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The Nastier Nate
May 22, 2005

Tarbean had two parts: Waterside and Hillside. Waterside is where people are poor. That makes them beggars, thieves and whores. Hillside is where people are rich. That makes them solicitors, polititians and courtesans.

Went 3-0 last night with criminally under drafted black(2 death winds, 7th pick marrow bats)/green beats. The highlight was in the finals against a r/w humans deck where he played gallows of willow hill, then thatchers revolt to tap the dudes and kill my druids familiar. I had a Blood Artist on the table.

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odiv
Jan 12, 2003



Sounds almost like my recent draft, except I lost the last match because I horribly misplayed the first game and then ran out of time in the third. Still getting used to the MTGO interface so I can take awhile.

I thought I drafted absolutely horribly. p1p1 was a Havengul Vampire and then the next few packs had practically nothing good in red so I switched to black because I got a Death Wind super early. Ended up with two Death Winds, Blood Artist, Barter in Blood, Marrow Bats, Human Frailty.

Problem was I was still kind of looking at red as a possible secondary colour and took a card here and there when there was no good black, but then it seemed to dry up, so then I took a few blue cards and green cards. I was all over the place honestly because I started panicking and ended up playing Black/Green. I felt like an idiot and if I had been more decisive I could have landed a couple better green cards like Druid's Familliar.

I was pretty surprised when the matches came around. I guess I'm playing Swiss though, so not necessarily the best players.

Favourite interaction was probably Butcher Ghouls + Blood Artist + Barter in Blood. I'll go ahead and sacrifice my two undying guys, you get rid of your only two creatures, and let's go ahead and put an 8 point life gap between us.

Laopooh
Jul 15, 2000



Sometimes you're just in the right colors. Got passed the Zealous Conscripts, Ulvenwald Tracker, and Archwing dragon. Was an 8-4 too.

CharlieFoxtrot
Mar 26, 2007




If you're building a UW Skies deck, which would you rather have: Scrapskin Drake or Moonlight Geist?

(I'm in UW because I have Tamiyo and Terminus)

an skeleton
Apr 23, 2012

scowls @ u


It's gotta be the geist

Nehru the Damaja
May 20, 2005



CharlieFoxtrot posted:

If you're building a UW Skies deck, which would you rather have: Scrapskin Drake or Moonlight Geist?

(I'm in UW because I have Tamiyo and Terminus)

Definitely Geist. If you're playing UW it's because, as is the case with you, you've got big late-game heat you need to get to.

Scrapskin Drake can't block groundlings which makes him worthless for a stall game plan. You tend to want him in a UR or UG deck where his blocking impediment doesn't matter because your plan is to keep bringing beats.

Geist's ability to blank an attacker is a really big deal and if you're stalling there will be plenty of turns where you have mana sitting around and nothing relevant to play, so he fits very well.

JAMOOOL
Oct 18, 2004

I LOVE TWO AND HALF MEN!! YOU 20 SOMETHINGS ARE JUST TOO CYNICAL TO UNDERSTAND IT!!

Holy smokes at that draft pool above. Conscripts obviously is really good but Tracker and Revenge singlehandedly win games. I'm also realizing that Archwing Dragon is a total bomb too. First of all, no common/uncommon flyer can block and kill it outside of Goldnight Redeemer. Secondly, he's really really tough to remove otherwise. He sucks vs. Geist Trappers but if they don't have that card , he really is excellent. Hope you 3-0'ed that one.

JAMOOOL
Oct 18, 2004

I LOVE TWO AND HALF MEN!! YOU 20 SOMETHINGS ARE JUST TOO CYNICAL TO UNDERSTAND IT!!

Also I just found out that you can watch other peoples match replays in MTGO! It's actually pretty helpful and may have won me two games - one in which I knew to save Guise of Fire because he had an Ulvenwald Tracker, and another where I played around a Spirit Away that he had to waste on a Scrapskin Drake

odiv
Jan 12, 2003



Yeah, I've taken to watching the matches and writing down their memorable spells and creatures because my memory for screen names is practically non-existent. It helps sideboarding greatly after a short first game where you didn't get to see much.

JAMOOOL
Oct 18, 2004

I LOVE TWO AND HALF MEN!! YOU 20 SOMETHINGS ARE JUST TOO CYNICAL TO UNDERSTAND IT!!

Yeah I've sided in Cursebreaks to take out Cathar's Crusades and Homicidal Seclusions that I didn't see in our game

an skeleton
Apr 23, 2012

scowls @ u


When is aggravate good? When they have a million x/1s? Do you feel horrible maindecking it?

Kalli
Jun 2, 2001

To all my critics, you get paid to be negative.


