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Wikipedia Brown
Aug 4, 2004

Star Trek:
The Motion Picture


MacGyvers_Mullet posted:

Yeah, you're right I should probably do that before doing something crazy. I nearly bought a Thurstmaster Warthog stick until I searched SA for people's impressions and found out that it doesn't twist. It's weird how I can be ready to blow my discretionary spending budget out of the water, but add a measly $100 for rudder pedals and suddenly I'm sour on the deal. I also feel like kind of a jerk for almost impulse buying a $500 joystick not 24 hours after I bitched about the prices of the MS Flight DLC.

Not that I want to feed the sickness or anything, but if you're looking for a lot of hats (and the same basic stick layout as the A-10/F-16, there's always the CH Fighterstick. Between that and their Pro Throttle you'll have all the HATS you can eat.

There's still no twist, but you're only spending 200 bucks for the stick and throttle through amazon.

You should probably continue to mess around with clunky and confusing modifier-laden X52 profiles for a while first…

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Diet Crack
Jan 15, 2001

Tesselcats are WOAH!!

With regards to flight, it really should've be expected that when they drop the word 'simulator' from the title, it's going to become some form of an arcade title. I never had high hopes for it, and never even bothered installing the beta based on the initial reactions of the people who used FSX and such. I guess there was money to be made, but to me it seems like it's a huge flop.

MacGyvers_Mullet
Sep 5, 2006

The guilty pay the price.


Wikipedia Brown posted:

Not that I want to feed the sickness or anything, but if you're looking for a lot of hats (and the same basic stick layout as the A-10/F-16, there's always the CH Fighterstick. Between that and their Pro Throttle you'll have all the HATS you can eat.

There's still no twist, but you're only spending 200 bucks for the stick and throttle through amazon.

You should probably continue to mess around with clunky and confusing modifier-laden X52 profiles for a while first…



I thought about that, but they look really cheap and plasticy, and the searching I did earlier turned up a ton of people in this thread bitching about the programming software.

What I'm really afraid of is that a CH stick would give me just enough of a taste to make me turn around and spend another $450 bucks on the Warthog six months later.

El Hefe
Oct 31, 2006

my boys


MacGyvers_Mullet posted:

I thought about that, but they look really cheap and plasticy, and the searching I did earlier turned up a ton of people in this thread bitching about the programming software.

What I'm really afraid of is that a CH stick would give me just enough of a taste to make me turn around and spend another $450 bucks on the Warthog six months later.

I've had my CH setup +5 years and they are still in excellent condition, when you actually use them you'll see they don't feel cheap at all, Saitek stuff feels cheap, CH stuff doesn't.

It's all made in the USA too if you care about that, not in China like the other manufacturers.

The Ferret King
Nov 23, 2003

cluck cluck

I have to agree that CH stuff is ugly, but it's really solid stuff for the price point.

SPACE HOMOS
Jan 12, 2005



The CH stuff does look bulky and somewhat dull, but every review I read before purchasing them said they last forever. I have no complaints about the quality and the CH manager is not hard to use. It took me five minutes looking at other peoples profiles to figure out how to set up my own (for RoF and Freespace - which are 'simple' control wise).

I had looked at the Warthog before hand but didn't feel like spending 450 dollars. Not to mention reviews talk about defects and issues out of the box with those.

Edit: In A-10C the controls match up pretty close with what is on screen. The biggest change is that the CH throttle isn't split. And the trigger is not 2-stage.

SPACE HOMOS fucked around with this message at Mar 7, 2012 around 17:09

Jefferoo
Jun 23, 2008
PLEASE GO AWAY JEFFEROO. YOU ARE NOT AN INTELLECTUAL SAVIOR, YOU ARE THE WORST POSTER IN GAMES(AND RAPIDLY GOING DEAF!) AND A BLIGHT UPON HUMANITY.


