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Timeless Appeal
May 28, 2006



Updated PATCH INFO ADDED 12/10/10

Fallout. Fallout never changes.

In the 80s, gamers played Wasteland on the Commodore 64. In the 90s, they isometricly fought the Master. In the 2000s, they complained about the lack of shadows, but Fallout… Fallout never changes…

In the year, 2003, after the success of Fallout 1, 2, and the spin-off, Tactics, fans anticipated the release of Black Isle Studio’s Fallout 3. Then the unthinkable happened. The project was canceled. Gamers were plunged into an abyss of darkness and terror. But it was not, as some had predicted, the end of the franchise.

Bethesda rose, taking up the Fallout mantle with their version of Fallout 3, corrupting all wonderful atmosphere and good game-play with cheesy writing and bland voice actors.

Meanwhile, members of the old Fallout team gathered under the flag of a New California Game Developer. Using the technology of Fallout 3 and the creativity of the old games, they have given birth to something unexpected. They call it, Fallout: New Vegas.

You are an average gamer that just finished Dead Rising 2 and is finally getting bored of Red Dead Redemption. You just got back from Game Stop with what seems like a simple package, but life on your console is about to change…




Console Platforms: 360 PS3
Reviews 360 PS3
Vault Portal
No Mutants Allowed
Pre-Release Thread
PC Thread
Fallout: New Vegas IRC channel:#FNVGoons

What is Fallout: New Vegas?
New Vegas is a completely new Fallout Experience using the same engine—albeit heavily modified—as Fallout 3. It is developed by Obsidian. Obsidian of course has many veterans of classic Fallout. This includes the game’s lead designer, Josh Sawyer, who posts here as rope kid.

You play the part of a courier traveling from California to New Vegas (The mostly maintained Las Vegas), but are captured, shot in the head, buried, and your package is stolen. Lucky for you, a kindly robot named Victor saved you and brought you to Dr. Mitchell to be healed.

Now, you must embark into the wastes to find out why you were attacked. You soon discover that the wastes are also torn between three warring factions.

There is the democratic, but spread too thin New California Republic.



There are the brutal, but efficient He-Man Women Haters Club, Caesar’s Legion.



Then there is Mr. House, the man currently in control of New Vegas, and based on Howard Hughes.

Who will you side with? Who will you fight? Who will you eat? Find out in Fallout: New Vegas!

What’s new from Fallout 3?

Crafting
New Vegas introduces new and pretty extensive crafting. Instead of just weapons, you can now craft different chems, food, and even your own ammunition. You can also do things like tan gecko skins to make them more profitable.

Guns and Killing Stuff
Most guns now have the option to use iron sights. Also, the 3rd person view has been improved.

Improved Companions
Companions now come with their own quest, more dialogue, and a companion wheel that makes it easier to control them.

Hardcore Mode
• You have to sleep.
• You have to eat and drink.
• Lack of hydration/sleep will sometimes make fast travel impossible
• Stimpaks heal slowly over time.
• You need a doctor, or doctor’s bag to heal crippled limbs.
• Ammunition has weight.
• Companions experience perma-death.

Reputation System
Karma is still present, but a reputation system adds nuance to how people treat you. You have reputation with every major location and faction. You can be a hero in one place and a villain in the other. You can even dress up in faction armor/apparel to confuse others of your allegiances.

Revamped Skills
Big guns and small guns have been mostly combined with certain former big guns being dispersed to energy weapons and explosives. There is also a new skill called Survival that determines what foods you can cook and how much certain items help you.

Traits and Perks
Traits make a return. Traits are similar to perks with three differences. You can only have two of them, they are selected in the character creation process, and they all come with a drawback.

Perks make a return, but are now gained every other level. They also come with more character specific variants like Cowboy.



AND MORE!


General FAQ

Wait, Fallout: New Vegas is not just an expansion pack?
No, it’s a full game and, by all accounts, a very good one.

Is it buggy?
New Vegas is made by developers known for buggy games, on an engine known for buggy games, and is a sequel for a franchise known for being buggy. New Vegas comes from a pretty buggy pedigree. With all the taken into account, your mileage may vary.

Personally, I have never had a game break up on me and it has locked up twice in seventy hours of gameplay. I've actually experienced more bugs in Red Dead Redemption and Mass Effect 2.

With that said, some people find the game unplayable. It's really the luck of the draw.

Why does this game look like Fallout 3?
It’s the same engine and uses a lot of the same assets.

