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TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

Most beginners don't play 8-4 because they have a lower chance of making it to the finals. 8-4 payouts are only higher than others if you have a 50% chance of winning -and- can buy in repeatedly without a guaranteed win.

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TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

Ah okay, I misunderstood the angle of the argument. Yeah, Swiss is a pretty good rookie thing.

I'm 18-0 in my last 3 Swiss drafts, partially because I've opened 2 Wurmcoils. If I keep this rate up I'll be in decent shape to enter Standard without putting my house up for sale!

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

I keep getting the stupidest luck today:

-Win in finals of an 8-4 with a really bad deck by using Panic Spellbomb to make a dude not block + draw a card, draw another Panic Spellbomb. Do it again, draw another Panic Spellbomb. Use it, swing for exactly lethal!

-P1P1 take a Tel-Jilad Fallen in a completely empty pack, end up winning 6-0 with a deck that runs a total of 6 Infect creatures-- all because of Inexorable Tide. Honorable Mention: Fume Spitter/Deathmantle combo to (eventually) kill a Liege of the Tangle!

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

Surmy posted:

So is removal not as big of a deal? I found that good stuff in red was tabling, plated geopede was an absolute beast, is there a best/worst color to be in so to speak?

From what I remember (and having recently watched all of LSV's ZZW videos) Red, Black or any combination of the two can be pretty savage. UW Fliers can be excellent, and Green gets the shaft. I think LSV drafted G at least once and was constantly bitching about it.

It's important to remember that ZZW isn't as fast as ZZZ, and so it's possible to curve out to 5+ CMC dudes-- but 1 and 2 drops are incredibly powerful compared to most sets and so it's probably a great idea to take them early.

Regarding removal: it depends. Disfigure is an outstanding card. Marsh Casualties is godlike. Some of the larger removal spells aren't as good because the probability of you getting to 8 mana for a massive board-sweep is low. Wrath is fine, but not as great as people think because it's pretty hard to slow-roll for 4-5 turns when a Geopede is having its way with you.

TheGame fucked around with this message at Feb 3, 2011 around 06:21

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

Pinwiz11 posted:

I just won a SOM Swiss match with a flying 7/1 Vector Asp due to Painsmith and Flight Spellbomb. I'm in shock.

I just used Liquimetal Coating, Shatter and Oxida Scrapmelter to kill a Skithryx that was going to swing for lethal the following turn

This format is so full of weird interactions and blowouts from nowhere, I love it.

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

Wow, I just checked out the prize payouts. I'd heard people complaining about terrible prerelease rewards, but this is pretty ridiculous. 16-player Swiss with a 10-pack 1st place and then massive losses for everyone else? Sign me up!

That's really sad, I'd been looking forward to doing a big sealed thing.

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

I'd certainly run the Dross Ripper over the Mindslaver or probably the 3rd Phyrexian Juggernaut. That curve is insanely high for not playing any myr, and I've found Mindslaver to be a pretty dead card in limited (probably because I always force Wx 2-drop fliers, but it still doesn't seem great).

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

I was pretty alright when my opponent played Myr Reservoir to go with his Perilous Myrs. I was fine when he played Myr Turbine to make a bunch of chumpers. I wasn't quite so happy when he EOT tutored a Myr Battlesphere, used his last card (Concussive Bolt) and swung for well over 30. This isn't even sealed-- all this in a draft! gently caress me!

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

Lets Pickle posted:

Sorry, what?

I'm guessing he thinks that 'tabled' means played, i.e. put onto the table? I can't imagine a Massacre Wurm could ever make it past first pick.

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

Draft story!

I drafted a very good monowhite deck with Sunblast Angel, True Conviction, Victory's Herald and Contagion Engine. Free win, right?

First round opponent plays a Shriekhorn. Mills me for 2, hitting Sunblast and Contagion Engine. I draw a Plains. He mills again, hitting... the other two bombs. I don't think much of this and continue playing with my now-neutered deck.

