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MacBook Air Gamer
May 6, 2007

Here I go, deep type flow.
Jacques Cousteau could never get this low.


weekly font posted:

Whoa the Doors greatest hits are NOT available outside of a 1200 point pack?!

Normally I'd find this odd but the pack is amazing and you are only hurting yourself not buying every song so yeah (and they give you 3 free ones too so why the hell haven't you bought it yet)

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toppro
Jun 19, 2006


Yep, the intro cinematic is officially awesome.

weekly font
Dec 1, 2004

WOO
WOO
WOO


You know it!


MacBook Air Gamer posted:

Normally I'd find this odd but the pack is amazing and you are only hurting yourself not buying every song so yeah (and they give you 3 free ones too so why the hell haven't you bought it yet)

Sorry, all I want from the other stuff is Hello, I Love You and When You're Strange.

If that changes for next week that's fine but this means I need to blow five more bucks on SOMETHING so I can cash in on the 2400 points - 800 points free deal. Doors were going to push me over the top.

Any good 5 dollar XBL games? Nostalgia games especially?]

EDIT: Oh hi, TMNT.

weekly font fucked around with this message at Oct 26, 2010 around 14:34

HKR
Jan 13, 2006



Utnayan posted:

What I mean is EA is smart enough to not pay royalities for the same music twice and have an agreement in place to make licensing of songs span the brand. So while drafting licensing documents with music publishers they have stipulations in place to cover using the songs more than once across any Rock Band game. Which is why I do not buy the licensing excuse for charging 10 bucks to export the songs.

It's the same reason why you are seeing the same songs used in the new Battlefield Vietnam DLC pack that you saw in the older version of Battlefield Vietnam. They do not have to pay for those twice, and were smart enough to brand the licenses.

Edit: Leo summed it up as well.

EA is not the publisher, just the distributor.

Also there's a huge difference in the RB music licensing and licensing for Battlefield.

mexpak
Nov 9, 2006
not mexican

My game reliably locks up whenever I try to change how songs filter.

Kinda sucks

Leovinus
Apr 28, 2005

by Y Kant Ozma Post


Utnayan posted:

What I mean is EA is smart enough to not pay royalities for the same music twice and have an agreement in place to make licensing of songs span the brand. So while drafting licensing documents with music publishers they have stipulations in place to cover using the songs more than once across any Rock Band game. Which is why I do not buy the licensing excuse for charging 10 bucks to export the songs.

So you think that they're lying about the licensing issues so they can charge for it?

Kawalimus
Jan 17, 2008

Already I prophesied to my countrymen all their disasters. Ever since that fault I could persuade no one of aught.


Percent20edOut posted:

Not for the first week, no.

Christ! I was going to just pick up some singles from this to get to the 2400 points limit. Guess I'll be buying the whole thing now. No idea why this is necessary, it's just a pain in the rear end.

Blinkz0rz
May 27, 2001

No one can serve two masters; for either he will hate the one and love the other, or he will be devoted to one and despise the other. You cannot serve offense and defense.

weekly font posted:

It is the hardest part.

There needs to be more Petty. Specifically more Petty off the Live Anthology set.

There's a goldmine of great music there and Benmont Tench is a pretty solid keyboardist so it should make for good pro keys content.

Astro7x
Aug 4, 2004
Thinks It's All Real

So where the hell is my RB2 export key then?

I bought the game new, take good care of this poo poo too, can guarentee that I have no friend that came over and snatched it either. The only code I have in the entire instruction manual is the Bonus Downloadable Tracks key in the back. Nothing is labeled Export Key, nor do I remember it when I first got the game.

Sibtiger
May 25, 2009


Astro7x posted:

So where the hell is my RB2 export key then?

I bought the game new, take good care of this poo poo too, can guarentee that I have no friend that came over and snatched it either. The only code I have in the entire instruction manual is the Bonus Downloadable Tracks key in the back. Nothing is labeled Export Key, nor do I remember it when I first got the game.
Pretty sure that's the one you want.