DLC? I want it.
The first DLC, Dead Money is out as a 360 exclusive. Scroll down for more info.

I haven't bought a TV since 1994. Will I be able to read text?
Don't worry about having a SDTV. There are numerous comments in this thread about how the text is perfectly readable. Also, this game ain't no beauty queen so you're not missing out on much.

I have a PS3, bought the Game of the Year Edition of Fallout 3, and ended up with a shiny coaster. Am I hosed with New Vegas?
As far as we know, the game runs pretty well on PS3 and really no better than on 360.


Gameplay FAQ

What was added in the newest patch?
Companions now fast travel to the appropriate location when dismissed by the player
- Companions are now marked as indicators on the Pip-Boy map
- EC/ECP/MC ammo (standard) now has -2 DT
- EC/ECP/MC ammo (over charge) now has -5 DT
- EC/ECP/MC ammo (max charge) now has -10 DT
- Multiplas Rifle now consumes 3 units of ammo per shot (previously 6)
- Plasma Defender now consumes 2 units of ammo per shot (previously 3)
- All reputation safehouses have been updated with additional supplies (armor, weapons, ammunition, skill magazines)
- All-Purpose Science Suit (13 DT, 2 WG, +5 Science) can now be found in the Followers' Safehouse (previously cut content from Fallout 3)
- NCR Ranger Combat Armor can now be found in the NCR Safehouse
- HELIOS One infinite experience exploit has been fixed

It is assumed that some lock-up and other glitch issues have been fixed, but we do not know yet. I'll try to add to this section as we get more info.

How often should I save?
A LOT. Things may bug out, you may end up doing the wrong thing, it is always nice to have a good save to go back to. Try to have at least seven manual saves that you cycle through. If you are going on a long on-foot journey then save often since you never know when a deathclaw is going to throw you to square one. Save before key points in quests, especially for complex missions like the one for White Glove Society.

DO NOT RELY ON AUTOSAVES. They will break your heart.

RAH! BUGS BUGS
See, that's not an actual question and it's not actually interesting. New Vegas has some glitches that are being worked on. If you go to the PC thread, rope kid has addressed a lot of them. Wait for the updates and unless something hilarious or amazingly game breaking happens we do not need to hear travel reports of how many times your game locked up on you.

Should I ask rope kid about patches?
He's stated that all of those questions should go to Bethesda.

Where did my companion go?
The most common bug has been companions vanishing, especially when you leave them at the Lucky 38. Play around with the Vault 22 elevators, they may show up there.

I was chilling at Helios One and got attacked by that junkyard lady and her dogs. What?
It's a glitch. While it's hilarious, it's been posted like a bijillion times.

How does faction armor work? Why does the NCR hate me just because I'm wearing the armor of their sworn enemies that is soaked with the blood of their comrades?
A lot of clothing in the game is tied to factions. The plus side of this is that it means you can disguise yourself as an opposing faction and sneak into their base for things that might not be available to you otherwise, or to just kill their faces without them expecting it.

The downside is that even if the NCR is really down with you, if you're running around like a Legionary then it's hard for them to tell that it's their good old buddy.

Why does the Legion attack me just because my best friend has sworn to wipe them off the Earth?
For a lot of players, there is a glitch with Boone. It causes the Legion to dislike you even when he's not around. Ideally as long as Boone is not with you then you should be cool with them as long as you have a good reputation. Making Boone go to Novac, or the Lucky 38 can fix this glitch for some.

Why can't I craft certain items even if I have all the ingredients?
Some items have skill checks as well as ingredient checks.

How can I break big at casinos?
Your gambling is inherently tied to luck. Blackjack is the only game outside of Caravan that involves a level of skill and even then it's a lot of luck. If you have a luck over 7 then you can pretty much shatter the gambling mechanic entirely and will start to be thrown out of casinos.

How do I play Caravan and how do I find people to play with?
As far as finding people, just ask around. Potential caravan players will have the option to play as part of their dialogue tree. No-Bark in Novac, Ringo in Goodsprings, Nash in Primm are some potential opponents. As far as how to play it...

GamingHyena posted:

The game is horrible at explaining the game and really could have used a tutorial, but here's what I've been able to figure out from playing and the manual.

