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Bean posted:Is any one else tired of the super super generic RPG? You can usually identify these by the fact that they're sitting in piles at Gamestop. They always have the plucky adventurer on the cover, backed by his pink haired girlfriend healer, and somewhere between three and five other cookie cutter adventurers behind him. I'm not horrifically picky when it comes to my RPGs -- I dug the Xenoseries and FF13 just fine -- but I'm bored of the generic ones taking up shelf space. Some of these can be rather endearing, while others are complete and utter piles of poo poo. I think a lot of it has to do with conforming to tropes out of laziness instead of owning them in a self-aware fashion. Sorta like that fat kid with a hell of a swagger.
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# ¿ Oct 4, 2010 00:48 |
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# ¿ Apr 20, 2024 05:54 |
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Nathilus posted:I remember playing Daggerfall and not having a mark spell outside of any given dungeon you were playing in was a death sentence and made it almost impossible to find your way back out. Good times. Daggerfall is great fun if only to explore the ridiculous number of glitches. It's actually a pretty good game in itself, but the glitches make it hours of ceaseless entertainment.
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# ¿ Oct 4, 2010 17:27 |
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ExiledTinkerer posted:Well...there are some things out there banging along that include: Man, I wish there were more games in the style of Mordor/Demise. Despite the absolutely terrible art and UI in both there was something intensely addictive about them.
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# ¿ Oct 4, 2010 19:16 |
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Badvertising posted:I just read a few pages, but there is a good indie company called Spiderweb Software - the guy has made a ton of games, and they're all old school turn-based RPGs. Something to note: Blades of Exile has been open sourced to add in compatibility for modern systems, and is now free. http://code.google.com/p/openexile/ I've had a great nostalgic time with it, although I wish they'd add in a feature to increase the number of tiles displayed, it feels a bit claustrophobic on modern resolutions.
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# ¿ Nov 6, 2010 17:16 |
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Wendell posted:I'm almost sure they come with RPG Maker. Naw, but they're so common in RPG Maker games they might as well be. They're facesets by a dude(s?) named Mack & Blue, who contributed some of the most popular resources used in RPG Maker projects. Some might be edited, but for the most part it seems like they used pure Mack & Blue where face portraits are concerned.
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# ¿ Nov 7, 2010 00:04 |
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U.T. Raptor posted:I beat Blue Dragon recently, it was pretty cool. Easy as hell aside from a handful of super-powerful enemies I didn't feel like grinding up to gently caress with, though (even the regular optional bosses were easy as hell, aside from the stone dinosaur and that loving poison ghost tree)... Didn't the guy from Deep Purple sing this?
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# ¿ Apr 16, 2011 14:31 |
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Ice Blue posted:Xenosaga makes me sad that we never got more Xenogears. Likewise, Xenogears Disc 2 makes me sad that we never got more Xenogears.
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# ¿ May 6, 2011 05:13 |
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Taeke posted:I would like to thank you guys for putting Divinity 2 on my radar. It is a lot of fun, with just enough customisation (could be more though, although the creature is an awesome extra) and roleplay. The story seems to be kind of meh but okay so far (level 13 now, didn't play the first game) but it doesn't need to be better. It's a good intro that really explains the whole 'hero'-role you're in, and although some things are a bit illogical that's easily excused. It's also got some hilarious references scattered here and there. First I noticed was one of the drunken guards in the first town with whom you could claim to be Merlin the Happy Pig.
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# ¿ May 14, 2011 02:32 |
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You could always play Grandia XTreme and Lunar Legend
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# ¿ May 17, 2011 17:49 |
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Nate RFB posted:Also personally I can't really see the rationale in playing just Eternal Punishment. It's kind of stand-alone but I can't imagine appreciating it nearly as much without experiencing Innocent Sin. I mean I know that's all US players had to play, but when I played both IS and EP back-to-back a couple of years ago it truly did feel like one continuous experience where the first game smoothly led into the other. I'm very gladly I waited until the IS fan-translation patch came out. I played a bit of EP before IS, and I kept feeling like there were references I was missing. It was a good game, but that was always in the back of my mind and lessened my enjoyment of it significantly. Now that the english patch for the PSX version of IS is out and there's an imminent PSP remake that's likely to be localized (last I checked), there's really no reason not to start with IS.
