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MerrMan
Aug 3, 2003



Finally had a good MGTO draft. Went 3-0 in Swiss:
http://www.raredraft.com/watch?d=32d45

Cracked a Mayor of Avabruck in pack one, then a Daybreak Ranger in pack two, and then then the cherry on top was opening Garruk in pack three. Also got passed a Gavony Township in the middle of pack two which solidified me in White. White was a bit on the weak side, but I had a couple of games where the loving Silverchase Fox was a god drat hero.

If you guys could offer any critique on the draft that'd be great. This one was a pretty straightforward windmill slam in to my colors, though. I guess a couple of questions - p3p6: Spidery Grasp vs. Smite the Monstrous? And then p3p8: Village Bellringer vs. a second Moment of Heroism. I was feeling a little light on creatures so I think the Bellringer was probably the better choice. I ended up with two Naturalize because I forgot that I took one in the first pack and the Elder Cathar would have been the better pick there.

Last question: What bot should I be selling to? I'm not really sure how it works and Garruk is the first money card I've opened.

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MerrMan
Aug 3, 2003



Man, gently caress Invisible Stalker. Just had a guy playing U/B sacrifice a Bloodline Keeper so he could put a Demonmail Hauberk on to the Stalker. It made me really sad.

Also, Victim of Night working on Bloodgift Demon feels like an oversight! I'm just mad because I lost.

And again, also, thanks to ThePenIsMightier for your comments on my picks. I think you're on to something with me valuing big drops higher than I should, especially in this format. I think it's a bit of my 12 year old self just wanting to play 100 Craw Wurms at the kitchen table. It's definitely why I took the Gutter Grime over the Fox. My eyes get real big when I think about having five 5/5 slimes on the board!!!!!! Nevermind that it will never happen, ever.

The p3p8 taking Bellringer over the Villagers was because my previous draft was a really frustrating G/R Werewolf deck. I was pretty mad at Werewolves in general (not too mad to take Mayor, though!) and so I gave the snub to the Villagers.


And lastly, a general question. In my last draft, I ended up with a deck that had B/R deck that didn't have much red at all. I had a Brimstone Volley, 2x Devil's play and then just a few durdly guys like Kessig Wolf and Ashmouth Hands. I think I only had something like 7 red symbols in the deck overall. The suggested land split was something like 12/5 B/R and I just didn't really know what to do. If I'd had a traveler's amulet or a grotto or something I probably would have felt a little safer, but I didn't like it. I ended up going with a more even split, I didn't take a screenshot this time to remember exactly what.

MerrMan fucked around with this message at Jan 29, 2012 around 20:59

MerrMan
Aug 3, 2003



Ockhams Machete posted:

The harrowing tale of my sealed PTQ win was posted on SCG: http://www.starcitygames.com/magic/...ing_Report.html

Awesome story. I just recently got back in to Magic and this was a great read!

MerrMan
Aug 3, 2003



soscannonballs posted:

Ok so I did another draft right after the one I just posted, and I finally won! I have been drafting on and off since the summer, and it feels good to finally win after so many 2-1 finishes. Not only did I win, but I didn't lose a single game either. I do have to admit that my deck was pretty sick though, so I can't take all the credit. Here is the draft http://www.raredraft.com/watch?d=32vij

The one pick that stuck out to me was p3p2 - you took Diregraf Ghoul over Falkenrath Noble. I don't have a clear picture of what your curve was at that point, and I know that the ghoul is an awesome one drop. However, at that point you already had a lot of token generators in Doomed Traveler and I think you had a Mausoleum guard plus a couple Ghoulraisers and a couple Walking Corpses. That's a lot of value right there.

Man, I just reviewed the pick summary - I didn't realize that you got two Slayer of the Wickeds. Plus cracking the Sever the Bloodline in p2p1 was pretty much ideal. Glad it worked out for you!

MerrMan
Aug 3, 2003



3x Curse of the Pierced Heart > Me

My draft was pretty bad overall, but that was incredibly demoralizing!

MerrMan
Aug 3, 2003



Filthy Monkey posted:

Man, I am having some luck drafting here today. First draft today was a P1P1 Garruk which I win all three matches with, and now in my second draft my P1P1 was a Geist of Saint Traft, with a P1P3 Ludevic's Test Subject. Traft is another money rare that pays for the draft himself, and pretty much demands I go blue/white.
http://www.raredraft.com/watch?d=32xu6

The deck

Lost the first match 1-2, sadly. The guy was basically mono-white humans, meaning my slayers of the wicked couldn't kill anything. I was getting mana stalled, and he always managed to get angelic overseer up. That pretty much completely nullifies my air attacks. I can claustrophobia and sensory deprive the humans just fine, but not get them all off the board to remove that invincibility and hexproof.

Second match was basically won by the Geist of Saint Traft. I really wanted spectral flight for him, as he is kind of flimsy to be attacking on the ground, but no dice. I had to get along with cobbled wings, which I did run and equip on him. They worked fine, and let me win that match.

Third match was pretty sad and funny. I had Ludevic's test subject out on turn two all three games, and transformed on turn five in all three games. He ate a Smite the Monstrous on the first game, which I lost, and he rolled over the dude on games two and three.

Overall, two packs and a Saint Traft for my second draft today. Pretty good.

