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I just wanted to chime in and say that this was one of my all-time favorite LPs, and that I'm really glad you're going on to do the sequels. Sierra adventure games formed the backbone of my early PC gaming experiences, but I never got the chance to play the Police Quest games (though I always wanted to), so it's nice to see them shown off with such loving detail. Keep up the great work!
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| # ? May 9, 2011 23:24 |
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| # ? May 21, 2013 21:26 |
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idonotlikepeas posted:I always liked that one. I was kind of absent-mindedly skimming through this post, since I didn't see it in the OP yet, but that made me smile to myself and go back and read the whole thing again. It's just like a buddy cop movie, they grew on each other. Great job!
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| # ? May 10, 2011 13:59 |
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Ah, Police Quest 2; my first ever adventure game (beyond a very few text adventures and a brief moment on someone's PC playing King's Quest 1 where I entertained myself feeding Graham to the moat monsters for the most part). First time I played it was after a Boy Scout thing for a computing merit badge; after the actual work was done they let us play with it. We were constantly having to share the disks out between us on scene swaps since we didn't have enough for everybody, not that most folks didn't just have fun randomly shooting at people and the like (you have to show that losing screen off definitely). Only had one puzzle that felt like complete BS (having your gun sights go out of alignment at the hotel and screwing up the plane sequence unavoidably as a result if you didn't know to go back to the range) and the detective stuff was kinda fun to work out.
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| # ? May 12, 2011 06:03 |
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This game was my childhood. I got this game way back when I was in second grade. It took me seven long years, during which my cognitive abilities matured, to beat this game.
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| # ? May 13, 2011 00:40 |
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So how have you been? How have I been? You're just going to show up again a year later, totally out of the blue, and just casually ask how things are going?No. No?I'm not going to do that. I already did it. This is the part I didn't miss. You know that, right?So there was a part you DID miss, eh? Oh, for... fine. Things have been going fine. Really well, actually. The city is doing a lot better since we took down Bains. I've been seeing Marie all year. Everything is actually very good.See, was that so hard? If things are going so well, what happened to your Caddy? Well, uh...![]() Sonny, out of deference to the respect I have for you from the events of last year, and my own reverence for the rights of women and their centuries-long fight to gain equal footing in our social structure, I am NOT at this moment making a whip-cracking noise. Thank you.It is a struggle, let me tell you. I bet.But I am bearing it, nobly, for your sake and theirs. Uh-huh.I am history's greatest martyr. ![]() ![]() Oh, hey! Full detective now, huh? Yeah, they took me on permanently after the mayor gave me the key to the city. I guess they figured it was only fair.![]() Your smartass skills are improving. Most impressive, my young apprentice. You know, I always got the impression that I was older than you.Uh... hey, how about we get going? I'd love to see the station again. Now that you look less like an amorphous blue blob... Oh, you noticed? Yeah, rising tax revenues let the city upgrade its resolution a few months back.That's excellent. In fact, it's so cool I'm going to pretend what you just said makes sense. ![]() Could you? That would be really helpful. Anyway, what have you been up to? What do disembodied voices do when they're not bothering protagonists?Oh, this and that. I wouldn't worry about it. Mostly because I can't explain it to you and don't intend to try. ![]() Hey, didn't you say last time that you'd be back when everything was terrible and we needed help again? So why are you here now, when things are going great?I was just wondering the same thing. Let's hope we have some time before we find out, because I doubt you're going to like it. Wonderful. Well, at least you managed to help me learn to worry again.![]() You know, you don't have to go over it in your head like that. You could just look at it like you used to. I've got a lot of stuff to keep track of. Better for me to list it to keep it straight.![]() Again, out of respect for you I will forbear commenting on the keychain. Thank you. I don't know how I could have survived your criticism of it.![]() You know who stores their money like this, Sonny? Hobos. Hobos and old people. And there's the end of the respect.![]() Sorry, Sonny, but it's a finite resource. I've got