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# ¿ May 25, 2011 00:22 |
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A Nice Boy posted:Nice! The only one I didn't pull the trigger on was Front Mission because I only had a few bucks on me at the time...Also worth 50 cents? Garage sale is over, but dude lives across the street for me. Front Mission isn't bad, but the DS remake is better in pretty much every way, being based on the PSX remake that had a bonus campaign.
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# ¿ May 31, 2011 14:25 |
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casual poster posted:Valkyria Chronicles has characters that aren't expendable. It's not a "true srpg" though because it doesn't take place on a grid, but there still is alot of strategy needed in it. For instance you have a set amount of steps you can take, how many shots, etc. The first one has a really great storyline also, however it can be very anime at times. Battle takes place on a field where you control the character from a 3rd person view and position them on the battlefield. The 1st one is definitely worth a playthrough. There were missions that pretty much required some bullshit strategies, though. I think there was one I literally could not complete unless I parked my tank right in an anime girl's face.
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# ¿ Jun 9, 2011 00:47 |
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SpaceDrake posted:Baldur's Gate 1 is an objectively bad game, though. I will not be persuaded otherwise. It was Bioware's first RPG, and it showed in so many ways. BG2 is infinitely better and I will not tell anyone who played BG2 to go back to BG1. The Tutu mod really makes the game playable again, though. It's mostly my preference, but I rather like the "explore every nook and cranny" feel of the first, even if it does tend to be underdeveloped, especially before reaching baldur's gate. Once you get there, it does begin to pick up steam right up to the end, which is an appropriately intense final battle.
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# ¿ Jun 14, 2011 14:03 |
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Centipeed posted:Also, are those more powerful summons story-based or purely levelling-based? both, really. You can fuse some through sheer grinding, but for a lot of the more powerful ones you have to max out a social link through the various sub-plots.
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# ¿ Jun 23, 2011 17:12 |
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Escher posted:So, the evidently super old-school Eschalon RPGs went on sale on Steam. I've been curious about them for a while now. Anyone care to offer a recommendation for or against? If you like the Exile/Avernum style of deep character customization and exploring the nooks and crannies of a world it's not a bad choice. It should be noted that book II makes I a bit redundant; I guess you could play it for the plot but that's not exactly these games' strong suites. If it's one of those sales where buying both costs you less than buying one, by all means get both.
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# ¿ Jul 5, 2011 19:02 |
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Conduit for Sale! posted:FFVIII would've been the best RPG of all time if Laguna et al were the main cast I hated FF8 but would play a spinoff with Laguna & co. in a heartbeat.
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# ¿ Nov 12, 2011 13:44 |
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Kathandrion posted:Are there ANY wrpgs for playstation or super nintendo? Shin Megami Tensei I-II are heavily inspired by Wizardry, and are most similar to Wizardry III in that you have a small cast of human characters supported by a huge variety of summoned demons you can manage and fuse. They are technically jrpgs as they come from Japan, but they're about as western as a jrpg gets. No classes as such, though, so if that's a deal-breaker you may not enjoy them. The main character can't cast any spells so you're pretty much stuck with building him as a generic fighter or gunman.
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# ¿ Nov 26, 2011 16:48 |
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The White Dragon posted:You know, ever since it was proposed years ago, I've always hoped that someone would make an LP thread where they play the worst RPGMaker games in existence. That wouldn't be hard to do, just run through MR BIG T's catalog. EDIT: And the pseudo-legendary DONALD gently caress RPG
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# ¿ Nov 29, 2011 04:17 |
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iastudent posted:What's my best bet these days for a grid-based first person dungeon crawler? I don't think I can hold out until Legend of Grimrock comes out next year. Frayed Knights is Wiz 8-style free move, but it's very much a (satirical) first-person dungeon crawler. It's a bit rough around the edges, though.
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# ¿ Nov 29, 2011 14:15 |
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ninjaturtle posted:AKA if anyone can get a hold of it please send to me I've been looking for it too, but apparently the author asked for people to stop distributing it or something. Maybe cause of a C&D? Had no luck myself so if someone finds it send it this way too!