How did the Delver's treat you in this deck? You seem a little light on Instants and Sorceries, especially to be running two of them.

MerrMan
Aug 3, 2003



Here's a draft that went just ok for me:
http://www.raredraft.com/watch?d=32viz

P1P1 I take Instigator Gang over Heretic's Punishment. I regret this for two reasons: 1) I only ever drew Instigator Gang one time and it got brimstone volleyed right away and 2) I was blown out back to back in match 2 by Heretic's Punishment.

My blue turned out really quite strong. I don't think I saw a single Silent Departure, but with 3x Claustraphobias and a Grasp of Phantoms I was feeling pretty good about it anyway. P3P1 was probably the saddest moment of the draft where I have to take a Stitched Drake over a Skirsdag High Priest and a Slayer of the Wicked.

You'll also notice about half way through pack 2 where I panic and think that might R might be getting cut too hard and I should move out of it. I recognize that this is one of my weak points - not knowing when to switch out of a color. Especially when it's the color of the first Rare that I take p1p1. Should I have moved in to black early in pack two? In hind sight I would have ended up with a shitload more removal in a couple dead weights, a couple victim of nights and a tribute to hunger. I probably would have ended up a little light on creatures at that point, though.

I did get to blow out my opponent in match 3, game 3 using Traitorous Blood on a pumped up Neonate, swinging in for a shitload of damage and then Saccing it with the Skirsdag Cultist and nuking a Screeching Bat. He rage quit at that point and I had a big, shiteating grin on my face.

Any thoughts on this one? The only other one I posted was of my best draft (p1p1 Mayor of Avabruck, p2p1 Daybreak Ranger, p3p1 Garruk Relentless) so a little feedback on a... less ideal draft would be great!

MerrMan fucked around with this message at Feb 4, 2012 around 01:21

MerrMan
Aug 3, 2003



Did a draft last night where I ended up UB which I feel happens quite often. I had a Skirsdag High Priest who fueled a lot of my power, but the real fun came when I got out a Undead Alchemist and was able to use Nephalia Drownyard. I didn't even realize their interaction when I played the effect on the Drownyard, then I got a pair of zombies and I had to take a minute to figure out what the hell was going on. It was also the first time that I main decked a Cobbled Wings - combined with the Undead Alchemist and a couple of Markov Patricians, I actually was able to get a lot of value out of it. The last card of note that I continue to be impressed with was Falkenrath Noble - that guy punishes a lot of decks because he is just so swingy in the life total game.

My first match was against a hilarious BG deck - Endless Ranks of the Dead + Parallel Lives. It was slow as hell, and he really only got it rolling in the second game, but he also had a couple of Moan of the Unhalloweds so it was just like a billion zombies everywhere all the time. I laughed at the end of the second game when he had something like 24 2/2 zombie tokens on the field.

Ended up losing in the finals to a guy playing essentially mono-white that just curved out super hard on me. Selfless Cathar, Cloistered Youth, Fiend Hunter (on my Armored Skaab), Thraben Sentry - ouch. My Think Twices and Forbidden Alchemy couldn't stand up to that.

MerrMan
Aug 3, 2003



So I'm going to do my first ever real paper draft on Saturday. Is there anything specific that I should know that maybe mtgo didn't teach me or prepare me for? There's something about everyone showing the whole table their flip card when you bust open your pack or something? Also, I should be prepared to NOT be able to look at my picks during a pack, only between packs, yes?

Had a draft go totally south on me last night online, I'm hoping it's not an indication of things to come this weekend.

MerrMan
Aug 3, 2003



Spent yesterday afternoon with a friend generating sealed pools in Virtual Play Table generating pools and then playing best 3/5. It was pretty interesting, and some really good practice. I prefer this Virtual Play Table program to MWS or Cockatrice because it handles the flip cards really well. Much better than MWS, at least.

I found a site that lets you do a Winston Draft with a custom card pool that you upload yourself. I generated a sealed deck of 2x Dark Ascension and 4x Innistrad that I'm going to use to check it out later today. It's not exactly the same as a regular 8 person draft, but I need all the help I can get with DKA and INN before the release on mtgo. I went 0-3 in a couple Swiss drafts last week and decided it was time to take a step back and hone my skills a bit more before jumping back in.

MerrMan
Aug 3, 2003



Hey guys! I know that ISDx3 is kind of Old News at this point, but I was wondering if you could take a look at my draft?

http://www.raredraft.com/watch?d=33bq9#p1p1

I left a bunch of notes. Black was definitely the way to go, but Red certainly was not. I probably should have moved in to either White or Green, probably white since I had the Slayer of the Wicked early. My red ended up being really bad, and the RR on Crossway Vamprie just did not work for me at all.

Boodline Keeper is an absolute house, though. Takes a game over so fast - I think it's probably my favorite card in the set.

MerrMan fucked around with this message at Feb 16, 2012 around 05:45

MerrMan
Aug 3, 2003



soscannonballs posted:

I am 95% sure I played against you in Round 2. If you are the guy I played (and how many people have both Bloodline Keeper and Cagebreakers?) I just want to know if you topdecked into the 4th land in game 1 or if you had it all along and were just trolling me.

Was that the game where you had the Stitched Drake ready to swing for lethal and I got my Bloodline Keeper down just in time to block it? If so, then yes, that was me and yes, I top decked a 3rd swamp to be able to cast him.