Starting off
You start off by picking your deck. The top deck is the deck you're going to play with, and the bottom deck is the extra cards. You can't have less than 30 cards but apparently can have as many cards as you want. You don't want to put every card you own in the deck because you'll end up with a bunch of useless cards in your hand when you get down to playing. Personally, I like to keep the card count about 40-45 cards to give myself a good chance of getting the cards I need in my hand.

What do the cards mean?

Note: Face cards can be used on either your caravans OR your opponents!

Joker:
Jokers do different things depending on what card you use them on.
-Joker on Ace - Removes all other non-face cards on the ace's suit from the table. So if you put a joker on a ace of clubs, all of the clubs on the table are gone.
-Joker on numbered card (2-10) - Removes all of that numbered card from the table. So if you put a joker on a 2 then all of the twos on the table are gone.
*Personally, I don't like using jokers as they don't add towards you point total. Plus, they affect you AND your opponent making them very game specific.
Ace: Worth 1 point. That's about it.
*They can be useful if you end up needing that extra boost to get to 21. I normally don't load up on them though.
Numbered Cards: Worth 2-10 depending on the card.
*I prefer to stack my deck with higher cards (8-10) over lower cards. Remember to try and get cards that can get you to 26 (4's, 8's, and 10's)
Jack: When played on a numbered card or ace, it removes the card plus any face cards attached to it.
*Good for removing your opponent's cards, or your own if one of your caravans goes over 26.
Queen: Reverses the ascending/descending numerical order of the cards you can play on a caravan. See the examples below for what that means.
*Queens are pretty much necessary in case you get stuck with a bunch of unplayable cards in your hand because they're too high/low.
King: Can be played on a numbered card or ace, and doubles the amount of that card. So put it on an 8 and it becomes 16. You can also stack kings on a card, so 4/K/K becomes 16.
*I load up on kings as they go VERY nicely with 8's and 10's. A 10/8/K combo is the quickest way to get to 26.

Rounds 1-3:
You begin by putting one card in each of the three caravans. You can't stack cards until you do this. I like to pick 10's or 8's for my starter cards if possible.

Rounds 4+
The fourth round is where things start to get interesting. That's because the card AFTER your initial card on a caravan is very important because it determines whether your caravan cards go in numerical ascending or descending order. A queen will reverse the order on the caravan, so putting a queen on a caravan with a numerically ascending order will switch to descending, allowing you to play more cards.

Examples:
-The first card on your caravan is a 10. The next is an 8. Since your caravan cards are going in a numerically descending order, your third card on the caravan can only be a 7 or below (or a face card).
-The first card on your caravan is a 9. The next is a 2. That means your third card on the caravan can only be an ace (or a face card).
-The first card on your caravan is an 8. The next is an ace. That means you can't play a numbered card on the caravan. Oops, you probably hosed up! You'll need to either get a queen or throw away the whole caravan if you're under 21.
-The first card on your caravan is an ace. The next is a 2. Since your caravan cards are going in a numerically ascending order, That means your third card can only be a 3 or above (or face card).
-The first card on your caravan is a 9. You want to play another 9. Too bad, you can't play the same number twice in a row on a caravan (as 9 is neither greater than or lesser than 9).

How do I win?
Each of your 3 caravans' point totals are matched up against your opponent's caravan directly above it. The game ends when all 3 matchups have a caravan with 21-26 points, AND someone is winning in at least 2 matchups. In other words, if you're winning 1 matchup and your opponent is winning 1 matchup and you're tied on the third, the game continues on until one of you wins 2 matchups.

God, I Hate Discovery. What are all the perks and traits?
I ain’t typing that poo poo up. Go here for perks and here for traits.

How do I create a perfect Superman build that will rule the wastes with the right SPECIAL and skills tagged?
Don't really worry about it. All builds work, more or less. New Vegas also rewards you a lot for non-combat skills like speech, medicine, repair, science, survival, and barter through crafting and dialogue.

Psh, this game is so easy. I've been playing for ten minutes and I already made Caesar cry like a little bitch and have one trillion caps. Any way this isn't a game for babies?
Put it on very hard with hardcore mode. The game gets pretty brutal. You can also gimp yourself with low strength, low medicine, survival, or gimmick plays (no fast travel vegetarian unarmed no kill run).

I’m scared of Hardcore Mode. Should I be scared?
Hardcore is less of an extra difficulty setting and more of an extra challenge. You really do not have to eat, sleep, or drink that much to keep yourself in the clear. The only thing is to remember to be more strategic with your stimpaks and that when a companion dies they go to NPC heaven.

