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WrightOfWay
Jul 24, 2010


aas Bandit posted:

I really enjoy first-person RPGs--something about it really pulls me into the game a lot more. Morrowind is one of my all-time faves, and I've played and enjoyed the other Elder Scrolls games, and right now I'm playing through Dark Messiah of Might and Magic for a second time.

I played it when it first came out, but had kind of forgotten in the last few years how awesome and fun it is, and I'm really enjoying going through it again. It has some weak spots (VO, overall story is sort of cliched, occasional glitchy AI and slightly iffy game mechanics at times), but the environments are cool and the combat is fun, and I'm enjoying trying out some different directions in character development this time around. I highly recommend it (available on Steam).

Can anyone recommend other first-person RPGs that I might have missed?

Have you played Vampire: The Masquerade: Bloodlines? You play as a newly embraced Vampire who is forced to take part in a power struggle between two different factions in modern day LA. The gameplay is similar to Deus Ex in that it is a hybrid FPS and RPG with stats determining damage and accuracy of guns as well as stealth and melee being viable options for much of the game. The writing and VO are excellent and the unofficial fan patch restores some cut content and fixes a ton of bugs. Really great game.

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WrightOfWay
Jul 24, 2010


I just got a DS, what are some good RPGs for it?

WrightOfWay
Jul 24, 2010


Sam. posted:

I finished Fallout 2 a few days ago and really liked how open-world it was. Can anyone recommend some similar games?

Arcanum is Fallout but steampunk rather than post-apocalypse.

WrightOfWay
Jul 24, 2010


dis astranagant posted:

Yeah, the only real downside to the TO remake is the horrible crafting system they bolted on.

The crafting is mostly ignorable unless you want to do post game stuff. My biggest problem is how much grind it takes to get a new class up to par when you open them up late in the game.

WrightOfWay
Jul 24, 2010


dis astranagant posted:

He's hardly useless in the original. Blade Beam, Climhazard and Finishing Touch are all super fast and can really gently caress people over. And some of the rest of his skills get pretty good with short charge.

He also starts at level one with barely any jobs unlocked three quarters of the way through the game and needs to equip a terrible weapon to use his unique abilities.

WrightOfWay
Jul 24, 2010


MockingQuantum posted:

That's all well and good, but I'm more curious about whether they've made him more usable/accessible in WotL. I know they rebalanced a ton of stuff, including some of the story characters, and I was curious if they did anything with Cloud along those lines.

Some of his skills have slightly shorter charge times, I think. Other than that he hasn't changed.

WrightOfWay
Jul 24, 2010


juicecube posted:

I have a sealed copy of this game (never got around to playing it, backlog) but due to the ridiculous price spike I can't bring myself to open it.

:shrug:

You're not really missing that much by not playing; all of the "best JRPG ever!" stuff is really hyperbolic. It has a super cool setting, a few very nice environments, some decent if generic characters and at least attempts to do some things differently from a standard JRPG even if it fails the execution most of the time.

But the game has some really large issues that bog it down. The combat system is really repetitive and mindless, 90% of sidequests are dumb collection or monster killing and most of the ones that aren't are gated behind the boring ones, and all of the interesting to explore areas disappear in the second half of the game instead replaced by linear dungeons filled with trash mobs.

WrightOfWay
Jul 24, 2010


I really enjoyed the Thousand Years of Dreams but why were they written in present tense? Is that just a Japanese prose thing?

WrightOfWay
Jul 24, 2010


dis astranagant posted:

At least the US version removed the weird and backward leveling bonuses from the Japanese version. Grinding out levels in your weapon and spell skills is still terrible, though. And you kind of need them on your casters if you don't want them to be completely pointless.

And I hope you don't want to actually use any of the chapter 4 classes (which includes almost every unique class) because you're going to have to grind for an hour or two for each class just to be on par with the rest of your team. Tying level to classes instead of character was the dumbest idea.

WrightOfWay
Jul 24, 2010


Cardiovorax posted:

Well, that sounds amazing already. Anything interesting to say about the gameplay or character development options, at least? Or does that stay "use arts 1, 2, 3, wait for cooldown, repeat" until the end of the game, too?

Not really. There's one character that is best used as "activate buff, autoattack" but pretty much everyone else you just find the right order of arts to use and spam them on recharge.