MerrMan
Aug 3, 2003



Stormageddon posted:

Afaik cards can see each other when entering simultaneously, meaning they can aura their creatures as normal

There was a judge on the Limited Resources this week talking about this very issue! Any creature enchantments that are Suddenly Disappeared will have to attach to legal targets when they come in - and the only ones available bill be yours.

MerrMan
Aug 3, 2003



I did well at the bar on Saturday night in my second ever paper draft. It was only my second DKA draft as well, so I feel pretty good about it. Although, I think the people in my pod must have been pretty new to DKA as well because I ended up with 3x Lingering Souls after the first pack. That card is nuts, and it led me down a BW token strat which worked out pretty well. I ended up splashing red for an Instigator Gang that I picked up in an incredibly weak pack p3p1. Having that guy flip on my opponent's turn after I had just cast and flash backed Lingering Souls was pretty hilarious. Hit you for 16 in the air? I wish I'd had some more sac outlets - a Demonmail Hauberk would have been great with my deck, but I never saw one A Skirsdag Flayer also would have been banana town with all the humans I was running.

Being only my second paper draft, it went way better than the first time. MTGO gives you a lot of information at all times: seeing every pick, sorting by curve, giving you a running creature count, letting you hide stuff so you've got a good idea of your running playables count. Hell, even having every card in the pack laid out side by side rather than having to flip through them one at a time is a big difference to get an idea of what is being cut from the packs you are receiving. It caught me totally off guard the first time around, but I was much more conscious of it this time and it really paid off.

I'm really excited for DKA/INN/INN drafts to go up online, I think it plays really well. I went all in on a GW Travel Preps deck last night as a final hurrah for 3x INN and it turns out that 4 Travel Preps might be too many. Although, there was something satisfying about beating down with an Avacynian Priest all prepped for travel because I was playing against another Wx humans deck.

MerrMan
Aug 3, 2003



netcat posted:

http://www.raredraft.com/watch?d=33jfr 3-0 swiss, Bloodline Keeper and Angelic Overseer flew me to victory

Wow, Black was crazy open. p1p1 I probably would have gone with Lingering Souls - How did the Doomsayer perform for you? p1p4 I would have considered Thraben Heretic, she's so good against Undying which is good itself so you usually run in to a bunch of it. The move in to blue at the end of pack 1 seemed a little strange since there were fine on-color picks (Chosen of Markov and Undying Evil), although I guess it appeared to be somewhat open at that point so maybe I'm off base on this one.

Otherwise I really liked your picks. One last one that stood out to me was Village Cannibals over Typhoid Rats, but I really love the Rats so again that's probably just me . Opening on color bombs always feels great.

MerrMan
Aug 3, 2003



LeafHouse posted:

I didn't listen. This deck looks really synergistic and fun, though.

http://imgur.com/0MAyA

Jesus does DKAx3 looked hosed.

Also, this might be the only time I could ever see playing Seance. It actually looks pretty hilarious here.

MerrMan
Aug 3, 2003



taladel posted:

Bask in the terribleness of P1P2 Curse of Exhaustion.

Red was super open in the first two packs and I was just caught on building around the vault, and didn't read the signals. Why I keep doing this is beyond me.

I think there was a sick zombie deck in here as well.

http://www.raredraft.com/watch?d=33qe5

p1p1 took vault of the archangel, stormbound geist might be better?
p1p2 just bad. thought scour, wild hunger, feed the pack, reap the seagraf, all better.
p1p3 zombie apocalypse. nuff said.
p1p4 i should have been in blue/black zombies by now, skaabs and zombie tokens everywhere
p1p5 thraben heretic or elgaud inquisitor?
p1p8 two alpha brawls in a row? red isn't open at all...
p2p1 bloodline keeper
p2p2 curse of deaths hold (should I have picked big juggs here?)
p2p3 gallows warden, maybe should have chosen patrician or typhoid rats
p2p5 brimstone volley (!!!) geistflame and some insane blue also in this pack
p2p9 should have taken village cannibals based on how many humans i ended up with
p3p1 the deck i was drafting would have been better served with feeling of dread, in retrospect

The deck didn't turn out terrible imo, but too much junk on the top end, I think.



Yeah, wow. That second pick, ha. I wish you had taken Feed the Pack p2p2 and then picked up Intangible Virtue in p3p5.

As to some of your comments: Thraben Heretic vs. Elgaud Inquisitor is a tough choice. If you can pick up the Heretic a bit later AFTER you've already passed a shitload of undying then I would go Heretic. It's also good against UGB in general with their graveyard antics. It's also passes the vanilla test just fine as a 2/2 for 2. Even all that being said, just straight up I'd go with the Inquisitor probably.

p2p2 Curse of Death's Hold is totally the right pick. The Juggernaut is a good beater, okay a great beater, but the Curse just wrecks your opponent's board. Completely. Creature quality is already not the best in Limited. You can knock out tokens just like that, you can strand cards in your opponent's hand and make the rest of their poo poo just look bad. Also, I'm a fan of Heretic's Punishment. It's slow as hell, but call me crazy - I like even unreliable repeatable damage. It's a 6 mana do nothing enchantment, but it does look scary on the other side of the table.

