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TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

Viral Thorn posted:

Nehrim,

Thanks for this. Going to give it a try when I get the chance.

Edit: also didnt see it in the thread, and am by no means suggesting it. Merely mentioning it. Sacred 2 in the skein of Diablo clones and isometric actiony RPG things. Its got a still waters run deep skill system. Most of the combat arts you get in the game are going to be the same ones you use throughout, its what you do with them that counts. Theres no MP, all combat arts and aspects run on cooldowns, all buffs lengthen the cooldowns when active. You take skills every few levels that do anything from reducing all cooldowns for a certain aspect or raise the power for them, to lowering the damage you take in pvp.. Cast one combat art from an aspect and the other combat arts in that aspect will get locked out for the duration of the cooldown too unless you stick them in a combo. You can even take skills to lengthen the combos and make them more powerful. Skill points put into the skills for a related aspect will unlock modifiers for the combat arts and do crazy things to them like making casted buffs into permanent buffs or adding more fireballs. You can eat more runes to power up a combat art but it will also lengthen the cooldown significantly. So you have the choice uber powerful skills that you can cast once a century or mass aoes you can fire off quicker than a regular attack. Its pretty easy to screw up a character if you dont know what youre doing and the game is hardcore repetitive and the story is balls to the wall lame from what Ive seen but if you skip the quests and just go slaughter the country side some fun is to be had.

TheOriginalEd fucked around with this message at 15:48 on Oct 4, 2010

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TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

InnercityGriot posted:

I wouldn't call Legend of Mana deep.

I cant let that slide. Legend of Mana is psychotically deep. Almost obsessively deep. There are stories you may never even see if you dont set up the map perfectly and follow the story lines right. The Tempering alone requires a college text worth of reading just to understand how it works.

http://www.gamefaqs.com/ps/256525-legend-of-mana/faqs/10806

Without tempering you cant even scratch the surface of combat. Sure your average enemy is just hit hit hit dead but theres three difficulties ala diablo and new plunge attacks to temper on to your weapons (of which there are what.. 8? and dozens of techs for each?) Youre not playing the game until your weapon is shooting out money as you kill things. Yeah. theres a plunge attack that does that. :colbert:

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

Dolphin Fetus posted:

LOM is so painfully underrated, like many of Square's greatest games in my opinion. I enjoyed LOM more than SOM and SD3, two games I spent hours on and loved to death as well.

The crafting system is a bit silly and highly unintuitive, but the game is just so beautiful, has excellent music and is relaxing to play. A shame we'll never see it on PSN since people hate it so much :rolleyes:.

http://www.siliconera.com/2010/07/21/legend-of-mana-lands-on-playstation-network-next-week/

Like most of square's great games its out on the Japanese PSN with no indication of ever coming out anywhere else :smith:

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

Bats posted:

Also loved the poo poo out of Brave Fencer Musashiden.

Any other recommends on that system? Stuff I may have missed that were not worth missing?

I know you said PS1 but the ps2 remake of Bravefencer (yeah its not really a sequel) was worth it. Sure it's anime cranked to 11 but it got the feel of the original brave fencer down pretty well I felt. I mean the original one was a campy mess itself so if you can appreciate that one you can probably take the ps2 one.

Give Wild Arms a try if you haven't. Fantastic game that had the misfortune of coming out right around the same time as ff7 and being followed up by some very lackluster sequels.

Some love for SD3.. Personally I cant bring myself to REALLY like Sieken Densetsu 3 anymore. Its a fun pretty game but the endgame degenerates into cast buff, wait, cast buff wait, cast buff, wait, cast spell or special technique. then if at this point you havent insta killed everything on screen the enemy starts casting their own spells and locking down all the action. Ive had fights in the final areas that were no making GBS threads 5 minutes of spell casting where no one moved because EVERYTHING freezes while spell and special animations from characters and enemies alike play out. at that point its no longer intresting, just frustrating.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

Super Ninja Fish posted:

Wild Arms is worth playing but I don't think it aged well. Battle animations are excruciatingly slow and the encounter rate is very high. Story is standard JRPG cliche city too. Yeah, the style has a lot of charm, but I'd try out others before that one.