to replenish my stock after all that respecting you I did earlier. I suppose I should have expected that.![]() It is good to see you, though, Sonny. It's been too long. Hey, you too. Come on, let me show you the station. Entryway seems a little more cramped, but there are more rooms. Where to first? My locker and then the shooting range. I... wait, what the hell is that thing?What thing? The little white arrow-looking thing.Oh, don't worry about that. It'll be gone in a second. Just my new little helper. ...I see. Anyway, I need to work on my gun.![]() Don't you mean... your aim? Nope.![]() I know what you're going to want me to do first.Oh boy! ![]() Just like old times. Isn't it just. Alright, locker time.![]() S. Bonds, Esquire. Huh. Can't seem to remember my combination. Can you help me with that?What? My locker combination. Just won't come to me for some reason.You never forgot it before. Tell me about it. But now... nothing.Why would I even know it? I just feel like you do. And we're not getting anywhere today without my gun, so...drat it. Okay, give me a minute. ![]() ![]() ![]() Happy now? Considering that now I can get into my locker and I couldn't before? Yes.![]() Hey, why do you have that poster up if you're seeing Marie? Look closer.Examining the poster posted:You took this picture at the beach. Marie has signed it 'Love, Marie'. What a girl! That's nauseatingly cute. Could you please get your little "friend" out of here? I don't like him hanging around the poster.Oh, sorry. ![]() I'm sure no information about this gun will come in handy at any point in the future. Eh?Don't worry about it. ![]() Are you still obsessed with these things? None of your business.Wow, couldn't have telegraphed that one more if you tried, buddy. It's okay. I'm not judgmental. ...![]() Just joking, Sonny! Anyway, it's not like it's even physically possible for you to shoot me once, much less fourteen times. Hey, a guy can dream. Now please look away for a minute.What? Just for a minute....fine, fine. ![]() Are you done now? Yep, all set.![]() So what's this about adjusting your gun? You'll see.![]() Hey, who's that? The mysterious policeman posted:You watch as Traffic Officer Mario Gelepsi books evidence. ![]() I'll introduce you later. Come on, I want to get to the range.Alright, alright. ![]() Nice. I don't remember anything like this at the old place. Nah, we used to use a place downtown. This is much nicer.![]() Ear protectors, Ken.![]() Gets loud in there? Doesn't seem like it right away, but you can do yourself some serious damage if you don't wear protection.That what sh... ahem. Right, you are still armed. ![]() Yeah. Yeah, I am. Let me show you how this works.![]() First, we put these on our ears. Then I fire my gun at the target's center of mass.What, you aren't going for the headshot? With a handgun, in a confused situation, the last thing you w-I was joking! Joking! Spare me the lecture this time. I want to see you shoot more stuff. Well, before I do that, let's see how I did.![]() That's weird. You were pointing right at the middle. I sure was. But my gun is pulling to the left. See the blue spot over on the arm? That's where my bullets went.Huh. So what now? ![]() I'll adjust it, of course....Sonny, you did not just whip out a screwdriver, crack open your gun, and start messing with poo poo in there. ![]() Sure, I did. Why not?Don't you have... like, mechanics or something who can do this for you? If you can't take care of your weapon yourself, you don't deserve to have one.![]() I never saw you doing this stuff before. That's because I didn't happen to do it while you were watching me. It's not something you need to do every day, you know. Although you do need to clean it, and...![]() Got it! Right! I wasn't watching. Shoot the target some more. Alright.![]() A little better, but not quite there yet.![]() I hope you understand exactly how exhilarating this is, Sonny. Isn't it, though? The smell of the oil and the sight of all the little machine parts snapping together just so...Uh... yeah. That's... real good, Sonny. I think you twisted that screwdriver enough now. Let's try it again. ![]() Much better.Oh, good, because I- But I can beat it! More winching!![]() Oh, lord, please let this end soon. ![]() Now there's a sight with proper alignment.Great, wonderful, you can now slaughter your enemies wholesale. How about we get out of here? Sure. Need to see what's going on in the office anyway.![]() Thanks, Ken. Could I get a new clip to replace the one I just used, too.![]() You're the best, Ken.I think I actually need a breather, Sonny. ![]() What's that? Are you sure?Yeah, just for a few minutes. I'll be back soon to see your new office. Can't wait! Next time on Police Quest: Mugged in Memory Lane I didn't miss that part either.
idonotlikepeas fucked around with this message at May 13, 2011 around 17:45 |
| # ? May 13, 2011 05:36 |
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Is the locker combination always the same, or did you have to look up some code on a table to get it? (I get that it's copy protection; I'm just curious how serious it is.)
