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Went 3-0 last night with criminally under drafted black(2 death winds, 7th pick marrow bats)/green beats. The highlight was in the finals against a r/w humans deck where he played gallows of willow hill, then thatchers revolt to tap the dudes and kill my druids familiar. I had a Blood Artist on the table.
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| # ? Jun 14, 2012 12:35 |
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| # ? May 25, 2013 14:59 |
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Sounds almost like my recent draft, except I lost the last match because I horribly misplayed the first game and then ran out of time in the third. Still getting used to the MTGO interface so I can take awhile. I thought I drafted absolutely horribly. p1p1 was a Havengul Vampire and then the next few packs had practically nothing good in red so I switched to black because I got a Death Wind super early. Ended up with two Death Winds, Blood Artist, Barter in Blood, Marrow Bats, Human Frailty. Problem was I was still kind of looking at red as a possible secondary colour and took a card here and there when there was no good black, but then it seemed to dry up, so then I took a few blue cards and green cards. I was all over the place honestly because I started panicking and ended up playing Black/Green. I felt like an idiot and if I had been more decisive I could have landed a couple better green cards like Druid's Familliar. I was pretty surprised when the matches came around. I guess I'm playing Swiss though, so not necessarily the best players. Favourite interaction was probably Butcher Ghouls + Blood Artist + Barter in Blood. I'll go ahead and sacrifice my two undying guys, you get rid of your only two creatures, and let's go ahead and put an 8 point life gap between us.
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| # ? Jun 14, 2012 14:59 |
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Sometimes you're just in the right colors. Got passed the Zealous Conscripts, Ulvenwald Tracker, and Archwing dragon. Was an 8-4 too.
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| # ? Jun 15, 2012 02:40 |
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If you're building a UW Skies deck, which would you rather have: Scrapskin Drake or Moonlight Geist? (I'm in UW because I have Tamiyo and Terminus)
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| # ? Jun 15, 2012 02:50 |
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It's gotta be the geist
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| # ? Jun 15, 2012 02:56 |
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CharlieFoxtrot posted:If you're building a UW Skies deck, which would you rather have: Scrapskin Drake or Moonlight Geist? Definitely Geist. If you're playing UW it's because, as is the case with you, you've got big late-game heat you need to get to. Scrapskin Drake can't block groundlings which makes him worthless for a stall game plan. You tend to want him in a UR or UG deck where his blocking impediment doesn't matter because your plan is to keep bringing beats. Geist's ability to blank an attacker is a really big deal and if you're stalling there will be plenty of turns where you have mana sitting around and nothing relevant to play, so he fits very well.
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| # ? Jun 15, 2012 03:09 |
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Holy smokes at that draft pool above. Conscripts obviously is really good but Tracker and Revenge singlehandedly win games. I'm also realizing that Archwing Dragon is a total bomb too. First of all, no common/uncommon flyer can block and kill it outside of Goldnight Redeemer. Secondly, he's really really tough to remove otherwise. He sucks vs. Geist Trappers but if they don't have that card , he really is excellent. Hope you 3-0'ed that one.
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| # ? Jun 15, 2012 15:49 |
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Also I just found out that you can watch other peoples match replays in MTGO! It's actually pretty helpful and may have won me two games - one in which I knew to save Guise of Fire because he had an Ulvenwald Tracker, and another where I played around a Spirit Away that he had to waste on a Scrapskin Drake
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| # ? Jun 15, 2012 15:51 |
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Yeah, I've taken to watching the matches and writing down their memorable spells and creatures because my memory for screen names is practically non-existent. It helps sideboarding greatly after a short first game where you didn't get to see much.
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| # ? Jun 15, 2012 17:29 |
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Yeah I've sided in Cursebreaks to take out Cathar's Crusades and Homicidal Seclusions that I didn't see in our game
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| # ? Jun 15, 2012 18:19 |
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When is aggravate good? When they have a million x/1s? Do you feel horrible maindecking it?
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| # ? Jun 15, 2012 18:27 |
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I don't ever feel great main decking it, but there's enough 1 toughness creatures you want dead (a bunch of the soulbond guys, Tracker, blood artist, bunch of red critters), that if you get any one of them with it or more then 1 generic dudes I'm happy.