Here's a Flight quick look if you wanna see it in action: http://www.giantbomb.com/quick-look...flight/17-5776/

It seems super overpriced, content wise.

El Hefe
Oct 31, 2006

my boys


SPACE HOMOS posted:



Edit: In A-10C the controls match up pretty close with what is on screen. The biggest change is that the CH throttle isn't split. And the trigger is not 2-stage.

There's no fix for the split throttle but ask in the CH hangar forums and they'll tell you how to easily program a 2 stage trigger using CMS.

I'd tell you but I spent like a year without using the thing and I forgot how do do it and I lost all my maps because of a harddrive crash

Al!
Apr 2, 2010



This is kind of a silly question, but is there a peripheral that would be a big red button with a flip-up plastic case that I could use as an eject button? I guess I would need a single-input programmable USB device? I'm not trying to build a realistic cockpit or anything but the marginal utility is great enough to consider getting one.

MacGyvers_Mullet
Sep 5, 2006

The guilty pay the price.


El Hefe posted:

I've had my CH setup +5 years and they are still in excellent condition, when you actually use them you'll see they don't feel cheap at all, Saitek stuff feels cheap, CH stuff doesn't.

It's all made in the USA too if you care about that, not in China like the other manufacturers.

That's good to hear. The fact that my Saitek stick feels cheap was part of what made me wary of buying another stick with that much plastic in it. I might ease myself into the transition by buying just the stick... and maybe some rudder pedals... then it would probably be a pain using both Saitek and CH software for the throttle so I might want to get that as well...

Jiblet
Jan 5, 2004

Limey Bastard

Do you like DCS A10?
A lot?
And I mean a *lot*.

Just do yourself a favour and get the TM Warthog and some rudder pedals (mine are CH and have lived forever).
Worth every penny in my opinion, but then I really do like A10.

Micr0chiP
Mar 17, 2007


Al! posted:

This is kind of a silly question, but is there a peripheral that would be a big red button with a flip-up plastic case that I could use as an eject button? I guess I would need a single-input programmable USB device? I'm not trying to build a realistic cockpit or anything but the marginal utility is great enough to consider getting one.

If you're good at building things you could always gut a cheap usb pad and make a box with a switch of your chosing.
I've been thinking about making a box with this method with the more used controls (gear, flaps, etc)
Maybe using one of the analogs to slew missile cameras

Micr0chiP fucked around with this message at Mar 7, 2012 around 19:25

AngryGuy
Sep 30, 2008


Jiblet posted:

Do you like DCS A10?
A lot?
And I mean a *lot*.

Just do yourself a favour and get the TM Warthog and some rudder pedals (mine are CH and have lived forever).
Worth every penny in my opinion, but then I really do like A10.

Did they ever fix the issues with the TM Warthog? I waited forever for that thing to come out and then when it did and everyone got their hands on it all I read about were various problems they were having with it. I can't even remember what the complaints were now but I know it stopped me from buying one at the time.

edit: I don't know why I'm even asking. There is absolutely no way I could justify that purchase to myself anymore and if I had bought it then I would be so pissed with myself right now.

AngryGuy fucked around with this message at Mar 7, 2012 around 19:36

Jiblet
Jan 5, 2004

Limey Bastard

AngryGuy posted:

Did they ever fix the issues with the TM Warthog? I waited forever for that thing to come out and then when it did and everyone got their hands on it all I read about were various problems they were having with it. I can't even remember what the complaints were now but I know it stopped me from buying one at the time.

edit: I don't know why I'm even asking. There is absolutely no way I could justify that purchase to myself anymore and if I had bought it then I would be so pissed with myself right now.

The left throttle on mine was DOA, so I sent it back and Amazon shipped me a new one. All sorted in 48 hours or so.
That was about 18 months ago and it's been rock solid since then. I have no regrets since it's an absolutely lovely bit of kit.

simble
May 11, 2004

The $18 millon man.

AngryGuy posted:

Did they ever fix the issues with the TM Warthog? I waited forever for that thing to come out and then when it did and everyone got their hands on it all I read about were various problems they were having with it. I can't even remember what the complaints were now but I know it stopped me from buying one at the time.

The only problem I occasionally have with mine is the coolie hat on the throttle gets a little twitchy. When I try to do coolie hat left or right long, it acts like short a lot. Like it's not holding the button down. If I make sure I'm firmly pushing it in the correct direction, it works as expected. This is a minor complaint. Otherwise, I think it's "loving awesome" as the kids say.

Quincy Smallvoice
Mar 18, 2006

Bitches leave


Tried to check out Flight just for fun - GFWL will have none of it.

Guess I aint missing much though.

Megadyptes
Oct 7, 2009

Yeah... If you hit them hard their heads bleed all over the ice and their legs convulse.


Diet Crack posted:

With regards to flight, it really should've be expected that when they drop the word 'simulator' from the title, it's going to become some form of an arcade title.
It's nothing like an arcade flight game. It has a decent flight model. The rest of it might be mostly 'meh', but calling it an arcade game is just silly.

Ringo Star Get
Sep 18, 2006

JUST FUCKING TAKE OFF ALREADY, SHIT


I gave Flight a bit of a run, granted I just had a keyboard (I don't have room on my desk yet for a joystick), but it wasn't terrible. It was quite nice to have it "streamlined" to just get up in the air and fly and maybe be able to flip some switches and stuff.

They're definitely trying to pull in the casual crowd and to definitely see if DLC is a viable thing to do for flight simulators. What this can lead to is perhaps something down the road that will bring in a more hardcore flight sim version or perhaps better content that will appeal to everyone.

gradenko_2000
Oct 5, 2010

Some missions, you just can't get rid of a bomb

I suppose I was too harsh on Flight at first. I shouldn't really mind that it has simplified controls, coming from someone that rarely ups the realism settings anyway.

Having to install GFWL doesn't sit well with me though, with all of the horror stories about it, and the DLC is way too rich for my blood, on top of the fact that they cut out all 3rd-party products for this.

Blistex
Oct 30, 2003

"When I see someone tilting my tables, I shoot the Bastard. That's my policy!"


MacGyvers_Mullet posted:

I thought about that, but they look really cheap and plasticy, and the searching I did earlier turned up a ton of people in this thread bitching about the programming software.

What I'm really afraid of is that a CH stick would give me just enough of a taste to make me turn around and spend another $450 bucks on the Warthog six months later.

CH makes their sticks out of the same plastic they use for actual aircraft controls. They are durable, will outlast your next 4 PC's, and are 100% quality. As for the software, you've got to remember that most flight simmers (the Professions Ones) hate change, and having to install a program to use their sticks that's even 1% different than their previous joystick suite puts them into a frothing rage.

The only bad thing I can say about CH's entire product line is that their rudder pedals are too close together and you'll crush your balls.

PUNCHITCHEWIE
Apr 4, 2009
IF I'M TALKING ABOUT FOOTBALL, IGNORE ME. I'M A FUCKING IDIOT.

Man I was so pumped for a slightly more casual flight sim... but it's just loving Hawaii? What? Is there some ETA on the rest of the world being added?

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Flight seems kinda schizophrenic to me.

The idea is that it's supposed to appeal to real casual flight sim fans (like me) or people who might be interested in playing a flight sim, but haven't tried it. But the content for the actual game is priced as though casual fans will spend money on a flight sim the way obsessive flight sim fans will. I'm pretty sure that isn't the case.

I'd pay 'new game' price of 40-50$ for the entire world plus some planes, just like I did with FSX. But I'm sure as hell not playing inflated DLC prices for a stream of tiny regions. Casual flight sim fans aren't the sort of people who spend $1000+ on a flight sim to get pixel perfect airport recreations or clickable buttons in our random minor airplane known only to enthusiasts. I don't think casual players (again, like me) give a drat if the commuter runway in Ruralville, Randomia is a touch too short, or whatever. Autogen scenery is pretty much fine. We just want to explore the world and fly around cool, exotic locals.

Give me the whole world, for a fair price, like the last ten games did, or you can just gently caress right off.

Whoforthenwhat
Sep 20, 2009


Al! posted:

This is kind of a silly question, but is there a peripheral that would be a big red button with a flip-up plastic case that I could use as an eject button? I guess I would need a single-input programmable USB device? I'm not trying to build a realistic cockpit or anything but the marginal utility is great enough to consider getting one.

Something like this?
http://www.amazon.com/Dream-Cheeky-...e/dp/B004D18MCK

Also, that one is pre-programmed but maybe you can recode it/disable the macro and bind it?

Sicarii
Sep 29, 2011


Fintilgin posted:

Flight seems kinda schizophrenic to me.

The idea is that it's supposed to appeal to real casual flight sim fans (like me) or people who might be interested in playing a flight sim, but haven't tried it. But the content for the actual game is priced as though casual fans will spend money on a flight sim the way obsessive flight sim fans will. I'm pretty sure that isn't the case.

I'd pay 'new game' price of 40-50$ for the entire world plus some planes, just like I did with FSX. But I'm sure as hell not playing inflated DLC prices for a stream of tiny regions. Casual flight sim fans aren't the sort of people who spend $1000+ on a flight sim to get pixel perfect airport recreations or clickable buttons in our random minor airplane known only to enthusiasts. I don't think casual players (again, like me) give a drat if the commuter runway in Ruralville, Randomia is a touch too short, or whatever. Autogen scenery is pretty much fine. We just want to explore the world and fly around cool, exotic locals.

Give me the whole world, for a fair price, like the last ten games did, or you can just gently caress right off.

This is how I feel too. I love planes and I like flight sims, but I cannot justify the way they're pricing planes like the Maule. I'd be okay with the cost of a coffee, but either 29 bucks just so I can have 2000 MS points to afford the 1200 or 17.49(cad)+tax is silly. Has anything ever costed so much for so little content?

Assuming at least the next set of planes will be priced similarly, here's what I think: For the price of 2 fake planes and maybe Hawaii, I can go take an introductory flight lesson at a real airport and FLY A REAL PLANE FOR AN HOUR.

sellouts
Apr 23, 2003



Fintilgin posted:

Flight seems kinda schizophrenic to me.

The idea is that it's supposed to appeal to real casual flight sim fans (like me) or people who might be interested in playing a flight sim, but haven't tried it. But the content for the actual game is priced as though casual fans will spend money on a flight sim the way obsessive flight sim fans will. I'm pretty sure that isn't the case.

I'd pay 'new game' price of 40-50$ for the entire world plus some planes, just like I did with FSX. But I'm sure as hell not playing inflated DLC prices for a stream of tiny regions. Casual flight sim fans aren't the sort of people who spend $1000+ on a flight sim to get pixel perfect airport recreations or clickable buttons in our random minor airplane known only to enthusiasts. I don't think casual players (again, like me) give a drat if the commuter runway in Ruralville, Randomia is a touch too short, or whatever. Autogen scenery is pretty much fine. We just want to explore the world and fly around cool, exotic locals.

Give me the whole world, for a fair price, like the last ten games did, or you can just gently caress right off.

maybe that's why sim isn't anywhere in the title of the game but i am not sure

Pharnakes
Aug 14, 2009


Yes but its priced like a sim. Thats why its kind of schizophrenic. Did you actualy read what he posted?

hannibal
Jul 27, 2001

[img-planes]

To break up the Flight discussion, something different... I got to play around with a 'real' sim today, which was cool.

I got a tour of this place as part of a class at the company I work for -> http://www.caasd.org/work/idealab.cfm I don't work for the FAA-supporting part of the company so I had never been in this lab before. They have some cool stuff they're doing and VATSIM folks would probably drool at the setups.

