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Howard Beale posted:The only thing I think you can fail is the "Hurry Up" castle shot that occurs after some victories (joust, catapult, damsel, peasants) but even then it's not really a mode, just a timed shot with a decreasing value and making the shot doesn't advance game play in any way. It advances the Hurry Up Counter, which lights Extra Balls at 10, 40, and I forget after that. Hurry Ups are activated after your second victory in a particular ramp, or after a successful Super Skill shot. Plus, Hurry Up bonuses are some of the most lucrative in the game. The main point is that failing to make the Hurry Up shot doesn't impede the game in any way. You can also fail at the timed Royal Madness mode, which gives an extra ball and resets your Multiball locks. But this failure also doesn't have any negative consequences. You can fail Battle For the Kingdom mode, and this does have consequences as Max22 points out.
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| # ? Nov 17, 2010 01:25 |
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| # ? May 25, 2013 03:32 |
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Loonytoad Quack posted:Has anyone else noticed the scoring seems broken on Buccaneer? Not only is it bloody impossible to get any kind of a decent score on that stupid thing, but some of the scoring definitely doesn't seem right. For example, when you hit the bumpers, it will say "Hit 30 for 100,000", yet it only actually awards 10,000 if you do it. Is it broken or am I missing something obvious? Yeah I thought there was an orbit to hit afterwards to get the points or something but I don't think I'm missing anything I think its just broken.
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| # ? Nov 17, 2010 02:52 |
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SnatchRabbit posted:How does pinball FX2 compare to Pinball HOF Williams on 360, specifically related to ball physics? I remember playing the original FX and being completely turned off by how unrealistic it felt.
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| # ? Nov 17, 2010 07:35 |
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Parallax Scroll posted:Pinball FX 2 ball physics is dog crap compared to Pinball HOF Williams. There is absolutely no comparison. FX 2 is still fun and I still play it, but The Williams Collection is the better game by leaps and bounds. Except the likelyhood of the ball quantum tunneling, going through the glass and outside of the table on Pin-Bot and Whirlwind. I remember the ball hitting the glass a lot on real Pin-Bot tables, but I don't remember it ever going though it. Physics aside, PFX2 has an advantage in a number of areas. 1: It's designed as video pinball. The tables, subsequently, are pretty wild. While this can be fun, my tastes stopped somewhere in the mid-late '80's. This also means that the aspect ratio of the tables is -loads- better than the Williams collection. The tables fit the screen nicely where as only a few of the tables in the Williams collection really fit the screen. Some are just too compressed unless you're playing on a monster t.v. (a screen rotation option would've been nice). 2: PFX2 is supported, there will be more tables for it, with the Williams collection we aren't even getting a bug fix. 3: PFX2 does better with some basic stuff, the camera view defaults to the last way you had it, for example. It also has a lot of options for adjusting various aspects of the table, you can set the difficulty to match your play level (which will prohibit you from competing for high scores, but which can make the tables a lot more fun sometimes), you can adjust flipper strength and lcd color (which doesn't affect high scores). 4: Online support is way better with PFX2, leaderboards on Williams are only accessible through the main menu and have none of the usual basic filters, like "friends only". PFX2, on the other hand, has drat near ideal leaderboard integration.
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| # ? Nov 17, 2010 08:18 |
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Sizone posted:Except the likelyhood of the ball quantum tunneling, going through the glass and outside of the table on Pin-Bot and Whirlwind. I remember the ball hitting the glass a lot on real Pin-Bot tables, but I don't remember it ever going though it. What? You've never experienced a real ball rebounding from a non-kicking surface with much more force than it impacted with? So much force that occasionally it reaches relativistic velocities and passes through obstacles on the table and sometimes even the boundary of the universe? Weirdo.
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| # ? Nov 17, 2010 13:30 |
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Wait, adjusting flipper strength doesn't affect high scores? Interesting...
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| # ? Nov 17, 2010 16:08 |
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Sizone posted:Except the likelyhood of the ball quantum tunneling, going through the glass and outside of the table on Pin-Bot and Whirlwind. I remember the ball hitting the glass a lot on real Pin-Bot tables, but I don't remember it ever going though it. This is all true.
