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Israfel
Apr 23, 2010

HAIL SATAN


Figure this is as good a place as any to ask: I'm as toss player and I tend to FE against Zerg but I'm having a lot of trouble with mutas, I usually get contained and mined out when I can't expand because of mutas, what do you guys feel is the best counter to ling/muta as toss?

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Periodiko
Jan 30, 2005
Uh.

hiphopanonymous posted:

I don't know if everyone is doing this or if i'm just a moron for just now realizing it, but if you hold down D while you're waiting for your overlord to pop, the instant it's done it will make drones from the larva you have selected.

I used to press 4sd d d d d d d d d dd d and hope i timed it well, but pressing and holding d is both more efficient and easier. Works also if you want to make all your larva into drones or all into mutas or whatever, just press 4sttttttttttttttttttttttttttttttttttttt.

Hope this helps anyone who wasn't doing this, and I hope i'm not retarded for posting this =)

Mashing the hotkey like a mouse in an addiction experiment is more fun though.

MrMortimer
Jun 2, 2009

You, too... Immortal?
No. I just don't fear death.


Israfel posted:

Figure this is as good a place as any to ask: I'm as toss player and I tend to FE against Zerg but I'm having a lot of trouble with mutas, I usually get contained and mined out when I can't expand because of mutas, what do you guys feel is the best counter to ling/muta as toss?

Huk recently did a sentry/stalker army that crushed Idras mutas but harass can be really annoying because it's way easier for zerg to bounce between bases than it is for your stalkers.

If you really want to detour zerg from going muta I'd say getting early phoenixes and just doing your best to harass and keep muta numbers low.

Dzokhar Duggar
Oct 18, 2008

Stupid Idiot Bitch

Think about going HT too, you can warp in templars at your expansions and try and storm away the mutas

SirNooblet
Feb 9, 2006

by Ozma


As zerg I never go muta against protoss, but i would consider it if they were killing my overlords with phoenixes, so you should think about that. I dislike muta against protoss and much prefer hydra. Muta are very vulnerable to both stalkers and sentries so I feel like you are trading harass for a viable ground army, which is not something I feel comfortable with going against protoss.

Flying-PCP
Oct 2, 2005


SirNooblet posted:

As zerg I never go muta against protoss, but i would consider it if they were killing my overlords with phoenixes, so you should think about that. I dislike muta against protoss and much prefer hydra. Muta are very vulnerable to both stalkers and sentries so I feel like you are trading harass for a viable ground army, which is not something I feel comfortable with going against protoss.

You would go hydra UNLESS the protoss made phoenixes? Unless your lair is super late and you can't get OL speed in time (which would also prevent mutas), I'd just cede air control, plop a spore or two at each base, and go for a roach heavy army with hydra support. Have a speedling strike team to go around and mess with expansion attempts.

Titan Coeus
Jul 30, 2007

check out my horn


I have been having a ton of ZvZ recently, but I never mind because I do the Baneling rush build that DNK posted in the last thread. I love looking at the resource collection rate at the end of the game and seeing theirs get cut in half a few minutes in. It also punishes people who fast expand very hard.

The build for reference: http://forums.somethingawful.com/sh...2#post382867732

DNK
Sep 18, 2004



If you're doing that bane opening and you see him going roach, I suggest immediately transitioning into roaches after 16 drones or so.

Then, when you attack, use roach/bane. Roaches in front, banes behind. Have roaches engage, walk banelings into mineral line. Retreat remaining roaches. Make more roaches. E t c.

Roaches (in ZvZ) are really powerful ramp chokers and are pretty much impossible to bust through. So, on maps with tiny-rear end ramps (e.g. Xel'naga caverns) moving into roaches is the only way to go. If you continue making ling/bane you will eventually be swamped by 1base roach.

On maps with wide-rear end ramps (e.g. Scrap), you can easily win with 1base mass speedling. Something like:
12pool
11gas
16ol
research speed, take drones off gas
16queen
MASS LINGS
Expand when your minerals clip 300 (even with a queen you can't outspend 16 drones of mineral with pure ling)
Send lings when speed is at 90%

They should hit just as the enemy (if he went bane nest after 12pool) is morphing banes. Some good ling micro (use ghosting to split lings into banelings) will win the day, and as long as you continue to poo poo out zerglings you should be home free.