The plot is cliche on the surface but has a lot of little details that add to the charm. I dont know how to describe it other than that where with other jprg clones you get tongue in cheek, with wild arms you get sincerity. Its alot of the same stuff sure but its done so much better.

Wild arms 3 can be a fairly brutal game at times. The enemies are relentless with status effects and it can be kind of a put off.

I tried playing crimson echoes. Couldnt get very far. It reeks of bad fanfiction. Put it down lest it infect my memories of the original.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

Chapel posted:

Man oh man I wish there was a new Ogre Battle.

I wish I could say I've played anything like the N64 version. But nooooo they hadda go make loving Disgea instead.

http://forums.somethingawful.com/showthread.php?threadid=3294674

Its not a new one but there is a full remake coming to the psp.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
You can see the outcome of the gear combo before you commit to it iirc so never commit to a combo unless you see the desired result. VERY specific combinations will result in something better (its like drat near impossible to get Hagane or Damascus out of a combo) but the main reason to combine armor I find is to transfer affinities.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

casual poster posted:

Yeah so disgaea 2 is pretty drat good.

yes, yes it is. I cant play the first one anymore 2 is just so much better in almost every way.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
On the continuing topic of square enix PS games getting a PSN release in Japan and then probably never seeing the light of day anywhere else. The Parasite Eve series is announced to be hitting the store soon to commemorate the release of 3rd birthday.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

HondaCivet posted:

Could someone enumerate how it's better? Just sorta wondering, I hear it a lot but I'm just wondering what they changed.

Its been a while since I played so Ill try to remember most of it.

-It just seems to have better strategy than the first. Sure in the end youll just powerlevel to steamroll everything but the areas you can actually do that are closer to the end so you'll be playing most of the story the first time with actual strategy. Plus alot of the levels have geopanel puzzles that will make you think about what youre doing.

-You can attack in towers to level up lower level characters without risking them getting hurt which is pretty awesome.

-More geo affects. eg. reverse dmg which will change heals to dmg and vice versa. geo panels will also move, and in the land of carnage actual npcs in fights can carry geo affects.

-Felony system that has various effects you get subpoenas for performing various nefarious things like levelling too much doing too much dmg etc. you dive into an item and enter the dark court where prinnies will assign you with a number of felonies. Felonies get you more respect in the dark assembly and will cause your character to earn more exp.

-Item world diving which honestly.. is what youll spend most of your time doing is hugely improved. There are random level panels that will take you to different events. Maybe a fortune teller who will raise the items level, maybe some monsters that will raise the level of the item. mayber a shop that sells rare stuff. There are level spheres that will raise an item by 5 levels if youre holding it when you clear the level. You can double kill item generals and kings (and its a recognized exploit by the game) for more item levels. all in all any item in the game can theoretically be levelled to 200 instead of 100 with enough planning.

-Item world Pirates will randomly show up with maps you can steal, if you get all 16 maps then you can access the land of carnage where everything is just insanely powerful.

-Theres Dark sun versions of the normal game maps which are basically a challenge version of the map eg. The dark sun will dictate that in three turns you lose. so you either have to finish the match in 3 turns or sacrifice up your characters to damage and kill the dark sun.

-in the psp version they have added Axel mode and Magichange! which will let you turn any monster type npc on your team (including the unique ones like Midboss and the prism ranger) into a weapon that the character they magichange on to can use for a turn or two. With them comes a few new unique skills. In the item world you can randomly find Mao the main character from disgaea 3 who will teach your monster types magichange 2 which will allow them to magichange onto a magichanged monster so the original character can then use that monsters skills (does your head hurt yet?) and every one involved gets exp!

-There are magichange SCROLLS which are hugely rare that when levelled up will let a magichanged monster retain a higher percentage of their stats as a weapon.

-theres a specialist entirely dedicated to marrying two other stat type specialists together to make a special type of specialist that cant be captured who raises two stats at once.

