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Variant_Eris posted:I liked 5, but I couldn't get behind 3.
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# ? Dec 21, 2014 19:15 |
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# ? Apr 19, 2024 09:45 |
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Coughing Hobo posted:Countercounterpoint: Suikoden IV sucks and not even he could redeem that game. Suikoden IV is loving awful and honestly just straight up a bad JRPG. But I played it anyway because I obviously hate myself and I'm totally masochistic. That being said, Schtolteheim Reinbach III and his father made me smile. So that's one tiny victory for Suikoden IV amid a sea (ha ha ) of failure.
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# ? Dec 21, 2014 19:16 |
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BONUS ROUND 4 VS TIERKREIS
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# ? Dec 21, 2014 19:36 |
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4 is a better Suikoden game than Tierkries but a worse game.
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# ? Dec 21, 2014 19:38 |
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Tierkreis is mediocre, 4 is actively agonizing to play. 4 has more good ideas buried midst its sea of failure, which is either a plus or a minus since those ideas are never expanded on. 4 has more personality than Tierkreis even with how blundered every single part of it is. Just that one cutscene of the chancellor guy mooning the entire enemy army is way more likable than any character in Tierkreis managed to be. Overall Tierkreis > 4 but I wouldn't really play either of them. It's not like anyone should be that hard up for DS or PS2 RPGs.
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# ? Dec 21, 2014 19:44 |
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corn in the bible posted:i liked tactics a lot, whatever the hell you think tbqh I tried to love it but it got really boring quick
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# ? Dec 21, 2014 20:44 |
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breath of fire peaked at 3
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# ? Dec 21, 2014 20:45 |
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Tierkries in a nutshell: there's a fight near the end of the game where one of your characters specifically requests to come alone to get revenge on a certain boss enemy. If you actually honor his request prepare to be annoyed. Because of his elemental affiliation he cannot damage that enemy and is completely useless in the fight.
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# ? Dec 21, 2014 20:47 |
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How is that Pier Solar game? You know the one that is a new Sega Genesis game that recently got ported to PC and Dreamcast? Is it good? How does it compare to more modern RPGs like Trails in the Sky?
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# ? Dec 22, 2014 00:28 |
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hubris.height posted:breath of fire peaked at 3 Absolutely. Yes.
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# ? Dec 22, 2014 00:32 |
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punk rebel ecks posted:How is that Pier Solar game? You know the one that is a new Sega Genesis game that recently got ported to PC and Dreamcast? Is it good? How does it compare to more modern RPGs like Trails in the Sky? its pretty bad I hear
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# ? Dec 22, 2014 00:34 |
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Cake Attack posted:its pretty bad I hear This. I've heard that the game's like Radiant Historia, in the sense that the battles are tedious and boring. The soundtrack is supposed to be good, though.
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# ? Dec 22, 2014 00:39 |
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Variant_Eris posted:This. I've heard that the game's like Radiant Historia, in the sense that the battles are tedious and boring. The soundtrack is supposed to be good, though. Man, you can say a lot of things about RH's battles but you can finish most of them in 1-2 turns if you know what you're doing and get an ability to 'turn off' battles partway through the game otherwise. PS's combat is legitimately tedious and boring though.
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# ? Dec 22, 2014 00:41 |
punk rebel ecks posted:How is that Pier Solar game? You know the one that is a new Sega Genesis game that recently got ported to PC and Dreamcast? Is it good? How does it compare to more modern RPGs like Trails in the Sky? EDIT: By which I mean it would've been "okay" when the Genesis was current. So, I'm gonna guess "very badly" when compared to modern games like Trails.
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# ? Dec 22, 2014 00:49 |
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I played the demo of Pier Solar for a few minutes and found the sound effect it made when advancing dialogue too annoying to continue. I should try again, but that sound effect really grated on me.
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# ? Dec 22, 2014 00:49 |
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it's a bad genesis rpg if you really want one of those, go for it
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# ? Dec 22, 2014 00:54 |
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Here's an analogy for you: Barkley 1 is a game making fun of the community of people that obsess over SNES/Genesis RPGs. Despite looking the part, it has some great dialogue, a fairly original story and incorporates some pretty modern design decisions. Pier Solar is the community of people they're making fun of making a game in earnest that wishes it was Lunar (graphics and combat), with mid 90s Working Design dialogue and slavishly recreates most of the era's bad design. Snyderman fucked around with this message at 01:00 on Dec 22, 2014 |
# ? Dec 22, 2014 00:55 |
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mid 90s working design dialogue is too high praise
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# ? Dec 22, 2014 01:24 |
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Daler Mehndi posted:3 should have revolved entirely around ftfy in fact, they should of just made a spin off game focusing on Geddoe and his merry band of mercenaries, since they are the best part of the game.
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# ? Dec 22, 2014 01:27 |
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Endorph posted:mid 90s working design dialogue is too high praise It's more like lines that Seth MacFarlane would have rejected from Family Guy and the like for being too stupid.
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# ? Dec 22, 2014 01:27 |
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Pier Solar would have been better with 50% more Clinton jokes.
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# ? Dec 22, 2014 01:30 |
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Breath of Fire V is pretty rad breath of fire game in a weird "hey we made a linear RPG rougelike of your beloved series" kind of way. Also it is basically the Gurren Lagann Prequel. So it has that going for it.