I start attacking with a Sunspear Shikari equipped with an Infiltration Lens. He blocks with his Wall of Tanglechord. I do a bit of a doubletake, but for like 6 turns in a row he lets me refill my hand. In a few turns I have a massive army of Myr and Chrome Steeds ready to break his defenses down. Blunt the Assault, gain 25. Okay, no problem. Next turn? Peels a Blunt the Assault, at this point effectively decking me.

I just lost to a Shriekhorn and two Blunt the Assaults.

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

I'd definitely run Avacyn's Collar and maybe Silver-Inlaid dagger in that pool. The Collar is already quite good with a few humans and a slightly-aggressive deck, but you've got first strikers, a low curve and a very good number of humans. I think it's quite a bit better than Skillful Lunge.

The Dagger is pretty good because you have a lot of throwaway aggressive dudes that can trade up lategame with the Dagger equipped. Or throw it on a Highborn Ghoul and try to simulate the Invisible Stalker Experience.

As said earlier, 16 lands is probably right. I'm also really not a fan of Rebuke in aggressive decks like this one, since it tends to be just worse than race-winning tricks like Moment of Heroism. It seems to me that if your opponent's not blocking, you're already ahead with this deck. As an afterthought, Falkenrath Torturer seems pretty solid here-- you're creature-light but you have Humans and tokens, so that's another attractive option.

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

After losing infinite drafts in the finals, I've finally won 4 drafts in a row. Feels good to run good

My luck recently has been pretty remarkable. Last night I drafted a terrible deck but opened Liliana 3rd pack, ended up playing a 3-color monstrosity with no fixing. Lucked out and drew perfect mana every time (although to be fair I played 18 land to try to negate the greed factor). I decided to run it again, this time opening ANOTHER GODDAMN LILIANA pack 2, making a pretty savage BW deck. I started that night with 15 tix and no boosters, and ended that night with like 6 of each booster and 40 tickets to boot. Unbelievable.

The draft I'm in currently was another such trainwreck (Gwb going into pack 3), but I opened a Geist-Honored Monk, got passed a Daybreak Ranger, and then a Mayor of Avabruck. I couldn't believe my eyes. Naturally I'm pushing my luck by running a mountain and a swamp (2x Lingering Souls) off 2 Caravan Vigils, but I'm going into the finals and still running good

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

Haven't seen this posted, but if anyone cares Magic Draft Sim has cube draft now. I don't know when it started or if this is common knowledge, but at least a few weeks ago they didn't have Cube.

You can't expect cutthroat competition and the playerbase seems to radically overvalue planeswalkers, but it's fun for some idle (and free) drafting.

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

Dark Paw Bear posted:

You realize that is not played against other real people right...? Its just drafting against AI.

...Yeah? I never said that you could play against the computer, just that you can draft.

I have a lot of fun seeing what dumb decks I can come up with, if that's not for you... well, I guess that's cool too.

edit: I think you might be misinterpreting my 'player base' comment? The AI takes its pick order from user ranks. So if users take Sol Ring 1st on average, the AI thinks it's the best card and takes it always. I think there's color-weighting in there too or something. But when I said that the player base overvalues planeswalkers, I meant that the AI will take them too highly because players tell it that they're way better than they are. I could've been a lot clearer on that.

TheGame fucked around with this message at Mar 15, 2012 around 20:38

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title



Oh no what have I done

I'm pretty sure this is a terrible trainwreck and my curve will probably just keel over and die, but I'm going to have a blast playing it anyway! These Swiss queues are surprisingly not terrible value. Hell, I'd do 3 rounds of Cube for 7 tickets even without the payout.

e: Holy hell I just took 22 damage off of a surprise Rude Awakening. I totally thought Ulamog and Karn would make me invincible. What a format.

TheGame fucked around with this message at Apr 7, 2012 around 00:17

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

I just drafted an awesome UB Cube deck (I think) but I had to make a lot of hard cuts and some of them are almost certainly wrong. How would you build this deck? (Sideboarded good cards are at the far right side)



edit: I went 3-0 and it wasn't close, but I ended up siding in Mesmeric Fiend and Brine Elemental basically every time. I guess I overestimated the speed of most decks.