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| # ? May 13, 2011 05:48 |
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How did his sights get that far out of alignment? Did Sonny pistol whip like 35 people last night?
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| # ? May 13, 2011 05:58 |
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Zaodai posted:How did his sights get that far out of alignment? Did Sonny pistol whip like 35 people last night? Checking imfdb shows that there is such a pistol as the "Colt Mark IV", but most of them come from the factory in .45 ACP, just like the original. Obviously whoever rechambered Sonny's weapon to 10mm Auto sucked at it! Edited for correctness. Davin Valkri fucked around with this message at May 13, 2011 around 08:54 |
| # ? May 13, 2011 06:04 |
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Well the other option is that most combat sidearms (Police included) don't tend to use adjustable target sights like that. At best they get semi-fixed sights that you'd adjust by hitting the front sight with a drift pin. So whoever put the target sights on there might have just slapped them on drunkenly crooked. But seriously, to be shooting that far off at those distances, the sights would have to be visibly out of line with the barrel. It wouldn't look remotely right to the naked eye. Incidentally, I know the Mark IV came in at least .380 in addition to .45. If it came in .40 S&W, that would be equivalent to 10mm in bullet size, though .40 S&W and 10mm Auto are fundamentally different rounds. I think 10mm Auto is longer overall, but I don't really feel like looking it up in my reloading manuals.
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| # ? May 13, 2011 06:10 |
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FredMSloniker posted:Is the locker combination always the same, or did you have to look up some code on a table to get it? (I get that it's copy protection; I'm just curious how serious it is.) The locker combination is actually scrawled on the back of the LPD business card that you find in the glove compartment, and it's always the same. The real copy protection involves finding the correct surname for a mugshot, as you saw here.
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| # ? May 13, 2011 07:03 |
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Zaodai posted:But seriously, to be shooting that far off at those distances, the sights would have to be visibly out of line with the barrel. It wouldn't look remotely right to the naked eye. Our eye is higher-resolution now, sure, but it's far from being a naked eye.
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| # ? May 13, 2011 07:52 |
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Zaodai posted:Incidentally, I know the Mark IV came in at least .380 in addition to .45. If it came in .40 S&W, that would be equivalent to 10mm in bullet size, though .40 S&W and 10mm Auto are fundamentally different rounds. I think 10mm Auto is longer overall, but I don't really feel like looking it up in my reloading manuals. Isn't .40 S&W a reduced-propellant 10mm? Or is it a different 10mm?
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| # ? May 13, 2011 08:10 |
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Zaodai posted:Incidentally, I know the Mark IV came in at least .380 in addition to .45. If it came in .40 S&W, that would be equivalent to 10mm in bullet size, though .40 S&W and 10mm Auto are fundamentally different rounds. I think 10mm Auto is longer overall, but I don't really feel like looking it up in my reloading manuals.
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| # ? May 13, 2011 08:41 |
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tfr.doc
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| # ? May 13, 2011 08:47 |
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Well if the thing holds seven bullets, if we don't get into a game of Russian Roulette at some point I'll be jiggered.
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| # ? May 13, 2011 11:49 |
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alcharagia posted:Well if the thing holds seven bullets, if we don't get into a game of Russian Roulette at some point I'll be jiggered. Uh, Russian Roulette with a semi-automatic pistol is extremely inadvisable. Sonny has upgraded from his .38 revolver in the previous game, so... http://www.darwinawards.com/darwin/darwin2000-04.html yeah.
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| # ? May 13, 2011 11:52 |
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Well like any old styled buddy cop film, the sequel comes along raising the stakes and they add an annoying comedy mascot/sidekick to the proceedings. Course can only think of Lethal Weapon at this time, but now we have Sonny, the voice in his head and now a free-floating arrow called Pointy that will show him the way...