WrightOfWay
Jul 24, 2010


Dr. Video Games 0031 posted:

The lovely "kill x monsters" mmo quests are at least instantly redeemed upon completion so you don't have to track down a dozen NPCs. I never bothered to do all of them, I just grab all the ones I see and then complete them as I move forward in the story. If they're out of the way or whatever, I never did them. It never felt overbearing or especially bad to me. Just extra rewards for doing stuff you'd otherwise by doing anyways. There are some actually pretty good side quests with their own plot lines that aren't bad.

Only the quests picked up from generic NPCs like "Village Guard" are instantly redeemed. Anything from a named NPC you have to return to them and 90% of those are "Bring me x Monster Skins" or the like. And to return to them you need to remember where they hang out and what time of day they are there because that's not recorded in game in any way. There are some more interesting quests but a lot of those are gated behind either fetch quest chains and/or area affinity so you're gonna need to do a lot of bullshit if you ever want to see the better side content.

WrightOfWay
Jul 24, 2010


dis astranagant posted:

I think I hated PE2 for about an hour when I was 14 and then it clicked for me and I've replayed it at least a dozen times since. I introduced it to a friend a couple years ago and he liked it so much that he binged like crazy and beat it on all 4 difficulties within about 2 weeks.

I will say that if I ever find a game with gun customization half as crazy as PE1's I'll probably disappear for weeks dicking around with it.

Ever play Resonance of Fate? I've never played Parasite Eve but I find it hard to believe that it's crazier than RoF's gun customization.

WrightOfWay
Jul 24, 2010


Nate RFB posted:

Does every Valkyria Chronicles II mission have a 6 character limit? Going off of beforeiplay, with all of its advice on which types of units are seemingly important, 6 just doesn't seem to be enough. Also, is it just me or are Engineers basically useless now that they can't take care of mines or heal tanks?

7 characters deployed at one time, though the map design is such that you will be rotating niche units out pretty frequently. Engineers still can repair tanks and restore ammo by walking next to units. They also have better guns than Scouts but yeah they're probably the worst class in the game overall and only really useful on APC escort missions.

WrightOfWay
Jul 24, 2010


Jansen is the perfect example of a character that would be completely insufferable if his voice actor didn't sell his goofiness so well.

WrightOfWay
Jul 24, 2010


The best way to kill the first boss is probably to toss Kaim one of the physical damage buff consumables (I forget what they are called) and a fire ring while Jansen throws out some fire spells and Seth mostly heals with items.

WrightOfWay
Jul 24, 2010


Nate RFB posted:

VC3 tackled the Scout "problem" by making interception fire so powerful it drops them in seconds. Though with the right equipment and orders you can still single-turn a decent number of maps.

Most of the maps are so small that you can just use Shocktroopers most of the time. They also have the added bonus of actually being able to kill things without needing an Ace weapon and/or a bit of luck for headshots.

WrightOfWay
Jul 24, 2010


Obfuscate is the second best discipline in the game and dementation is also pretty good. Malks are fine game play wise and Bloodlines is an easy game anyway. The amount of new dialogue for Malks is really overstated. Most named characters have a line or two that is basically "loving Malkavians/crazy people" and then go through their normal dialogue. The dialogue options Malks get are about 5% cool foreshadowing and 95% monkey cheese bullshit, too.

WrightOfWay
Jul 24, 2010


FF XIII has better designed gameplay than VC.

WrightOfWay
Jul 24, 2010


I'm not sure that VC's ranking system is really the problem since the game loses all semblance of difficulty if you don't move quickly. Plus enemy turns take so drat long that I would probably low turn the game just for my own sanity. Maybe add some other aspects to the ranking system like killing all aces or some other secondary objectives.

WrightOfWay
Jul 24, 2010


Panic! at Nabisco posted:

Arguing it's made for that is also kind of arguing that half of the classes are designed to be worthless, though. Scouts are the indisputable master race in VC1 and are only not so in VC3 because of stronger interception fire.

I don't know that it was intentionally designed that half the classes are worthless so much as the system as designed is really boring to play slowly and map and class design means that most classes are worthless.

WrightOfWay
Jul 24, 2010


Xenoblade has a cool setting and good music. That's about the extent of the nice things I have to say about it.

WrightOfWay
Jul 24, 2010


Super Ninja Fish posted:

So Xenoblade is like Chrono Cross for Wii.

Chrono Cross had an interesting battle system while Xenoblade is the worst aspects of MMO combat but that's a fair comparison.

WrightOfWay
Jul 24, 2010


dis astranagant posted:

Is it just too low level for the mage or codzilla to fix that?

Spider Climb is only a 2nd level spell but I doubt it's in the game despite being in the SRD.

WrightOfWay
Jul 24, 2010


Were there ever any good RPGs on the Genesis? I never owned one and everyone always talks about SNES games when they talk about 16-bit RPGs.

WrightOfWay
Jul 24, 2010


Tae posted:

I would blame you the reason why no one copied an active strategy turn-based system and gently caress you.

I don't see how it's Terper's fault that Sega is better at system design than map design, especially when the system has massive problems.

WrightOfWay
Jul 24, 2010


FFXII is a bad game too. It's super slow, has a terrible combat system, too much combat, bad sidequests, way too large areas for the slow run speed and all plot and character elements are more interesting in concept than in practice.

At least XIII has a good combat system.

WrightOfWay
Jul 24, 2010


Did Drakengard 3 turn out to be any good? I'm not really expecting a great game with no caveats but if it plays at least as well as Nier and has a suitably Drakengard story I would probably be happy.

WrightOfWay
Jul 24, 2010


Terper posted:

You can definitely take on the final boss of Xenoblade at level 78.

You'll definitely want Reyn for your tank, though because Dunban is terrible if you're underleveled at all.

WrightOfWay
Jul 24, 2010


I always thought it was weird that you never celebrated anyone's birthday in Persona 3 or 4.

WrightOfWay
Jul 24, 2010


Ibram Gaunt posted:

All these game destroying bugs in Pillars tho just proves that Obsidian is really bad at that kind of poo poo and people putting all the blame on their publishers are dumb.

It turns out that people who play video games are the cruelest publisher of them all.

WrightOfWay
Jul 24, 2010


Just make items Encounter Powers. Like 3 times each fight you can drink a health potion or throw a bomb or what have you.

WrightOfWay
Jul 24, 2010


The first half of Xenoblade is pretty decent. You've got some cool areas to explore, the combat system hasn't worn out it's welcome yet and there are some good character moments. After Prison Island the game really takes a nose dive. Mechonis is pretty much just a straight line filled with Mechon every 5 feet, the level curve gets super hosed up with every major boss being 6-8 levels above the trash fights in the area and half of the cast basically disappears from the plot.

WrightOfWay
Jul 24, 2010


I.N.R.I posted:

I disagree with all of my heart

That well-executed counts more than revolutionary or that Witcher 3 is well-executed?

WrightOfWay
Jul 24, 2010


Jansen is great. That's my Lost Odyssey opinion.

WrightOfWay
Jul 24, 2010


What is the best Langrisser game to start with?

WrightOfWay
Jul 24, 2010


Oh I've already played both Devil Survivors and Growlanser 4 and was curious about their earlier games. I don't really like Growlanser's combat so I didn't want to play the other games in that series.

WrightOfWay
Jul 24, 2010


Cielo's weakness is not that big of a deal. Bosses rarely use ailments and when they do they tend to stick with one of nerve/mind/curse before pretty late game when everything packs Vanity and if you are letting trash enemies get turns you are literally playing wrong. Cielo's real problem is that his stat spread is awful in the first game but he actually has offensive stats in the second so it works out.

WrightOfWay
Jul 24, 2010


CotP is the best VP game.

WrightOfWay
Jul 24, 2010


Dr. Fetus posted:

I got a really valuable Lucky Star pin in TWEWY Do I hang onto it for trading, or should I cash it in?

Also Neku is a jerk. Lighten up, man.

Lucky Star is just used to trade for a mediocre postgame accessory so feel free to just sell it.

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WrightOfWay
Jul 24, 2010


Libluini posted:

If it works for you, fine. But you don't have to worry that much, I think there's no gameplay difference between GBA and PSP-version. The PSP is just technically better. Fancier anime pictures and all that.

(I used a GBA-guide up to chapter 3 and I didn't notice any difference.)

I think the PSP version also has a bonus post-game chapter but is otherwise pretty much identical.

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