TheGame fucked around with this message at Apr 8, 2012 around 07:24

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

I drafted a pretty mediocre/bad UB deck earlier. It had Bloodgift Demon and Falkenrath Noble, but it was very caught between aggro and control. Diregraf Ghoul and Delver of Secrets meet 2x Selhoff Occultist and a bunch of durdly do-nothings, with little reach. I wheeled Spider Spawning in my 3rd pack and decided to take it for kicks. So my lovely UB deck splashing Spider Spawning off of a Shimmering Grotto looks like an underdog.

Round 1 I face an insane RB aggro deck with Volleys, 3x Fires of Undeath, Falkenrath Marauders and a whole host of aggro dudes. Using Spider tokens and 2 Selhoff Occultists, I manage to mill him out in both games, winning the match.

Match 2 is a UW Humans deck with Requiem Angel and a solid curve, featuring Butcher's Cleaver. Nephalia Drownyard milled him out. Tragic Slip finally got a chance to kill Ludevic's Test Subject.

Match 3 was against the most insane RG Werewolf deck I've ever seen, featuring Huntmaster of the Fells, Daybreak Ranger, Immerwolf, Balefire Dragon, a ton of removal and a lot of the solid werewolves. In game 3 I make a ton of spiders and kill him because he forgets to use Gnaw to the Bone for 20 life.


Pictured: Inevitable Victory

Conclusion? Spider Spawning for best card 2012.

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

AnacondaHL posted:

p1p6: Yes, Briarpack is good, but you were already building a BW human deck. That demon was for you. Even if you didn't p1p1 that Flayer, I think this one pick would have directed your draft a lot smoother.

I agree wholeheartedly here. Demon is a pretty great card in the deck you're headed into and seeing it this late would be a massive signal to me. Up to that point I'd have done basically what you did (probably Flayer over Messenger), and I'd probably take Gavony Ironsmith over Skillful Lunge. Lunge is fine, but I really prefer Moment of Heroism and you can usually pick up one of those if you want it.

At pick 11 I would slam Sudden Disappearance. Wheeling it here seems completely insane. It's not a giant bomb or something, but in an aggressive deck it's pretty great. Meanwhile, Black Cat is pretty mediocre. At the beginning of pack 2 you're offered Evil Twin or Bonds of Faith. I'd take the Bonds here. Your white is already decent and Slayer is a pretty great card. I don't like the Ghoul here, just because the BW deck can't really make great use of it in my opinion. Reading pack 3 is hard for me without seeing your curve lined up in front of me, but most of it looked fine. I would probably take the Sentry above the Traveler because you don't have great sac outlets. I'd definitely take the Altar's Reap above the Stromkirk Patrol once you already have 2 Travelers. Patrol has been abysmal in my experience.

The rest of the pack looks pretty good. That Grasp of Phantoms is ridiculously late, but you couldn't have reasonably known that'd wheel. If you'd chosen the Flayer above the Messenger I'd be pretty keen on splashing that Grasp since Ghoulcaller's Chant doesn't look good, but Messenger requires too much to make the splash in my opinion.

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

I agree with Chamale, but also have a few other points. First, it's a human. That can be quite significant in the BW Humans deck, mostly for things like Butcher's Cleaver and Village Cannibals. It's also a 1/4, which is a decent and fairly defensive body for a 3-mana card. It gives you quite a bit of breathing room against the more aggressive RB or WG decks.

But most significantly (from my experience) is the idea that it's important to pick up bodies in the first pack. White has pretty decent tricks in INN and black has pretty good removal, but it's very possible to end up short bodies--especially if white gets cut. Black's creatures are generally pretty mediocre. So I tend to prioritize creatures in general over tricks when drafting the DKA pack.

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

dongsbot 9000 posted:

Your black splash is almost all removal but you are playing eight swamps for a lot of BB which is really kinda bad since you want to go GG T1,T2 for Strangleroot Geist. Luckily your other green cards aren't as intensive but it's an important thing to keep in mind.