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# ¿ Nov 30, 2011 17:27 |
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Vanilla Mint Ice posted:Most non unique and non high level enemies weren't worth looting either in BG2. I think some of you may have nostalgia glasses on regarding BG2. It's not BG1 since you will find your first +1 and even +2 items in the first tutorial dungeon and it's not very exciting regardless. What BG2 DID have were tons of unique named items from named enemies and quests. Also while loot on your average yuan-ti or kobold or imps are dull and not very exciting at all, what was exciting was all those tinkets and toys you see in the bazaars of the first town so you would pick up all loot regardless just so you could sell them all and one day hope to buy those sweet rear end robes. Or use a Potion of Master Thievery to nick everything from under their nose.
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# ¿ Dec 6, 2011 02:35 |
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casual poster posted:Wow, not sure how I feel about these. Radiant Historia and Bastion definitely deserve their place there, but they left out some good games. Like, say, Dark Souls? I see they added it to "best battle system" category, but, 3rd place? What the hell. Also, why would they give Fate/Extra a 2nd place spot in the "Most Original" category when they gave it a 2.5 rating?! Eh, gently caress RPGamer. If you can ignore the lovely community, RPG Codex has good info on western RPGs.
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# ¿ Jan 24, 2012 15:31 |
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Chrono/Magus/Frog is the only party what are you on about
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# ¿ Feb 15, 2012 15:25 |
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Miijhal posted:I recommend browsing RPGmaker.net, and searching for the lowest rated games. It's great for finding terrible poo poo, like Escape From Middle School, Cod: Nazi Zombies, and the barely started, but "grafikally" intense Suteki. I've personally played the latter two, and I can vouch for their terribleness. Look for Donald gently caress RPG, it's one of the most terrible games ever. It's really, really rare because of a C&D I think but I have it if you really need it.
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# ¿ Feb 27, 2012 00:20 |
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The White Dragon posted:I think we all need this game. Ask and ye shall receive http://www.mediafire.com/?vk6e07jln0bn1kh
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# ¿ Feb 27, 2012 00:30 |
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MockingQuantum posted:What's a good turn-based RPG that is non-tolkien-fantasy, not a Final Fantasy, JRPG style, and generally darker/more serious? I'm not talking terribly dark and depressing, but something reminiscent of FF6 World of Ruin, a lot of FF7, the 12000 BC & 2300 AD sections of Chrono Trigger, and the Shadow Hearts series. In other words, not as artistically dark as thematically dark/foreboding. Have you tried Shin Megami Tensei: Nocturne?
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# ¿ Feb 29, 2012 01:19 |
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Makepeace posted:I've just been playing through the original fallout and have been loving it but I am looking for something else to play alongside it just for variety. After looking through several threads on here I have taken an interest in Vampire: The Masquerade - Bloodlines, I was just wondering if I should jump straight into it or play through the first game Vampire: The Masquerade - Redemption. Redemption and Bloodlines are completely unrelated besides drawing from the same source material (the tabletop game). You will lose nothing by skipping out on Redemption. Both of them are very buggy, but overall Bloodlines is far more of a net positive. Some people do like Redemption so have a close look at it and see if it would float your boat.
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# ¿ Apr 1, 2012 16:30 |
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Greyhawk posted:So I just rebought the complete Might&Magic franchise on gog.com As said all save 1 have automap features. I'd use graph paper for that myself though, tabbing in and out of the game would start to annoy me after a while.
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# ¿ Apr 9, 2012 22:20 |
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Wendell posted:So you haven't played the others since you were 13, right? Because long, dry conversations are not new to the series. Also, it doesn't have offensive characters because it barely has characters. Yeah the characterization in general is incredibly weak, and it doesn't help that once you get some Djinn everyone can do pretty much the same stuff in battle. Some of the "secret" classes were pretty cool though. Getting a Samurai by accident was really awesome to my 13-year-old self.