It's also a good build on scrap because most people do some econ-oriented or tech-oriented builds on it -- long land rush distance gives people a sense of security which 40 slings will disabuse them of. Muta-tech builds, roach builds, expand builds all kind of die to mass sling. (s)ling/bane v sling is more of a micro battle, but since you didn't get nest you should have way more lings + an earlier queen.

DNK fucked around with this message at Nov 5, 2010 around 18:23

Wutog
Sep 12, 2004

If I were an ice cream flavour, I'd be pralines and dick.

Pizer posted:

try to be more ontop of your larve at the start

pool could have been earlier and you should get that queen asap. good scouting overall with that drone, although he was pretty dumb with his marines.

try to have a scout at the front of his door, sometimes terran will go for some gay gimmick 1 base turtle build and never move out so you can out expand him. also drone harder, he had more harvesters than you for a long time, although he oversaturated like crazy.

when you saw that CC moving you should have jumped on it. and imo when i see a 2nd base PF i just say "gently caress" and out expand for a long game because i loving hate killing PF's without ultras/broodlords

you needed gas BAD, always saturate your bases gas eventually.

on that note : stop making mutas. they're easily countered by marines. people think they're good because they go against a zerg that has a two base advantage and can get away with only making mutas and crushing significantly weaker forces. go for a ground force with roaches + hydras + lings and creep. that owns bones and counters nearly everything

i cringed so loving hard when you almost had that pf. kill the scvs repairing it especially if theres only a few next time!!!

basically : you're zerg, you win with macro and you got outmacroed by terran hard

Yeah my decision making sucks atm, I was afraid of the turrets and was like "derp, my bounces will own those scvs..."

Thanks for the advice, I'll try working on creep spread with hydra support instead of mutas.

yazirian
Sep 3, 2004



DNK posted:

If you continue making ling/bane you will eventually be swamped by 1base roach.

This is the biblical truth of zvz baneling, right here. If you blow up 3/4 of his drones, but he made roaches first, you may drat well lose anyway. Learned that one the hard way.

SirNooblet
Feb 9, 2006

by Ozma


I'll backtech to baneling for ZvZ unless he is going mass ling

Popy
Feb 19, 2008

CHANGE
WE NEED

www.TommyCarcetti.com


Carcetti For Mayor.


I see three raxs when I run a zergling up the terran's ramp. So I get a baneling nest, and smash the gently caress out of this terran. So he lifts his CC and makes me get mutas to kill it while bitching the entire time how since the patch he can't beat zerg anymore.

I love how most of the Terran I play now build 3 barracks right next to the loving ramp to get scouted, and don't think at all that I will get a Baneling nest. The Terrans that actively deny scouting overlords, and don't show off there tech right on the ramp beat me.
I would be happily going muta/ling, and bam while my spire is building a bunch of blue-flame heilions surprise sex my poo poo hard.

yazirian
Sep 3, 2004



The funny thing about that to me is, the ones that don't leave until they have stim, and think to split their marineball if they have to, can still kite and kill banelings just fine as long as they sprint off of creep to do it. Banelings are sweet vs. marines but they are hardly an I WIN button.

Wutog
Sep 12, 2004

If I were an ice cream flavour, I'd be pralines and dick.

yazirian posted:

The funny thing about that to me is, the ones that don't leave until they have stim, and think to split their marineball if they have to, can still kite and kill banelings just fine as long as they sprint off of creep to do it. Banelings are sweet vs. marines but they are hardly an I WIN button.

get infestors and taunt him in your allotted 6 seconds asking 'how you gonna kite me now, jimmy?'

Pizer
Aug 8, 2004


How do you beat a FE/Early expand protoss who makes colossi/stalker balls of death

Drone_Fragger
May 9, 2007



Pizer posted:

How do you beat a FE/Early expand protoss who makes colossi/stalker balls of death

I asked this question, the answer is there really isn't anything if he can fight you in a choke. Ultralisk/roach works okay if you can get a decent surround but otherwise it gets owned.

