not entirely out of the realms of plausibility. Also Space Marines turned out to be darn boring to play as.
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# ? Sep 24, 2015 19:18 |
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Esser-Z posted:Part of the issue there was almost certainly GW's ridiculously tight grip on all things Space Marine, such that FFG had to check every single bit of everything with GW for Deathwatch. I think that the reason more than GW's tightfistedness was that the original 40K gameline (Dark Heresy, Rogue Trader, and Deathwatch) was conceived by GW themselves when Black Library was to produce and publish the games, then FFG came in to pick the pieces up once GW decided "actually we changed our mind RPGs suck." Part of the agreement to license things out to FFG was probably a condition that they produce the games in line with the original announcement. Nonetheless, FFG does seem content to stick with the idea in broad strokes for their Star Wars game.
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# ? Sep 24, 2015 19:26 |
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Splitting the books by clan or character type doesn't really make sense for L5R in the way it (arguably) does for Star Wars or 40k because there's not the same disparity between factions or campaign frames that those other settings have. While it's always been a stress point on Star Wars games to have Jedi hanging out with non-force-using characters, or putting Guardsmen next to Space Marines doesn't make sense, the same can't be said about Lion Samurai and Phoenix Shugenja or whatever. Now, supplements, yeah. I can't imagine them doing anything less than a book for each clan if the line sells well at all. There's a star wars supplement for every individual character class, for god's sake.
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# ? Sep 24, 2015 20:47 |
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They might do individual books for Shugenja, Courtiers, and Bushi. Not saying they will, but I can see them making an argument that those are three different types of play and such like with Star Wars.
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# ? Sep 24, 2015 21:23 |
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The system and setting of 4th edition has gotten me quite interested. I look forward to being a player, but, even though I originally decided to do a different game for pbp, I'm thinking of maybe doing a pbp of this game. Like, GM one. I'm wondering if anyone has any good advice for someone whose thinking of running this game? Or if it's a good fit for pbp at all? Also, if anyone has any advice for someone who is going to be a player.
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# ? Sep 28, 2015 03:49 |
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# ? Mar 29, 2024 09:09 |
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It's a great fit for pbp. Don't run seven games concurrently though.
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# ? Sep 28, 2015 03:53 |