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| # ? Jun 15, 2012 18:31 |
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Kalli posted:I don't ever feel great main decking it, but there's enough 1 toughness creatures you want dead (a bunch of the soulbond guys, Tracker, blood artist, bunch of red critters), that if you get any one of them with it or more then 1 generic dudes I'm happy. Yeah, the 'forced to attack' isn't irrelevant either. You're playing red which means you've got a lot of one toughness dudes so forcing their Horned Turtle to tap can be helpful in pushing through a few damage.
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| # ? Jun 15, 2012 18:43 |
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aggrivate is actually really good against alot of decks. it takes out a ton of critters in every color (like killing a nightshade peddler bonded with lumbering whatever or wingcrafter) and can wreck a gameplan in no time at all. I usually wait to put it in maindeck just to make sure though.
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| # ? Jun 15, 2012 19:47 |
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So the guys at my store have finally gotten sick of Avacyn draft so we're moving back to Innistrad x3 or DA-INN-INN, is there any articles or tips that you guys can give me on drafting Innistrad?
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| # ? Jun 15, 2012 20:18 |
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Tamagod Sushi posted:So the guys at my store have finally gotten sick of Avacyn draft so we're moving back to Innistrad x3 or DA-INN-INN, is there any articles or tips that you guys can give me on drafting Innistrad? http://www.channelfireball.com/arti...t-of-innistrad/ Is a pretty good retrospective on DII. Edit: These are decent looks at the archetypes in 3xISD, including some of the more marginal ones. http://www.draftmagic.com/2011/12/1...nnistrad-draft/ http://www.draftmagic.com/2012/01/1...raft-part-deux/ Bugsy fucked around with this message at Jun 15, 2012 around 20:31 |
| # ? Jun 15, 2012 20:27 |
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Hello internet friends! Since OM did so well in the previous stream, I figure I'll give AVR a shot too. Let's draft all of the miracles, you guys.
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| # ? Jun 15, 2012 23:07 |
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Tamagod Sushi posted:So the guys at my store have finally gotten sick of Avacyn draft so we're moving back to Innistrad x3 or DA-INN-INN, is there any articles or tips that you guys can give me on drafting Innistrad? Green and white are both deep enough just in commons to get you there 9 out of 10 times. Together they are unbeatable*. White and Blue fliers is also super dominant but relies alot on uncommon and uncertainty. With Black you really need some bombs and never, ever pass a pack 1 or pack 2 Curse of Deaths hold which is game over in limited. Same with Bloodline keeper or Bloodgift Demon. Edit * Given that you have travel prep. God I miss INNx3 meanolmrcloud fucked around with this message at Jun 16, 2012 around 00:16 |
| # ? Jun 15, 2012 23:56 |
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meanolmrcloud posted:Green and white are both deep enough just in commons to get you there 9 out of 10 times. Together they are unbeatable. White and Blue fliers is also super dominant but relies alot on uncommon and uncertainty. With Black you really need some bombs and never, ever pass a pack 1 or pack 2 Curse of Deaths hold which is game over in limited. Same with Bloodline keeper or Bloodgift Demon. Bloodgift Demon was probably the only time I've three-for-oned myself in draft and felt good about it. That guy just can't be allowed to live.
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| # ? Jun 15, 2012 23:58 |
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In a 40 card deck I normally put 16 lands, but should I adjust that amount if I have a lot of cantrips (like Scroll of Avacyn)? [edit] Meant 16, not 14. InternetJunky fucked around with this message at Jun 16, 2012 around 00:22 |
| # ? Jun 16, 2012 00:15 |
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InternetJunky posted:In a 40 card deck I normally put 14 lands, but should I adjust that amount if I have a lot of cantrips (like Scroll of Avacyn)? Was it this thread or the regular magic thread that had a 3 page argument about some misguided soul playing less than 17 lands. play 17 lands. If you are getting by on 14 you are probably very bad at shuffling.