SirNooblet
Feb 9, 2006

by Ozma


Do not engage colossus in chokes

misguided rage
Jun 15, 2010

God I fucking love Diablo 3 gold, it even paid for this shitty title

Pizer posted:

How do you beat a FE/Early expand protoss who makes colossi/stalker balls of death

If he FEs then you can probably afford to expand twice in response. Then just make more stuff than him.

ufuk kongporn
Aug 16, 2002


Early roach/ling aggression against a FE protoss can be pretty effective, depending on the map. They don't really have the money to deal with it. Cost for cost roaches destroy gateway units.

To me the big problem is more sentries than colossi. You can negate them fairly easily with corruptors. You need to be careful with where you engage the colossus ball because if your army is split up you will die horribly. I like being able to meet them mid map somewhere with lots of space to spread out a huge number of roaches and some hydras and if he turtles enough the army trade will almost always benefit the zerg. You can trade armies and replace your dead units in about a minute if you are diligent about larvae injects and saturating expos and just overrun him.

Wutog
Sep 12, 2004

If I were an ice cream flavour, I'd be pralines and dick.

ufuk kongporn posted:

Early roach/ling aggression against a FE protoss can be pretty effective, depending on the map. They don't really have the money to deal with it. Cost for cost roaches destroy gateway units.

To me the big problem is more sentries than colossi. You can negate them fairly easily with corruptors. You need to be careful with where you engage the colossus ball because if your army is split up you will die horribly. I like being able to meet them mid map somewhere with lots of space to spread out a huge number of roaches and some hydras and if he turtles enough the army trade will almost always benefit the zerg. You can trade armies and replace your dead units in about a minute if you are diligent about larvae injects and saturating expos and just overrun him.

Protip: Have enough banelings to just blow his whole army up.

Popy
Feb 19, 2008

CHANGE
WE NEED

www.TommyCarcetti.com


Carcetti For Mayor.


Wutog posted:

Protip: Have enough banelings to just blow his whole army up.

Do this no matter the army comp. All the time.

hiphopanonymous
Nov 11, 2008

Neither am I the hiphopapotamus nor are my rhymes bottomless.


What the gently caress. I just played a match where i was on 5 bases to the terran's 2 and all he did was make thors and push out and win. Couldn't break in at all and i don't know what counters thors lol. Any advice is appreciated

I probably could have saturated the expansions better but i was struggling to spend all my money and was staying close to capped so i wasn't sure what to do.

THE PWNER
Sep 7, 2006

Come daddy, I'll show you the end-game!


hiphopanonymous posted:

What the gently caress. I just played a match where i was on 5 bases to the terran's 2 and all he did was make thors and push out and win. Couldn't break in at all and i don't know what counters thors lol. Any advice is appreciated

I probably could have saturated the expansions better but i was struggling to spend all my money and was staying close to capped so i wasn't sure what to do.



it's hard to recover if a terran manages to win a battle with a few thors remaining since they poo poo on units trickling in amazingly hard. If they lack alot of marines magicboxed mutas destroy them and if it's ONLY thors (which it usually isn't, don't feel like watching the replay though!) then mass zergling will beat them. Other than that it's a matter of good army positioning, flanking, and actually microing (IE: Micro your roaches into range of the thors slowly instead of letting them jostle for position behind one another) OR of not letting the terran get a mass of thors OR just outmacroing him so it doesn't matter.

ufuk kongporn
Aug 16, 2002


hiphopanonymous posted:

What the gently caress. I just played a match where i was on 5 bases to the terran's 2 and all he did was make thors and push out and win. Couldn't break in at all and i don't know what counters thors lol. Any advice is appreciated

I probably could have saturated the expansions better but i was struggling to spend all my money and was staying close to capped so i wasn't sure what to do.



As I saw it you have a huge food advantage but squandered it when you didn't magic box the thors in his base. You can't just a click or target fire thors with mutas. You need to fly over the thors and stop over them so your mutas remain spread out and they can destroy thors pretty effectively. Also, roaches would have also been helpful against terran mech. I saw you had like 18 zerglings when his doom push was half way to your base. I didn't watch carefully but you might not have seen it until too late because you didn't spread creep.

Will Styles
Jan 19, 2005


hiphopanonymous posted:

What the gently caress. I just played a match where i was on 5 bases to the terran's 2 and all he did was make thors and push out and win. Couldn't break in at all and i don't know what counters thors lol. Any advice is appreciated

I probably could have saturated the expansions better but i was struggling to spend all my money and was staying close to capped so i wasn't sure what to do.