Where did my big gun skill go?
It was dispersed amongst guns, energy weapons, and explosives. Keep in mind that if it had bullets then it's in guns, stuff like the flamer is in energy, and stuff the explodes is in explosives.

Is melee/unarmed/energy weapons/explosives a waste?
Your mileage may vary, but the general consensus is that all these skills are on par with guns, or at least better than they were in Fallout 3. The one benefit is that your starting gear is dependent on your skills.

The one drawback is that there are not iron sights with energy weapons.

How many companions can I have?
Two. One humanoid (Ghoul, human, super-mutant) and one non-human (Robot, dog). In addition to that, there will be temporary companions.

AAAAAH! gently caress Cazadors!
Try to cripple their wings.


Story/Quest/World FAQ

How do I play this? Do I kill Doc Mitchell? Is that how I win?
New Vegas is a role playing game in every sense of the word. In my one play through, I am an elderly drug addicted cowboy that has a moral code, but doesn't care for authority. In my second, I'm a mentally disabled hillbilly serial killer. I'm planning a third where I'm a vegetarian NCR elitist.

You don't have to do any missions if you don't want. You can kill anyone. You can not kill anyone. You can buy and bury all the drugs in the game as an anti-drug effort. Yes, there are four set endings with different ramifications depending on your other actions, but hell, if you want to just decide that your character is now roommates with Doc Mitchell then just move in and shout GAME OVER.

Does that sound too daunting? Then don't worry. The main quest is hella easily to follow and pretty fun. You can do that and nothing else if you want.

Guys, I've been playing for ten minutes and I'm bored. Should I trade this in for Fable III?
Give it some time. Most people find the very beginning of the game--that will most likely be spent in Goodsprings and Primm-- to be boring. Once you start traveling outside of those areas, the Fallout feel really kicks in and you can catch onto a little plot twist in Primm that makes the plot much more involving.

Let me say that by the time you get to The Strip, you'll find the plot to be much more engaging than Fallout 3's.

So, I want to meet Caesar, but Boone and I slaughter Legionaries and go bowling with their decapitated heads. Anyway I can fix that?
There is a point in the game where Caesar will send someone to you and allow you to meet with him despite any past crimes. The NCR offers something similar if you speak with the ambassador. Remember, it's a one time pardon..

Is there any warning of the ending? I don't want to do the last mission without realizing it and find myself having to reload an old save to do my remaining quests.
The game gives an obvious warning for the point of no return.

What is Wild Wasteland?
Wild Wasteland is a trait that adds pop-culture references and more goofy stuff to Fallout: New Vegas. Keep in mind that you’re never truly missing out on content if you opt out of the trait since any wild wasteland content has a non-wacky alternative. Here is a good example of something you might discover using Wild Wasteland.

Why did some funny music play and a bug eyed Vault Boy show up on my HUD?
This is part of Wild Wasteland. It signifies that you've run in to a Wild encounter/variant.

Radio hasn't improved, has it?
No, not really. Radio is pretty much the same as the first game. You have Radio New Vegas that is hosted by Mr. New Vegas (Wayne Newton). All in all, his new stories are probably a little less varied than Three Dog's. He's a lot less invasive though as is the music. There is also a music only station.

There is also Black Mountain Radio that is hosted by an insane Nightkin, Tabitha. She's definitely worth listening to although she'll eventually get old.

Here's the thing though, New Vegas has a good score. A really good score. Really, I recommend using the radio minimally (You will hear it often in your travels through ambient sources anyway) and just take in the awesome score.

Is retard dialogue back for low intelligence characters?
Yes, although it's a little more articulate than in the original Fallouts. You get it with intelligence of 3 or lower. There are also inarticulate alternatives for if you do not meet a speech/skill check.

What am I supposed to do with these snow globes? Why are they not making me smarter?
Display them inside your house, or sell them to Mr. House for mad caps.

Who are the possible companions?
The possible companions are

Arcade Gannon, Follower of the Apocalypse
Craig Boone, the God of headshots and grumpiness, sent down from the heavens to aid you, also ex-NCR sniper
Lily Brown, friendly Super Mutant
Raul, ghoulified Danny Trejo
Cass, a water merchant
Veronica, Brotherhood of Steel scribe, note that there is a bug that causes her to not level with you
ED-E, an eyebot
Rex, a cyborg dog


Are there Vaults?
Yeop, here they are:
Vault 3Flooded then filled with Fiends
Vault 11Abandoned, full of mantises and rats. There is a very interesting and slow burning mystery revealed. If you want to have everything revealed then make sure you're well armed.
Vault 19Currently the base of operations for the Powder Gangers.
Vault 21Now, just a motel on the Strip.
Vault 22A vault that is overgrown with vegetation, has another secret, and an unique enemy type.
Vault 34This is where Boomers come from, it's radiated as gently caress, full of geckos and ghouls. HAVE FUN!
Securitron VaultExactly what it sounds like.