I am continually underwhelmed by Gallows Warden. A 3/3 flyer for 5 is only OK and his ability isn't swinging any games either.

MerrMan
Aug 3, 2003



Decided to try my hand at a Sealed release event last night since GP Seattle is coming up and I think I'm going to head down there.

Unfortunately I don't have screenshots of my pool, but overall it was very strong. I got two mythics in Balefire Dragon and Helvault, and my selection of rares was really good too – a Deranged Outcast, a Mayor of Avabruk, a Kessig Wolfrun and a Requiem Angel. The downside was that my entire removal suite was made up of: 1x Smite the Monstrous, 1x Dead Weight, 1x Crushing Vines. Oof.

I ended up running pretty much the "All dudes deck" with like 20 creatures in RG. The plan was pretty much just to throw my dudes in to their teeth and beef them up with the Wolfrun. I maindecked the Crushing Vines and boy was I glad – it's actually pretty versatile! It took down a ton of poo poo like a Bloodgift Demon, a Butcher's Cleaver on an Invisible Stalker and a fair few Galvanic Juggernauts. The Helvault also turned out to be a hilarious Maindeck card #23. It was horribly slow, but once it came online at 7 mana it really did take over games. One game I finally stabalized at 1 life after spending 3 agonizing turns exiling spirit tokens for 7 mana at a time.

I ended up going 4-0 and getting 13 packs for my trouble (guess I never have to buy another DKA pack again), so overall I have to say I'm pleased. I punted a few games through poor mana management and poorer werewolf management: turn 2 Mayor (opponent no plays – flip mayor) turn three – better play this grizzly bear AND my pilgrims! Curve out, yeah! Ugh.

MerrMan
Aug 3, 2003



Loot Pinata posted:

Critique please!

http://www.raredraft.com/watch?d=34gm2

Went 2-1 in a Swiss draft with this, got a Havengul Lich and TWO Reapers from the Abyss; my first-round loss was due to alternating land flood and land screw, but the next two went off without a hitch. I'm interested to know if there's another direction it could've gone that I missed.

p1p5 Sightless Ghoul is pretty bad, imo. The can't block thing is a deal breaker for a four drop since he doesn't really help stabilize the board. Flayer looks pretty good, but white is looking kind of open?

p1p8 I agree with you on Reap. In a world with Moan it just doesn't get me going. It's cheaper and common, but that doesn't seem to make up the difference.

p2p1 I don't know, the Geist Honored Monk looks pretty good here. I guess the Victim of Night answers it which makes the pick a little better. You could still splash blue at this point (more committed to black) and the GHM is pretty bomby. You made the much safer pick and I can't fault you for that

p2p5 Pretty early to be taking a scarecrow. Forbidden Alchemy is pretty sick in UB, that's probably my pick here.

p3p2 Your mana is pretty bad and so is this pack. The amulet doesn't look terrible here.

p3p6 Vampire Interloper better than Screeching Bat "by far"? I'm not totally sure I agree with that, it's pretty close in my book.

p3p10 Haha, the Travelers amulet wheeled. Guess I'll eat some humble pie.

Overall, it looked pretty good to me. I do think that overall White was open, and you would have wound up with a pretty solid BW deck. Splashing blue would have been pretty much out of the question due to the Reapers and the good white cards I saw being WW (fiend hunter and geist-honored monk specifically) which means you probably don't get to run the Lich.

Yeah, actually looking at the #all picks your blue is kind of weak: 2x claustrophobia is nice and so is the griptide but other than that it's all pretty run-of-the-mill. Feeling good maindecking the Lich in UB is pretty bomb, though.

MerrMan
Aug 3, 2003



Your white is super strong, so no matter what it's going to be WX. I agree that after that your B is second strongest, which works out nicely because Vault of the Archangel is great.

Splashing R for Brimstone Volley seems reasonable, although then you're going to be straining your mana base pretty hard. If you do that, I would consider not running Geralf's Messenger since BBB is oppressive - especially considering you'll be running the colorless land. You've got the two Traveler's Amulets so that should help, but I still don't know for sure.

You've got a few decent cards in UGR but I don't think anything that would make you consider one of those over B.

MerrMan
Aug 3, 2003



ProfessionalNinja posted:

Edit - Sold off all the cards I have gotten from drafting to do a final draft, P1P1 Havengul Lich. P2P1 Sorin. gently caress yeah, best draft I have ever taken part of.

Do you enjoy 3x DKA drafts? That poo poo was too crazy for me, I stick to the ISD Block drafts.

Also, quick GP Seattle report from me. My pool had crazy black bombs (Bloodline Keeper, Bloodgift Demon, Geralf's Messenger and Ravenous Demon) but otherwise the black was pretty mediocre. I ended up playing Bw because it was the best I could do. My curve was really awful, and I didn't have enough 1-3 drops to keep the board stable until I got my bombs out. Looking over my pool after I got home, I think BG would have been a better fit for my curve, I had an ambush viper and a couple other durdles that could have clogged up the ground long enough for me to get going. I think I was blinded by the Best Case Scenario thinking of White + Ravenous Demon combo.