You still need to work on those things I pointed out last time, and the good things (expanding/droning) I pointed out last time were still good.

The problem with this one (or at least the thing I'm going t talk about) is you played that match way to passively. If you let a terran sit in his base/expand and don't do anything to him for 16+ minutes you're not going to do well. Pressure him, early fake a baneling bust, try and get mutas in his minerals before he has 8 thors, anyhting really. The key to beating an 8+ thor army is to never let them get 8 thors, pressure and kill stuff so he can't keep the numbers high.

A couple small things, when you went in with that baneling/speedling mix towards his nat, be sure to send some (not a lot.. like 6 or 8) lings ahead of your banelings. That way they absorb the front line fire so your banelings can get in range of stuff when they blow up. Then, once they're dead mop up with speedlings (send 6 or so into his main to hit the mineral line).

As others pointed out magic box your mutas. The number of mutas you had when you first went to harass his minerals can kill 2 thors when magic boxed. Don't be afraid of them.

DTMTCM
Feb 18, 2005
I misclicked post icon so I have this account now.

hiphopanonymous posted:

What the gently caress. I just played a match where i was on 5 bases to the terran's 2 and all he did was make thors and push out and win. Couldn't break in at all and i don't know what counters thors lol. Any advice is appreciated

I probably could have saturated the expansions better but i was struggling to spend all my money and was staying close to capped so i wasn't sure what to do.



If you plan on getting 42 mutas, start upgrading them. Hell, if you economy is off the charts, build another spire for upgrades (Ok, I don't know if it's worthwhile but it would still be pretty baller nonetheless). If I have enough for more than 5 mutas when my spire finishes, I always start upgrade attack lvl 1 instead of making the 6th muta.

Upgrades in general. Not a single weapons or armor (ground or air) the whole game.

Mutas shine the most when you are harassing his base, splitting his army, occupying his APM, killing off workers/attachments/buildings/stray seige tanks. When fastforwarding, I think you only attacking from two different angle (far right and far left). The bottom of his main wasn't defended that well and when you got your first few waves of mutas, you had a pretty big window to attack and just let them sit there. Also, I think at one point there were a couple dozen mutas just sitting in your base while you were trying to harass with about 10 other ones. You could have easily taken out all his base AA at several points and won the game convincingly.

Your question about handling mass thors isn't really relevant here as you just squandered your army. If you don't have an army, you will never kill thors. I stopped watching after the mutas died.

ufuk kongporn posted:

As I saw it you have a huge food advantage but squandered it when you didn't magic box the thors in his base.

If you watch the replay, he does magic box one time before he throws his mutas away. No need to baby him about it. Probably an unnoticed misclick until it was too late (conceivable with ~50 APM).

Will Styles posted:

As others pointed out magic box your mutas. The number of mutas you had when you first went to harass his minerals can kill 2 thors when magic boxed. Don't be afraid of them.

Though, be weary magic boxing in his base. Any decent terran will pull SCVs to repair.

DTMTCM fucked around with this message at Nov 6, 2010 around 08:05

hiphopanonymous
Nov 11, 2008

Neither am I the hiphopapotamus nor are my rhymes bottomless.


Cool thanks guys. When i lost the mutas in his base i almost cried.i thought i had them spread enough but he instagibbed them and i was like blehhh game over. Shoulda hit his nat i think

Landsknecht
Oct 27, 2009



If you're decently teched up and and it's late game some broodlords will do wonders against terran mech, as they screw up the targeting.

Drone_Fragger
May 9, 2007



mutas are never an effective counter against thors. All magic box does is makes it so they don't die totally instantly.

Zwabu
Aug 7, 2006



At 5 bases shouldn't you be making hive tech? Once you have 3 decently saturated it seems like you need to make a Hive.

ufuk kongporn
Aug 16, 2002


Drone_Fragger posted:

mutas are never an effective counter against thors. All magic box does is makes it so they don't die totally instantly.

Cost for cost I agree, but a heavy muta army will often always be ahead in cost of thors and if you are careful it's pretty easy to pick off 1 or 2 thors as they come if he is going mech and is low on marines. The marines are scarier than the thors.

DTMTCM posted:

If you watch the replay, he does magic box one time before he throws his mutas away. No need to baby him about it. Probably an unnoticed misclick until it was too late (conceivable with ~50 APM).

He asked for comments. I didn't think I was babying him and certainly didn't intend to. I would certainly rather see in a replay of one of my losses that I had a huge head and lost it in an easily correctable way than to see that I was behind the entire time.

Zwabu
Aug 7, 2006



Landsknecht posted:

If you're decently teched up and and it's late game some broodlords will do wonders against terran mech, as they screw up the targeting.

Yeah. Looks like the MLG Dallas tournament that is currently going on will have some good replays. In addition to Idra, keep an eye on LiquidRet, he just crushed LzGamer with a megamacro style, he pretty much had Lost Temple covered in creep in under 20 minutes.

Apparently the way to beat 8-10 Thors moving out is with 8-ish Broodlords and a ton of roaches.

Bracket info with links to replays here, the Ret/LzGamer match just finished so no replays yet maybe later today. Idra should be playing soon:

http://www.mlgpro.com/ci/brackets/p...c2/open/winners

DigitalMocking
Jun 8, 2010

Wine is constant proof that God loves us and loves to see us happy.
Benjamin Franklin

Drone_Fragger posted:

mutas are never an effective counter against thors. All magic box does is makes it so they don't die totally instantly.

There is no counter to thors other than throwing an assload of units away. If a game goes lategame/t3 for me, its completely over. I don't have the ability to exert the kind of control the lovely t3 units have for zerg.

At least this way I wind up with shorter games overall.

DigitalMocking
Jun 8, 2010

Wine is constant proof that God loves us and loves to see us happy.
Benjamin Franklin

Zwabu posted:


Apparently the way to beat 8-10 Thors moving out is spend twice the resources against them.


Fixed that for you.

hiphopanonymous
Nov 11, 2008

Neither am I the hiphopapotamus nor are my rhymes bottomless.


DigitalMocking posted:

Fixed that for you.

THIS IS WHY
THIS IS WHY
THIS IS WHY I LOSE

DigitalMocking
Jun 8, 2010

Wine is constant proof that God loves us and loves to see us happy.
Benjamin Franklin

hiphopanonymous posted:

THIS IS WHY
THIS IS WHY
THIS IS WHY I LOSE

No not at all, I'm not qqing about it, its just how you play. If you get to a point where a terran has massed 6 - 8 thors and some support, you'd better have macrod the poo poo out of the map and engage him at the right spot. My only real gripe with terran is the Planetary Fortress to be honest. Mostly because I just hate that damned thing.

I find the races relatively balanced right now, just depends on how the game goes and how you play it. Let a terran turtle up, get an expo and start cranking out upgraded mech, you're probably going to get handed your rear end, and deservedly so.

DTMTCM
Feb 18, 2005
I misclicked post icon so I have this account now.

Here is a ZvZ that frustrated me that illustrates what I've been doing lately that isn't working (I'm DankNugsBro):

TicKleMeElmO vs DankNugsBro on Metalopolis

My thinking: It's a large map, map control will be vital so I should at least have speedlings in the beginning. After seeing a FE, I thought I could pull workers off gas, make a large mass of speedlings and get my expo up. The only problem is I don't really know where to go after that. In hindsight, it looks like I should not have gotten a lair or droned up near the end, but how do I know what to do? From my thinking, it seems like it's a gamble if he drones/techs up or masses speedlings. Should I have done more with my overlords?

(Note: I was about to gg out at the end but he gg'd first so I just left to go take a dump.)

Periodiko
Jan 30, 2005
Uh.

If my Terran or Protoss opponent fast expands what should I do?

Mainwaring
Jun 22, 2007

Disco is not dead! Disco is LIFE!


Periodiko posted:

If my Terran or Protoss opponent fast expands what should I do?

Drone up hard.

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Felix_Cat
Sep 15, 2008


I had a great idea for ZvZ to run some zerglings past an enemy overlord, then loop them round and do it again so it looks like you're massing a huge force outside their base. It worked beautifully, he fell for it and responded by putting everything into his own massive ling army. Which he then used to overrun me

But I was already on the backfoot that game when I tested it. Wouldn't mind trying it out while I guard my ramp with roaches and drone up.

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