In this case I don't actually think that this is a big deal. Victim of Night isn't really something you want to drop on T2, and so it's fine to finally hit your second swamp on turn 5-10. I would honestly be more concerned with running 18 mana sources. Cut Kindercatch and a Spider for Walking Corpse and Chosen of Markov. I would cut a Swamp for Manor Skeleton or something, but that's just me. 18 land is just too many for this format, and the Skeleton isn't strictly horrible if you manage to get the Cleaver on it. Not the best situation in the world, but I still like it above playing a lot of land and a lot of high drops.

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

My vote's for Curse. Fiend Hunter is great and all, but I don't think I've ever lost a game after resolving Curse. It completely destroys other aggressive decks and gives you quite a bit of reach against some of the slower decks. UW Skies and RB are just done. WG can potentially still live, but it depends on their build. And it's not like 5 mana is out of range for this particular deck!

The effect is just too big for me to pass. Incidentally, I wouldn't play a wheeled Bitterheart Witch even with the curse.

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

I agree with that Witch assessment. She'd be good if there were any other good Curses, but as is the next best one is... Curse of Pierced Heart?

I feel really uncomfortable running her if you only have 1 Curse of Death's Hold. By the time you're at 5 mana you'll have generally passed between 5 and 8 turns. So you're something like 12-17 cards deep in your deck. If you've drawn Curse during that time, you know you have a relatively dead card left in your deck. If you draw her but not Curse, it's optimal but you still have to find a way to kill her. If you draw her AND Curse, we're back in the dead card situation. That's a lot of downside, and to get any upside you have to do a bit of work. Curse is awesome, but I don't think it's THAT awesome. I think I've sided her in against decks where Curse will just end the game (mono X/1 spirits deck), but it seems like a shaky proposition for an ordinary matchup.

Speaking of Curses, I wonder why they didn't print any Curses worth a drat (besides this one). There's a fair bit of hate toward them (Witchbane Orb, decent amount of enchantment removal, and I think there's a card in AVR destroys them all if I remember correctly). Did the FFL think the Curse of Pierced Heart/Curse of Thirst combo deck was going to destroy the limited environment or something? They just strike me as a remarkably hollow and underpowered mechanic, and they had to have some idea how awful most of this stuff is.

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

I didn't draft a ton of M12 and it's been a while, so take my advice with a lot of salt.

I think the Pharaoh is a fine pick. If it weren't here I'd have taken Incinerate, which I think is better than Pegasus. The Pharaoh probably isn't the most 'competitive' pick, but it's not glaringly horrible. P1P8 has a Fireslinger, which seems incredibly late for him since he's really, really good in M12. I think the fairly decent red cards keep coming for the rest of the pack.

I don't really like Onyx Mage over Sorin's Thirst, here. Your creature count isn't THAT low, though most of your creatures are admittedly pretty mediocre. I don't like Brink of Disaster above Arachnus Web. Web isn't exactly the optimal splash, but Brink has been good exactly once, and that was in a ChannelFireball draft that featured like 4 Brinks and a Sorin Markov. Tormented Soul is pretty excellent, though your deck really isn't built for him. I'd still definitely run him with the 2 Bloodthirst dudes you have by P2P9.

Pack 3 went pretty much as well as it possibly could've.

Your final deck looks really, really slow for the format. Lawkeeper and a bunch of your other dudes are awesome, but stuff like Brink of Disaster, Arbalest Elite (I always found him to be so slow) and a few of your 5-drops seem really out of the game plan. I can't see the cards that didn't make it, but Tormented Soul seems pretty darn good in this deck, what with the 4 Bloodlust guys and semi-aggressive curve. I think the biggest problem is that your deck is split between a great aggressive deck and a really mediocre control deck.

Again, it's been a long time and I was never great at M12, so I could be wrong on a lot of this.

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

Welp, I finally got one of those legendary choices. In WB going into pack 2 I opened foil Liliana and a Geist of Saint Traft. Someone must've been pretty happy to get a 2nd pick Geist. The guy I'm passing to must think I'm an absolute idiot, too.

edit: Well, that draft actually went strangely. I was getting decent W/B all through pack 2, then the last 5 or 6 picks were really good Green cards. I feel like my G is almost better than my other colors.



e2: I lost round 1 0-2 to a 5-color deck sans fixing, apparently playing Geist of Saint Traft alongside 3 or more Wild Hungers. That doesn't feel good. He even cast Armored Skaab revealing a Geralf's Messenger. I never saw a single Swamp.

