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Alien Rope Burn posted:Both the RPG and the CCG could use positive revision. They're both products of the mid-nineties design, and though both have evolved, most of the essentials remain the same. This is particularly true for the RPG, which was always a compromise between Wick's intention for the game and what AEG thought would be sane to market. Not that I would want to see it go back to what Wick wanted, but having firm design principles from the outset would be a big help. It's relatively mathematically complex compared to other dice systems, so it's a little difficult to calculate while at the table, but I don't understand why that's necessarily a bad thing as long as the GM only adjusts the TN rather than fiddling with Die bonuses or penalties. There's also this: http://lynks.se/probability/ since the probability is perfectly solvable, just a pain to do mentally or by hand. Probably the trickiest bit is the exploding dice since that creates multimodal probability distributions and are just more annoying to account for in a system where the face values are added up as opposed to WoD which is just all about successes.
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# ¿ Sep 14, 2015 03:05 |
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# ¿ Apr 29, 2024 04:00 |