Ended up going 2-3-0 drop. My first loss was to a guy that had a pretty crazy BU deck - Liliana and Bloodline Keeper making up the backbone of it. The really back-breaking moment came when he played an Undead Alchemist and then Thought Scoured me and hit 2 creatures right off the top. Planeswalkers are really brutal in limited. Second loss was a Beguiler of Wills picking apart my team and me never drawing any removal for it. Third loss was against BW - dude had 2x Lingering Souls and a Thraben Doomsayer that were just making GBS threads tokens everywhere. Like I said my curve was just not good and I couldn't keep up.

My all-star card was actually Mask of Avacyn. I had some bombs, and it was obviously good for those guys if I was ever able to untap with one in play. However, I was really impressed with just the +1/+2. It let my bears hold the ground longer than they probably should have in some situations and let the beats continue in some of the matches where I actually had an upper hand.

Overall, I'm really glad that I went. My first paper sealed experience was very similar to my first paper draft experience: I was used to all the powerful sorting that MODO gives you access to and being in the paper format is very different. What am I supposed to do with all this loving cardboard? It was nice to get out and meet some Magic players (except for the one guy that called me a Fag because I live in Capitol Hill - totally unprovoked homophobia was not what I expected!) and in the end a great way to spend a Saturday morning and part of the afternoon.

I was going to stick around and do a side-event draft, but the EV was loving terrible! $20 single elimination and first place gets... 2 packs and free entry in to another one? The gently caress? Went home and failed it up in a couple 8-4s online.

MerrMan
Aug 3, 2003



PJStelford posted:

Played a small 8-man, $20 sealed event at a local store over the weekend, and, well... I present to you God Pool 2012. I didn't write down the whole pool, but...

Did anyone accuse you of cheating? I'd assume you got some dirty looks from the guy that opened 3x Curse of Thirst 3x Nevermore.

MerrMan
Aug 3, 2003



newtestleper posted:

Hey guys I have another draft video

http://www.raredraft.com/watch?d=34v9w

Any comments would be much appreciated. I lost in the second round to increasing confusion + cellar door durdle time. Not the one I passed.

I drafted geralfs for the tix, though I boarded it in a few times. Was I right to take tragic slip over increasing confusion p1p2? I think after facing it I'm just going to slam IC as if it were a devil's play.

p1p1 I think I take Niblis of the Breath. I don't like Geralf's Messenger in Limited so much, because the BBB can really be a pain in the rear end. This also sends a pretty strong B signal - I guess it was nice to get passed the tragic slip p1p2 though

I probably would have gone UW by the end of pack 1 and actually ended up with someone worse than what you had.

MerrMan
Aug 3, 2003



Would any of you guys be interested in Goon / in-house style drafts run through CCGdecks and Cockatrice?

I've been thinking that I need more Draft practice, but the cost is getting prohibitive on MTGO and it would be fun to draft with some of you guys since you're always so helpful - although I have a feeling I would get stomped, in general. I also have been looking for a side web-dev project, and I thought I could probably build some tools to help automate the process and take some of the hassle out of it.

I did one on Cockatrice last night with randoms, and it seemed like the quality of player was... not what I've come to expect from playing online. It felt like the table was conspiring to send me all the BR removal they could - not that I was complaining it just didn't follow the normal flow that I'm used to.

I'm assuming this is okay to talk about here and not too since it's mentioned in the OP.

MerrMan
Aug 3, 2003



retro sexual posted:

So will 'phantom' cube drafts in MTGO be free? Or cost tickets to play but have no prizes?

I believe the "phantom" means that they cost tickets to enter, have prize payouts, but then you do not get to keep the cards you draft. They haven't announced the cost yet.

MerrMan
Aug 3, 2003



Warb0ss posted:

Hello, i'm somewhat new with MTGO drafting and im looking for some tips/pointers. Here is my draft upload: http://www.raredraft.com/watch?d=35vjd#p1p1

Thanks.

p1p2 - I think I like Elgaud Inquisitor or Burden of Guilt here.

I don't like Headless Skaab. P1P6 I definitely like Relentless Skaabs over Headless. Comes in to play tapped is a dealbreaker to start with, and I'd rather save the creature in the Graveyard for either Stitched Drake or Makeshift Mauler.

p2p1 - Ohhhhh, passed up Bonds of Faith. Very, very rarely the right choice! It's so good! Situational pump and removal on a lot of stuff you want gone. It's still got the same problem as a lot of enchantment removal, namely that the thing stays on the board (stuff like Falkenrath Noble or the Lords). Definitely Bonds here.

p2p3 - Did you not see the Sturmgeist here? That dude is certainly a bomb and there's no reason to pass him if you are in blue.

p2p6 - Trepanation Blade is not great in my opinion. The biggest problem is that you have to mill the cards before declaring blockers, so you can't even get the Gotcha! moment of milling a shitload after they block, or after they don't block. My pick here is Smite the Monstrous. Not great, but it kills a lot of the poo poo that you want dead now.

p3p2 - Hmmm, Mausoleum Guard vs. Midnight Haunting. I just got blown out by Haunting this weekend so that gets the nod from me, but I can't say you picked wrong. Also, that's back to back Brimstone Volleys - someone is getting hooked up!

p3p3 - Back from the Brink is really slow, and you are light on removal. You are also running a lot of Exile a Creature skaabs. I don't think your deck can support this. Probably Geistcatcher's Rig, here.