TheGame fucked around with this message at Apr 22, 2012 around 01:55

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

I don't really think either of you were just 'wrong' there. Think Twice and Divination are both decent in the right deck. I would rate Dissipate on par with them, since I really don't like leaving mana up in this format. I'd rate the other counterspells lower (Frightful Delusion, Bone to Ash) except maybe Lost in the Mist, which can be a good top-end in a tempo-based aggro deck. Tribute to Hunger is pretty poor removal in this set and I really don't like playing it with DKA in the mix. Undying makes it much, much worse, and White is full of dudes who either actively want to die or are tokens from spells like Gather the Townsfolk. I think it's the minority of decks that will be afraid of Tribute.

It really depends what your deck looked like, but my standard mediocre UB decks tend to have way too many 3-drops and 5-drops with very few 1 and 2-drops. That puts the fear of werewolves into me, and so I would rather have Think Twice than Divination most of the time, and usually either of them above Dissipate. But I don't think any of those are enough stronger than the others to consider them a real signal.

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

CharlieFoxtrot posted:

Someone was asking this earlier in the thread, but it looks like ChannelFireball is going to be doing a whole Cube theme this week

On Twitter they said that 15 Cube drafts are going up this coming week, split between LSV, Conley, PV and others. I am goddamn dying for those to go up. A CF All-Stars Cube draft from 8 different angles would pretty much be the best thing in the world, though I don't think that's in the plans.

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

Stormageddon posted:

White is obviously looking the strongest, Red looks insanely fast this go around, green feels a bit weak but have some absolute bombshells, blue seems a pretty solid splash with white but nothing has stood out on it's own, and the black pool looks utterly dismal to play.

I haven't really taken a close look yet, but Black really doesn't look bad at all. Wind of Death, Grave Exchange, Human Frailty, Bone Splinters... These are all good removal spells. Bearer of the Dead looks pretty boss and a few other 2-for-1 creatures have been spoiled. Even Necrotize (-1/-1 enchantment) could be very good depending on how many X/1s there are. Most of Black's spoiled cards are lovely rares, so I think it looks a lot worse than it should. The commons/uncommons are mostly excellent so far.

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

Spincut posted:

Where are you seeing them?

http://mtgsalvation.com/avacyn-restored-spoiler.html

And if they're not there, they should be in the MTG Salvation forums under the Rumor Mill subforum.

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

newtestleper posted:

~Defang 1W
Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.

Good removal. It's lack of power is made up for by it's ability to take out big things, which is pretty rare in this set. I'm not sure this would be first pickable in DII but removal is pretty thin on the ground and this is one of the better common removal spells in this set. I might be wrong about this but I could se myself first picking this card.


I agreed with most of your other analysis, but this seems off to me. We've seen a lot of this sort of effect recently and it's never been very good. Chant of the Skiffsang, for example, is basically identical to this card (costs 1 more mana but whatever). It's fine, but it's also something you expect to wheel and pick up like 7-12th. I suppose that this would be better in some situations because it prevents all damage by that creature and not just combat damage, so you could put it on a Rage Thrower or something like that. The fact that the creature can still block is what makes Pacifism good and Ghostly Possession unplayable, and that's the vibe I'm getting here. I'm not saying this is that bad, but I think I'd expect it to come to me... 6-8th pick?

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

So ChannelFireball is posting 15 Cube drafts throughout this week and should hopefully have several tonight. They usually update at 9PST (10 minutes from now), although videos are occasionally an hour or two late. Regardless, I'm stupidly excited and will be F5ing like a kid on Christmas.

Also, the complete AVR spoiler should be up at roughly the same time, so go look at that. A pretty good night for Magic

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

ProfessionalNinja posted:

What are everybody's thoughts on Wild Defiance? Only good if you draft a bunch of pump spells and trample creatures? Blessing of Nature would make is pretty insane for a turn at least.