-Theres an item world dark assembly that will randomly show up in the item world where you can pass bills to raise the stat on the item even more.

uh.. theres probably more. Basically take everything that disgaea did well and multiply it by 2. seriously. Even all the characters from disgaea are back. laharl, etna, flonne. theyre actually story characters.

Edit: remembered another one. Elemental affinities matter a SEVERE deal more (at higher levels litterally the difference between doing 100k and 1000 dmg in an attack) and as a result mages are hugely more useful. My first run of the game was done with Adell and three mages at the forefront of every assault.

and another each character gets a specific talent eg. the mystic knights get a bonus to whatever the element they are best at. the dragon is immune to fire the wolf monster is immune to wind. and if you then magichange the dragon or wolf onto another character the other character gets that bonus too as long as theyre holding the magichanged monster.

another: there are "lovers" that will randomly appear on an item if a character uses it long enough without taking it off. if you then dive into the item and subdue the lover you get special bonuses based on the type of lover and type of character equipped with them. eg. the theif lover raises the theifs chance to steal.

Im just going to keep adding things as I think of them. Weapon proficiencies matter alot more. Characters profficient with a weapon will do ALOT more damage with them than ones that arent. its no longer a simple matter of the skill levelling slower.

-There are both physical type and magic type monster weapons now for monsters who do more magic type damage like ghosts.

yeah. deep.

TheOriginalEd fucked around with this message at 01:57 on Oct 21, 2010

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

ParagonParadox27 posted:

My new PSP Go is taking up all my free time with Nippon Ichi games, probably the most addicting RPGs of all time are on the system: ZHP, Disgaea 2, Phantom Brave, and Cladun. Anyone else have any recommendations for the PSP that aren't generally well-known?

Jeanne d'arc was a great little strategy title for the psp that was underacclaimed.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

Edge Zero posted:

What ever happened with Last Story?

http://www.destructoid.com/nintendo-of-america-registers-the-last-story-domain-198181.phtml

thats about it. It sold out in Japan, but like xenoblade, they hardly even advertised that it exists anywhere else. Its not even on most people's radars...

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
Legend of Legaia is legit. The graphics to me have that sort of so out dated its warped back around to "charming" feel to them. The over world sprites are SD and the battle ones are fairly decent for the time. It helps that most of the enemies are... bio robots or whatever the seru were supposed to be which makes the whole polygonal thing easier to swallow. Whats really great about it is the battle system. You get 4 standard attacks up down left and right. You can chain those into arts say "left up up" does an flip kick or something. But if you chain your arts right say you have one art thats left up up and another thats up up down down you can input left up up down down and it pulls off both arts. On top of that different weapons had different input sizes on the bar. You could get weak weapons that would allow for multiple arts. there was also one big fuckall sword that was essentially the only thing you could use when equipped. Magic was done by kicking the poo poo out of the very seru you were fighting until you absorbed one. You then could level them through use. A nice if not a little odd bitter sweet story. All in all a charming little game.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

Oraculum Animi posted:

FF3 DS kind of fails due to random crap they through at you like a dungeon that requires you to be mini'd and the last dungeon not having a save point despite being two pretty intense sections, a bunch of bosses, and a rough boss.

I plowed everything in the game and the Cloud of Darkness killed my party in 2 rounds. I put the game down and never went back...

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

Bigass Moth posted:

I'd like to highly recommend Neir to anyone who misses the good olde days of a solid story, aspergian grinding (99% optional), and pretty good combat system. It is like Shadow of the Colossus in sense of stroy but with more enemies and the grinding subquests of FFX.

Not to mention some of the best voice acting and music Ive ever heard in a video game.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

S Danger K posted:

Am I the only person who really enjoyed Final Fantasy X? I do yearly playthroughs just because i find it to be so much fun. I loved the turnbased combat, the graphics are still decent, and bender stars in it. The story is dumb but as the first ( and last, besides 13 which i couldnt inish) FF game i ever played, i have very fond memories. Its like Oblivion for me, I feel like I was the only one who enjoyed it.

EDIT: Oh i forgot the sphere grid. Probably the best part of the game.