Overall, I think there were a couple major mispicks. Most obviously is missing the Sturmgeist - definitely review the bombs of the set Also, it looks like generally you need to favor Removal a little more. Even bad and situational removal (like Smite the Monstrous) is probably going to be better than another random 3-drop or whatever.

MerrMan fucked around with this message at Mar 20, 2012 around 04:08

MerrMan
Aug 3, 2003



The Lord of Hats posted:

Yeah, I don't think that Fires of Undeath/Death's Caress are really as strong of a signal as they think they are. I'd be happy to have them, don't get me wrong, but it's a really easy way to end up in colors that you don't really like. And while they ARE removal, neither spell is really especially impressive.

My last two drafts I ended up BR off a couple of Fires and Caresses. They are both good, but in the world where your opponent goes: T1 - Doomed Traveler, T2 - Gather, T3 - Lingering Souls, it just makes you so sad to see.

My last game I had a guy go T1 Sanctuary Cat, T2 Intangible Virtue. I was chuckling to myself at his horrible card quality (/smug) until he did pretty much the above and just filled the board with 2/2 Vigilance Tokens.

MerrMan
Aug 3, 2003



I know you can't compare apples to apples, but I look from Lingering Souls over to Reap the Seagraf and it just makes me confused. I'm still pretty new to coming back to Magic and getting used to the fact that there doesn't need to be parity, but these two seem totally out of whack. Is it the Common vs. Uncommon rarity that means Lingering Souls could be that much more powerful? I felt like Spirits were already a better tribe than Zombies coming in to DKA, anyway.

I guess they just "missed" the powerlevel on that one? Also, when do the bannings on Lingering Souls and Intangible Virtue go through on MODO? I'd like to check out block constructed but I don't want to wade through an army of Vigilance tokens to do it.

MerrMan
Aug 3, 2003



Thanks for a little insight on Lingering Souls. Seeing a card in a current set being played in Vintage just seems a little weird to me - I hadn't considered that they would intentionally make a "constructed card" and just let it run amok in Limited as well. Or at least, I assumed that kind of thing would be at Rare.

Kalli posted:

What I do wonder about is when they develop themes for a set, like curses, put in a bunch of cards that care about them, and then print very few worth using. Has anyone ever gotten curse of thirst / misfortunes to do work for them? At least creatures with lovely abilities do something.

The Dark Ascension curses are just really, really bad. The Innistrad ones are actually pretty good, just niche. Curse of Death's Hold is obviously the best of the bunch, but Bloody Tome is solid in the mill deck. Stalked Prey can be alright in aggro, and even Pierced Heart can help you get there in an aggro deck. And I guess even Nightly Hunt could get you there against a bunch of Fortress Crabs and Village Bellringers. And Curse of Oblivion is still good sideboard tech against flashback and zombie decks.

The DKA ones are just so bad, though. Curse of Exhaustion seems like it could be cool as a pseudo Immerwolf if you were playing werewolves, but the WW pretty much takes that off the table. I haven't seen Echoes played but it's just like - do I want to play Curse of Echoes? Or Murder of Crows? Or Sturmgeist? 5 CMC is just asking way too much for these. If DKA came last and you could pick up Curse of Misfortune after getting a Curse of Death's Hold that might be cool, but I'd still rather have a Bitterheart Witch, I think.

Well, that's a lot of words about curses. They are pretty bad.

MerrMan
Aug 3, 2003



Just drafted a deck with 4 Bloody Tomes and a ton of UW control.

Through round two, I have seen exactly 1 Curse. That was in the opening hand of match 1 game 1. Against 4 color Flashback Burning Vengeance. So sad.

MerrMan
Aug 3, 2003



Just won a draft - feels good, man.

Last turn of the last game - I had Heretic's Punishment out with one card left in deck. He was at 3. I'd already counted everything and knew that Kruin Outlaw was the last card in my deck, but it was still pretty rad.

Wild Hunger breaks games. That poo poo is so good.

MerrMan
Aug 3, 2003



meanolmrcloud posted:

Wild Hunger is the best reason to go green and that car will win you many, many games. In multiples, it's very nearly an auto win.

The /+1 makes it such a loving blowout and impossible to play around. Whenever I end up with two of them by the end of pack 1 I'm feeling really good about my chances.

I'll also agree that Green tends to be under drafted in DKA. It's really not very strong - other than Wild Hunger what is there? Briarpack Alpha is really good, but other than that the rest are pretty mediocre. Strangleroot Geist and Kessig Recluse are both pretty good, but the GG makes them less enticing than they might be. Lambholt Elder can be OK and Dawntreader Elk is nice to have too. Then there's a couple big dumb guys with Hollowhenge Beast and Village Survivors. Just not much to pull you in to the color.

MerrMan
Aug 3, 2003



Muck and Mire posted:

I'm a nub, and I have a few questions...

Where can I find basic, nonspecific strategy for playing limited? I've read the resources in the OP and some various articles about it but I haven't been able to find anything super introductory or basic, like starting from square one in terms of terms and overall strategy.

I just started playing a couple of months ago with some friends and we do limited almost exclusively. I've only played with Dark Ascension, and a tiny bit with Innistrad and M12... I'm alright at the game and I think I can build a passable deck but I feel like I'm missing some key aspects of the game and some of the deeper deckbuilding techniques. I'll build draft decks based around a few bombs and get completely worked by someone with a lot of cheap creatures and removal, for example.