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| # ? Jun 16, 2012 00:18 |
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meanolmrcloud posted:Was it this thread or the regular magic thread that had a 3 page argument about some misguided soul playing less than 17 lands. play 17 lands. If you are getting by on 14 you are probably very bad at shuffling. ![]() [edit] I'll try with 17 as well instead of 16, but do you really not reduce lands if you have a small average casting cost?
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| # ? Jun 16, 2012 00:21 |
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You do, but 14 is absurdly low.
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| # ? Jun 16, 2012 00:30 |
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InternetJunky posted:I only play online, and I think I probably got the number wrong anyway and meant to say 16. Regardless, my question still stands. even with an average 2.5 CMC, 17 is the way to go. Very few decks can operate with not hitting their 4th land drop.
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| # ? Jun 16, 2012 00:37 |
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A short guide: Play 16 lands if you've got no five or higher CMCs and you have at most two four CMCs, or you have 3+ cheap land fetch spells Play 18 lands if you've got 5+ cards that are five or higher CMC and don't have 3+ land fetch spells and/or cantrips Play 17 lands otherwise.
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| # ? Jun 16, 2012 01:02 |
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Getting back into Magic after some time away, so I've updated the OP a bit. I've already got Imaduck and rinski's video channels listed, but if anyone else has content they want to share, drop a link and I'll include you.
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| # ? Jun 16, 2012 03:18 |
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DontMockMySmock posted:A short guide: What about color ratios? Like 2 color about equal, 2 with a splash, 3 color about equal, etc.
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| # ? Jun 16, 2012 03:31 |
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joshtothemaxx posted:What about color ratios? joshtothemaxx posted:2 with a splash joshtothemaxx posted:Like 2 color about equal, joshtothemaxx posted:3 color about equal, etc.
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| # ? Jun 16, 2012 04:14 |
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If I have a monocolor deck, I'll usually just run 16 land unless I have some silly expensive things in it, like Griselbrand or multiple Grave Exchanges.
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| # ? Jun 16, 2012 04:45 |
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I think I need a Draft coach, I'm pretty terrible at it.
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| # ? Jun 16, 2012 06:19 |
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Went 4-0 tonight. Only the second sanctioned draft I've done that in since starting last summer. Ran RW humans since one of the veterans was to my right and I (correctly) assumed he'd gravitate toward UG soulbond. Moonsilver Spear saves a lot of games where you don't get there with aggression. I never had any nut draws except in one game for fun after the round where Goldnight Commander got followed up with a Thatcher's Revolt, and then another one the turn after that. Key lesson: Falkenrath Exerminator is absolutely backbreaking in the mirror or in a similar match (like UR). Turn 2 Exterminator turn 3 Fervent Cathar even helps you get there, rather than sitting with Exterminator rattlesnaking and doing nothing else. Zero_Grade posted:If your colors are roughly even, go 9/8 in the direction of the heavier one. If your second color is way less, like half, you can go 10/7 or 11/6. I generally abide by this but it's worth mentioning that you might gravitate toward the lesser color if it's the one you absolutely need to get to the board in the early game.
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| # ? Jun 16, 2012 07:07 |
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Nehru the Damaja posted:I generally abide by this but it's worth mentioning that you might gravitate toward the lesser color if it's the one you absolutely need to get to the board in the early game. It's also a good idea to note which colour has a heavier commitment in terms of mana symbols and maybe favour that one a bit more even if it's not necessarily your main colour (so for example if you're U/B with a bunch of Mist Ravens as your blue and lots of black stuff like Homocidal Seclusion and Demonic Taskmaster, you'd want to push up the blue so you can actually cast your blue spells). Maybe this is overly simplistic stuff, but I feel like sometimes people look at their pool and see 8 cards of one colour and 15 of the other and go like 10/7 when really the balance should be much more even based on double- or triple- coloured costs. And if you need a primer in building multi-coloured mana bases, just learn from this.