Where do I get NCR Ranger Combat Armor (The awesome armor on the cover)?
You can get it by earning the NCR safehouse. This was added with the patch.

NCR Ranger Veterans will eventually spawn and it seems you can only get their armor by looting it off of their corpse. The best way to go about this--if you don't want to lose rep with the NCR--is to bait them into a situation where they'd die without you causing it. I know that sort of sucks, but remember that these dudes are the best of the best. It doesn't make sense to give this poo poo away.

Can you guys give me an extensive and thorough explanation of how to do these seventy quests?
Before you come to this thread, go to the Vault first. They have all the information you could ever want on the original Fallouts and will soon have the same info for this game.

Anything that you see missing from this OP, please post, and I will add.

With that said, Welcome to Vegas!

Timeless Appeal fucked around with this message at Jan 4, 2011 around 19:06

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Timeless Appeal
May 28, 2006



DLC INFO



DEAD MONEY
Released: Dec. 21st, 2010 (currently Xbox exclusive)
Costs 800 MSP/
(Courtesy of Space Racist)

'Dead Money' presents players with the chance to journey to the legendary Sierra Madre casino, a place to begin again... so long as you know when to let go. The Sierra Madre was once a gleaming beacon of the height of pre-war luxury, but now it exists simply as a decaying relic obscured in 'the cloud' and isolated from the rest of the mojave. Upon arriving at the villa beneath the casino, players will confront a multitude of dangers, from the enigmatic 'ghost people' and their traps to even radio waves themselves - for the player is adorned with an explosive collar for the duration of their stay at the Madre, courtesy of one Father Elijah in order to ensure your obedience as part of his plot to break into the casino. Things don't get any easier once inside the Madre, however, for its founder insisted on the utmost of pre-war security - invulnerable holograms that patrol the casino, the courier's only defenses being to sneak past them or shut down their emitters.

Not intended for low-level couriers, this DLC pack is significantly more challenging than much of the core New Vegas content. Upon arrival at the villa players will lose all their weapons, armor and items (returned upon completion of the questline, of course), meaning they will have to scavenge to survive. Besides tough enemies, the Sierra Madre and villa themselves are hazardous to players, since the area is filled with caustic 'clouds' that when entered quickly drain health (and, when playing in hardcore mode, the player will slowly lose health from the toxic atmosphere when outdoors), and if that weren't enough the courier's collar is also prone to exploding from radio interference. In short, don't enter this DLC expecting a casual experience.

The player won't be alone, however - you will have to recruit three companions along the way (including a super mutant suffering from dissociative identity disorder, in effect providing four total companions), each with unique skills that will need to be utilized in order to break into the Madre. Thanks to the collars, your lives are also inextricably linked - if any of the companions die, the courier dies as well.

This DLC pack is different from the Fallout 3 DLC packs in that it distinctly hints at future DLC content throughout the story, indicating that future packs may combine to form a singular story arc. In addition to the DLC questline, the level cap will be raised to 35, and new perks and achievements will be available as well (for a total of 140 gamerscore). Also note that upon completing the Dead Money questline, you will not be able to return to the Sierra Madre, so be sure to explore to your heart's content before leaving.

Official Trailer

Professional Reviews:
Gamespot - 6.5/10
IGN - 6.5/10
Eurogamer - 7/10

Screenshots (click thumbnail for full-size)

Timeless Appeal fucked around with this message at Feb 24, 2011 around 03:38

precision
May 7, 2006



I played Wasteland on a Tandy 1000EX, thank you.
It was the first game I bought a strategy guide for.

Brown Moses
Feb 22, 2002


Without spoiling anything are the quests and decisions in New Vegas more like Fallout 3 or Fallout 2? ie, in Fallout 3 it seemed like there was a right decision for everything, and with Fallout 2 it was like even if things didn't go to plan it opened up other possibilities?