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# ¿ May 4, 2012 15:04 |
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MockingQuantum posted:Can anyone recommend a horror/paranormal themed RPG that is NOT SMT/Persona or overtly anime-styled? Something with a good atmosphere to it would be great. Something with awesome music would be even better. How about Vampire the Masquerade: Bloodlines? RPGs are a fairly complex first project. Many of the individual parts that go into it are simple but time-consuming and tedious, especially writing up the various databases full of monster and player statistics, damage algorithms, experience tables, etc. In the end, it can be hard to prevent the user interface from feeling sterile and dull (Breath of Death and Cthulhu Saves the World both suffer from this). I'd suggest starting with something simpler that at the same time isn't braindead and uninteresting. Maybe a graphical adventure game or a platformer?
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# ¿ May 7, 2012 21:22 |
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theblackw0lf posted:So the next game in the Divinity series has been announced..... and it's an isometric turn based RPG that takes place before Divine Divinity with some pretty advanced co-op designed for it I just hope it's not Beyond Divinity all over again.
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# ¿ May 29, 2012 00:55 |
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Fitret posted:Edit: How does Persona 4 compared to 3? 3 felt very repetitive to me - I really enjoyed the first 20 - 30 hours, but then the dungeons just felt waaaaaaaaay too long. The mechanics are better in 4 and rather than one dungeon you have several with different themes. That said I felt the plot didn't have as much of a momentum; it's very heavily backloaded.
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# ¿ Aug 5, 2012 03:28 |
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Cardiovorax posted:Why is everyone so excited about that game, anyway? From all I've seen it's a pretty generic console RPG. because RETRO MAN
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# ¿ Nov 5, 2012 18:59 |
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Levantine posted:I haven't played The World Ends With You. I didn't like the aesthetic at a glance - what's cool about it? The gameplay can be frustrating and overly frantic at times but it's very unique and getting into the rythm and flow can be highly addictive. The story is pretty bad anime stuff but never nauseatingly so.
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# ¿ Dec 9, 2012 22:29 |
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I'd just play 1 & 2, maybe D3 and call it a day.
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# ¿ Dec 22, 2012 02:13 |
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Unfortunately the quality of 7 is very much frontloaded. As you see, Midgar is fantastic, detailed, and immersive. Once you leave, the game is never the same again.
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# ¿ May 23, 2013 16:23 |
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Nate RFB posted:Gonna air out a few more complaints Re: Vagrant Story. If you're still having trouble with that dragon I remember cheesing it with the damage reflection skill thingy. Not sure if that's how it's intended to be fought but I thought I was pretty smart at the time! (I was like 13-14 )
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# ¿ Jul 4, 2013 22:34 |
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I thought FF9 was great because it had legitimate arcs for most of the characters. They did drop the ball on Quino and Amarant though, those guys just felt like they had no place.
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# ¿ Jul 19, 2013 18:23 |
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trikker posted:While on the subject of recommendations... I've played Shadow Tower: Abyss with the english translation patch and rather liked it, it seems to fulfill a lot of your wants. It's basically King's Field mixed with Hunger Games in that the equipment you find tends to be worn down and breaks quite fast relative to similar games, so you're constantly subbing in weapons that you've found lying around just to make sure you have good stuff when you need it. There are lots of very aesthetically cool areas to explore and you have to be aware while doing so; this is King's Field in spirit and will insta-kill you mercilessly if you aren't paying attention. From the get-go, you're exploring this forest that is dark and menacing and yet at the same time colorful and serene. The atmosphere is pretty fantastic.
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# ¿ Sep 11, 2013 21:22 |
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# ¿ Apr 20, 2024 05:54 |
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Mr. Fortitude posted:I dunno, while I liked Shadow Tower Abyss I actually thought it was one of the easier FROM Software games, next to Eternal Ring. It's hard going early on but the game didn't seem balanced for guns at all and made around 2/3 of the game a joke. Yeah the ranged weapons are rather disproportionately strong, and a big part of that is how awkward the KF-style controls are. If you go in for melee attacks you're just so much more likely to be punished for it. One of the cool things, though, is that you can hack limbs off of a lot of enemies to cripple them in different ways.
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# ¿ Sep 12, 2013 00:41 |