I feel like there aren't enough pump spells and tricks that you really want to play to make this good. Looking through the spoiler you've got:

Zealous Strike
Rush of Blood
Uncanny Speed
Joint Assault
Snare the Skies
Terrifying Presence
Ghostform
Revenge of the Hunted

That's across all colors and all rarities. I cut one or two cards that I really wouldn't ever want to run, but most of the stuff on the above list is still pretty bad. I guess it's true that it makes some removal spells worse, but I can't ever see wanting to run Wild Defiance.

e: also Blessing of Nature, didn't realize it targeted for some reason. I guess if you have 4 dudes out and they all get +4/+4 (for the turn, including counters) that's pretty neat. But Blessing of Nature is great enough on its own, so why aren't you just smashing them to death? Travel Prep on steroids.

Also, everyone should go watch tonight's Conley Cube draft (#2) at CFB. I haven't finished the drafting portion yet but it's absurd and hilarious because he managed to get at least 4 Wildfire effects

TheGame fucked around with this message at Apr 24, 2012 around 04:51

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

CharlieFoxtrot posted:

Also Dredge + Sylvan Library seems like a hilarious pain to deal with on MODO.

I play a lot of EDH with Sylvan Library and it's not really that cumbersome-- Conley can just be a dummy. The CF logo covers up the box on the left so you can't really see, but it first says, "WOULD YOU LIKE TO USE THIS ABILITY?" and you say yes or no. If you click yes, you draw 2 cards. Then the box says "WOULD YOU LIKE TO PAY 4 LIFE TO KEEP A CARD?" and you click cards that you want to keep, then click ok. Then it says, "PUT CARDS BACK ON TOP OF YOUR LIBRARY." He just wasn't reading at all. It's basically as ridiculous as keeping a 7-land hand because you didn't read what the Mulligan offer was asking, which, incidentally, I've seen Conley do!

e Oh wait you mean together. Yeah that probably sucks, it seems like Graft and Dredge are both pretty awkward online. Still, Conley drawing those 2 extra cards and losing that game is totally on him.

TheGame fucked around with this message at Apr 25, 2012 around 02:23

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

Favorite uncommon: Spider Spawning is a tragically underdrafted card, and by far my favorite. If I'm playing either green or black I'm drat well going to try to find a way to stuff it into my deck, and every time I play it it's amazing.

Favorite deck: GW or UW I guess, although I do enjoy 3-color messes with lots of flashback, mill effects and Spider Spawnings. Kind of like Burning Vengeance, but without Burning Vengeance because I don't really like that card as a self-mill finisher that much.

Most drafted common: Mulch at 52
Most drafted uncommon: Civilized Scholar at 25, Grasp of Phantoms and Demonmail Hauberk at 21 each
Most drafted rare: Moorland Haunt at 14, Sever the Bloodline at 9
Least drafted common: Rebuke at 7

That all seems to line up. I love my mulches and people don't respect awesome blue cards enough. Also, Rebuke sucks.

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

rabidsquid posted:

Worst common? - I want to say Brain Weevil, because I absolutely hate it, but people play Brain Weevil and make things easier on me. I'm going to have to go with Infernal Plunge as well, since I'm never going to use it and I'm never going to face it.

Alright, I'm not going to call Brain Weevil the best card in the world. But come on, worst? I've run that dude as a 23rd card many times and he's rarely awful. 4 mana for a mind rot, well that's pretty bad. But he's also a conditional morbid trigger that you can use to turn on effects like Morkrut Banshee (Banshee almost never goes into Morbid mode for me, so I like enablers), or if your opponent is at 5 or less life he can just peck through the final damage.

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

It's seriously not nearly as bad as you think. I know set reviews don't really hold that much weight, but LSV originally said this about him:

"Limited: 2.5

I like this more than Mind Rot, even if Mind Rot isn’t exactly a Limited All-Star. Having the option to peck in for a point a turn is nice, and enabling morbid at will is even better. I usually end up playing this, even if I’m not all that thrilled about it."