Houdini
Sep 13, 2007


Official terrible game purchaser of the SomethingAwful forums.


Gonna play this game (for 300 hours).

FlyingCowOfDoom
Aug 1, 2003

let the beat drop


I can't wait for this and am really sad I won't be able to play till next Tuesday cause of work/travel. Maybe I'll get a shift covered Wednesday before I leave so I can sneak more time in.

Iron Crowned
May 6, 2003

Stained sweatpants. Bad facial hair. Shrill voice. Spergin rules knowledge. Casino dice. CHECK. Games Day, here I come!


FlyingCowOfDoom posted:

I can't wait for this and am really sad I won't be able to play till next Tuesday cause of work/travel. Maybe I'll get a shift covered Wednesday before I leave so I can sneak more time in.

I'm with you on this one. I'm sad because I'm terrible with money and won't be able to play until Friday at about 10 pm

Ddraig
Sep 5, 2005

Sits with a full house

FlyingCowOfDoom posted:

I can't wait for this and am really sad I won't be able to play till next Tuesday cause of work/travel. Maybe I'll get a shift covered Wednesday before I leave so I can sneak more time in.

Yes, there's way more, and there's very few cookier cutter ones. Some are incredibly open-ended in how you doing them.

Major quest spoiler - I'll try and be as vague with the details as possible

There's one quest where you have to discover the shady past of a bunch of people, and when you do you're given the option of turning them in, killing them, aiding them or even sort of becoming one. This is further complicated by them kidnapping a very important person by mistake. They were going to kidnap someone else but the abduction went wrong and they got the wrong person. This situation can be defused by negotiation, stealth, deception, brute force or even an incredibly amazing piece of thinking that I'm amazed they put in the game.



Brown Moses posted:

Without spoiling anything are the quests and decisions in New Vegas more like Fallout 3 or Fallout 2? ie, in Fallout 3 it seemed like there was a right decision for everything, and with Fallout 2 it was like even if things didn't go to plan it opened up other possibilities?

Definitely Fallout 2 style. One quest basically involved me being responsible for a huge case of medical malpractice and making GBS threads on the hippocratic oath from a great height, but it didn't end the quest and I could still do what I needed to do in another way.

Ddraig fucked around with this message at Oct 18, 2010 around 15:44

Pwnstar
Dec 9, 2007

Who wants some waffles?



Looking forward to waiting another 2 days while all you bastards get to play.

precision
May 7, 2006



That spoilered quest kind of sounds exactly like a quest in 3.
Definitely gonna play with Wild Wasteland in the hopes it has stuff as goofy as Wasteland itself did (killer rabbits!)

Timeless Appeal
May 28, 2006



Welp, first actual news on DLC. Looks like it will be out near Christmas and it will be a 360 exclusive.

Dan Hollis
Jun 16, 2006

Surprise!!!


Timeless Appeal posted:

Welp, first actual news on DLC. Looks like it will be out near Christmas and it will be a 360 exclusive.

I have chosen which version to pre-order wisely.

Brown Moses
Feb 22, 2002


Another question for those people who have played it. Does it seem like having skills apart from speech changes what dialogue options you get, and therefore the way quests can play out (or whether or not you can start a quest)?

precision
May 7, 2006



They're still trying to fool people with "360 Exclusive"?
I'm fine with waiting for the GOTY edition anyway.

That Awful Nick
Oct 7, 2008

Excuse me, sir. Can I see your license and registration?


Jesus Christ am I excited about being able to resurrect my most memorable playthrough of Fallout 2. Rick Deckard's coming to the Vegas Wasteland. And he's bringing his gun.

Ddraig
Sep 5, 2005

Sits with a full house

precision posted:

That spoilered quest kind of sounds exactly like a quest in 3.
Definitely gonna play with Wild Wasteland in the hopes it has stuff as goofy as Wasteland itself did (killer rabbits!)

It's really nothing like Fallout 3. In Fallout 3 there always seems to be one or two right ways to do a quest.

This particular quest has so many ways to do it that it seems unreal. Even something that I hoped would work did.

More details:

Spoiler for the previous spoiler, much more specific this time

The person that was kidnapped was the son of a wealthy brahmin baron. He went to this place to broker a deal with the locals to supply them with meat. His son vanished from the hotel and there's a huge amount of suspicion about what happened.

Turns out he was kidnapped by reformed but not quite reformed cannibals who got the wrong person by mistake. They can see the problem this will cause if they let him go and he starts talking. They have no idea what he saw or what he remembers, so it's very risky.