I don't ever feel great main decking it, but there's enough 1 toughness creatures you want dead (a bunch of the soulbond guys, Tracker, blood artist, bunch of red critters), that if you get any one of them with it or more then 1 generic dudes I'm happy.

MerrMan
Aug 3, 2003



Kalli posted:

I don't ever feel great main decking it, but there's enough 1 toughness creatures you want dead (a bunch of the soulbond guys, Tracker, blood artist, bunch of red critters), that if you get any one of them with it or more then 1 generic dudes I'm happy.

Yeah, the 'forced to attack' isn't irrelevant either. You're playing red which means you've got a lot of one toughness dudes so forcing their Horned Turtle to tap can be helpful in pushing through a few damage.

meanolmrcloud
Apr 5, 2004

rock out with your stock out



aggrivate is actually really good against alot of decks. it takes out a ton of critters in every color (like killing a nightshade peddler bonded with lumbering whatever or wingcrafter) and can wreck a gameplan in no time at all. I usually wait to put it in maindeck just to make sure though.

Tamagod Sushi
Oct 26, 2009

I never metaphor I didn't like!

So the guys at my store have finally gotten sick of Avacyn draft so we're moving back to Innistrad x3 or DA-INN-INN, is there any articles or tips that you guys can give me on drafting Innistrad?

Bugsy
Jul 15, 2004

I'm thumpin'. That's
why they call me
'Thumper'.


Tamagod Sushi posted:

So the guys at my store have finally gotten sick of Avacyn draft so we're moving back to Innistrad x3 or DA-INN-INN, is there any articles or tips that you guys can give me on drafting Innistrad?

http://www.channelfireball.com/arti...t-of-innistrad/

Is a pretty good retrospective on DII.

Edit: These are decent looks at the archetypes in 3xISD, including some of the more marginal ones.

http://www.draftmagic.com/2011/12/1...nnistrad-draft/

http://www.draftmagic.com/2012/01/1...raft-part-deux/

Bugsy fucked around with this message at Jun 15, 2012 around 20:31

rinski
Sep 12, 2007

Yes, so use your strongest attacks, but whatever you do, don't hit the shell!!


Hello internet friends! Since OM did so well in the previous stream, I figure I'll give AVR a shot too. Let's draft all of the miracles, you guys.

meanolmrcloud
Apr 5, 2004

rock out with your stock out



Tamagod Sushi posted:

So the guys at my store have finally gotten sick of Avacyn draft so we're moving back to Innistrad x3 or DA-INN-INN, is there any articles or tips that you guys can give me on drafting Innistrad?

Green and white are both deep enough just in commons to get you there 9 out of 10 times. Together they are unbeatable*. White and Blue fliers is also super dominant but relies alot on uncommon and uncertainty. With Black you really need some bombs and never, ever pass a pack 1 or pack 2 Curse of Deaths hold which is game over in limited. Same with Bloodline keeper or Bloodgift Demon.

Edit
* Given that you have travel prep.

God I miss INNx3

meanolmrcloud fucked around with this message at Jun 16, 2012 around 00:16

Nehru the Damaja
May 20, 2005



meanolmrcloud posted:

Green and white are both deep enough just in commons to get you there 9 out of 10 times. Together they are unbeatable. White and Blue fliers is also super dominant but relies alot on uncommon and uncertainty. With Black you really need some bombs and never, ever pass a pack 1 or pack 2 Curse of Deaths hold which is game over in limited. Same with Bloodline keeper or Bloodgift Demon.

Bloodgift Demon was probably the only time I've three-for-oned myself in draft and felt good about it. That guy just can't be allowed to live.

InternetJunky
May 25, 2002



In a 40 card deck I normally put 16 lands, but should I adjust that amount if I have a lot of cantrips (like Scroll of Avacyn)?

[edit] Meant 16, not 14.

InternetJunky fucked around with this message at Jun 16, 2012 around 00:22

meanolmrcloud
Apr 5, 2004

rock out with your stock out



InternetJunky posted:

In a 40 card deck I normally put 14 lands, but should I adjust that amount if I have a lot of cantrips (like Scroll of Avacyn)?

Was it this thread or the regular magic thread that had a 3 page argument about some misguided soul playing less than 17 lands. play 17 lands. If you are getting by on 14 you are probably very bad at shuffling.

InternetJunky
May 25, 2002



meanolmrcloud posted:

Was it this thread or the regular magic thread that had a 3 page argument about some misguided soul playing less than 17 lands. play 17 lands. If you are getting by on 14 you are probably very bad at shuffling.
I only play online, and I think I probably got the number wrong anyway and meant to say 16. Regardless, my question still stands.

[edit] I'll try with 17 as well instead of 16, but do you really not reduce lands if you have a small average casting cost?

The Lord of Hats
Aug 22, 2010

Look, just... read it when no one else is around...