I think he was being a bit charitable because he didn't know how fast the format is. I wouldn't say you usually end up playing Brain Weevil, but there are many cards I would play him over. Hell, now that I think about it, I don't even feel that bad about having him in your average somewhat-aggressive Black deck with 2 or 3 morbid triggers (Slip, Wakedancer, Banshee, etc.).

e: for bonus points, last night I used him with Havengul Lich to rip the last 4 cards out of a dude's hand. Come on, look at that value!

TheGame fucked around with this message at Apr 26, 2012 around 01:15

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

What else is 'playable' than 'I could play this in a deck and have it conceivably do something significant?' Is Feral Ridgewolf playable? Fortress Crab? Hollowhenge Scavenger? Kindgercatch? Mask of Avacyn, Ranger's Guile, Riot Devils, Scourge of Geier Reach, Smite the Monstrous, Stromkirk Patrol, Stitcher's Apprentice, Thraben Purebloods, Tormented Pariah, Woodland Sleuth?

Those are all cards I've played before. I mean, I look at a pack and am disappointed to take these, but they all do something. I don't scoff when someone plays one of these. And even if they're all mediocre, they're not exactly Spiteful Shadows or Favor of the Woods.

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

Mailbox Roleplay posted:

Stitcher's Apprentice is one of the best enablers for multiple archetypes/strategies and doesn't belong in this discussion.

It's a really slow, janky morbid enabler...? I agree it's playable but it's pretty much on the same level as Brain Weevil and its ilk. I do hide these cards when I draft them, but I will play them if they're necessary. I'm curious, what strategies and archetypes would you say it enables? It's fine (but not great) against decks full of enchantment-based removal, it triggers morbid, but for 2 mana (which makes it worse for things like Banshee and Wake Dancer, which already require a mana commitment). I can't think of further uses, and neither of those traits lend themselves to an 'archetype.'

I didn't know it would be so controversial to say that mediocre cards have a place in a limited deck! I mean, come on. We've all run Sightless Ghoul.

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

A bit of M12 advice needed!



I started U/w but got passed an absolute ton of red cards, wheeling stuff like Gorehorn and Blood Ogre repeatedly. In the end my deck is virtually monored, but I don't know whether to splash blue or white.

I ended up with white because it let me go virtually mono-red and kept me aggressive, while also giving me a tapper and Gideon. I sided into blue a number of times just because... gently caress, look at those blue cards. My mind was swayed to go white rather than blue just because the Sphinx doesn't seem that relevant in my super aggressive deck and, while Azure Mage and Looter are sweet as hell, the red cards I brought in really aren't THAT much worse. Also, my deck wants a lot of red mana early and not a ton late, which made me think that Aether Adept and Dragon would be a bit demanding for what I wanted my manabase to do.

Opinions? By the way I won the draft easily but it would be more or less impossible to not win with all of these goddamn aggressive undercosted beaters.

TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

Captain Capitalism posted:

What is the purpose of picking cards like Obliterate? I guess the goal is to have a creature or something that is indestructible, but is there something I'm missing?

Or an Enchantment or Planeswalker that will stick around and so something big. I don't think Obliterate is usually picked very highly because Wildfire (and the billion other Wildfire effects in this Cube) is a lot easier to abuse, but I might be wrong.

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TheGame
Jul 4, 2005

God I fucking love Diablo 3 gold, it even paid for this shitty title

whydirt posted:

Any thought on these specific mechanics and how they'll play with each other?

I'd be careful with Level Up in that mix. There are a few creatures with the ability that are good in most places (Kargan Dragonlord, Student of Warfare, Lighthouse Chronologist if your cube is kind of silly), but most are pretty mediocre and significantly under that power level. Which is fine, but all but the very best levelers look a lot worse in a format that has StP, Bolt, presumably Path, etc. Good, cheap, instant-speed removal really makes those dudes terrible because they're vulnerable mana-sinks that can easily leave you behind a turn. I like the idea of Proliferate a lot though. If you can get some sweet counter-based things in there that would be a fun mechanic.

Same deal to a lesser extent with Soulbond. I would speculate that AVR is very light on removal just because Soulbond guys are so open to 2-for-1 blowouts. A low-removal cube with lots of creature-based interactions and levelers sounds fun to me, though, if that's your thing!

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