CptUnderpant
Jul 15, 2001



Utnayan posted:

What I mean is EA is smart enough to not pay royalities for the same music twice and have an agreement in place to make licensing of songs span the brand. So while drafting licensing documents with music publishers they have stipulations in place to cover using the songs more than once across any Rock Band game. Which is why I do not buy the licensing excuse for charging 10 bucks to export the songs.

It's the same reason why you are seeing the same songs used in the new Battlefield Vietnam DLC pack that you saw in the older version of Battlefield Vietnam. They do not have to pay for those twice, and were smart enough to brand the licenses.

Edit: Leo summed it up as well.

There's a massive difference between licensing something that can be easily ripped off a CD and licensing multi-tracks, composition and performance rights. That's not even starting on things like converting media types vs. a single download licenses, the fact that broader licenses cost more money, etc.

Leovinus
Apr 28, 2005

by Y Kant Ozma Post


Astro7x posted:

So where the hell is my RB2 export key then?

I bought the game new, take good care of this poo poo too, can guarentee that I have no friend that came over and snatched it either. The only code I have in the entire instruction manual is the Bonus Downloadable Tracks key in the back. Nothing is labeled Export Key, nor do I remember it when I first got the game.

Calm down, that's the right key.

Kaboobi
Jan 5, 2005

SHAKE IT BABY!
SALT THAT LADY!


mexpak posted:

My game reliably locks up whenever I try to change how songs filter.

Kinda sucks

Turn of song suggestions in the filter list, they're broken right now.

cbirdsong
Sep 8, 2004

Commodore of the Apocalypso

mastershakeman posted:

Odd that rb1 could be exported without owning rb2, but rb2 can't without owning rb3. Oh well.

It makes a lot more sense for non-nerds to have one place in RB3 to go and input an export code, instead of having to dick around in the old games to get it done.

Astro7x
Aug 4, 2004
Thinks It's All Real

Leovinus posted:

Calm down, that's the right key.

Oh thank god...

I have a friend that gave this code away because he didn't want the indy songs cluttering up his playlist. Could they make that page any more unclear that the code is also used to export RB2 in the future?

Behonkiss
Feb 10, 2005

WALUIGI HATES THIS.

The waiting game is going to last another week for me because I don't get the money I need for the bundle until next week. You lucky bastards.

Random questions: Is there an option to rewatch the cinematics featuring your band, like in Lego? Also, what's the cap on created characters?

MacBook Air Gamer
May 6, 2007

Here I go, deep type flow.
Jacques Cousteau could never get this low.


weekly font posted:

Any good 5 dollar XBL games? Nostalgia games especially?]

EDIT: Oh hi, TMNT.

Buy Super Meat Boy while it's still

ALFbrot
Apr 17, 2002


Astro7x posted:

Oh thank god...

I have a friend that gave this code away because he didn't want the indy songs cluttering up his playlist. Could they make that page any more unclear that the code is also used to export RB2 in the future?

The decision to make it the export key was likely made afterwards.

whypick1
Dec 18, 2009

Just another jackass on the Internet


Astro7x posted:

I have a friend that gave this code away because he didn't want the indy songs cluttering up his playlist. Could they make that page any more unclear that the code is also used to export RB2 in the future?

Probably because 2+ years ago they couldn't say for certainty that that's how any possible future export would be handled.

DrWhiplash
Dec 12, 2003

I was once compared to Steve Francis.

Astro7x posted:

Oh thank god...

I have a friend that gave this code away because he didn't want the indy songs cluttering up his playlist. Could they make that page any more unclear that the code is also used to export RB2 in the future?
They probably didn't know exactly how an export was going to work for a game being released two years down the road and didn't want to commit to that export method in case something changed.

cbirdsong
Sep 8, 2004

Commodore of the Apocalypso

Behonkiss posted:

Is there an option to rewatch the cinematics featuring your band, like in Lego?

This is in there somewhere. Ttry the customize band area, perhaps.

-Dethstryk-
Oct 20, 2000


Does anyone have info on a bundle with the pro guitar? (The button guitar, not the unreleased expensive one.)

I'm trying to keep myself from playing it with the old controllers because of how much I hate them since I know how to play guitar.