You do, but 14 is absurdly low.

meanolmrcloud
Apr 5, 2004

rock out with your stock out



InternetJunky posted:

I only play online, and I think I probably got the number wrong anyway and meant to say 16. Regardless, my question still stands.

[edit] I'll try with 17 as well instead of 16, but do you really not reduce lands if you have a small average casting cost?

even with an average 2.5 CMC, 17 is the way to go. Very few decks can operate with not hitting their 4th land drop.

DontMockMySmock
Aug 9, 2008

To become the moon
Then all the world will be in sight!


A short guide:

Play 16 lands if you've got no five or higher CMCs and you have at most two four CMCs, or you have 3+ cheap land fetch spells
Play 18 lands if you've got 5+ cards that are five or higher CMC and don't have 3+ land fetch spells and/or cantrips
Play 17 lands otherwise.

Vanilla Bison
Mar 27, 2010


Getting back into Magic after some time away, so I've updated the OP a bit. I've already got Imaduck and rinski's video channels listed, but if anyone else has content they want to share, drop a link and I'll include you.

joshtothemaxx
Nov 17, 2008

I will have a whole army of zombies! A zombie Marine Corps, a zombie Navy Corps, zombie Space Cadets...


DontMockMySmock posted:

A short guide:

Play 16 lands if you've got no five or higher CMCs and you have at most two four CMCs, or you have 3+ cheap land fetch spells
Play 18 lands if you've got 5+ cards that are five or higher CMC and don't have 3+ land fetch spells and/or cantrips
Play 17 lands otherwise.

What about color ratios? Like 2 color about equal, 2 with a splash, 3 color about equal, etc.

Zero_Grade
Mar 18, 2004
Darktider

joshtothemaxx posted:

What about color ratios?
If your colors are roughly even, go 9/8 in the direction of the heavier one. If your second color is way less, like half, you can go 10/7 or 11/6.

joshtothemaxx posted:

2 with a splash
Depending on your fixing, a splash can require 1-3 lands of that color. Do 2 if you're unsure (for 1-2 card splash) and 3 if you have 2-3+.

joshtothemaxx posted:

Like 2 color about equal,
9/8, tilting in the direction of the color with more 2-CC spells.

joshtothemaxx posted:

3 color about equal, etc.
Well you're kinda screwed here I think, in most draft environments at least, but split the mana evenly, then add/subtract 1-2 according to which you need first.

dag01
Mar 9, 2004
for you to be inside of me is a delightful concept

If I have a monocolor deck, I'll usually just run 16 land unless I have some silly expensive things in it, like Griselbrand or multiple Grave Exchanges.

bowmore
Oct 6, 2008

RADICAL!!!


I think I need a Draft coach, I'm pretty terrible at it.

Nehru the Damaja
May 20, 2005



Went 4-0 tonight. Only the second sanctioned draft I've done that in since starting last summer. Ran RW humans since one of the veterans was to my right and I (correctly) assumed he'd gravitate toward UG soulbond. Moonsilver Spear saves a lot of games where you don't get there with aggression. I never had any nut draws except in one game for fun after the round where Goldnight Commander got followed up with a Thatcher's Revolt, and then another one the turn after that.

Key lesson: Falkenrath Exerminator is absolutely backbreaking in the mirror or in a similar match (like UR). Turn 2 Exterminator turn 3 Fervent Cathar even helps you get there, rather than sitting with Exterminator rattlesnaking and doing nothing else.

Zero_Grade posted:

If your colors are roughly even, go 9/8 in the direction of the heavier one. If your second color is way less, like half, you can go 10/7 or 11/6.

I generally abide by this but it's worth mentioning that you might gravitate toward the lesser color if it's the one you absolutely need to get to the board in the early game.

Aston
Nov 19, 2007


Nehru the Damaja posted:

I generally abide by this but it's worth mentioning that you might gravitate toward the lesser color if it's the one you absolutely need to get to the board in the early game.

It's also a good idea to note which colour has a heavier commitment in terms of mana symbols and maybe favour that one a bit more even if it's not necessarily your main colour (so for example if you're U/B with a bunch of Mist Ravens as your blue and lots of black stuff like Homocidal Seclusion and Demonic Taskmaster, you'd want to push up the blue so you can actually cast your blue spells).

Maybe this is overly simplistic stuff, but I feel like sometimes people look at their pool and see 8 cards of one colour and 15 of the other and go like 10/7 when really the balance should be much more even based on double- or triple- coloured costs.

And if you need a primer in building multi-coloured mana bases, just learn from this.

Nehru the Damaja
May 20, 2005



2-1 in a friendly draft. I finally ran into some of those bads breaks and can see how they might show up more often. Cathar's Crusade and Moonsilver Spear can both dig you into holes you can never dig out of.