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| # ? Nov 17, 2010 19:37 |
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Loonytoad Quack posted:Has anyone else noticed the scoring seems broken on Buccaneer? Not only is it bloody impossible to get any kind of a decent score on that stupid thing, but some of the scoring definitely doesn't seem right. For example, when you hit the bumpers, it will say "Hit 30 for 100,000", yet it only actually awards 10,000 if you do it. Is it broken or am I missing something obvious? So, probably a holdover of the old scoring for the table that was overlooked.
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| # ? Nov 17, 2010 22:53 |
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Well, turns out I can't resist pinball for long. Despite everything being sorta small on my SDTV (shut up I have no money for a new TV right now) I bought FX2. I sit on the floor to play it and I feel like a 6 year old. It's great.
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| # ? Nov 18, 2010 04:06 |
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Boxman posted:Well, turns out I can't resist pinball for long. Despite everything being sorta small on my SDTV (shut up I have no money for a new TV right now) I bought FX2. I sit on the floor to play it and I feel like a 6 year old.
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| # ? Nov 18, 2010 04:51 |
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Sizone posted:My current gripe is No Good Gophers and Arabian Knights. Is there a reason, beyond idiot marketing that insists the name "Williams" must be prominently displayed, why 1/5-1/4 of the screen real estate needs to be taken up by useless representations of virtual speakers? It's not like those tables are small or sparse on details or anything. The camera angles on the new tables for the 360 version are lovely. I ended up giving up and using Full View all the time.
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| # ? Nov 18, 2010 05:50 |
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I've been toying with the idea of building a custom controller for this game, but I'm not sure where to start. Maybe a long box that you lay across your lap, with flipper buttons on the sides? Even then, you have to integrate the sticks somehow, unless you want to give up the (mostly useless) bump button, and use the auto-launch button which means no skill shots. This all comes from the fact that I feel like I'm getting some sort of repetitive stress injury in my fingers from slapping the flipper buttons on the 360 controller.
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| # ? Nov 18, 2010 06:03 |
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Yeah, a shoebox with a digital button on either side soldered to the bumpers and maybe a adding a longer throw to the left analog joystick and glueing something heavy on top of it (like a pinball) so that shaking the box results in moving the joystick, which results in activating the table shake. For the plunger, I dunno, maybe taking the scroll wheel IR velocity measuring thingy out of a mouse, taking a pexiglass, or other semi translusent plastic, lever, notching a bunch of indentations on it, attaching it to a spring. Actually, just adapting a trackball mechanism to the right stick would probably be a lot easier and just as satisfying.
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| # ? Nov 18, 2010 06:53 |
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You can just remap the keys and use buttons for shake. In fx2 at least.
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| # ? Nov 18, 2010 07:12 |
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The General posted:You can just remap the keys and use buttons for shake. In fx2 at least. That's an interesting idea. Still, I could stand to lose the bump functionality. It's just don't seem to actually do anything in the game. You hit it and the playfield moves, but I've yet to ever see the ball affected by it.
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| # ? Nov 18, 2010 07:59 |
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Bloody Hedgehog posted:I've yet to ever see the ball affected by it. Bump definitely does something. For example the skillshot in SOTD is to hit which ever of the 3 Shark Attack targets is flashing. I believe they're consistent depending on which ball you are on so for the first ball if you hit A for a full powered launch and bump it up at the last second you get it. It might be possible to get it by launching with a fraction less power but I find the bump is easier than trying to get the launch exact.
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| # ? Nov 18, 2010 12:20 |
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I found on SOTD that the red area of the slider for launching the ball corresponds with the flashing light that you have to hit for the skillshot - if the flashing light is the furthest away from you (right on the camera) then you should be launching near the high end of the red area, with the closest light (leftmost) needing to be near the bottom end of the red spectrum. If that makes sense.
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| # ? Nov 18, 2010 17:01 |
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Is there no skill shot for Rome?