Nope, FFX is my favorite. It has a deep story without bludgeoning you over the head with it. (in fact most of the story youre never going to even hear unless you go looking forit) the ctb combat to me works so much better than the atb in all of squares other games. The sphere grid gives the game an awesome sense of progression and really makes you feel like youre doing something when you level up. The level of scale in the game is amazing thanks to same sphere grid. You can fight enemies in the monster arena that destroy your entire party in one hit and think to yourself "This is impossible" and then fill up some of the grid and end up oneshotting it yourself. the voice acting was way ahead of its time, and done quite well given the fact that the voice actors had to match their reading to the lip movement as opposed to vice versa. The whole corridor issue is moot if you ask me. The only difference between pre X and post X FFs were that in pre X games you wandered around a sparse "open" area until you got to a cutscene. and post 10 you are more or less directed to the next cutscene. This isnt The elderscrolls. FF has always been point a to point b feed me the story until the end where you can go more places. Nothing has changed over the years, square just cut out the giant open areas full of nothing. Look at 8 and 9. There are huge open world maps with NOTHING in them. The best game for exploration in the series was honestly 7. That had the most random uncharted poo poo in it to find. even 10 has plenty of poo poo off the beaten path that youll never see if you dont go looking for it so again, the corridor issue is moot.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

Jadz posted:

but I ended up renting Chrono Trigger

:haw::respek::haw:

I remember renting CT when I was a kid. after a few rentals I finally got to the part with Magus and was like "gently caress yeah that game was awesome. Im gonna beat it now..."
Then lavos shows up and my 12 year old brain goes :aaaaa:
I think my parents ended up getting it for me because I wouldnt shut up about it after that.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
It got old after a while but wasnt too bad. Very pretty game, the story blends 3 different narrative styles. theres the CG for big events, walking around the town during the day adventure game style looking for clues and talking to the people in town. and a sort of animated comic book style for story scenes that didnt get the cg treatment which are actually kind of cool. The actual fairy realm opens up at night and you can go in and visit the worlds youve progressed through.

As for the gameplay you equip the enemies you defeat one for each face button(so four enemies) to use their attacks (some do defensive things too) You beat down an enemy until its soul kind of floats free from its body and then latch on and wrench your controller up in the air to yank it out. Thats right. it uses sixaxis motion controls so be aware of that. While its an interesting mechanic for a while whipping your arms around like an idiot during a boss fight can get obnoxious.

The two different characters have that sort of divergent but intertwined story thing going on. They both encounter the same type of enemies but use them in different ways. It can get a bit grindy too if you want to level up your attacks.

There was apparently a whole bunch of dlc for it too..I should finish it one of these days.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

Conduit for Sale! posted:

Just don't play 2. Even if end up liking the first one, for the love of god don't play Xenosaga 2.

My experiences with 2 ended with getting to the bottom of a dungeon only to have a self destruct system activate and give me 30 minutes to escape. 30 minutes that count down whether your walking. whether your in menu. whether youre in battle. with battles that happen every few steps... and a battle system that requires painstaking rounds of setup to defeat even trash enemies. I quit the game and sold it the next day. It cant be emphasized enough how bad xenosaga 2 is.

I thought 1 was alot of fun if you dont take it too seriously. I never played 3 because of my experiences with 2. If you do play one, either play it with a walkthrough or for the love of god TAKE YOUR TIME with it. dont just rush for the next cutscene, there are plenty of those to be found and youll be sick of them. explore everywhere, talk to everyone, enjoy the gameplay and the rpgness of it. make sure all of your characters have all of their skills. There are a million missable things. Putting a little prep into finding them and making sure you have your skills is the difference between slogging through the game and actually possibly enjoying it.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

Wendell posted:

Shion loving infuriated me in Xenosaga 1 (the only one I've played), with her constant "Kos-Mos, are you okay!" "Oh no, Kos-Mos, look out!!" "Kos-Mos, I love you, please don't be a badass!!"

She's a loving indestructable god robot, stop your god drat nagging.

She's an UNSTABLE indestructable robot god. I think Id ask if she was doing alright pretty often too just to make sure she doesnt flip her poo poo and decide to destroy the universe.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
good poo poo. I liked dark cloud 2 better than dark cloud personally. If you like suikoden 3 I think its generally accepted that 4 is skippable and 5 is pretty good. Dont bother with any of the wild arms after 3 if you an even make it through that one.

