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It's got difficulty levels in that you can adjust the AI's competence as well as provide bonuses or penalties to each side in a number of areas. Air can be automated to a large degree, but other than that you're pretty much on your own. Ground combat/movement cannot be automated, as far as I know, without giving up control entirely.
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| # ? Dec 28, 2010 15:21 |
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| # ? May 21, 2013 20:37 |
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Thanks! I think that's good enough; I'll probably drop the cash on it next payday.
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| # ? Dec 28, 2010 16:45 |
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Solium Infernum was so amazingly good that it would be disgusting if we didn't have a goon revival and do some blitz games over dropbox or whatnot.
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| # ? Dec 28, 2010 18:55 |
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Solium Infernum was possibly the most genius game of 2010 and I'm more than a little saddened that it didn't receive all that much traction in the end. I'm also looking forward to Vic's little Western thing he created as a diversion from his Roguelike project. On that note, I just finally picked up a copy of Operational Art of War III and am in the process of reading the manual. I am looking forward to sweet victory.
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| # ? Dec 31, 2010 03:54 |
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I can't recommend War in the East enough! While I haven't yet scratched the leader promotion and support unit aspects of the game yet, the combat system is just so intuitive that you wonder where this game has been this whole time. It hits the spot between Panzer General's ease of use and the layers of underlying detail for a true grognard. It's especially satisfying playing the Soviets and doing your damnedest to hold off the hordes of Huns with tissue-paper divisions. Several times I've deliberately let some pockets develop just to buy myself enough time to form defensive lines farther back. Godspeed you brave bastards!
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| # ? Dec 31, 2010 11:14 |
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I really want War in the East now, looks fantastic.
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| # ? Dec 31, 2010 11:56 |
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Lord Windy posted:I really want War in the East now, looks fantastic. Same here. I wish there was a demo, it's hard to justify spending so much on a game I might not like.
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| # ? Jan 1, 2011 10:19 |
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$83 feels like way to much, but it's still less than new release games in Australia so it isn't too bad. I'll put some money aside this week and next week and see how I feel, got a $40 tip yesterday so I'm halfway there.
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| # ? Jan 1, 2011 11:30 |
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Flash of Steel has a podcast Three Moves Ahead, which is a pretty good weekly podcast covering strategy games in general, including wargames. This week was an interview with the developer of Bronze. There will be a show dedicated to War in the East in a couple of weeks. The podcast always goes into a lot of depth when it talks about a single game, so if there are some people on the fence about WitE, then that will have a pretty comprehensive coverage of the game. edit: FoS currently links to this blog entry rant about wargame UI which is interesting to read. V for Vegas fucked around with this message at Jan 1, 2011 around 13:13 |
| # ? Jan 1, 2011 13:10 |
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Can anyone give me a crash course (or recommend a tutorial) on how to play the Decisive Battles series? Someone gifted me the Korsun Pocket, Battles in Normandy and Battles in Italy games over the holidays but the interface just strikes me as an incomprehensible mess. All I've been doing so far is hitting the MAX button over and over when it comes to combat.
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| # ? Jan 3, 2011 15:11 |
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I made an overly passionate ~effort post~ over at Matrix Games in this thread about their business model: http://www.matrixgames.com/forums/t...6&key=� I posted:I'll cash in with my two cents. Come give me some fire support if you agree with me.
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| # ? Jan 9, 2011 06:03 |
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I'm not so sure about the Steam effect on wargames.I picked up Hegemony: Phillip of Macedon during the Christmas steam sale because it was $3. I don't know how many sales they got, but the steam forum for the game is dead. Maybe no one uses steam forums at all (I never do), but if there had been an uptick in sales because it was really cheap on steam, even though it's a wargame, I would have expected a few 'lolz how do u play dis game' type threads.
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| # ? Jan 9, 2011 21:35 |
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Just came across this blog post today about operational war games being essentially unplayable: http://tleaves.com/2010/12/31/a-bat...ough-attrition/ Most of what he says is pretty true. I used to play a fair bit of the Operational Art of War games and half the time I didn't have a clue what the gently caress was going on.