Most of the articles I could find were based on drafting specific sets, and I'm mainly looking for how to build limited decks in general, as opposed to how to build from a specific set. That said, I'm mainly just gearing up for Avacyn Restored as we'll be doing a lot of drafting and sealed deckbuilding, so anything specific that would assist with that. I want to crush my friends into dust.

The best place to start, IMO, is listening through the Set Review shows on the Limited Resources podcast. They talk through every Common and Uncommon in the set on one show, then do the Rares in another. They do a really great job of breaking down the pros and cons of each individual card. And it's really helpful because they look at the cards in a lot of different ways: In a vacuum considered alone, within color, within archetype, compared to other sets - just a lot of really good information that you don't really have access to as a newer player.

Then I'd listen to their sort of post-mortem shows that show up a few weeks after a set has been out. They review what they were right (and wrong) about and go over what the good (and bad) draft archetypes are.

I guess you say you're not really interested in those specifics... but that's what it's all about. First you get really good at card evaluation, then you get really good at archetype evaluation, then you get to the point where you can feel good about making the hard decisions of passing a really good card vs. focusing on your curve and mana base for the deck you've already got.

After just getting back in to magic a few months ago, I can't help but feel like the articles you want don't exist because they're either too general and not helpful at all, or they stray in to the specifics you say you are less concerned about. Each Limited environment is different than the one before it so it's really tough to give good, general advice beyond BREAD.

MerrMan
Aug 3, 2003



The Lord of Hats posted:

I can't really fault your decision-making over the course of that draft. Your path is a little bit awkward, going from first-pick Lingering Souls immediately into U/B, but you were making logical decisions most of the way. My personal tendency would be to take Hellrider, but I really like being in R/G, so take that with a grain of salt, because I do know that Lingering Souls is really fantastic.

I agree with all this. Never pass Lingering Souls vs. Want to play R/G is pretty much where I come down as well. Werewolves and poo poo are just fun to play!

I think the pick that things went a little wonky for me in this draft is p1p3. You've got a Lingering Souls which is easy to argue as the best card in the set. Now for this pick you have plenty of good white options: Burden, Gather, Hollowhenge Spirit and Loyal Cathar.

Were you worried about taking one of those and then the guy to your left would still get a White signal? You took the only good blue card which I like from a signalling perspective, but man Lingering Souls is just so much better than Tower Geist from comparing your first two picks.

Other random thoughts: Reap the Seagraf is garbage and I think some people at the table must have been high to get a p2p11 Civilized Scholar.

MerrMan
Aug 3, 2003



HardCorey posted:

http://www.raredraft.com/watch?d=36y63

Looking for some feedback on this. I've been drafting once or twice a week for the past month or so, so I'm still pretty new. I felt good about my picks afterwards but got crushed in round 1 and 2 and I feel like I got lucky in the third round when I was able to evil twin my skaab Goliath to roll over the guy. thanks in advance!


I thought this looked pretty good. I think your seat was supposed to be in UB so that's good.

I'm going to guess that you lost by just falling behind really early? I think overall you just ended up with too many high CMC (5+) dudes that don't do enough to stabilize the board. It's a fast format and a lot of decks are defined by how good their 2-drop slot is. You've got some bomby dudes up high in Murder of Crows and Bloodgift Demon (plus the twin) it just looks like the GW and RG decks are going to run you over before getting to that point.

The p1p1 Ravenous Demon pick really sets the tone for how you'd like the whole draft to go. I think the Strangleroot Geist is the safer pick here, and leave that semi-awkward position to someone down the line.

MerrMan
Aug 3, 2003



I've actually never had to make this choice, and it's super close - much closer than I would have originally thought. Yes, the Fiend Hunter is a sort of two card swing on the board which is great for a really fast deck like yours, but I never want him to do anything but sit there for fear of getting blown out. The mana cost on the curse is looking like it might be a problem, but it also might be just what your deck needs to get the last few profitable attacks to go over the top at the end of a match. I think I go Curse here.

MerrMan
Aug 3, 2003



I'm going to need an Avacyn Restored sealed generator, stat.

It's the best way that I learned DKA just to sort of dick around and try to identify archetypes and what might work. I can't do it very well from a list of spoilers.

MerrMan
Aug 3, 2003



Lunael posted:

I don't think there was anything I would clearly disagree with but the Harvest Pyre over Skirsdag Cultist pick. I'd take Cultist there pretty easily.

I agree here. There was also one pick about the middle of pack 2 where I would have hated Invisible Stalker when there was stone nothing for you. Because gently caress Invisible Stalker.

This was a pretty nuts deck, though. Nothing like opening an on color bomb, eh?

I also just finished listening to last weeks Limited Resources. It was a particularly great show where they took a look back at Innistrad and tried to pull out some best/worst/favorite type stuff and I'm interested in what you guys have to say. I'm curious what some of you guys have to say about it. Some from me:

Favorite Uncommon - Falkenrath Noble, hands down. The dude had bomb-like impact on the board and won me more than my fair share of matches that I probably shouldn't have.

Best deck you drafted? For me it was a nuts almost mono-G deck where I opened: Mayor of Avabruck, Daybreak Ranger, Garruk Relentless and was passed 2x Elder of Laurels and a Gavony Township. I think it was the only INN draft that I took down without losing a single game.