Im sure someone can offer choice opinions about ffXII but its honestly a solid game.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
Rogue Galaxy was a pretty good scifi RPG. SPACE PIRATES! :black101:

Phantasy Star Online is pretty scifi I think? Never played it myself.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
A single problem I have, call it a pet-peeve, is that games with rpg elements (in the vein that mass effect is a third person shooter with rpg elements for example) that become popular, suddenly equate in the industry's eyes to a necessity to make all other RPGs like that game with rpg elements.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
I was actually going to mention that one. The official ff8 guide was great. It didnt cover the story at all. It was like a no spoiler walkthrough that covered the necessary points without giving too much away and listed the neat poo poo you might miss.

I bought the ff9 strategy guide because the 8 one was so good and really regretted that. What an awful guide.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
Beyond the beyond is trash, absolute trash. One of the worst games ever made.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

Cao Ni Ma posted:

Except, s2 spoiler, ( one that takes 3 consecutive groups of 6 man teams and a final 1v1 to actually finish :black101:)

Luca Blight is seriously one of the best villains of all time.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
Sprite based animation especially high definition sprite based animation takes a ludicrously long time to do. for an example of how bad an idea this is from a development perspective see http://en.wikipedia.org/wiki/The_King_of_Fighters_XII

the end result was.. unimpressive honestly.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
Nier was a fantastic game. None of the specific portions of it were done amazingly but it more than any other game I can remember is truly a sum of its parts. Everything just comes together so well. Voice acting, story, characterization, the best music I can EVER remember in a videogame. Some good beatem up action to boot. You can tear rear end around the plains on the back of a giant boar then hop off and punch sheep(and get a trophy for it) And theres a great twist in the second playthrough. I dropped 60 on it when it came out and dont regret a second of it. Some people say its grindy but honestly its only as grindy as you want it to be.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
We watched the movie once when we were bored at work. Its worse than you can imagine.
http://www.youtube.com/watch?v=yN_VDIxzWhM#t=6m40s

The movie actually covers the first eve incident which is referenced in the first game. A japanese scientist tries to culture his dead girlfriends organs in an attempt to ressurect her from the dead, her mitochondria take over, etc and so forth.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
psp is the king of srpgs

Final Fantasy Tactics got a retranslation and some added features for its psp release
Disgaea 1 & 2bot got a metric assload of extra features added to them for their psp release
Jeanne D'Arc is a charming little retake on the life of Joan of Arc except now she has magic armor and the king of england is possessed by a demon.
Tactics Ogre the predecessor to FFT just saw a rerelease on the system as well.
Phantom Brave I just started this yesterday so I dont have much to say about it yet.
ZHP a semi roguelike by NIS in the vein of the disgaea series. If you have a high tolerance for anime bullshit you can NOT go wrong with anything NIS makes.

The stupidly long battles and dungeons actually work on the portable format because you can just put it in standby and pick it up later. Youre no longer locked in a timesink with no way to save. You can easily spend 1000+ hours on just the title I listed.

Edit: aand I see now that you said you WERENT looking for srpgs. reading comprehention :doh:
Kingdom Hearts Birth by Sleep is pretty jrpgish.. and a pretty good game.

TheOriginalEd fucked around with this message at 15:27 on May 17, 2011

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

ChuckDHead posted:

Whenever I read the term srpgs, my mind parses it into the word "spergs". Which is fair enough, because that's what FF Tactics Advance nearly turned me into. So addictive and so many things to get also OCD about... I think I must have put at least 100 hours into that, and I'm nowhere near finishing it and never will.

Considering the 300 hour saves I have for disgaea 1 and 2... yeah Id say thats pretty drat apt.

iastudent posted:

You can also add Front Mission 3 to that list if you don't mind playing a PS1Classic on a PSP. I can't remember if there's any others that got ported to the PSN store.