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| # ? Nov 18, 2010 17:28 |
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Bloody Hedgehog posted:Is there no skill shot for Rome? Its just really hard to hit. You have to hit it into the statue head from the upper left flipper.
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| # ? Nov 18, 2010 17:47 |
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Billy Gnosis posted:Its just really hard to hit. You have to hit it into the statue head from the upper left flipper. But no skill-shot right from the plunger? Or are you saying you have to get the ball around to the left flipper in one go and then bank it into the head?
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| # ? Nov 18, 2010 18:19 |
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Bloody Hedgehog posted:But no skill-shot right from the plunger? Or are you saying you have to get the ball around to the left flipper in one go and then bank it into the head? Just hit A since you'll want to fling it all the way around. The head turns sideways, left top flipper will knock it in if you get the timing right. edit: no need to hold A, there's a little charge-up animation but once the ball is in place it doesn't actually make a difference. Chunderbucket fucked around with this message at Nov 19, 2010 around 15:17 |
| # ? Nov 18, 2010 18:25 |
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Chunderbucket posted:Just hold A (it seems to take a split second to charge) since you'll want to fling it all the way around. The head turns sideways, left top flipper will knock it in if you get the timing right. DAAAAAAAYYYYYUUUUUMMMMMM!
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| # ? Nov 18, 2010 19:44 |
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The 1 million is a nice starting bonus
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| # ? Nov 18, 2010 19:53 |
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Haha, I got the, uhh... 'developer' of that godawful Indie pinball game to answer my question, "Why does this game exist?": "Well back in 1995 Maxis published a game developed by Cinematronics named FullTilt! Pinball (known simply as Full Tilt!). One of the tables in that game was named Space Cadet and that table was included, by default, on all computers running Microsoft Windows ME and Windows XP. Fast forward to today. Our team loved that game, and the game engine we're currently using - Torque X 2D recently had a physics engine (farseer) implemented into it. We wanted to test it out. So what better way to test out the physics engine and familiarize ourselves with it than to make a nice little game that we would enjoy playing ourselves. You'll notice some key differences between Space Cadet and Elite Pinball HD though - we use 3 flippers and a system of warp points which really add some variety to the game in our opinions." Xbox live indie games: Selling your programming practice inspired by something better most people got free with Windows 10 years ago.
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| # ? Nov 18, 2010 20:06 |
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I'm learning Secrets of the Deep, and I'm having a hard time with the Kraken mode. I get that I can avoid the mode really easily, but it annoys me that I can't even figure out how to hypothetically clear it. I hit the mine ramp, the kraken ramp, the vortex ramp, the spinner gate, and both left and right orbits. After all that, I literally cannot see any other shot that's lit. What on earth do I have to hit to avoid a hull breach?
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| # ? Nov 20, 2010 03:43 |
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Chunderbucket posted:Haha, I got the, uhh... 'developer' of that godawful Indie pinball game to answer my question, "Why does this game exist?": "Anyways, thanks for the question! You're obviously our biggest fan."
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| # ? Nov 20, 2010 04:06 |
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Boxman posted:I'm learning Secrets of the Deep, and I'm having a hard time with the Kraken mode. I get that I can avoid the mode really easily, but it annoys me that I can't even figure out how to hypothetically clear it. I hit the mine ramp, the kraken ramp, the vortex ramp, the spinner gate, and both left and right orbits. After all that, I literally cannot see any other shot that's lit. What on earth do I have to hit to avoid a hull breach? I'm, not entirely sure, but I think you have to hit two of the skill-shot targets up by the mines. The same ones you would try to hit for your skill-shot right from the plunger.
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| # ? Nov 20, 2010 05:20 |
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Chunderbucket posted:Haha, I got the, uhh... 'developer' of that godawful Indie pinball game to answer my question, "Why does this game exist?": That video makes me wonder if they've ever seen an actual pinball machine before.
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| # ? Nov 20, 2010 05:55 |
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That ball is so small.