To solve the quest you can:

1) Work with a private investigator who was investigating another missing person in the area

2) Kill the son and
a) Do nothing.
b) Frame his father

3) Release the son and hope he doesn't talk or fill his head with a bullshit story.

That solves the problem of the missing son, but assuming you want to work with the people you need to make it worth their while to release him. They need a replacement. They tell you about the guy they originally wanted and how to get him for them. You can do this, but you can do a number of things to him before hand that may gently caress over whoever eats him and for one option, which is just incredible and this is a huge spoiler so I'm going to put it seperate and let you mouse over it at your own peril:
You can take one of your followers down to the freezer where the kid was kept and lock them in..


Brown Moses posted:

Another question for those people who have played it. Does it seem like having skills apart from speech changes what dialogue options you get, and therefore the way quests can play out (or whether or not you can start a quest)?

Absolutely. High skills will open more dialog options for you, as will other attributes like stats, your rep with factions and other things. There's a few quests you can only seemingly get if you pass a skill check to notice something or whatever.

precision
May 7, 2006



The more I read, the more annoyed I am that I won't be able to play until Wednesday morning at the earliest, unless some kind of miracle happens. Haven't been this stoked for a game since... San Andreas, ironically enough.

Colt Cannon
Aug 11, 2000



I know this is probably a stupid question, but one of the songs i Heard in a stream was talking about going down, and drowning. It was on the country station. I know this is vague, but the song was pretty good, so any ideas?


Also the music in this game sounds awesome. Big Iron is one of my favorites.

Ddraig
Sep 5, 2005

Sits with a full house

It's also nice that they seem to be pulling from the same pool of music, so you can listen to Black Mountain Radio (the best radio station) and still hear some decent music.

Houdini
Sep 13, 2007


Official terrible game purchaser of the SomethingAwful forums.


Are the controls the same as Fallout 3?

Ddraig
Sep 5, 2005

Sits with a full house

Yes, identical

Saucepan Man
Jul 15, 2010



One thing that really bothered me in FO3 was the layout of the world map. While the large desert-like wastelands outside of D.C were pretty fun to explore, the actual D.C area itself just felt really cluttered and confusing. I would always seem to miss tons of areas while constantly running into invisible walls and getting lost in subway tunnels causing me to just give up on exploring the city area. Does the layout of the map seem to be more appealing?

Ddraig
Sep 5, 2005

Sits with a full house

The layout makes much more sense. There's no subways, virtually every place you need to go to you can get there by walking, pretty much.

The only really confusing stuff is some of the mountain ranges that can be confusing to navigate.

precision
May 7, 2006



So the radio is basically a massive improvement over 3? No more constant THREEEE DAWG style news bulletins, and an actual decent number of songs? Because after about 10 hours I just turned the radio off completely, unless I felt like listening to the dulcet tones of Sir Malcolm McDowell.

Rueish
Feb 27, 2009

Gone

but not forgotten.


Ddraig posted:

The layout makes much more sense. There's no subways, virtually every place you need to go to you can get there by walking, pretty much.

The only really confusing stuff is some of the mountain ranges that can be confusing to navigate.

No subways? Does this mean no awful sewers? I can't stand sewers or underwater areas in any game.

Methodis
Mar 22, 2010

by Ozmaugh


No sewers or underwater areas makes me immensely happy. Those parts scared the poo poo out of me and I just always ran as fast as I could through them.

Are there any artificial boundaries in the game like how there was around the Mall in Washington?

Colt Cannon
Aug 11, 2000



precision posted:

So the radio is basically a massive improvement over 3? No more constant THREEEE DAWG style news bulletins, and an actual decent number of songs? Because after about 10 hours I just turned the radio off completely, unless I felt like listening to the dulcet tones of Sir Malcolm McDowell.

I do hope the news updates exist. I just hope that they report more than just your actions. I want to hear news updates on what Caesar's Legion is doing, or how a small group of raiders are currently attacking a small city, and with that info you can go and defend the city or join the raiders.

I think that would be awesome really.

thebardyspoon
Jun 30, 2005


What button brings up the companion wheel? It is a thing you can bring up right? You don't have to talk to them to activate it because that seems like it'd defeat the point.

TShields
Mar 29, 2007

We can rule them like gods! ...Angry gods.