I have bought front mission 1, 3 and 4 but never been able to finish any of them. I always get to a point where I just cant seem to care and end up selling it. Something about the Front mission Series always sucks me in and then lets me down hard. Though I remember really liking the story in 4 with the 3 guys who were renegades or something. Had a sort of 3 kings vibe.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

SpazmasterX posted:

Also worth noting is that the Holy Pendant accessory will secretly give you 6 turns of Attack Level Infinity. Gears have Special Options but they're almost all useless (but cool looking and should be used at least once) outside of Fix Frame HP, Vierge's Aerods, and Fei's second gear's System option, and the best gear in the game has a permanent 99% chance of Hyper Mode and all its' Infinity attacks are non-elemental.

Xenogears has some hyper awesome overlookable and hugely missable accessories. With the right setup you can drop one of your characters out of their gear and take down gear sized opponents. The benefit to this is that you dont waste fuel and gear sized opponents have a tendency to ignore characters on foot as long as there are other gears around. The elemental doubler on Emeralda could let her do decent damage to gears with her ether attacks, and the Power crisis in particular if given to a character with only 1hp could boost their damage into psychotic ranges.

http://www.youtube.com/watch?v=sR3wDw6CElU

I believe the speed shoes accesory also put your gears into auto boost when worn.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
one last sperg about xenogears, in the beginning forest, make sure and toast hobs as much as possible with elly's fire spell while you can. This causes them to drop hobsteak which heals for about 500 and sells for a premium later on.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

Ragequit posted:

drat we need a thread like "Tips for playing old games/RPGs! Spoilers = ban"

I have never beat Xenogears, or gotten past the first disc for that matter. A lot of this information is helpful, but I am sure to forget it by the time I come around to running through the game again.

We'll title the thread "Xenogears: That @#$%ing RPS badge"

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

niggapolis posted:

"Hey our home village is abandoned and everyone we ever loved is dead, but who cares, lets build a robot!"

Sometimes when youve lost everything, the little things can become the most important thing in the world. Im just saying.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
I think the thing I liked most about Resonance of Fate actually was that the three main characters were pretty central to the plot but doing their damnedest to forget about that bullshit and enjoy their lives anyway.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
Personally, I thought that Legend of the Dragoon did some interesting things with gameplay, had some interesting characters and some interesting story elements. But the overall pacing was tedious to the point of frustration. Theres way too much trudging about. Random battles are entirely too frequent. The Addition system while interesting gets pretty drat old after the 1000th time youve had to time out your button presses the exact same way (on the bright side by the end you can do it in your sleep since youve done it so much) The titular dragoon powers were underwhelming to the point that often the additions are a more attractive alternative and youre only transforming to fire off a healing spell since you cant use magic without transforming. Interesting in concept but fundamentally flawed.

Oh and you can only ever hold 32 items what the poo poo is that about?

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
I really REALLY liked the skill system in BOF 4. The skill combos were pretty drat deep: elements combined to create new spells, physicals combined to add more hits. Beyond even that weapons often had secondary effects that compounded upon the skills even more. Got triple strike? now give it to Ursula with her gun that hits the entire enemy party for ridiculous damage. There was a skill called tiger strike or something like that which would hit the entire enemy party some 6 times but miss almost every hit. Combine that with the Master that would make it so you couldnt miss and you were peppering the screen with numbers. Now follow Urusula's all screen triple strike with tiger strike and youre doing 7+ hits on each enemy thanks to the combo system. I spent hours in that game just experimenting with battle order and skill combinations

All that, a nice dark story to counterpoint the pastel visual style, and one of the more believable sympathetic villains I can remember in a game. BOF 4 is definitely a hidden gem that gets way undue treatment.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
I remember thinking the plot twist in SO3 was amazing at the time. I was very very drunk.

Want to trivialize all combat in SO3 and keep the bonus bar full at all times?

1)Make Nell the controllable character
2)Spam Guillotine
3)repeat 2

so wait you gave this character a spammable attack that can be executed safely from range, that can break guard, does HP AND MP damage, AND hits on the way out and the way back? Yeah thats not overpowered in any way.

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TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
FFXII Cid is my favorite Cid. He's freakin nutty :allears:

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