Utnayan
Sep 26, 2002


Leovinus posted:

So you think that they're lying about the licensing issues so they can charge for it?

I am not sure I would go that far yet, but honestly with the way the industry is heading right now I wouldn't put it past them. I have seen much worse.

HK posted:

Also there's a huge difference in the RB music licensing and licensing for Battlefield.

Care to explain this? The only difference here is the development time to create the interactive content with the songs. The licensing of the actual song content has already been given permissions and it works the same whether it is a single player game, multiplayer game, or an interactive music game. A license across a brand or IP doesn't change just because a developer may need to re-develop new interactive controls. And even if it is licensing, there is no way that $10.00 per user would pay for the re-licensing of god knows how many song titles. They would be taking it in the shorts and would just block RB1 and 2 content from being pushed over to the new Rockband without a brand license.

Utnayan fucked around with this message at Oct 26, 2010 around 14:53

weekly font
Dec 1, 2004

WOO
WOO
WOO


You know it!


Behonkiss posted:

The waiting game is going to last another week for me because I don't get the money I need for the bundle until next week. You lucky bastards.

Random questions: Is there an option to rewatch the cinematics featuring your band, like in Lego? Also, what's the cap on created characters?

Rumor is ten. Annoying, multi-ID workarounds can seemingly boost this to 40 but not all at once.

Kaboobi
Jan 5, 2005

SHAKE IT BABY!
SALT THAT LADY!


Utnayan posted:

Care to explain this? The only difference here is the development time to create the interactive content with the songs. The licensing of the actual song content has already been given permissions and it works the same whether it is a single player game, multiplayer game, or an interactive music game. A license across a brand or IP doesn't change just because a developer may need to re-develop new interactive controls.

Licensing for music games requires a totally different (and more expensive) license due to the nature of how the music is used.

incorporeal
May 6, 2006



What's the chances of being able to walk into the store later today and picking up a keyboard bundle for 360? I didn't preorder since I was originally not going to pick it up on release day.

Utnayan
Sep 26, 2002


Kaboobi posted:

Licensing for music games requires a totally different (and more expensive) license due to the nature of how the music is used.

I'll let this argument go for the sake of the thread as I do not want to clutter it up with this. But that just isn't the case. Because you would also see a difference in regular and pro mode content licenses as the same result. Licensing doesn't go this deep.

The reason for the increased cost you will see on pro-mode songs will be due to the increased development time. Which is something I would never have a problem paying for because I understand that aspect. But unless there has been a law changed in the last 6 months I do not know about, a brand license doesn't care what you use the song for. It's tied to that brand or IP, and is yours to do with what you wish for the lifecycle of the brand. The only other issue I see for a licensing issue is the break that Viacom and EA had back in March of 2010.

Utnayan fucked around with this message at Oct 26, 2010 around 15:01

ALFbrot
Apr 17, 2002


I would be more inclined to believe the lead designer of Rock Band 2 than you, Utnayan, but maybe that's just me!

I, Butthole
Jun 30, 2007

Well, hello there, game-changer!


Has anyone else not been able to get the NIN achievement? Tried it on guitar and bass (expert) but haven't gotten a 200 note streak, despite not breaking on guitar until the drum breakdown before the end, and 100% on bass.

Dr Geek
Jan 28, 2007


Is the RB2 export up for PS3 yet? When I go to "Redeem Code" it's only a 12-digit entry space

Dr Geek fucked around with this message at Oct 26, 2010 around 15:04

Blinkz0rz
May 27, 2001

No one can serve two masters; for either he will hate the one and love the other, or he will be devoted to one and despise the other. You cannot serve offense and defense.

Trying to decide if it's worth it to buy the keyboard bundle to play keys now or wait a few months for the MIDI box to come out and use it to play with my real keyboard. Anyone else in a similar situation?

MyLightyear
Jul 2, 2006
A blindness that touches perfection,
But hurts just like anything else.


Astro7x posted:

Oh thank god...

I have a friend that gave this code away because he didn't want the indy songs cluttering up his playlist. Could they make that page any more unclear that the code is also used to export RB2 in the future?