I kinda liked some of the subway parts.. Not necessarily the long identical corridors, but going in one place and coming out somewhere across the map where you may not have explored yet was pretty cool. I also liked stumbling upon places where people had made stashes or had little homes.. Sometimes, they had some pretty good stuff laying around.

That Awful Nick
Oct 7, 2008

Excuse me, sir. Can I see your license and registration?


Methodis posted:

No sewers or underwater areas makes me immensely happy. Those parts scared the poo poo out of me and I just always ran as fast as I could through them.

I'm not sure where you're getting this information, but Jerle's stream last night clearly showed that there are indeed missions where you will travel underwater at least briefly. Also there is a cave under the waters of Lake Mead that's got some interesting loot in it.

kaptainkaffeine
Apr 1, 2003

Drug Free Since: Lunch

thebardyspoon posted:

What button brings up the companion wheel? It is a thing you can bring up right? You don't have to talk to them to activate it because that seems like it'd defeat the point.

You point yourself at them and push button, just like talking. It makes sense if you have more than one companion and it makes, say, getting to your buddy's inventory faster than navigating that stupid dialog menu.

Colt Cannon
Aug 11, 2000



I really think that this shoud go into the OP, so that people might know of Bear Force One.

http://www.youtube.com/watch?v=uAJv5VHr5yQ

Mister Macys
Apr 21, 2007

"Hey Commander, y'know I had my doubts about the Pubbies, but after years of ignoring your warning, they're finally willing to step up and tell us they just can't help. Did they at least validate our parking?"

quote:

You play the part of a courier traveling from California to New Vegas (The mostly maintained Las Vegas), but are captured, shot in the head, buried, and your package is stolen.

Heh, if Zaeed can survive being shot in the head, I can believe this guy doing it too.

precision
May 7, 2006



TShields posted:

I kinda liked some of the subway parts.. Not necessarily the long identical corridors, but going in one place and coming out somewhere across the map where you may not have explored yet was pretty cool. I also liked stumbling upon places where people had made stashes or had little homes.. Sometimes, they had some pretty good stuff laying around.

Agreed, the subway was actually one of the best-made "sewer levels" in recent memory; none of the tunnels were really THAT long and there were a lot of flavor encounters/areas.
What pissed me off was aboveground DC. "But I can literally SEE the place I need to go, why can't I WALK there, or blow up the wall in my way, or SOMETHING arggghhh".

thebardyspoon
Jun 30, 2005


kaptainkaffeine posted:

You point yourself at them and push button, just like talking. It makes sense if you have more than one companion and it makes, say, getting to your buddy's inventory faster than navigating that stupid dialog menu.

Ah ok is it any distance or only at close range? Was hoping you would be able to park a sniper on a hill and then order him to open fire when your coming in from another side or something.

TheAngryDrunk
Jan 31, 2003

"I don't know why I know that; I took four years of Spanish."

quote:

• Companions experience perma-death.

What does this mean? How is it different than FO3?

That Awful Nick
Oct 7, 2008

Excuse me, sir. Can I see your license and registration?


TheAngryDrunk posted:

What does this mean? How is it different than FO3?

On non-Hardcore gameplay modes, Companions are knocked unconscious during combat instead of killed. So if Raul takes one too many plasma shots to the face, he just sort of collapses and waits for the coast to be clear. Kind of like how your Liam Neeson Dad would get knocked out by Mirelurks every five feet if you followed him around, but he would never die.

Once you're on Hardcore, every companion who gets killed actually gets killed.

Category Fun!
Dec 2, 2008

im just trying to get you into bed


TheAngryDrunk posted:

What does this mean? How is it different than FO3?

In non-hardcore mode your companions are knocked unconscious and wake up a little while later.

kaptainkaffeine
Apr 1, 2003

Drug Free Since: Lunch

Category Fun! posted:

In non-hardcore mode your companions are knocked unconscious and wake up a little while later.

I don't know how they thought this was a good idea. Buddy takes a random shot to the face and they don't expect anyone to just reload? Sounds like a good way of necessitating babysitting.

(USER WAS PUT ON PROBATION FOR THIS POST)

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TShields
Mar 29, 2007

We can rule them like gods! ...Angry gods.


In FO3, I just used console commands to set them as "Essential" anyway. It was a lot better than having them accidentally die after you fast-travelled somewhere. Is there any sort of "poo poo, sorry, didn't mean to shoot you" command for when you accidentally blast a friendly NPC and they decide they want to kill you?

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