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| # ? May 13, 2011 12:05 |
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Hey take it with a grain of salt, but you might find your images have a bit less of a squished appearance if you resize to 640x400 rather than 640x480. DOSbox records the SCI engine at 320x200 so it's compressing it unnecessarily to upscale it to 640x480. For example: 640x480 ![]() 640x400 ![]() Your show though and I'm just glad to see you continue on with the series regardless.
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| # ? May 13, 2011 15:57 |
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Zaodai posted:How did his sights get that far out of alignment? Did Sonny pistol whip like 35 people last night? LPD takes the scourge of jaywalking very seriously. Mouser.. posted:Hey take it with a grain of salt, but you might find your images have a bit less of a squished appearance if you resize to 640x400 rather than 640x480. DOSbox records the SCI engine at 320x200 so it's compressing it unnecessarily to upscale it to 640x480. For example: I'm actually not using DOSbox this time - I'm running ScummVM and not scaling the screenshots at all (just converting them from bitmap format). I'll uncheck the aspect ratio correction setting for a future update, though, and see how it looks in comparison. Thanks for pointing it out.
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| # ? May 13, 2011 17:47 |
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idonotlikepeas posted:I'm actually not using DOSbox this time - I'm running ScummVM and not scaling the screenshots at all (just converting them from bitmap format). I'll uncheck the aspect ratio correction setting for a future update, though, and see how it looks in comparison. Thanks for pointing it out. Wait, no, why? This game runs in 320x200 resolution which back in the day was supposed to be seen in 4:3 aspect ratio because of rectangular (non-square) pixels--so images scaled to 640x480 are a reasonable approximation of what it should look like. Scaling to 640x400 gives the incorrect aspect ratio of 16:10--these games were not intended to be viewed in widescreen. It hapenned ocasionnally that the graphics artists didn't take this into account, but I don't believe that is the case here--if you look at the police station scene, all the wheels on cars look almost perfectly circular. That wouldn't be the case in 640x400. But anyway, no matter what you decide I will keep reading because your writing is awesome and makes these games seem much better than they have any right to be. I played them all when they originally came out and of course without the internet had to resort to looking through the data files to find any text that might point to the solution when stuck!
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| # ? May 13, 2011 23:46 |
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ivantod posted:Wait, no, why? This game runs in 320x200 resolution which back in the day was supposed to be seen in 4:3 aspect ratio because of rectangular (non-square) pixels--so images scaled to 640x480 are a reasonable approximation of what it should look like. Scaling to 640x400 gives the incorrect aspect ratio of 16:10--these games were not intended to be viewed in widescreen. It happened occasionally that the graphics artists didn't take this into account, but I don't believe that is the case here--if you look at the police station scene, all the wheels on cars look almost perfectly circular. That wouldn't be the case in 640x400. Of course, if he really wanted to spoil us, he'd take the 640x400 image and linearly scale it up to 640x480 like you do in the Wing Commander thread.
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| # ? May 13, 2011 23:58 |
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FredMSloniker posted:Of course, if he really wanted to spoil us, he'd take the 640x400 image and linearly scale it up to 640x480 like you do in the Wing Commander thread. That's what ScummVM is doing for me, actually. It scales the image while you play, too, which is kind of nice. I'm stealing a page out of Ivantod's book here; I'm going to post a round in the other resolution and let you guys tell me which ones you like better, and the rest of the LP will be done that way. It isn't particularly easier or harder for me to do either way since I wrote a little script to do the transform-and-upload routine anyway. ivantod posted:I played them all when they originally came out and of course without the internet had to resort to looking through the data files to find any text that might point to the solution when stuck! I never did that with PQ2 specifically, but I recall having a copy of Odyssey: The Compleat Apventure when I was a lad, and I figured out what line to use GOTO on to restart whenever I died. Rather trivialized some of the bullshit RNG death. Good times.
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| # ? May 14, 2011 00:17 |
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Never stretch pixel art, I say. 640x400 is much more pleasing to look at for me. When stretched to 640x480 the text looks like it's ghosting on a terrible monitor, my eyes keep trying to refocus to make it clear. Just my 2 cents, I'll keep reading this either way! PQ2 is the one I'm most interested in seeing again, as it's the one I've played the least. I finished PQ1 many times, but I only stumbled through PQ2 once, using a walkthrough for 80% of the puzzles. I probably missed out on a lot.
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| # ? May 14, 2011 00:47 |
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We've been through this before - 4:3 is the correct aspect ratio for DOS games, period. It doesn't matter what resolution they run at, old CRTs would display anything they were given at 4:3. (Sort of. You could tweak the monitors to display at a large range of aspect ratios, but if you expanded the screen to fill the monitor, it'd be 4:3.) The closest integer scale from 320x200 to a 4:3 resolution is 1600x1200. Needless to say, this will break tables. The "best" method, assuming you want to maintain the aspect ratio (and you do, notice how squat Larry appears in the second screenshot Mouser.. posted compared to the first), is to point scale to 640x400 and then do a bilinear scale to 640x480. This will result in every other line being a hair blurry, but it's the best you can do without badly squishing the artwork. Doing a point scale in the last step will make things look far worse, especially in motion as random lines (well, every third row of original pixels) will be taller than the others.
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| # ? May 14, 2011 01:47 |
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Very glad this is continuing. Sonny Bonds seem much more interesting as a character than as a Mary Sue.
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| # ? May 14, 2011 02:01 |
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Xenoveritas posted:The "best" method, assuming you want to maintain the aspect ratio (and you do, notice how squat Larry appears in the second screenshot Mouser.. posted compared to the first), is to point scale to 640x400 and then do a bilinear scale to 640x480. This will result in every other line being a hair blurry, but it's the best you can do without badly squishing the artwork. I think Larry is supposed to be that short and squat. The 640x400 res image looks far better than the 480 one.
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| # ? May 14, 2011 02:14 |
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Xenoveritas posted:We've been through this before Quite true. I've seen it come up in basically every DOS Sierra game thread ever, and also in the sandcastle when I posted this very PQ thread. So my take on it is: I am posting one update in 640x400, everyone votes on which one looks better to them, and that's the end of it for this thread. (Whatever I do for the rest of PQ2, I'll carry over into PQ3.) So if any of you have strong feelings on this topic: I understand. I have been involved in some of the great holy wars, like vi vs. emacs or whether one ought to use the serial comma. I feel your pain. But for the purposes of this thread, I humbly request that you just restrict it to voting once I get the 640x400 update up and then we let the matter rest.
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| # ? May 14, 2011 02:23 |
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Zaodai posted:I think 10mm Auto is longer overall, but I don't really feel like looking it up in my reloading manuals. That's the only difference. The 10mm was all awesome and poo poo, the FBI complained that it kicked like a mule and got a reduced load, S&W made a shortened-case version to fit the reduced powder charge (and also stuff the still-half-decent round into a 9mm-length package small enough to fit the hands of female special agents) and the .40 was born. The S&W 610, a revolver chambered in 10mm (it uses moonclips to deal with the rimless auto rounds), can also fire .40, just like .357 Mag/.38 Special (except in that case the bigger one was a scaling up of the other, with the extra case length to make sure you didn't stick a Mag into [and blow up] a gun built for Special).
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| # ? May 14, 2011 05:00 |
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Well then hooray for my memory not failing me for once. The only thing I have in .40 is a Hi-Point carbine, and I haven't had to reload anything for it in ages. Thanks for the clarification, Delivery McGee.
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| # ? May 14, 2011 05:25 |
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Oh, excellent! Sonny's back! idonotlikepeas, thanks to your characterization of Sonny Bonds, I'm developing quite the crush. I read this thread as if I'm reading a weekly serial. I am completely hooked and would like to give you money or its online equivalent. Is there something on SA that you'd like?
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| # ? May 14, 2011 06:03 |
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Mouser.. posted:Hey take it with a grain of salt, but you might find your images have a bit less of a squished appearance if you resize to 640x400 rather than 640x480. DOSbox records the SCI engine at 320x200 so it's compressing it unnecessarily to upscale it to 640x480. For example: It's a tough problem. There are fewer artefacts with the lower image, but Larry looks like a midget (I was actually wondering why everyone looked so weird in the final scenes of your Larry 2; there it is). Non-square pixels were and are a right pain; I wonder what dope thought of that, and why they thought it was appropriate. One way ScummVM could partially address it is in the dithering. The way SCI draws stuff, it tells the rendering engine to alternate between two colours for a dither. The engine could use an accurate back-buffer that handles that properly for edge cases, paired with a simulated front-buffer that mixes the colours together. It would look better (240 simulated colours by using the colour order to weight them), match the intent (and the dithering sure looked more convincing on a lovely CRT), and be better for resizing since that's mostly where you see the issues. Edit: For example (excuse the white dots, it's a quick and incomplete renderer), click this link for big: ![]() Orthogonalus posted:Never stretch pixel art, I say. Early SCI backgrounds are not pixel art (generally), they're a godawful melange of vector lines and floodfills that render them resolution-specific by accident, and aside from the resolution, there simply was no fixed platform where the rendering was "right" (on the contrary, they were all wrong). Fixing the colour and aspect ratio issues would be a good and holy thing; it's just a very difficult problem. The Wizard of Oz fucked around with this message at May 15, 2011 around 03:48 |
| # ? May 14, 2011 08:30 |
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Sonny Bonds: The Guy Actually Willing To Do All The Asinine poo poo The Plot Demands Of Him. Unwieldy subtitle, great characterization.
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| # ? May 15, 2011 15:42 |
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Any word on when the next update will come? I think I only did play the third game in this series, and I look forward to seing how to get past where I got stuck.
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| # ? May 28, 2011 11:12 |
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Have there been any Cop Adventure Games in between Police Quest and LA Noire?
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| # ? May 28, 2011 16:26 |
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Captain Aardvark posted:Any word on when the next update will come? Should be tonight, actually. I've got the screenshots, just need to play forward to crop a bunch of talking heads out of some other scenes for the update. (I'd work on it right now, but I'm showing my kids Batman: The Animated Series at the moment, which I'm afraid takes precedence.) Phy posted:Have there been any Cop Adventure Games in between Police Quest and LA Noire? Not many that I ever heard of. Jim Walls worked on another one called Blue Force, but I never tried it and can't vouch for the quality. peachsynapse posted:I read this thread as if I'm reading a weekly serial. I am completely hooked and would like to give you money or its online equivalent. Is there something on SA that you'd like? That's very kind of you, but I'm pretty well fixed for SA stuff now. Tell you what. Why don't you get yourself an avatar instead? It'll make me smile when I see it in the thread.
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| # ? May 28, 2011 16:43 |
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idonotlikepeas posted:Should be tonight, actually. I've got the screenshots, just need to play forward to crop a bunch of talking heads out of some other scenes for the update. (I'd work on it right now, but I'm showing my kids Batman: The Animated Series at the moment, which I'm afraid takes precedence.) Good taste in animated cartoon shows. I heartily approve. Also, chiming in to say that I also enjoy the portrayal of Sonny Bonds that you're going with. A fellow who likes doing all the ridiculously minute stuff that the game forces you to do is an interesting take on the matter. I assume this is one of those cases where if you don't properly align your gun, you fail a sequence later on? And there's no way to go back and realign the gun when you realize that you actually need to do it? Because that's the sort of thing that this game seems like it'd do.
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| # ? May 28, 2011 18:45 |
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idonotlikepeas posted:Not many that I ever heard of. Jim Walls worked on another one called Blue Force, but I never tried it and can't vouch for the quality.
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| # ? May 28, 2011 20:04 |
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Settle down, boys. Settle down. It's story time. I know you've all been waiting to hear about this. So, Bonds gets in to work that day, and everything's going well. But guess what. Disaster is on the way! ![]() He decides to take a walk.![]() A really long walk.![]() Here comes a car doing twenty past the speed limit...![]() Smashes right into him!![]() ![]() Guy was in traction for a month. True story. Don't be absurd. Come on, it's the God's honest! Could you maybe tell us what really happened? Well, I guess I could tell you what happened after he got out of the hospital.![]() So he gets to work and goes to open the door.![]() But he forgot his keys, the goon!![]() So he goes back to his car to get them.![]() This is your big disaster story? This is what you got us all here in the Blue Room to tell us about? The Day Sonny Bonds Left His Keys in the Car? Anyway, I don't buy it. Bonds doesn't blow his nose without filling out six kleenex requisition forms in triplicate. He'll forget his keys the day you volunteer for extra shifts. Hey, who's telling this story, anyway? Good question. Just stick to what actually happened, alright, Keith? Look, nobody knows what actually happened better than me.![]() ![]() So Bonds finally gets in and heads to the locker room.![]() Then he stops to hit the head.![]() ![]() Then goes to wash his hands like the good boy scout he is.![]() ![]() What the hell. You said you wanted the whole story! No, we said we wanted the true story. You don't need to tell us about every time he stopped for a whiz.![]() Alright, alright. So he gets his gun and decides to go fix up the sight. Now THAT I believe.![]() ![]() He blows right by the officer in charge of the shooting range like a freaking cowboy and heads straight in.![]() He just couldn't wait. You all know how much Sonny loves his gun. Yes, we do. Which is why we don't believe this at all.![]() ![]() Whoops! Guess he forgot his ammo in the locker. I didn't buy it with the keys and I'm not buying it now.![]() ![]() One trip to his locker later, he's locked and loaded and ready for action. Do... do you guys actually talk like that?![]() ![]() No. Sometimes. You've been awful quiet tonight, Gelepsi. I... Shhh. I can't hear the bull.![]() So he's blasting away at a target and his ears start hurting. But does he stop? Noooooo. Mr. Bonds thinks he knows better than everybody.![]() ![]() Next thing you know? Burst eardrum. Keith, I worked a scene with Bonds two weeks ago. His hearing is fine. Don't stop him now. It's just getting good. He's crazed from the pain and he just has to lash out!![]() But he used up all his ammo shooting at the target! So he goes back to his locker for more.![]() ![]() Oh, my. bahahahaha![]() ![]() ![]() ![]() Of course, he had to put the gun away to get the locker open, and he can't have that, so he takes it back out again.![]() ![]() ![]() Why are we listening to this again? We're drunk and bored and drunk. Also, they cancelled Magnum PI, Sledge Hammer, and Punky Brewster.![]() He decides to take his anger out on Ken. Why didn't he make me wear ear protection? WHYY?!![]() Of course, he's too stunned to move.![]() Bang.![]() ![]() You are so full of crap. Every word of it true. So who has the next round?
idonotlikepeas fucked around with this message at May 29, 2011 around 00:46 |
| # ? May 29, 2011 00:11 |
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OK, guys, there's the unstretched update, so if you have an opinion about which style you like better, say the word. (If you've already expressed a preference, I'll count that as a vote unless you say you've changed your mind.) Also: for this game, there won't necessarily be a failure update after every single standard update - we may have a couple of smaller ones and collect all their failures into a single failure update afterward.
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| # ? May 29, 2011 00:16 |
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| # ? May 21, 2013 21:26 |
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The new unstretched images look way better. Also a nice reference to King's Quest IV.
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| # ? May 29, 2011 00:24 |





Yeah, me too. I... AHHH!





































































Settle down, boys. Settle down. It's story time. I know you've all been waiting to hear about this. So, Bonds gets in to work that day, and everything's going well. But guess what. Disaster is on the way! 





Don't be absurd.
Could you maybe tell us what really happened?



Anyway, I don't buy it. Bonds doesn't blow his nose without filling out six kleenex requisition forms in triplicate. He'll forget his keys the day you volunteer for extra shifts.














Do... do you guys actually talk like that?
No.
