This is not exactly true. The code that the PAL version has is 25 characters and won't fit in the 16 character input window. Im sure the new Rockband.com will explain how they plan to address this tomorrow.

Myrddin Emrys
Jul 3, 2003

Ho ho ho, Pac-man!

I am going to run out at lunch and get the game. Question: Is the Pro Guitar out yet? Most retailers listed it as releasing in mid-to-late November for 360. I really want the game for Pro Guitar, as I want that insanely difficult learning curve I experience from GH2 when I played for the first time and went FOUR BUTTONS gently caress THIS poo poo.

So yeah, is the Pro Guitar in stores?

Asnorban
Jun 13, 2003

Professor Gavelsmoke



I, Butthole posted:

Has anyone else not been able to get the NIN achievement? Tried it on guitar and bass (expert) but haven't gotten a 200 note streak, despite not breaking on guitar until the drum breakdown before the end, and 100% on bass.

I think it is on drums only?

Kaboobi
Jan 5, 2005

SHAKE IT BABY!
SALT THAT LADY!


Utnayan posted:

I'll let this argument go for the sake of the thread as I do not want to clutter it up with this. But that just isn't the case. Because you would also see a difference in regular and pro mode content licenses as the same result. Licensing doesn't go this deep.

The reason for the increased cost you will see on pro-mode songs will be due to the increased development time. Which is something I would never have a problem paying for because I understand that aspect. But unless there has been a law changed in the last 6 months I do not know about, a brand license doesn't care what you use the song for. It's tied to that brand or IP, and is yours to do with what you wish for the lifecycle of the brand. The only other issue I see for a licensing issue is the break that Viacom and EA had back in March of 2010.

No. You're wrong. Stop arguing.

Orange Harrison
Feb 24, 2010

All through the day, I me mine


Utnayan posted:

I'll let this argument go for the sake of the thread as I do not want to clutter it up with this. But that just isn't the case. Because you would also see a difference in regular and pro mode content licenses as the same result. Licensing doesn't go this deep.

The reason for the increased cost you will see on pro-mode songs will be due to the increased development time. Which is something I would never have a problem paying for because I understand that aspect. But unless there has been a law changed in the last 6 months I do not know about, a brand license doesn't care what you use the song for. It's tied to that brand or IP, and is yours to do with what you wish for the lifecycle of the brand. The only other issue I see for a licensing issue is the break that Viacom and EA had back in March of 2010.

When movies and TV shows license a commercial recording chances are they don't need the original master multitrack recording.

weekly font
Dec 1, 2004

WOO
WOO
WOO


You know it!


Dr Geek posted:

Is the RB2 export up for PS3 yet? When I go to "Redeem Code" it's only a 12-digit entry space
EDIT: PS3 nevermind. They said around 4 today.

John Romero
Jul 6, 2003

You'll taste it.


Utnayan posted:

I'll let this argument go for the sake of the thread as I do not want to clutter it up with this. But that just isn't the case. Because you would also see a difference in regular and pro mode content licenses as the same result. Licensing doesn't go this deep.

The reason for the increased cost you will see on pro-mode songs will be due to the increased development time. Which is something I would never have a problem paying for because I understand that aspect. But unless there has been a law changed in the last 6 months I do not know about, a brand license doesn't care what you use the song for. It's tied to that brand or IP, and is yours to do with what you wish for the lifecycle of the brand. The only other issue I see for a licensing issue is the break that Viacom and EA had back in March of 2010.

somebody who actually worked on the game explained how you're wrong within a few posts of you you loving moron

Leovinus
Apr 28, 2005

by Y Kant Ozma Post


Utnayan posted:

I am not sure I would go that far yet, but honestly with the way the industry is heading right now I wouldn't put it past them. I have seen much worse.

Yeah, I guess they just left a bunch of songs out of the export to maintain their cover.

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VIRGIN HEAT
May 1, 2009



Dr Geek posted:

Is the RB2 export up for PS3 yet? When I go to "Redeem Code" it's only a 12-digit entry space

I think that's for the PSN cards section, innit? But people have already complained that there's not enough space to input the RB2 code in so Harmonix have hosed this one up a bit. If only they didn't get rid of those testers

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