I wish I coulda played like 10 rounds because I'm sure my deck woulda carried me through the majority of it better than most people. poo poo was nuts. Two Fettergeists, two Lumberknots, two Tandem Lookout, two Deadeye Navigator, two Peel from Reality, two Into the Void, Mist Raven, Wingcrafter, Gryff Vanguard, couple Gloomwidows, etc. Only thing that could've made me happier is replace a few things with more Mist Ravens.

Radish
Aug 13, 2003

not so ruff onichan

Why the gently caress do I even bother with Magic Online? Four games in a row I have to mulligan to 5 because of either 1 land or none, then spend the entire game top decking lands. I have four cards with a cost higher than four and of course those are the only non lands I draw; when they are played the other guy obviously has three peels, mist ravens or a grave exchange. Of course the other guy that has Demonic Taskmaster gets him out perfectly curved every game.

I have no idea why my Magic Online luck is so poo poo since real drafts are never that un-fun but it happens every month when I forget how much Magic Online hates me. I think the best was when I actually managed to get out the green "draw if you have the highest power creature card" enchant and the black guy that gives you a draw if something dies. Needed any of like five different cards not to lose. Drew a swamp of him, then in my next turn drew two forests.

Radish fucked around with this message at Jun 17, 2012 around 14:31

ScarletBrother
Nov 2, 2004


Rage against the shuffler.

Negative memory is probably at work here. How many lands are you running?

Benthalus
Jul 5, 2002



Nehru the Damaja posted:

Moonsilver Spear saves a lot of games where you don't get there with aggression.

Moonsilver Spear is just a bomb, and won me 4 of the 7 games in a draft to go 3-0. The only time someone was able to deal with it was a random lucky game 1, turn 2 Appetite for Brains they cast rather than discard.

And talking about people being set in their colors: I got a p3p2 Hound of Griselbrand I picked over Druid's Familiar, then a p3p4 Hound of Griselbrand. They won the other games.

Overall I find this AVR draft aggravating because I tend not to open bombs in my packs. Its usually a Treacherous Pitdweller or Alchemists Refuge for the rare, and no Mist Raven or other good common to make up for it. Also, seeing a Kessig Malcontents, Riot Ringleader, Vigilante Justice and Thatcher Revolt all in the same pack is just infuriating. That has happened at least 3 times to me. Maybe I should switch to sealed?

rinski
Sep 12, 2007

Yes, so use your strongest attacks, but whatever you do, don't hit the shell!!


I'll be streaming a draft or two if anyone is interested.

I'm done for now. I invested 3.5 packs to win 8 and lose 3.5 in the next draft. +EV imo.

rinski fucked around with this message at Jun 17, 2012 around 21:57

GonSmithe
Apr 25, 2010

Echos of past events
nudge the tiller on
my present course
I await it's reflection
in the future


rinski posted:

I'll be streaming a draft or two if anyone is interested.

Tune in now for coverage of Pro-Tour Minesweeper! Learn new and exciting tips from all the pros about the newest Minesweeper tactics!

edit- Pro-Tour Minesweeper is now over, thank you all for coming! Hope to see you next time.

GonSmithe fucked around with this message at Jun 17, 2012 around 20:03

JerryLee
Feb 4, 2005



Thrilling victory over midnight duelist dot deck.

late edit: wow, gently caress this chat.

JerryLee fucked around with this message at Jun 17, 2012 around 21:16

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En Fuego
Oct 8, 2004

The Reverend

Radish posted:

Why the gently caress do I even bother with Magic Online? Four games in a row I have to mulligan to 5 because of either 1 land or none, then spend the entire game top decking lands. I have four cards with a cost higher than four and of course those are the only non lands I draw; when they are played the other guy obviously has three peels, mist ravens or a grave exchange. Of course the other guy that has Demonic Taskmaster gets him out perfectly curved every game.

I have no idea why my Magic Online luck is so poo poo since real drafts are never that un-fun but it happens every month when I forget how much Magic Online hates me. I think the best was when I actually managed to get out the green "draw if you have the highest power creature card" enchant and the black guy that gives you a draw if something dies. Needed any of like five different cards not to lose. Drew a swamp of him, then in my next turn drew two forests.

This is what drives me insane about it as well. RNG rage is what gets me. Maybe it's because I am in the mindset that MODO will inevitably gently caress me over, so I notice every time ... but man, it's just one of those things that has led me to only casually play MOMIR online, because I get so ragey at the game when I put money into it...

Sometimes it's just better to realize that if the game will piss you off, not to play it ... which is what I do. I'd rather play with friends IRL than deal with it online, and it may be nothing more than just my perception. Blah! I says.

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