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StringOfLetters
Apr 2, 2007
What?

Blackray Jack posted:

What's the best suit of body armor anyone has found?

Level 10 Chitin mutation. +8av/-2dv, 60% resistance to heating and cooling, an extra +8av if you want to tighten it up and not move for a while (but you can still shoot guns, use chems, and shoot burning mind rays) and it weighs absolutely nothing. Homo superior, bitches.

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Man Dancer
Apr 22, 2008


Chiming in to say what most have probably already figured out: Tactics->Run is one of the best skill investments you can make, especially early game where you're not sure what you're getting into. Sometimes you just need to bug out.

The Lone Badger
Sep 24, 2007


So what's this Nullray pistol for? It's worth a lot and consumes a ton of juice so I assumed it must be very powerful, but the one shot I got out of a chem cell failed to even do damage to a sawhander.

Big Sean
Jan 17, 2010


Anyone tried a DV based character yet and had that work out?

andrew smash
Jun 26, 2006

smooth soul

new source of amusement: use burgeoning in joppa, watch population go apeshit over dreadroots and seed-spitting vines, dromad merchant nukes the area with grenades (obliterating several watervine farmers in the process), gain levels, steal all of their stuff, nobody is hostile toward you

edit: don't use it in a space you're standing on unless you want to get killed by a prickler

andrew smash fucked around with this message at Dec 21, 2010 around 14:22

MacGyvers_Mullet
Sep 5, 2006

The guilty pay the price.


I love the mutation system, but right now if I want to play a themed character I'm kind of mashing the reroll button over and over until I get the one or two mutations I really want. A number of other games let you pick one or two things to lock during the rolling process, something like that where the player can pick a mutation to lock would be pretty fun in my opinion.

Tufty
May 21, 2006

The Traffic Safety Squirrel

MacGyvers_Mullet posted:

I love the mutation system, but right now if I want to play a themed character I'm kind of mashing the reroll button over and over until I get the one or two mutations I really want. A number of other games let you pick one or two things to lock during the rolling process, something like that where the player can pick a mutation to lock would be pretty fun in my opinion.

I hoping that since the devs haven't answered any questions about non-random char gen and haven't commented on any posts which mention how much they'd like to see it in the game they're going to surprise us in a week or two with an update

Or maybe they just hate the idea and don't want to justify it with a response

Edit: VVV I must have missed that. Sorry! (I'm really excited by the way )

Tufty fucked around with this message at Dec 21, 2010 around 15:12

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!

Tufty posted:

I hoping that since the devs haven't answered any questions about non-random char gen and haven't commented on any posts which mention how much they'd like to see it in the game they're going to surprise us in a week or two with an update

Or maybe they just hate the idea and don't want to justify it with a response

I said earlier in the thread we're considering our options for solving the issues people have with purely random character generation.

One who is Rad
Mar 30, 2010


If you're confused and choose to stand still for a turn, then you shouldn't move at all. My true human characters are getting ruined by the cultists that can confuse me, and even with a mental armor of 11 + the Iron Mind feat, I don't have a chance.

It's just confuse and then get lit on fire and pushed into an acid pool.

Tyskil
Jan 28, 2009


Man Dancer posted:

Chiming in to say what most have probably already figured out: Tactics->Run is one of the best skill investments you can make, especially early game where you're not sure what you're getting into. Sometimes you just need to bug out.

Honestly if you don't have run on a ranged character you shouldn't be playing a ranged character at all. Kick Back will get an enemy out of melee range sometimes. Run will get an enemy out of melee range all of the time. Hell, pistols even get a skill to let them fire without accuracy troubles while running.

Run is the best skill in the game, is what I'm saying.

protobob
Feb 13, 2008


Tyskil posted:

Honestly if you don't have run on a ranged character you shouldn't be playing a ranged character at all. Kick Back will get an enemy out of melee range sometimes. Run will get an enemy out of melee range all of the time. Hell, pistols even get a skill to let them fire without accuracy troubles while running.

Run is the best skill in the game, is what I'm saying.

Here is the thing though, why do we need to learn a skill to run? Shouldn't this be a basic move? It would help survivability for non-combat characters a ton (they might even make it to level 2!). There are still a ton of skills that EXTEND run, and that's fine. You could even give everyone a basic 5 square run and then change the current run skill to give you 5 more moves (maybe just for 50 points).

TehGherkin
May 24, 2008


I'm really pleased at the depth and fun I'm having with this, beta or not. I haven't gotten very far with anything but a True Human Praetorian yet (who finished the first quest and then came to a grisly end ) I really want to get a bit further with a mutant, but all my mutants die incredibly quick.

I'm definitely recommending this to people and I'm very much looking forward to seeing where this goes, also your rapid updating on bug reports and issues is fantastic, thanks for all this you guys.