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| # ? Jan 10, 2011 06:00 |
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Nobody in wargames can make a strategic level game without including 300+ units per side because in the grognard-logic that's what makes a game epic, having to take 30 minutes per turn. Honestly if someone made an Eastern front game similar to No Retreat!, it'd be playable in a much shorter time and could be play-balanced better than, say, War in the East, which, i'm not saying people shouldn't make monster games, but it'd be nice to see elegance in wargame design.
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| # ? Jan 10, 2011 16:11 |
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I'd love to be able to play games like this, it seems like you can get a lot of hours and fulfillment out of something that'd run on any computer. I'm fairly sure I'm just not smart enough though, as I can never grasp the concepts in the slightest, and I get bored extremely quickly.
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| # ? Jan 10, 2011 16:23 |
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Would the Combat Mission games count for the purposes of this thread? I tried to get into war games a few times (Flashpoint Germany, Guns of August) but they were just a bit too confusing and I never really got into them. Combat Mission Overlord though, I grabbed on the GoG Christmas sale and it's been pretty enjoyable, enough that I went to grab Barbarossa to Berlin after a week.
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| # ? Jan 10, 2011 17:19 |
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At the risk of treating this thread like the TBS catch-all, has anyone here tried out Armada 2526? Matrix: http://www.matrixgames.com/products...ils/Armada.2526 Review: http://www.spacesector.com/blog/201...da-2526-review/ It's an SF 4X TBS, made by a lead developer of the Total War series. It was released in Nov '09, with so little fanfare I only ever heard of it by seeing it in a used bookstore. Clearly not a bunker buster, but maybe an unappreciated gem? doctorfrog fucked around with this message at Jan 10, 2011 around 19:05 |
| # ? Jan 10, 2011 19:01 |
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I've always been really interested in these games, but always fail miserably when I try to figure out how to play them. I can generally do OK at learning the interface, but after that, I just lose track of everything and get totally overwhelmed. Aside from just diving in and getting killed a lot, are there any good sources of info on how to actually get good at these games?
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| # ? Jan 11, 2011 01:31 |
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doctorfrog posted:At the risk of treating this thread like the TBS catch-all, has anyone here tried out Armada 2526? There's a really good reveiw at Out of Eight quote:Armada 2526 has two good things going for it: the user interface and varied alien races. Other than that, though, it’s a generic space 4X title, and in order to become a notable game in this competitive and oversaturated genre, you need more.
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| # ? Jan 11, 2011 01:40 |
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did the @play column at gamesetwatch get discontinued? it hasn't updated since november but I really liked reading it Edit: of course I realize a day later that I posted this in the wrong thread entirely andrew smash fucked around with this message at Jan 11, 2011 around 19:35 |
| # ? Jan 11, 2011 02:44 |
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andrew smash posted:did the @play column at gamesetwatch get discontinued? it hasn't updated since november but I really liked reading it I hope not, I'm looking forward to his impressions of my two current faves in development: Caves of Qud and Goblin Camp. Zombie Survivor, I can hope that someone like Derek Yu takes and interest and pretties up the tileset.
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| # ? Jan 11, 2011 05:12 |
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Megadyptes posted:Just came across this blog post today about operational war games being essentially unplayable: quote:I have never seen a manual-based tutorial that adequately helped focus the player’s attention on what was important, as opposed to what is simply present.
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| # ? Jan 11, 2011 22:52 |
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Does anybody know a good PC replication of the old Avalon Hill "Russian Campaign" game ? Out of all of my wargames, this is still my absolute favorite. I just wish I could play it again.
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| # ? Jan 12, 2011 00:34 |
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The game everyone is sperging over at the moment is War in the East. It's probably the best Russian Campaign game out there.
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| # ? Jan 12, 2011 01:20 |
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Thanks V. This looks incredible, you've made me very happy today. I just wish I wasn't so broke atm. I'll have to wait a month or two to buy it. Or mabye I can sell one of the kids to the circus....hmm.. EDIT: This thread delivers !