Most drafted common (on MTGO): Typhoid Rats (26). Guess I love me some rats.

Worst common? - I think it's got to be Infernal Plunge. Looking through the list of INN commons just now, I think it was the only card that I never saw played once. I even saw Gruesome Deformity and the Wooden Stake come out of a few sideboards, but never once saw anyone take the plunge.

That's really all I can think of right now. Other than the very specific thing that I feel like happened to me every draft lately - Playing BR aggro with a Fires of Undeath in hand and your opponent plays: anything with more than two toughness. So many durdly creatures shut down by Midnight Guards

MerrMan
Aug 3, 2003



Just went 6-0 in a mtgo draft with a pretty sweet little BR deck. I was set to go GR after opening a Hellrider and getting passed a Wild Hunger. However, a 14th pick Falkenrath Torturer told me to keep an eye open for black. P2P2 I got passed a Curse of Death's Hold and that made me drop my very mediocre green and go all in on Black. There was a Bitterheart Witch in that same pack that I feel the person passing the curse probably should have cut on the wheel, but they didn't and I had sweet, sweet Witch - Torturer - Curse tech. I also got a curse of Stalked Prey that I ran and actually performed pretty well, it was best when fitting it in to my curve going 2 drop, 3 drop, 2 drop + curse or something like that. I was able to set up some really awkward board states that led to a dude getting out of control in more than one game.

Also, Hellrider is disgusting. The fact that his ability isn't triggered so he can just sit at home while you throw your dorks in to theirs and do a poo poo load of damage is crazy. I had a massive board stall in one game and after double Moan of the Unhallowed I drew Hellrider. Even though over half of my attacks would just get my dudes eaten I was able to just push through enough damage through putting Hellrider on the stack a couple turns in a row.

I've got to call and cancel my prerelease seat due to some family stuff that came up, but I guess that happens. Still really pumped to get my hands on AVR but I guess I'll have to wait another week.

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MerrMan
Aug 3, 2003



Spincut posted:

Draft is easily my weakest skill when it comes to Magic, so I decided to start putting them up on Raredrafter.com so that maybe you all can give me some tips. This is from a TNMO DII draft that I just finished. I went 1-2, netting me my first pack from a win (don't worry, this is only like my third draft on MTGO)!

http://www.raredraft.com/watch?d=38hoa

This is the deck I put together from my pulls:



First round, my opponent was running URb with Grimgrin, Galvanic Juggernaut, and several dudes to sac. Not to mention two Fortress Crabs to block my cheap beaters. Second round I beat pretty handily (WU), and third round was WG and just way faster than me. Second game in that round I was holding Ravenous Demon and Skirsdag Flayer with my doomsayer pumping out humans and never saw a swamp.

I know I made a couple outright dumb picks, so any tips for a newbie would be awesome. Thanks!

p1p3 - This one's a tossup for me between the Ulvenwald Bear and the Seakite. I like the Seakite better in a vacuum but with you already leaning towards W I do like the GW archetype better.

p1p6 - Sightless Ghoul is something I never, ever want to play. I actually kind of like Harrowing Journey because it can find you some gas on a stalled board or be three to the face to close out a win. Not every deck will run it, but I think more will than would want to run Sightless Ghoul.

White was looking a little thing at the end of pack 1. I'm a little worried of what's going to happen in pack 2!

p2p2 - I think this one should be Bonds of Faith. Morkut Banshee is very good, but I always find it underwhelming or forcing me in to weird situations to try to trigger morbid. Also, like Harrowing Journey I like how Bonds of Faith does double duty. Nine times out of ten you're going to use it as a Pacifism on some jerk, but it does have the option to pump one of your dudes. I appreciate the versatility.

p3p4 - Rats vs. Rebuke. If you look back a couple pages you will see that I fuckin' love Rats as proof by them being my most drafted common. I'm not crazy about Rebuke. I think most people agree with you, though?

Overall I think you picked well for what you had coming to you. I'm not sure I would have done anything different, except for maybe I would have drafted towards UW as early as p1p3 which would have changed the whole draft. You opened really poorly, and at least one of your opponents just out-bombed you.

As far as building goes, Curse of Stalked Prey goes in to a very specific deck, and this ain't it. You either need to be crazy aggressive or have some evasive dudes to make it do any sort of work and it also isn't really splashable. You only ended up with 5 Humans. I guess one of those is a human engine which is pretty cool, but meh. I played him at GP Seattle with like 9 humans and was hugely disappointed every time I drew him.

Executioner's Hood is probably a better sideboard card. You've got quite a lot of expendable tokens coming from Gather, Moan and Doomsayer that I would consider playing Mattock or even Inquisitor's Flail over it. They are both well below the power level you'd prefer to play, but I think they have better upside than Hood in the main deck.

Those are my scattershot thoughts just looking through it right now. I really like looking at other's drafts.

EDIT: Wow, I was just perusing through some of the recently uploaded drafts on Rare Draft and holy poo poo. Where are all these bad players and how come I never get to play them? My favorite of the couple I ran through was: P3P2 the guy is Ub and the pack has Dead Weight and Cackling Counterpart. Better take the Fortress Crab!

MerrMan fucked around with this message at Apr 27, 2012 around 05:49

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