They have a couple of sims they use for working with controllers with real pilots, and we got to play around with them. Took off from SFO but had to leave to get back to class so we didn't get a chance to land.

Here are some blurry and dark iPhone pics, best I could do, sorry.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Pharnakes posted:

Yes but its priced like a sim. Thats why its kind of schizophrenic. Did you actualy read what he posted?

Yeah, it's like some exec at Microsoft saw the FS community paying all this money for 3rd party mods and his eyes literally turned to dollar signs and his jaw dropped open and made the cash register sound, and he never considered the fact that just because a tiny community of hardcore fans is willing to pay a premium for high-fidelity addons, does not mean that's a viable business model for a game aimed at casual flight sim fans.

It's just sad, because I'm think Flight is supposed to be aimed more at people like me who barely know a Cessna from an aerilon, and I was looking forward to it. I'd have happily paid by 50$ for a complete product. But 20$ for Hawaii and some random airplane I've never heard of? Then I'm supposed to fork out more for each tiny region they release?

The only response that merits is derisive laughter.

SwimNurd
Oct 28, 2007

mememememe


hannibal posted:

Pics of cool sim.

DeadBabies's setup is getting close to this.

Essobie
Jan 31, 2003

WHAT? THIS IS MY REGULAR SPEAKING VOICE.
Is this better?


I don't know why they didn't just have a bunch of tiny things that you could purchase for like 1-5 dollars a pop. Such as planes. And then sell sections of geography for 5-10. And then furthermore selling a "VIP" edition that is 60 bucks that includes all currently available content, and any new content for the next 6 months.

That seems like it would gather interest (and money) from just about any audience they hope to get for this title. From casuals to hardcores.

Gotta get head tracking in there and dump GFWL to get my money, though!

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

My download of Flight finally finished.

It's really pretty and it runs great on my computer. I also has a feature I've always desperately wanted in a flight sim. The ability to get out and run around on foot! Microsoft Foot Simulator.

Shame about the pricing model.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.



Fintilgin posted:

It's really pretty and it runs great on my computer. I also has a feature I've always desperately wanted in a flight sim. The ability to get out and run around on foot! Microsoft Foot Simulator.
http://www.youtube.com/watch?v=8oUfjavdQg8

DancingMachine
Aug 12, 2004

He's a dancing machine!

The quality of the content available in Flight isn't really comparable to the quality of content in the box in previous flight simulation products. There is always room for debate when it comes to business model and pricing on any product, but I don't think "$60 for the world and a dozen airplanes" is a reasonable measuring stick here.
We felt like we could do a much better job of meeting the quality and polish expectations of new users by focusing our efforts on doing a smaller set of things to a much higher level, and then expanding on that.

Enrico Dandolo
Aug 6, 2010



DancingMachine posted:

The quality of the content available in Flight isn't really comparable to the quality of content in the box in previous flight simulation products. There is always room for debate when it comes to business model and pricing on any product, but I don't think "$60 for the world and a dozen airplanes" is a reasonable measuring stick here.
We felt like we could do a much better job of meeting the quality and polish expectations of new users by focusing our efforts on doing a smaller set of things to a much higher level, and then expanding on that.

The P-51 Mustang doesn't have a cockpit.


I mean I understand your argument when it comes to the scenery, and it IS very detailed and generally well-done, and the price isn't waaaay too steep, at least for Hawaii (though it's getting there). But the Maule cost $15-ish and had less paint schemes and features and detail than the one that came in the box for FSX, and that's disappointing. Plus that Mustang didn't have a cockpit.

MeruFM
Jul 27, 2010


DancingMachine posted:

The quality of the content available in Flight isn't really comparable to the quality of content in the box in previous flight simulation products. There is always room for debate when it comes to business model and pricing on any product, but I don't think "$60 for the world and a dozen airplanes" is a reasonable measuring stick here.
We felt like we could do a much better job of meeting the quality and polish expectations of new users by focusing our efforts on doing a smaller set of things to a much higher level, and then expanding on that.