MacGyvers_Mullet
Sep 5, 2006

The guilty pay the price.


What's the best way to kick-start a poorly equipped level 1 mutant?



Run for you life from an "impossible" difficulty sandworm for five screens and let the town sort him out.

Tyskil
Jan 28, 2009


protobob posted:

Here is the thing though, why do we need to learn a skill to run? Shouldn't this be a basic move? It would help survivability for non-combat characters a ton (they might even make it to level 2!). There are still a ton of skills that EXTEND run, and that's fine. You could even give everyone a basic 5 square run and then change the current run skill to give you 5 more moves (maybe just for 50 points).

Technically, the run skill is free. You just have to buy the tactics skill first to use it

I guess it works better to think of it less as "move faster than walking" and more like "sprint." Everyone I know can "run" in some form, but only the more athletic people I know can actually sprint and get an appreciable speed boost from it. Of course, the nonathletic people can make themselves move pretty drat fast if they have a NEED to, which one would think a salthopper chewing your arm off would be.

Mae
Aug 1, 2010


Pardon the probable repeat and completely noobish question, but how do I get more fresh water? I think wafers quench my thirst a bit, but it would be nice to have a more stable water source.

I'm liking this game so far, though.

Tufty
May 21, 2006

The Traffic Safety Squirrel

Mae posted:

Pardon the probable repeat and completely noobish question, but how do I get more fresh water? I think wafers quench my thirst a bit, but it would be nice to have a more stable water source.

I'm liking this game so far, though.

Fresh water is also the currency in the game, so just trade some junk for some drams (units) of fresh water.

Prokhor
Jun 28, 2009

In one moment, Earth; in the next, Heaven.

Tyskil posted:

the nonathletic people can make themselves move pretty drat fast if they have a NEED to, which one would think a salthopper chewing your arm off would be.
So for a compromise, how would like a Deathsprint ability be that will only appear at like 50% health after you've taken damage, and if you purchase tactics it changes to run or whatever and is always available to use.

Flashduck
Oct 25, 2007


I think I came upon a memory leak... Right after I'd stocked up in Joppa, I noticed that the game was lagging. Turns out it was using an entire core of the CPU and 2.2GB memory. Then my computer froze completely.

protobob
Feb 13, 2008


I just found a level in Bethesda Susa (Stony Hollows, Level 2) where all the enemies in the level were squished around the ladder entering the level. Why? Because 95% of the level was blocked off by Green Security doors, and monsters don't spawn behind security doors, so it had to put the whole level's worth of monsters in roughly 40 squares.

Tufty
May 21, 2006

The Traffic Safety Squirrel

protobob posted:

I just found a level in Bethesda Susa (Stony Hollows, Level 2) where all the enemies in the level were squished around the ladder entering the level. Why? Because 95% of the level was blocked off by Green Security doors, and monsters don't spawn behind security doors, so it had to put the whole level's worth of monsters in roughly 40 squares.

I really enjoyed this sort of situation when I was playing my cyrokinesis/freezing hands/temporal fugue mutant. It was also fun summoning 5 clones of myself and having everything massacred in a blizzard of ice.

Phenotype
Jul 24, 2007

You must defeat my Dragon Punch to stand a chance !!


Tyskil posted:

Technically, the run skill is free. You just have to buy the tactics skill first to use it

I guess it works better to think of it less as "move faster than walking" and more like "sprint." Everyone I know can "run" in some form, but only the more athletic people I know can actually sprint and get an appreciable speed boost from it. Of course, the nonathletic people can make themselves move pretty drat fast if they have a NEED to, which one would think a salthopper chewing your arm off would be.

Even if fatties can run pretty drat fast if something's about to chew on their arms, how long can they keep going? And when they stop, are they going to be completely winded and useless for a while? Sustained running is DIFFICULT. I started years ago as a fatty and had to stop after a quarter mile the first time, after which I puked on the gym steps. It took a lot of practice and lost weight to be able to go a few miles at a clip, and not be completely destroyed afterwards.

What I'm saying is that, yes, it makes sense for running to be a skill.

MacGyvers_Mullet
Sep 5, 2006

The guilty pay the price.


Phenotype posted:

Even if fatties can run pretty drat fast if something's about to chew on their arms, how long can they keep going? And when they stop, are they going to be completely winded and useless for a while? Sustained running is DIFFICULT. I started years ago as a fatty and had to stop after a quarter mile the first time, after which I puked on the gym steps. It took a lot of practice and lost weight to be able to go a few miles at a clip, and not be completely destroyed afterwards.

What I'm saying is that, yes, it makes sense for running to be a skill.