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# ? Dec 22, 2014 01:36 |
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kirbysuperstar posted:Pier Solar would have been better with 50% more Clinton jokes. Nah but it would be better off without that Zero Punctuation joke in the early game, taken from a guy who hates JRPGs. By the way it's eventually shown that the book is encoded in ROT-13, which is stupid for a lot of reasons, for instance that you encypt, not encode, with ROT-13. And yet the developers called the SNES an 8-bit console because of its data bus, yeah these people are obviously Genesis fanboys who can't get over that Sega has been one of many laughingstocks of a industry for a long long time. Not that Nintendo is really much better any more, but I digress.
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# ? Dec 22, 2014 01:44 |
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# ? Dec 22, 2014 02:31 |
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Were there ever any good RPGs on the Genesis? I never owned one and everyone always talks about SNES games when they talk about 16-bit RPGs.
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# ? Dec 22, 2014 02:34 |
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Phantasy Star IV was extremely good. Other than that, not so much.
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# ? Dec 22, 2014 02:36 |
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i remember liking warsong, but its been a while.
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# ? Dec 22, 2014 02:37 |
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Wow I guess I dodged a bullet. Never got the nostalgia from 16 bit JRPGS. Only Chrono Trigger stood the test of time. The genre didn't start to age well until the late 90s. I may pick it up if its on sale for like $2 on GOG one day, just for curiosity sake. Are there any good indie JRPGs out there? Endorph posted:mid 90s working design dialogue is too high praise I played Lunar Eternal Blue and couldn't believe how bad it was. It was like watching a 4Kids cartoon with some adult "humor" thrown in. punk rebel ecks fucked around with this message at 02:58 on Dec 22, 2014 |
# ? Dec 22, 2014 02:50 |
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punk rebel ecks posted:I played Lunar Blue Moon and couldn't believe how bad it was. It was like watching a 4Kids cartoon with some adult "humor" thrown in.
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# ? Dec 22, 2014 02:55 |
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punk rebel ecks posted:Are there any good indie JRPGs out there? Exit Fate, Barkley: SHUT UP AND JAM Gaiden and Recettear are the ones people talk about most often here.
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# ? Dec 22, 2014 03:00 |
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Endorph posted:the dialogue of a game that doesnt exist is probably pretty bad yeah Serves me right for trusting Google recommendations instead of putting in the extra effort to actually fulfilling the search to confirm the game's name.
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# ? Dec 22, 2014 03:00 |
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OneDeadman posted:Breath of Fire V is pretty rad breath of fire game in a weird "hey we made a linear RPG rougelike of your beloved series" kind of way. i remember getting infuriated with it and quitting it because it was not the breath of fire game i desired. to be honest, even if it was the game i wanted the series was going to die, at least here in the west.
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# ? Dec 22, 2014 03:17 |
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in case youre curious, lunar: blue moon is a fanfic anyway working designs dialogue hasn't exactly aged gracefully but at the time it was really good, considering 90% of other JRPGs were stiff as hell at best and completely incomprehensible at worst. The jokes were mostly lame, but the characters at least had recognizable personalities and everything actually flowed. It had life to it.
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# ? Dec 22, 2014 03:18 |
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WrightOfWay posted:Were there ever any good RPGs on the Genesis? I never owned one and everyone always talks about SNES games when they talk about 16-bit RPGs. Shining Force 1/2, Shining in the Darkness, Phantasy Star II (if you can stomach the age-dness), Phantasy Star IV is the best 16-bit RPG bar none, Warsong, Shadowrun.
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# ? Dec 22, 2014 03:58 |
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punk rebel ecks posted:Wow I guess I dodged a bullet. Never got the nostalgia from 16 bit JRPGS. Only Chrono Trigger stood the test of time. The genre didn't start to age well until the late 90s. I'd say working designs dialogue is the loathsome combination of a 4Kids cartoon and a bad Adult Swim cartoon filled with lines that Seth Macfarlane would call too hackish. EDIT: Good luck with Pier Solar being $2, the developers, being Genesis fanboys, have egos the size of the sun and will never ever reduce it beyond $15 because "just be glad it's not $60". Byde fucked around with this message at 04:22 on Dec 22, 2014 |
# ? Dec 22, 2014 04:02 |
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Byde posted:I'd say working designs dialogue is the loathsome combination of a 4Kids cartoon and a bad Adult Swim cartoon filled with lines that Seth Macfarlane would call too hackish. They aren't even remotely that bad you dumb goon.
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# ? Dec 22, 2014 04:48 |
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Speaking of PC indie JRPG's, anyone else ever played Space Funeral? http://gamejolt.com/games/rpg/space-funeral/3492/? It is very unique (and short).
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# ? Dec 22, 2014 05:14 |
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Working Designs, I think, became victims of their own success. With Lunar they were clearly trying to spice up a really dry JRPG. What they took away from the response wasn't "people want JRPGs to have lively and interesting dialogue" but "man, people really like pop culture references and jokey dialogue." So each successive game got more the latter instead of the former and it never really worked out for them.
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# ? Dec 22, 2014 05:23 |
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punk rebel ecks posted:Speaking of PC indie JRPG's, anyone else ever played Space Funeral?
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# ? Dec 22, 2014 05:25 |
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# ? Apr 19, 2024 09:45 |
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ImpAtom posted:Working Designs, I think, became victims of their own success. With Lunar they were clearly trying to spice up a really dry JRPG. What they took away from the response wasn't "people want JRPGs to have lively and interesting dialogue" but "man, people really like pop culture references and jokey dialogue." So each successive game got more the latter instead of the former and it never really worked out for them.
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# ? Dec 22, 2014 05:28 |