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| # ? Nov 20, 2010 06:20 |
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drat, I just had the perfect idea for my custom pinball controller. I could use one of those cheap wooden wine boxes that some people use to tote a bottle around. I could paint that up, slap some buttons on the side, mount the controller PCB inside so the right analog sticks pokes out the back. Maybe even put a piece of glass over the little wood piece that slides in the slot in the top, then put a printed "pinball" instructions sheet between the glass and wood, add some chrome edging to the top, put some nickel-plated ball-corner guards on the corners at the top. Man, I gots the inspiration now. Bloody Hedgehog fucked around with this message at Nov 20, 2010 around 20:13 |
| # ? Nov 20, 2010 18:59 |
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That would be the most work ever for the least benefit I can think of for a custom controller and I want to see it happen.
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| # ? Nov 20, 2010 19:03 |
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Boxman posted:That would be the most work ever for the least benefit I can think of for a custom controller and I want to see it happen. Hell, I built a custom joystick for Street Fighter IV, and that is literally the only fighting game I own.
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| # ? Nov 20, 2010 20:09 |
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Is there a bug in Black Knight on Williams Collection (Wii version) regarding the Wizard goal for getting an extra ball in the lower playfield? You're suppose to hit the two sets of drop targets three times each, then go up the left ramp to the upper playfield. But, for some reason, the game doesn't give me the Goal Complete pop-up when I do it (I don't think it gives me an extra ball either). There's nothing in the game's instructions nor this one FAQ I found that says I have a limited amount of time to hit the ramp, but part of me thinks that there's a very limited time window since the lights in front of the targets flash for a few seconds.
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| # ? Nov 21, 2010 07:40 |
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Obeast posted:Is there a bug in Black Knight on Williams Collection (Wii version) regarding the Wizard goal for getting an extra ball in the lower playfield? I got it, so it's not ungettably bugged. But my strategy for all the goals on that table was pretty much to hammer at poo poo randomly, so I'm not exactly sure what the trigger was. Usually you need to hit the drop targets one additional time, ala Sorcerer where you need to spell Sorcerer 4 times to light the special and once more to collect it and Firepower where you need to do the same. I'd suggest you just keep doing what you're doing. Only other suggestion is that you might not be able to collect the extra ball if you have fewer than 2 balls in play.
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| # ? Nov 21, 2010 08:06 |
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Sizone posted:I got it, so it's not ungettably bugged. But my strategy for all the goals on that table was pretty much to hammer at poo poo randomly, so I'm not exactly sure what the trigger was. Usually you need to hit the drop targets one additional time, ala Sorcerer where you need to spell Sorcerer 4 times to light the special and once more to collect it and Firepower where you need to do the same. I'd suggest you just keep doing what you're doing. Only other suggestion is that you might not be able to collect the extra ball if you have fewer than 2 balls in play.
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| # ? Nov 21, 2010 09:09 |
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Might also want to check against the official rule sheet http://www.ipdb.org/files/310/Willi...rs_Handbook.pdf (page 2) Incidentally, they have the documentation for all the tables in the collection and are probably a better source for rule sheet queries than gamefaqs. I just got a legit Harem multiball on Arabian nights, if it weren't for the fact that I can't clear Pin-Bot to save my life I would forewarn that I may just be lucky.
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| # ? Nov 21, 2010 10:06 |
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I finally got it. It turns out that you do have to hit one set of drop targets twice and the other set once (the order you do this doesn't matter), then get the ball through the turn-around. The goal name really confused me since "Earn an extra ball from the lower playfield" makes it sound like you only do the lower playfield drop targets, then hit the ramp (which is what I was trying to do).
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| # ? Nov 21, 2010 11:53 |
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Check out the tournament tab at the bottom of the main menu of PFX2, a Secrets of the Deep tourny started today.
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| # ? Nov 22, 2010 03:34 |
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Your score for the tournament is even added to your superscore regardless of whatever score you already have for the table. A nice way to get a few dozen more points for the superscore. I'll have you yet wizard's robes.
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| # ? Nov 22, 2010 04:36 |
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| # ? May 25, 2013 03:32 |
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I need more pinball players on my buddy list. I'm Alshain, pleased to meet you.
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| # ? Nov 22, 2010 14:11 |


