The pricing is still a killer for anyone who's not already into flight sims. Those who are already in the group are fine paying $15 for a plane but not when it feels this simple.
Especially now that the de facto casual market buys games for 1-3 dollars a piece.

Dominoes
Sep 20, 2007


DancingMachine posted:

The quality of the content available in Flight isn't really comparable to the quality of content in the box in previous flight simulation products. There is always room for debate when it comes to business model and pricing on any product, but I don't think "$60 for the world and a dozen airplanes" is a reasonable measuring stick here.
We felt like we could do a much better job of meeting the quality and polish expectations of new users by focusing our efforts on doing a smaller set of things to a much higher level, and then expanding on that.
I'm pretty turned off by the DLC-model of many modern games in general, so a game where the cost is DLC-based makes me stay away. I'll gladly pay $50-$70 for a game, knowing that I don't have to pay more for it later.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!


Hey, I bought that on Steam last sale. I'll have to actually install it one of these days.

DancingMachine posted:

There is always room for debate when it comes to business model and pricing on any product, but I don't think "$60 for the world and a dozen airplanes" is a reasonable measuring stick here.

I rather disagree when that's what the last few iterations of the product offered!

DancingMachine posted:

We felt like we could do a much better job of meeting the quality and polish expectations of new users by focusing our efforts on doing a smaller set of things to a much higher level, and then expanding on that.

But do new users and casual users actually want a tiny area at extreme quality levels as opposed to a huge area at less quality? That seems more like the sort of thing hardcore simmers want, who fork out cash for 'their favorite region' in exacting detail. Personally I'd rather have the entire world at a '7' quality level then just Hawaii at a '10'.

Frankly, I think it's sort of insulting to give people 1/1000th the content at 1/3 the price the full game used to be and try to justify it by going on about how 'high quality' it is. I'm sure it is higher quality, but unless they actually live in Hawaii, I doubt the average casual user gives a poo poo that golf courses are in the right places or some bumfuck rural airports are modeled in exacting detail. People want to fly around areas they know or are interested in. That's going to be different for every single user.

I guess I thought one of the really cool and magical things about the old versions of Flight Sim was that they gave you the entire world and an airplane and said, 'Have fun!'.

I was pretty much a guaranteed sale at 50$ or whatever for a full-fledged game. But I don't intend to spend a dime on this.

MagnumHB
Jan 19, 2003


Fintilgin posted:

I doubt the average casual user gives a poo poo that golf courses are in the right places or some bumfuck rural airports are modeled in exacting detail.
Not to be a Flight apologist or anything, this is true, but I also think that DancingMachine has a point in terms of graphical quality if not necessarily real-world accuracy. A more casual user would no doubt be easily turned off by an ugly world not reasonably up to par with modern graphics standards.

Diet Crack
Jan 15, 2001

Tesselcats are WOAH!!

Does this much garnered interest in talking about DLC and pricing warrant creating a new MS Flight thread? It doesn't really fit in with the other FSX, SF and DCS conversations.

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Dec 29, 2011


DancingMachine posted:

The quality of the content available in Flight isn't really comparable to the quality of content in the box in previous flight simulation products. There is always room for debate when it comes to business model and pricing on any product, but I don't think "$60 for the world and a dozen airplanes" is a reasonable measuring stick here.
We felt like we could do a much better job of meeting the quality and polish expectations of new users by focusing our efforts on doing a smaller set of things to a much higher level, and then expanding on that.

I actually like Flight and I would be willing to pay around ~$20 for new places to explore but look, the Maule is only $2 less than your Hawaii expansion and it's a single plane.
As a filthy casual it's just too much, and unless I'm wrong, the preview only lets you look at the planes you're about to spend almost $20 on.

It is pretty though...

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