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| # ? Jan 12, 2011 19:02 |
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GyverMac posted:Anybody got a good suggestion for decent musketry warfare grognard game? (Aside from Ageod's Napoleons campaigns and Histwar) I haven't played them but HPS has a series of games based on Napoleon's campaigns and another on battles from the Civil War. Speaking of HPS, John Tiller has parted ways with them and now is doing his own thing. He has released 2 titles since the split and they are available as digital downloads. Apparently HPS is going to be converting his older titles to digital download over time. http://www.johntillersoftware.com/
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| # ? Jan 13, 2011 22:11 |
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V for Vegas posted:I'm not so sure about the Steam effect on wargames.I picked up Hegemony: Phillip of Macedon during the Christmas steam sale because it was $3. I don't know how many sales they got, but the steam forum for the game is dead. Maybe no one uses steam forums at all (I never do), but if there had been an uptick in sales because it was really cheap on steam, even though it's a wargame, I would have expected a few 'lolz how do u play dis game' type threads. Nobody posts in Steam forums outside the FPS community. People have likely impulse-bought tons of poo poo and have yet to play any of it, which would also account for the lack of Steam forum threads. The translator/publisher of Recettear was posting in the Steam thread a while back - as I recall, they made a tidy bundle on the Black Friday sale when the game was on sale as part of a 5-game bundle (hence all the proceeds were also split 5 ways). When the game was available standalone during the Winter Sale, even with nearly everyone in the "looks cool, but kinda pricey" camp having already bought the game, they pretty much doubled their dollar intake up to that point. My memory's off, the exact details may be slightly different, Recettear is an RPG and not a wargame, but the gist is that 20 copies sold at $5 makes more money than 1 copy sold at $79.99, and I would argue that wargames would appeal just as much, if not slightly more, to the Counterstrike / Call of Duty crowd (not to mention the Civ 5 crowd) as cutesy Japan animu pinku sell-the-items ^___^ games.
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| # ? Jan 14, 2011 03:04 |
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Given some of the interest expressed concerning the War in the East, you might be interested by the latest podcast on http://flashofsteel.com/ about the title. It has some light discussion about the game itself, and a bit about Matrix's pricing scheme. Someone from Matrix is there, as well as a dude from 2by3 so you can get your information from the horse's pretty little mouth. That being said, the podcasts are almost exclusively devoted to strategy gaming in general even if they're not always about grognard-level games. There's about a hundred of them now, and Troy Goodfellow's blog is pretty good in general. I'm sure you'll find something to enjoy. I enjoy Dr. Bruce.
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| # ? Jan 14, 2011 06:41 |
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I was in that one! I especially enjoyed when my question "will sequels to WitE be any more streamlined/accessible" was essentially answered with "No, we're going to make them even MORE complex."
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| # ? Jan 14, 2011 07:31 |
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Three Moves Ahead is one of the two game podcasts I listen to, even though I have no interest in playing 9/10 of the games they talk about. It's just kind of an interesting chilled out discussion about really nerdy stuff. Goodfellow's co-hosts need to stop flakin' though.
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| # ? Jan 14, 2011 08:13 |
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It looks like Matrix are finally giving in to public demandquote:Matrix Games and Panther Games (http://www.panthergames.com) are thrilled to announce the entire Panther Games lineup is getting a permanent price reduction.
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| # ? Jan 14, 2011 14:20 |
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pesty13480 posted:I enjoy Dr. Bruce. Bruce is some kind of savant wargamer who answers questions I didn't even know I had asked. I'm going to go ahead and quote one of the best grognard articles I have ever read because I think it's worth it. Bruce Geryk posted:No one disputes that wargames are, above all, games. They are only a representation of their subject matter, rather than the real thing. As such, they are subject to a certain amount of abstraction. I think that this has bothered many wargamers to some extent, so that many of them clamor for games which are a more "realistic" representation of whatever combat they are attempting to depict. Wargame discussions are filled with exchanges about how a certain game could be made more "realistic." No matter how complex a game is, there are always people coming up with one more rule for what is, on its face, an almost risible attempt to create an electronic depiction of war. What usually happens is that instead of more "realism," all the games get is more "detail." The two things are completely different.