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| # ? Jun 16, 2012 09:10 |
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2-1 in a friendly draft. I finally ran into some of those bads breaks and can see how they might show up more often. Cathar's Crusade and Moonsilver Spear can both dig you into holes you can never dig out of. I wish I coulda played like 10 rounds because I'm sure my deck woulda carried me through the majority of it better than most people. poo poo was nuts. Two Fettergeists, two Lumberknots, two Tandem Lookout, two Deadeye Navigator, two Peel from Reality, two Into the Void, Mist Raven, Wingcrafter, Gryff Vanguard, couple Gloomwidows, etc. Only thing that could've made me happier is replace a few things with more Mist Ravens.
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| # ? Jun 17, 2012 09:32 |
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Why the gently caress do I even bother with Magic Online? Four games in a row I have to mulligan to 5 because of either 1 land or none, then spend the entire game top decking lands. I have four cards with a cost higher than four and of course those are the only non lands I draw; when they are played the other guy obviously has three peels, mist ravens or a grave exchange. Of course the other guy that has Demonic Taskmaster gets him out perfectly curved every game. I have no idea why my Magic Online luck is so poo poo since real drafts are never that un-fun but it happens every month when I forget how much Magic Online hates me. I think the best was when I actually managed to get out the green "draw if you have the highest power creature card" enchant and the black guy that gives you a draw if something dies. Needed any of like five different cards not to lose. Drew a swamp of him, then in my next turn drew two forests. Radish fucked around with this message at Jun 17, 2012 around 14:31 |
| # ? Jun 17, 2012 14:23 |
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Rage against the shuffler. ![]() Negative memory is probably at work here. How many lands are you running?
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| # ? Jun 17, 2012 17:09 |
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Nehru the Damaja posted:Moonsilver Spear saves a lot of games where you don't get there with aggression. Moonsilver Spear is just a bomb, and won me 4 of the 7 games in a draft to go 3-0. The only time someone was able to deal with it was a random lucky game 1, turn 2 Appetite for Brains they cast rather than discard. And talking about people being set in their colors: I got a p3p2 Hound of Griselbrand I picked over Druid's Familiar, then a p3p4 Hound of Griselbrand. They won the other games. Overall I find this AVR draft aggravating because I tend not to open bombs in my packs. Its usually a Treacherous Pitdweller or Alchemists Refuge for the rare, and no Mist Raven or other good common to make up for it. Also, seeing a Kessig Malcontents, Riot Ringleader, Vigilante Justice and Thatcher Revolt all in the same pack is just infuriating. That has happened at least 3 times to me. Maybe I should switch to sealed?
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| # ? Jun 17, 2012 18:57 |
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I'm done for now. I invested 3.5 packs to win 8 and lose 3.5 in the next draft. +EV imo. rinski fucked around with this message at Jun 17, 2012 around 21:57 |
| # ? Jun 17, 2012 18:58 |
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rinski posted:I'll be streaming a draft or two if anyone is interested. edit- Pro-Tour Minesweeper is now over, thank you all for coming! Hope to see you next time. GonSmithe fucked around with this message at Jun 17, 2012 around 20:03 |
| # ? Jun 17, 2012 19:56 |
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Thrilling victory over midnight duelist dot deck. late edit: wow, gently caress this chat. JerryLee fucked around with this message at Jun 17, 2012 around 21:16 |
| # ? Jun 17, 2012 20:42 |
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| # ? May 25, 2013 14:59 |
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Radish posted:Why the gently caress do I even bother with Magic Online? Four games in a row I have to mulligan to 5 because of either 1 land or none, then spend the entire game top decking lands. I have four cards with a cost higher than four and of course those are the only non lands I draw; when they are played the other guy obviously has three peels, mist ravens or a grave exchange. Of course the other guy that has Demonic Taskmaster gets him out perfectly curved every game. This is what drives me insane about it as well. RNG rage is what gets me. Maybe it's because I am in the mindset that MODO will inevitably gently caress me over, so I notice every time ... but man, it's just one of those things that has led me to only casually play MOMIR online, because I get so ragey at the game when I put money into it... Sometimes it's just better to realize that if the game will piss you off, not to play it ... which is what I do. I'd rather play with friends IRL than deal with it online, and it may be nothing more than just my perception. Blah! I says.
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| # ? Jun 17, 2012 21:19 |