Not to mention how difficult it is for even an experienced runner to go any faster than a jog with >100 lbs of gear on their back.

protobob
Feb 13, 2008


Phenotype posted:

Even if fatties can run pretty drat fast if something's about to chew on their arms, how long can they keep going? And when they stop, are they going to be completely winded and useless for a while? Sustained running is DIFFICULT. I started years ago as a fatty and had to stop after a quarter mile the first time, after which I puked on the gym steps. It took a lot of practice and lost weight to be able to go a few miles at a clip, and not be completely destroyed afterwards.

What I'm saying is that, yes, it makes sense for running to be a skill.

Yes but you are talking about realism. I'm talking about giving some survivability to non-combat classes. I mean, how does leveling and then saying "hey, I'm gonna learn how to run!" have anything to do with your many years of training, anyway? The whole skill system is unrealistic in that sense.

StringOfLetters
Apr 2, 2007
What?

As with almost any roguelike, your character begins as a barely-functional nincompoop who can hardly walk and breathe at the same time without gaining a few skill points, who can get effortlessly murdered by a slightly large ant or an irritable vine hanging on a wall. Seriously, stationary plant life is life threatening to these guys. The two or three skills that a character does start with are less a result of 'years of training' and more like a couple of neat talents demonstrated by an idiot savant. Also yes leveling up is pretty unrealistic to begin with and it's really more of a game balance thing than an attempt at realism.

protobob
Feb 13, 2008


Big Sean posted:

Anyone tried a DV based character yet and had that work out?

I've made attempts with a horticulturist. If you have high agility you can start out with about 10 dv. They've all died, though. They start with some cool gear. One started with a force field generator which was nice.

andrew smash
Jun 26, 2006

smooth soul

maketakunai posted:

If you make it to Kyakukya, a town east of Joppa (it shows up on the map), there's an NPC in there called the bounty hunter. If you manage to kill him, you can get a pair of really nice electrified (+7-10 damage) long blades that use cells for energy. Since they're electrified, the electricity will arc to other enemies as well when you inflict damage, give it a try if you're a dual wielder.

The sniper rifle he drops is pretty good too, though you have to reload every shot. Killed the boss for the quest you get in that town that way, doing 22-30 damage per hit.

Any tips on how to go about killing this guy? I'm level 10 and he's still ranking "impossible". I think I could take him with the tricks up my sleeve (force field generator, tons of grenades basically) but I'm not sure how to do it without the warden of the village loving me up.

Edit: For the devs, the jungle town's area title is showing as "joppa" and the area south of it is "joppa outskirts"

andrew smash fucked around with this message at Dec 21, 2010 around 21:00

maketakunai
Jan 11, 2006

What do you mean,
"it's only a game"?!


andrew smash posted:

Any tips on how to go about killing this guy? I'm level 10 and he's still ranking "impossible". I think I could take him with the tricks up my sleeve (force field generator, tons of grenades basically) but I'm not sure how to do it without the warden of the village loving me up.

Edit: For the devs, the jungle town's area title is showing as "joppa" and the area south of it is "joppa outskirts"

When I did it I just pistolled him a few times (borderlands revolver/slender borderlands revolver) as he backed up for some reason without sniping me, then walked back into range and died in a few hits to my steel butcher knife/steel short sword. vv I didn't have any pistol skills except the basic pistol mastery (crits on pistols), 55% off-hand attack chance under duel-wielding, and Jab and Shank under Short Swords.

Might try using a bunch of autoinjectors to boost your stats, my base Strength/Agility/Toughness were probably around 23-25?

The warden didn't do anything to me (maybe he was indoors or something?) but all the villagers came to attack me, and they promptly died in one hit each.

Capilarean
Apr 10, 2009


10 is pretty low still.Try getting a supply of mk 3 freeze grenades and drop them at your feet when he gets close so that both of you get frozen. I think it's a bug,but you can actually still shoot while you're frozen solid and mk 3 gives you a good 20-30 turns to plink. Alternatively,get a hand-e-nuke and set it as a mine.

protobob
Feb 13, 2008


So what is the formula for identifying items? I have a few pistols I can't figure out completely. My guess is that they are nullray pistols. Will wielding them and shooting with them help id them?

I'm level 30 and my intelligence is 25 and I've got the Gadget Inspector skill.

Also, does knowing the recipe for an item help you identify items? Seems like it should.

(Protip: akimbo laser pistols are good stuff)

Goodchild
Jan 3, 2010


protobob posted:

So what is the formula for identifying items? I have a few pistols I can't figure out completely. My guess is that they are nullray pistols. Will wielding them and shooting with them help id them?

I'm level 30 and my intelligence is 25 and I've got the Gadget Inspector skill.

Also, does knowing the recipe for an item help you identify items? Seems like it should.

(Protip: akimbo laser pistols are good stuff)

Whenever I run into that it's always a pistol and it always ends up being a nullray. Which so far the most deadly use I could find for them is throwing their power drained husks at enemies.


Edit: When I load my game I get a popup window that tells me "MoreThanAWillingSpirit,Bora Horza&y, Took" it makes me click Ok twice and then loads up fine.

Goodchild fucked around with this message at Dec 21, 2010 around 22:03

protobob
Feb 13, 2008


Goodchild posted:

Edit: When I load my game I get a popup window that tells me "MoreThanAWillingSpirit,Bora Horza&y, Took" it makes me click Ok twice and then loads up fine.

Yeah I get that too.

Nomikos
Dec 31, 2003



Goodchild posted:

Bora Horza

I hope this character was a mutant with poison claws and regeneration

(Casting my vote for themed mutants! It might be exploitable but I wanna RP sometimes damnit )

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!

protobob posted:

Yeah I get that too.
^^^
Anyone who gets this (this being Bad Binding errors) after loading a game, please as soon as the window pops up please send me the primary.sav. I hate this bug, almost as much as the unidentified items bug, and would like to fix it.

Also, new patch, alot of new internal stuff so maybe expect some instability:
*NOTE: this patch will invalidate saved games
*Throwing is now much more accurate
*New item: Stasis grenades
*Zone cache is now compresed, added an option to disable compression if you'd rather trade disk space for CPU
*Zone cache is now kept a bit more tidy
*Slightly reduced the amount and quality of starting equipment all true men starting kits
*Praetorian no longer starts with Aim or Charge
*Updated loot tables
*You may now correctly only take mental actions or pass when your carapace is tightened
*Added autoeat prioritization, quest items won't be eaten, and heavier butchered food will be eaten first
*Updated webs to have a higher max weight before ripping, to take into account new inventory weight calculations
*Greatly increased the hitpoints of Baetyls
*Removed the bundled windows installer package, reducing the size of the exe installer from 8mb to about 3mb
*Updated short blades skill descriptions to refer to short blades instead of daggers
1.0.4007.26178

Unormal fucked around with this message at Dec 21, 2010 around 22:27

protobob
Feb 13, 2008


I think I'm rich. I have the recipe for Hand-E-Nukes, and the Hand-E-Nukes themselves sell for $7300 each. I can make 60 of them at the moment.

That said I haven't found anyone who can give me my money's worth for even one.

Protip: Pick up every floating glowsphere you find. They are worth $140 and only weigh a pound.

andrew smash
Jun 26, 2006

smooth soul

maketakunai posted:

When I did it I just pistolled him a few times (borderlands revolver/slender borderlands revolver) as he backed up for some reason without sniping me, then walked back into range and died in a few hits to my steel butcher knife/steel short sword. vv I didn't have any pistol skills except the basic pistol mastery (crits on pistols), 55% off-hand attack chance under duel-wielding, and Jab and Shank under Short Swords.

Might try using a bunch of autoinjectors to boost your stats, my base Strength/Agility/Toughness were probably around 23-25?

The warden didn't do anything to me (maybe he was indoors or something?) but all the villagers came to attack me, and they promptly died in one hit each.

Well this is good advice for next time as I got splattered in two hits by a sawhand robot that I ran into while looking for the quest objective you're given in the jungle village. I did figure out something useful though: If there are NPCs you don't want messing around in your poo poo you can push them off a screen with a forcefield and they don't seem to return assuming they aren't chasing you. I was going to use this strategy to get the warden offscreen when I killed the bounty hunter but then I died. Next time.


protobob posted:

Protip: Pick up every floating glowsphere you find. They are worth $140 and only weigh a pound.
They're also nice to keep because if you find one you can use a shield in the dark or in caves

Megafunk
Oct 19, 2010

me reading your posts


andrew smash posted:

They're also nice to keep because if you find one you can use a shield in the dark or in caves

I equipped a glowsphere in the throwing slot and it still makes light in dark caves.

Digital Scumbag
Feb 11, 2010


I am the biggest nerd. I suck at RLs but enjoy reading the thread and laughing about hilarious deaths (stepping on torches, puddles of steam murdering people, a sheriff with ice lasers) and weird mutant people. I could literally read it all day.

andrew smash
Jun 26, 2006

smooth soul

holy crap!

Nomikos
Dec 31, 2003



protobob posted:

I think I'm rich. I have the recipe for Hand-E-Nukes, and the Hand-E-Nukes themselves sell for $7300 each. I can make 60 of them at the moment.

That said I haven't found anyone who can give me my money's worth for even one.

Protip: Pick up every floating glowsphere you find. They are worth $140 and only weigh a pound.

Hand-E-Nukes are difficult to use without accidentally killing yourself. Idea: I'd like to see a grenade launcher type of weapon which you could load with any type of grenade, to extend your throwing range and accuracy. This might go a long way towards making Tinkering more useful.

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Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!

^^
Throwing actually works as of the last patch, so grenades are better. You can generally throw 4+1d6+StrengthModifier squares. