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goldjas posted:Sad part is, these all sound really cool and I would have played any of them if they were actually released. We had two storylines. The first one was the Bob White storyline, which was fairly linear but with a few choices stll. The second one was the eight column story, except you could do it with any order and we had 8 all original stories. This was an absolutely non linear second storyline. To have the good ending, you'd need to complete both. I think it was a good compromise. Oh, and also, bitchin' time. If you think the modding community is supportive of each other, think again. We had very tense relationships with other Ultima projects. I remember being insulted on a forum from a U1 remake guy (at peroxide.dk) because back then my project was a bit more popular (Not my fault, I was accidently surfing on the U9 hatred that was spreading over all newsgroups) because it was "too lo-tech" and "to most gamers, your project sucks rear end." (quote). We also asked the U5 Lazarus team for sharing assets, and they told us they would consider it if "our project became more serious". This was at the time when we had some stuff to show, demos, whereas all they had was a couple of paper drawings. Made me feel a bit disgusted at this whole scene. Sir_TaxALot fucked around with this message at Feb 13, 2011 around 14:30 |
| # ? Feb 13, 2011 14:26 |
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| # ? May 25, 2013 14:31 |
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Sir_TaxALot posted:Gosh, I still feel nostalgic about this. Nostalgia... or pride? ![]()
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| # ? Feb 13, 2011 15:56 |
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So did you already decide on Yew or Minoc? Because if not, combusting gypsies is a real treat for the senses.
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| # ? Feb 13, 2011 16:05 |
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But on the other hand, the Yew bit has the best dialog line in the history of Ultima series. "Any final word, Raven ? " "Yeah..."
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| # ? Feb 13, 2011 16:33 |
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So I'm curious: Did you have to revert to an earlier save to do Deceit/Miriah "correctly", or is the game so badly hosed that it doesn't have a flag to mark that as completed?
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| # ? Feb 13, 2011 19:39 |
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Domus posted:So I'm curious: The game's so badly hosed that I'm already saving every few steps so I reloaded to right before the fight, just like I reloaded when the game bugged out trying to swim back to shore and I got to replay the fight with the cave bandits a couple times. Gildiss posted:So did you already decide on Yew or Minoc? Sir_TaxALot posted:But on the other hand, the Yew bit has the best dialog line in the history of Ultima series. Excellent points by both sides. I'm probably going to be dicking around indecisively next video so plenty of time for a tiebreaker vote.
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| # ? Feb 14, 2011 00:24 |
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This entire LP is glorious and makes me laugh like a loving retard. I've never played any of the Ultima games, except for maybe a couple of the SNES ones way back when I was little. Personally loving this LP for how absurdly bad the game is and the commentary is wonderful. The game reminds me a lot of King's Quest 8 in terms of sheer badness, but I think this trumps KQ8 in just about every aspect. So far the most enjoyable character for me has been the scary fuckoff demon with no skin. He was helpful and nice and not a huge dick in any way, oddly enough. I think he should have been the protagonist. Thank you, Richard Garriott, for making us laugh at love again.
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| # ? Feb 14, 2011 01:03 |
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I'm curious how this game portrays (fucks up) Yew. That's my vote. It's not often that you hear a game may be hosed due to the game actually working as it's supposed to be. Yet from what I've seen there's no need to question this.
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| # ? Feb 14, 2011 09:05 |
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I have a slight recollection of Yew from Ultima: Exodus, so let's go with Yew.
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| # ? Feb 14, 2011 18:45 |
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If memory serves Yew is one of the "better" areas if nothing else its great because you can explore and find a bunch of other stuff you can do instead of continuing the plot. Plus since you cant use magic in Minoc's dungeon Yew is objectively slightly less terrible.
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| # ? Feb 14, 2011 19:00 |
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I guess the ritual of restoration is a little more useful when you're backtracking and haven't gotten fully restored already from a level up.
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| # ? Feb 15, 2011 03:09 |
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Hampooj posted:Thank you, Richard Garriott, for making us laugh at love again. I wouldn't thank him. Garriott had very little actual impact on the development of the game once it went through the years of development hell and became this turd (again, EA basically hijacked his company and left him on as more of a design "consultant" at that point). He DID however do his own QA by playing the game's gold master (1.0 with all it's bugs) from start to finish, lucking out heavily by not running into any game-stopping bugs and gave it his approval which got it out the door. The Ultima Dragon Community used this as a rallying point to blame Garriott for the horribleness of the finished game. To give credit where it's due, yes the game was a bug-ridden mess, but at least they worked vigorously for months to patch it (and it should be noted they also had a very strict development schedule, something like 9 months, unique at the time in the industry). EA could've just given buyers the finger and applied half-assed fixes like other publishers have when they rush products. Oh, and giving us replacement install discs and UO for free to those who registered the game was a really nice touch as well. As for the allegations of racism, I know you were joking, but come now, U6 pretty much proves Lord British wasn't racist, since the whole game is about racism, xenophobia, and cultural differences. Can't say the same for whatever coder put the watermelon in the goblin cave though. There, I'm done defending the design of the game, because yeah it turned out pretty horrible. I joined the haters once the game had crashed and corrupted my saves for the 12th time. The game's story does address topical issues in the real world (frivolous lawsuits, moral decline of society, etc.) just as previous games did, even if it's done with as ham-fisted and trite dialogue as they could muster.
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| # ? Feb 16, 2011 03:37 |
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Crazy Dastard posted:Can't say the same for whatever coder put the watermelon in the goblin cave though. It's just a watermelon. It's more racist to try and make a connection than it is for someone to have remotely done so for that reason to begin with.
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| # ? Feb 16, 2011 04:36 |
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The 'troll' outside Paws is just a scaled up goblin. Richard Garriott thinks all greenskins look the same.
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| # ? Feb 16, 2011 04:54 |
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SpRahl posted:If memory serves Yew is one of the "better" areas if nothing else its great because you can explore and find a bunch of other stuff you can do instead of continuing the plot. Oh you want to see 'other stuff' eh? Sounds good to me! Video 19 - Three Cities, Zero Progress EHHHHHH WHATEVER Naomi posted:Overwhelmed by this
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| # ? Feb 16, 2011 22:39 |
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Jewmander posted:Oh you want to see 'other stuff' eh? Sounds good to me! Speaking of other stuff, what about Richard Garriott's cameo in the dungeon of Castle Britannia? He gets new lines each time you free a shrine.
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| # ? Feb 17, 2011 02:54 |
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Crazy Dastard posted:Speaking of other stuff, what about Richard Garriott's cameo in the dungeon of Castle Britannia? He gets new lines each time you free a shrine. This is a better watch than that would be in every respect http://www.youtube.com/watch?v=Pz4H7n510Nw Andichu posted:2 of my fav things, ICP and Ultima, This vid gets 3 thumbs up!
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| # ? Feb 17, 2011 03:57 |
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Jewmander posted:Video 19 - Three Cities, Zero Progress EHHHHHH WHATEVER .And dont go blaming that maze on me SpRahl fucked around with this message at Feb 17, 2011 around 04:09 |
| # ? Feb 17, 2011 04:05 |
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Jewmander posted:This is a better watch than that would be in every respect http://www.youtube.com/watch?v=Pz4H7n510Nw great let's play sure is a lot of content you are showing things off really well voting 5
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| # ? Feb 17, 2011 04:18 |
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Jewmander posted:This is a better watch than that would be in every respect http://www.youtube.com/watch?v=Pz4H7n510Nw Oh Jesus gently caress my ears I had my volume up.
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| # ? Feb 17, 2011 04:44 |
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Crazy Dastard posted:I wouldn't thank him. Garriott had very little actual impact on the development of the game once it went through the years of development hell and became this turd (again, EA basically hijacked his company and left him on as more of a design "consultant" at that point). This is probably the unpopular opinion, but I really can't blame EA for trying to be financially responsible here. I've heard several first-hand accounts from several people in the industry about how Garriot is basically an incredibly lucky hillbilly nerd who was just in the right place at the right time. Once the era of U7 had passed he was so far out of his competency he was basically ruining everything he touched. In fact, becoming a "consultant" was a nice way of continuing to pay him just to not gently caress up any more products. He got tired of that, went on to destroy NCsoft by eating up their Lineage earnings to make Tabula Rasa, the all-time biggest cost-to-profit failure in the industry. When NCsoft tried to fire him he sued for 28 mil and won. He now runs a social networking endeavor that is a huge pile of fail, yet receives mega funding because, well, Richard Garriot. Still, I can't be too mad at him. He gave us U7. By the way, the artifacts in that game- the vortex cube, orb of whatever and cone/pyramid... it's just the old EA logo.
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| # ? Feb 17, 2011 05:00 |
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So Garriot is sort of like the Sean Parker of Crpgs.
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| # ? Feb 17, 2011 08:09 |
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I think I'm the only person in the universe that this has happened to, but I actually beat the game with no issues whatsoever. This was back when they gave the game away with the 7th anniversary edition of UO. I didn't know anything about it or how terrible it was - the reason I was hooked on UO in the first place is because I got AOS for free when EA shut down MCO. But yeah, no crashes, no game-stopping bugs, everything I needed fell to the ground just fine, and with no expectations going in, the game really didn't seem that bad to me. I didn't even patch the game at all, although I don't know which version was included with UO. AugmentedVision fucked around with this message at Feb 17, 2011 around 08:29 |
| # ? Feb 17, 2011 08:21 |
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A lot of the bugs are because : -Fast CPUs. For some reasons, the game bugs a lot more on modern processors. This is especially true of the physic engine, which was working okay back on my 400 mhz P2. -Direct3D (this game was built with, catch your breath, GLIDE in mind. They didn't even want D3D support, they added it BROKEN at the last minute. Let me remind you that this game doesn't have a software renderer and it came as a total shock to the programmers that some people would want to run it without a Voodoo card) edit : watching the video right now. You mention how you don't believe the scaling the ship thing. I do believe it. Here's another reason : In an interview, Ed Del Castillo which was infamously in charge at the point (and hated by all the fans by summing Ultima as "not about baking bread, but about saving girls and killing dragons", and also rewriting the story to add a lot of dumb poo poo (Blackthorn raping Raven)) once mentioned that at some point of development , a guy found a SOFTWARE RENDERER embedded in the middle of the COMBAT ROUTINES. Which caused framerates drop in combat. More info : about the reason for Deceit, the explosive mirror in LB's castle, and the dated cutscene when you get thrown in prison: -The original story had Lord British very ill and senile at the start of the game, because of the columns influence. The Mirror was a "present" from the Guardian. It showed him perverted "nightmares", or visions that were based on what the Avatar was doing, but always out of context or slightly distorted. The effect of this was, well, the mirror was turning Lord British against the Avatar. At some point of the game, he woudln't even allow you in the castle anymore. -The cutscene you see where you get thrown in jail was also from the early plot, before the rewrites, which explains it looks dated. In it, the Avatar is thrown in jail because he was caught spying on the "government". Something was deleted from the scene: Lord British was originally shown INSIDE the cell too, when the Avatar drops on the ground (you can see some odd camera work). Although LB wasn't actually in the cell, it was part of the mirror trick. The Guardian showed LB the Avatar being thrown in jail. And the Jail was ... Dungeon Wrong. I take it at some point they decided to do Moonglow next, and went away with it. -The cutscene where you click on the mirror (and you'll see again later in Minoc "if you fail") is actually how U9 was supposed to end. Lord British and the Avatar cast Armageddon at the top of Stonegate. If you no clip through the top of Stonegate, you can see that something was supposed to happen there. You were also supposed to fight the Guardian there at the end of the game and kill him. -Speaking of Cutscene crap, late in the game when you summon Pyros on the Isle of the Avatar , you can see LB's castle wall in the background. That's because it was supposed to in LB's courtyard, and yes, it's another of this dream. -The introduction with the Guardian and Blackthorne actually remained unchanged during the whole time of development ! However, it doesn't make sense anymore. Blackthorne was working with the Guardian against his will, and he apparently, from what we gathered while working on the remake, was actually trying to find a way to defeat the Guardian undercover while also tring to stay alive. It's never explained in U9 why he steals the codex, and this might be the actual reason. This is also the reason that Blackthorne appears to be disturbed and "holding tears" when the camera zooms on his face. -You hated how Hytloth looked ? Well, that wasn't even supposed to be one of the dungeon. Hytloth was originally... Britain's sewers. When the dev team ran out of time to do Hytloth, they decided to use the sewers instead. -One important discrepancy : you mentioned how stupid the Gargoyle Queen looked like : there is NO female gargoyle, and that was established by the previous games. So that's weird. Another thing of note: -in U9, people do not know if you have been away for 20 or 200 years. You will notice it varies depending who you ask, if you pay attention to dialogs. -The game can't decide either if the moons are being pulled towards Britannia (annihilating), or are on a trajectory to collide with each other. The last part of the game seems to imply the moons want to collide with each other. The earlier part of the game is to collide with Britannia You can see some of the early plot in cutscenes like that : http://www.dailymotion.com/video/x5...rail_videogames http://www.youtube.com/watch?v=JleeaMEbHxk http://www.youtube.com/watch?v=JTcotWeZhvY Back then, the story of U9 was supposed to be awesome. Sir_TaxALot fucked around with this message at Feb 17, 2011 around 20:15 |
| # ? Feb 17, 2011 19:03 |
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Sir_TaxALot posted:-Fast CPUs.
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| # ? Feb 17, 2011 20:03 |
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Thanks Sir tax a lot, that's pretty neat trivia !
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| # ? Feb 17, 2011 22:01 |
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Sir_TaxALot posted:and also rewriting the story to add a lot of dumb poo poo (Blackthorn raping Raven) Shades of Imoen_Romance_Mod Thanks for the illuminating revelation that with just a few alterations to the timeline U9 could have actually been a creation worse than human minds can comprehend.
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| # ? Feb 18, 2011 01:54 |
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I wonder if the mad Moonglow dungeon was just something that they couldn't take out, for whatever reason.
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| # ? Feb 18, 2011 04:56 |
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Moonglow was originally to be early in the game too. Mariah was supposed to send you there to "earn" your spellbook. It was a test for all beginner mages, but instead of balls of lights, it featured puzzles based on golems. Doesn't make sense in the Ultima universe, but still a lot better than the bullshit they gave us ![]() http://www.rpgplanet.com/ultima9/ex...inal_plot.shtml You have a short synopsis of the original story there. While working on the remakes we managed to gather a lot of addiotional details though. Sir_TaxALot fucked around with this message at Feb 18, 2011 around 06:08 |
| # ? Feb 18, 2011 06:00 |
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Sir_TaxALot posted:Moonglow was originally to be early in the game too. Mariah was supposed to send you there to "earn" your spellbook. It was a test for all beginner mages, but instead of balls of lights, it featured puzzles based on golems. I wonder if an Ultima 9 remake using the Exult engine would have worked. With that original plot data, it would take a lot of custom sprites, but the characters would all fit.
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| # ? Feb 18, 2011 06:10 |
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Although Exult would make some bits super difficult, it could work. Other engines can handle it too. Being unable to complete is still a thing I'm sad about. If a team was to assemble to put it together once again, I'd be the first in line to join it.
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| # ? Feb 18, 2011 06:29 |
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Mister Roboto posted:I wonder if an Ultima 9 remake using the Exult engine would have worked. Might as well just do it in the Dungeon Siege engine
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| # ? Feb 19, 2011 00:31 |
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FYI what is up with the pirate lady's crotch? hey check out missus fuckin doglegs
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| # ? Feb 19, 2011 06:04 |
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Wide stance makes her sturdy like a fine ship.
Sir_TaxALot posted:http://www.rpgplanet.com/ultima9/ex...inal_plot.shtml This is almost as shocking as the Doom Bible Jewmander fucked around with this message at Feb 19, 2011 around 06:49 |
| # ? Feb 19, 2011 06:47 |
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I finally caught up with the videos, and I have to say, it's amazing how often something stupid, incomprehensible, and insane happens. There's about 5 or 6 every video. And I don't blame you for killing yourself on the forced romance.
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| # ? Feb 20, 2011 01:56 |
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Sir_TaxALot posted:-You hated how Hytloth looked ? Well, that wasn't even supposed to be one of the dungeon. Hytloth was originally... Britain's sewers. When the dev team ran out of time to do Hytloth, they decided to use the sewers instead. You forgot to mention how in every previous game hythloth was in a completely different place, nowhere near new magiciniana. i guess it moved??? underwater???
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| # ? Feb 20, 2011 02:17 |
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bhlaab posted:You forgot to mention how in every previous game hythloth was in a completely different place, nowhere near new magiciniana. i guess it moved??? underwater??? I already mentioned that, also the shrine decided to move as well I guess the Isle of the Avatar was much to vain of a location for it.
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| # ? Feb 20, 2011 02:40 |
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What's that, boy? You say Missus Fuckin Doglegs is in trouble?!
Video 20 - Medieval Boob Stimulator Surprise, dipshit Andichu, Wizard of Broken 90's References posted:Given that this was made when Dallas, Texas Ranger was a big thing... Video 21 - Yew Gotta Be Kidding Me NOVEL loving CONCEPT Avatar posted:You seem to take an accusatory tone!
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| # ? Feb 20, 2011 23:59 |
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Yew is the druid town which is why treehouses
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| # ? Feb 21, 2011 00:48 |
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| # ? May 25, 2013 14:31 |
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The names are so bad, Yew? Wrong? I'm glad the remained consistently terrible in all aspects of the game, you can really appreciate that kind of dedication
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| # ? Feb 21, 2011 02:33 |











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