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| # ? Jan 14, 2011 14:31 |
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Fray posted:I really enjoyed the first two Combat Mission games (Barbarossa and Overlord). Do the following titles add anything interesting to the series, or is it the same game with different units? Combat Mission: Strike Force and Combat Mission: Afghanistan both use the newer CMx2 engine, so they have a few interface changes and look prettier. The change to a modern setting dramatically changes the game due to the comparative lethality of weapons, notably AT of modern weapons over WW2. The fan reaction seems to be that Combat Mission: Normandy will be less ball-crushingly hard and more of a strategy game. Edit - How good is the AI is BftB compared to say Conquest of the Aegean? Skillness622 fucked around with this message at Jan 14, 2011 around 22:37 |
| # ? Jan 14, 2011 16:31 |
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Team Black Zion posted:Solium Infernum was so amazingly good that it would be disgusting if we didn't have a goon revival and do some blitz games over dropbox or whatnot. Unless someone does it before me I'm starting a Solium Infernum revival topic as soon as my exam session ends. This game deserves So Much More recognition.
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| # ? Jan 15, 2011 14:41 |
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Okay, I've gotten the Paradox mega pack during Christmas, and am trying to start with Hearts of Iron II... And I'm not doing so well! Can anyone provide me with some tips to get started? I'm trying to get started with the Spanish Civil war scenario, but I really don't know what I'm doing.
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| # ? Jan 15, 2011 20:32 |
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You are going the wrong way about hoi2 really. Start off as germany and make pretty much whatever you want; its mass of industrial capacity, research teams, and manpower mean you can go air ground or sea heavy and still be a contender. Starting in '36 the game will hold you hand up until the point of the war starting so you really don't have to worry much about diplomacy other than eventually getting the usual allies in of romania, bulgaria, italy, yugoslavia, and hungary on the axis. Smaller countries take a bit more skill since you aren't given all the best poo poo up front, and are therefore less than ideal to learn the game.
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| # ? Jan 16, 2011 00:19 |
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The Panther games got an across the board price drop the other day, putting them at a much more palatable $59.99/$39.99/$19.99 for BftB/CotA/HttR, respectively. Highway to the Reich is definitely worth the $20 for anyone halfway interested in the system, though personally I'd recommend bypassing that, trying the BftB demo to see if it's your thing, and grabbing BftB since all of the previous scenarios are going to get ported to it anyway. Edit: hah, missed Grey Hunter's post up above. Definitely worth picking up, anyway. Kolodny fucked around with this message at Jan 16, 2011 around 02:14 |
| # ? Jan 16, 2011 02:11 |
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V for Vegas posted:Bruce is some kind of savant wargamer who answers questions I didn't even know I had asked. I'm going to go ahead and quote one of the best grognard articles I have ever read because I think it's worth it. Sounds like he wants a new SSI Panzer General. Speaking of which, is there anyone still making games of that nature?
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| # ? Jan 16, 2011 05:38 |
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Cassa posted:Sounds like he wants a new SSI Panzer General. Speaking of which, is there anyone still making games of that nature? Matrix/Slitherine are going to be publishing something that is supposed to be like it: http://matrixgames.com/products/399...s/Panzer.Corps. Beta sign ups: http://www.slitherine.com/beta_test/panzer_corps_pc
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| # ? Jan 16, 2011 06:35 |
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| # ? May 21, 2013 20:37 |
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Right, I bought War in the East and I'm currently playing the Axis side in the 1941 campaign. I feel like hot poo poo after the first week (1 turn) I managed to kill and capture 390 000 soviet troops, destroy 2000+ vehicles and destroy 3500+ planes while they were still on the ground. But I still feel like the game is completely going over my head. Is it normal to have turns take hours to resolve, and what the gently caress do I do with my planes? They seem fairly useless ground attacking soldiers when they only kill around 35 people but can destroy a few hundred planes.
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| # ? Jan 18, 2011 12:18 |
























