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Unlucky7
Jul 11, 2006

Fallen Rib
The drat Dharma Temple is one of the biggest 'gently caress You Player' moment I have ever played through.

First, some time before the Temple itself, you lose a party member. So you are down one man, but that is not a huge deal. Then you go to the Temple and have to play through a large (1-2 hour) dungeon, which is not bad in of itself either.

BUT THEN the game decides to take away all you magic skills, rendering your mage-like character into an item mule (I don't remember if there were any skilled weapons at that point, so I could be wrong), and reduces your Hero to half capacity. The third member mercifully keeps most of his skills, though.

It was just a horribly unpleasant segment of gameplay.

I heard that, during development, after a information leak by Famitsu on DQVII, the entire game at that point was scrapped. Honestly, I think it kinda shows in terms of pacing.

Unlucky7 fucked around with this message at 09:28 on Jun 18, 2011

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Unlucky7
Jul 11, 2006

Fallen Rib

S-Alpha posted:

Alright, I finally had the chance to put in and play me some Atelier Totori (any game that I pick up at the same time as a title like Dark Souls will inevitably be shelved for a very long time), and drat, I already like it more than Rorona. Mainly because Totori is a lot more tolerable than Rorona ever was. I don't like the whole 'time passes for fighting and gathering' bit, that's really annoying, but I think there were a good deal of improvements made to the system as a whole that were really needed. Also, Ceci is a real bitch, goddamn.

I also picked up a bit of the DLC because I'm a whore. (Vocal Nefertiti? fffffffffyes)

I have not played an Atelier game since the first Atelier Iris. Now, it was a lovely game as a whole, but the most fun part was working in the item shops and messing around with item creation in general. The reason I never bothered with the sequels was because I heard that they decided to emphasize the combat over the item creation.

So, yeah, if I liked the item creation of that game, will I like Totori?

EDIT: Judging from the last few pages, I think the answer is 'yes'.

Unlucky7 fucked around with this message at 10:32 on Oct 17, 2011

Unlucky7
Jul 11, 2006

Fallen Rib
So does the whole 'Barrel!' in-joke in the Atelier series have a specific origin?

Unlucky7
Jul 11, 2006

Fallen Rib
Is it worth going for all the endings past the normal one in Atlier Totori? I wanted to polish it off before I got to the next game.

Also, while I normally would write off the discussion about the previously discussed scenes as goons being goons over ~anime~...the scenes with Mel and Mimi...:cripes:

Unlucky7
Jul 11, 2006

Fallen Rib
Playing Growlanser as well, about 3 hours in. I am enjoying it, certainly. I do not get the complaints about slow beginning, though (Presuming we are talking about the first hour, here?). It is railroaded as hell, but stuff does happen at a decent pace. It is not nearly to the level of certain other games I had played, such as dicking around for a couple of hours in some town in Kingdom Hearts 2, or (as much as I love the game) the first few hours of Persona 4.

Another thing that fascinates me is that there are certain points where dialog options where blocked, presumably because the game keeps track of responses (For example, I chose mostly the nice responses, so it kept me from calling an NPCs hometown a shithole.)

It does not come up that much, only to keep your character from being (completely) schizophrenic, but it is kinda neat.

Unlucky7 fucked around with this message at 11:01 on Aug 4, 2012

Unlucky7
Jul 11, 2006

Fallen Rib

Cake Attack posted:

So here's something interesting that I don't think anyone's posted yet. Turns out there's a translation patch in progress for Valkyria Chronicles 3, and not only that, it's pretty far along. Every chapter and the character mission are translated (as of two days ago), although editing still hasn't started.

http://vc3translationproject.wordpress.com/

I really hope something comes of this; I want to play the Anime Suicide Squad.

I know it is probably not as awesome as I am thinking it will be, but I do not care.

Unlucky7
Jul 11, 2006

Fallen Rib

Mr E posted:

Speaking of 4, I feel like I'm missing something. I enjoy the gameplay and combat, but it feels like I need to grind to go on in certain points in the beginning. That's fine, but I don't know how many days I can spend doing so without using too much time up. Also, my OCD kicks in the the s-links, but that's just my fault, not the game's.

The difficulty curve is kinda skewed, in that the game starts off hard then kinda evens off as you progress. I think alot of it has to do with the battle system itself.

The battle system in Persona 3 and 4 rewards aggression. The problem is that, when you start off, you don't have that many skills, or the resources to use those skills. Once you have a good batch of personas (personae?), along with a good party set up you like, then you should not have much trouble clearing dungeons in a few days, if not in one day.

Unlucky7
Jul 11, 2006

Fallen Rib

softcorps posted:

Speaking of Growlanser -- Damnit, why does Remus look like such a drat girl. "Oh hey she's kinda cu... poo poo." I mean, what the hell is he even wearing? And on top of that, he's an archer, and I really liked having Charlone with a range mod in Growlanser 2 (so exploitable!). She may have been a bit annoying at times but I didn't mind her otherwise. Remus is a wimp AND he's wearing stockings.

Even more disturbing is that Urushihara (the character artist) makes porn of his characters so it makes me wonder if he's got some perverted fantasy of dominating young boys or something. "Here's your new uniform. Put it on." "D-Daisy Dukes? Is this reall-" "Are you a pansy? Put on the drat clothes."

Ugh, looks like he's the only archer.

Shut the hell up. Remus is a total bro.

Seriously though, while I will defend his character, I will not disagree about the design.

Unlucky7 fucked around with this message at 03:27 on Aug 6, 2012

Unlucky7
Jul 11, 2006

Fallen Rib

SpaceDrake posted:

This is correct. SC is "ours", while PC-FC will use the script Jessica Chavez and crew produced for the PSP version.


It just never stops selling. I love it.



Anyway. Sup. Yeah this is Project Four and it's what I've been dying to announce for going on two years. I really hope people end up enjoying it, because I know I've had fun working on it, as long a journey as it's been.

I still can't answer a lot of publisher-focused questions like release date or price and whatnot, but I'm happy to talk about the game itself.

I have few questions:

1. Is there a save file transfer between games?

2. Will it be Vita compatible?

Well, this gives me an excuse to play the first game at least...

Unlucky7
Jul 11, 2006

Fallen Rib
Any trip reports on Atelier Escha and Logy? It has been getting good marks so far. Also, what is the difference between the two characters? I hear that the only difference is events and story despite the game saying that it effects gameplay.

Unlucky7
Jul 11, 2006

Fallen Rib
Speaking of Ayesha, I see that on the cheap. Would that game be recommended as well? I know there is a Vita port coming.

Unlucky7
Jul 11, 2006

Fallen Rib
So Atlier Rorona Plus is out, and I am kinda interested. On the other hand I have Escha and Logy in the back log. Is it worth it if I can work up the scratch?

Unlucky7
Jul 11, 2006

Fallen Rib
To put something here, I got myself back into Atelier Escha and Logy and am really enjoying it. Once I polish it off, should I get its prequel, or one of the Arland games?

I played Totori a couple of years back, and though it was cute...then I put Melvia and Mimi in the same party. Twice :gonk:

Ugh, sorry man, I edited my question out after seeing the patch was incomplete. I was asking about Valkyria Chronicles 3 story and how it compared to 2.
VVVV

Unlucky7 fucked around with this message at 04:22 on Jul 15, 2014

Unlucky7
Jul 11, 2006

Fallen Rib

Francis posted:

Valkyria Chronicles 3 runs fine on PPSSPP or on CFW. The English translation patch is a complete pile of trash. Even menu elements are broken, untranslated, and translated wrong.

The story in 3 is better in that it does not take place in high school. It's still an overly melodramatic tale of ~the horrors of war~ and ham-fisted political intrigue interspersed with one-dimensional anime stereotypes wittering at each other and occasional bikini fanservice. You know, exactly like Valkyria Chronicles 2, and Valkyria Chronicles before it.

Also, you spend half the game running into characters from previous Valkyria Chronicles games, which never comes off as anything but bad fanfiction. Better go with Avan Hardings to save his village! Hyuk!

edit: this post actually wasn't a giant non-sequitur when I wrote it, I swear!

I am so sorry, I feel like a jerk. Thank you, for what it is worth. Hearing that about the patch makes me not really want to bother.

Unlucky7
Jul 11, 2006

Fallen Rib
I also heard that they were forgoing the time mechanic too?

Unlucky7
Jul 11, 2006

Fallen Rib

ImpAtom posted:

Yeah, that's my big problem with SO3's first half too. It's kind of just another retread of the same "Star Trek dudes on Fantasy Planet" thing which is like the least interesting thing you can do with SO's setting.

Admittedly SO4 actually let you go to other (admittedly mostly fantasy) planets and WELP.

What put it over the top for me was that the main character would NEVER. LET YOU. FORGET. That there is a Prime Directive.

"Okay, so we crashed into a backwards planet. May as well get out. "
"But the Prime Directive!" :v:
"...Kid, we crashed a ship in the middle of a populated town. Not much else we can do here to make things worse. "
"But...but...Prime Directive" :saddowns:

Unlucky7
Jul 11, 2006

Fallen Rib
Oh screw it, I am getting Oreshika after I get home.

And I need to complete Atelier E&L this week too for the next game...

Unlucky7 fucked around with this message at 01:02 on Mar 5, 2015

Unlucky7
Jul 11, 2006

Fallen Rib
So, do we know if it is Tecmo Koei that is localizing Atelier Shallie, or NISA?

Unlucky7
Jul 11, 2006

Fallen Rib

kirbysuperstar posted:

NISA are just helping them with the limited edition. That being said, it's probably the same outside translation group that did Eschatology and Ayesha.

Hm. I will be getting it anyway, but that is sort of disappointing. E&L was serviceable, but nothing more.

Unlucky7
Jul 11, 2006

Fallen Rib
That said, the E&L translation team gets points for the halfway point trophy name.

Unlucky7
Jul 11, 2006

Fallen Rib
So, uh, according to its thread on neogaf, the Atelier Shallie may have a pretty nasty bug...

quote:

Disclaimer: there appears to be a game freezing bug in the english version, opening the Growth System menu will cause the game and system to freeze, it's recommended to avoid opening the Growth System menu until a patch is issued

That being said, the system itself does not unlock till level 40. The even bigger thing is I have yet to see a source on this, so take this with a grain of salt.

Unlucky7
Jul 11, 2006

Fallen Rib
I highly doubt that I would get to 40 before a patch is released, so I am not worrying too much there. If I do, well, I still have the last two terms on E&L..

Unlucky7
Jul 11, 2006

Fallen Rib
If it makes you feel better, the menu in question is not unlocked till level 40, which, going by an estimate in the neogaf thread, is about halfway through the game.

Still is hosed and I am hoping for the patch before I get to that point.

Yeah, I already have it. Yeah, I got it knowing that there might have been a bug. Yeah, I am part of the problem.

Unlucky7 fucked around with this message at 07:22 on Mar 11, 2015

Unlucky7
Jul 11, 2006

Fallen Rib

Dehry posted:

The game doesn't have a time limit though, so people leveling up in hard mode might hit the limit earlier.

Also somehow they hosed up the bonus BGM and Bonus Pack 1 is listed twice in the menu.

TK also hosed up DOA 5 LR with a save deleting bug.

Yeah, the system in question is unlocked at 40. I got the halfway mark estimate from a neogaf poster. Playing on hard gives a 50 percent bonus on XP, too, so keep that in mind.

Unlucky7
Jul 11, 2006

Fallen Rib
http://www.koeitecmoamerica.com/shallie/#notice

Well, they really are trying to downplay it, but at least they are acknowledging the bug.

Unlucky7
Jul 11, 2006

Fallen Rib

Endorph posted:

Fuuuuck this company.

I suppose it is only minor in the sense that it theoretically won't keep you from completing the game, but it does stink of PR speak.

Unlucky7
Jul 11, 2006

Fallen Rib

Endorph posted:

they said they're working one in the post. they're probably scrambling tbh, the way they're downplaying it is just pr speak

I sent an email (before the website post), and they assured me that they were working on it as well.

Unlucky7
Jul 11, 2006

Fallen Rib
I am pretty sure it is intentional, if obtuse. You unlock life tasks as you do things, and those life tasks have a small blurb on it relating what you just did to the objectives. For instance, gathering a ton of herbs unlocks a life task that is titled as"gathered 50 herbs". In the blurb (check the other page of the task), she comments how she should make some medicine with the herbs, which leads to the objective: synthezing medicine. Another one, after talking to a bunch of people (again, named "Talked to 10 people"), comments that she got a feel for peoples stresses, which leads into the objective, swinging 5 times ( to relieve that stress, geddit?).

To put it simply, I did X, now I want to do Y. It is unintuitive as gently caress, but there is a logic.

Unlucky7 fucked around with this message at 06:50 on Mar 14, 2015

Unlucky7
Jul 11, 2006

Fallen Rib

Nakar posted:

Yeah, notice they're all in past tense. It's intentional, just stupid.

I do like the system they got going; normal gameplay unlocking additional tasks you can do for a bonus. It is just that the way they are communicating it is really bad.

Unlucky7
Jul 11, 2006

Fallen Rib
Speaking of bad communication, how do Kortes' skills work? How do you switch his stances? Does it involve coming out of an assist?

EDIT: okay, yeah, Kortes goes into Defensive stance after running to the front line from an assist guard. Said so in his skill description for assist guard. I mean, I really like the combat system here and that characters have unique skills but that was kind of buried.

Unlucky7 fucked around with this message at 08:11 on Mar 14, 2015

Unlucky7
Jul 11, 2006

Fallen Rib

Million Ghosts posted:

squinting at handhelds for hours.

Get a New 3DS XL.

Though, glasses would probably be a better bet and more useful overall.

Unlucky7 fucked around with this message at 23:26 on Mar 14, 2015

Unlucky7
Jul 11, 2006

Fallen Rib

hubris.height posted:

yea

atelier shallie is an awesome game and is anime as gently caress. i hope they patch the bug out because i'm level 35 last time i played. been spending more time fusing items than anything right now tho

Yeah, I just got to chapter 5 where The two Shallies team up and even with its idiosyncrasies it is really great.

Unlucky7
Jul 11, 2006

Fallen Rib
I have been meaning to get back into Shadowrun Dragonfall, specially since I actually backed Hong Kong on the strength of what I had played so far. I do kind of want to restart though. Not that it is too big of a deal; I am only past the Drug Pit, which I think is the first major mission after the tutorial mission.

My character was a Decker, focused on Intelligence and Tech, and not a whole lot of skills with guns. As such, he felt like dead weight during actual combat. The drone helped, but it only could do so much. Should I restart with more combat oriented skills? Or should I stop worrying and go with it?

Unlucky7 fucked around with this message at 08:17 on Jul 25, 2016

Unlucky7
Jul 11, 2006

Fallen Rib

Scrap Dragon posted:

Someone was asking about the new Radiant Historia, specifically about the difficulty and I played the demo on Normal and I can say it’s definitely harder than I remember the original being. Money is tighter too. In the original it was basically guaranteed that you could keep all your party members up to date with the latest weapons/armor/accessories, whereas in the new version you’re having to make hard decisions about who gets their weapons and armor upgraded and you’re stuck with that you find in chests for accessories. The good(?) news is that the game has a Friendly difficulty that just instantly kills enemies when you attack them on the overworld, if all you’re interested in is the story.

Speaking of the story, the demo gives you a little taste of the new third timeline (which is actually a series of vignettes that glance into alternate timelines rather than a continuous story) that this version adds and I’ve gotta say that I’m not impressed. You only get to play one vignette in the demo and it’s just the scene just before the timeline split with altered dialogue and an added boss fight against the possessed soldier, rather than him just dying in a cutscene. Also disappointing is the fact that it just gives you access to any party members you’ve recruited from either timeline with no explanation, I was really hoping that it would be more puzzle-like fights with weird set parties.

Apparently there are two modes in regards to the extra content: Append Mode, which gives you the extra content after the game as it originally was, and gives you the new content afterwards (In the New Game Plus?), or Perfect Mode which integrates it. The game recommends Append Mode for people not familiar with the game. As someone who only played the first few hours of the original (I forget exactly how much I played, but it wasn't much), it is hard to grok from reviewers on what they recommend.

Then again, I don't think I am generally a fan of inserted (Oh hi, Marie! I didn't see you just standing out of frame, but you are definitely there!) content in general., so I guess it is Append Mode for me.

Unlucky7
Jul 11, 2006

Fallen Rib

Tae posted:

NNK2 is about 25-30 hours from a review I saw.

Does that mean that Level 5 has finally reigned in its "Everything and the Kitchen Sink" design? If so, then that actually sounds promising.

Unlucky7
Jul 11, 2006

Fallen Rib

GrandpaPants posted:

A lot of characters poo poo on Owlboy, and the character is a mute (not just a silent protagonist, but an actual mute), so he doesn't really defend himself from any of it. Whatever narrative arc is there about people making GBS threads on Owlboy doesn't really get resolved satisfactorily. For example, his mentor, if I recall, starts the game literally admonishing him for not being able to fly and basically verbally abuses Owlboy, but at the end of the game just sorta says he's sorry and it's just kinda unsatisfying because that's all there really is to it. There's no build up or any effect from it, just an (optional, if I remember) apology and hug.

However, for all its narrative and gameplay issues (I didn't think it was bad overall, just sorta okay), the production values of Owlboy were top notch.

Late to the party, but I think the bigger issue with Owlboy, coming from someone who liked it when he played it, is that the entire story is one huge idiot plot.

EDIT: Also I am fairly sure that there are 3 characters that literally disappear from the story at the midpoint The mentor of Owlboy's mentor and 2 bullies, I believe

Unlucky7 fucked around with this message at 19:59 on Aug 28, 2018

Unlucky7
Jul 11, 2006

Fallen Rib
I was wondering if there were any notable atelier games since the dusk trilogy

Unlucky7
Jul 11, 2006

Fallen Rib
I haven’t played an Atelier game since Eschalogy and Shallies. I am guessing L&S is a good place to hop back in (Particularly if I liked item creation)? Was thinking of the Arland trilogy too; Only played Totori but fell off of it. Did like what I played though.

Did the localization for later titles get any better? Around Shallies it became a bit rough

Unlucky7
Jul 11, 2006

Fallen Rib
How does Atelier L&S compare to Eschatology, which is my favorite of what I played? Going to see if I can track down a used copy tonight.

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Unlucky7
Jul 11, 2006

Fallen Rib
Atelier Series: Breaking Moe

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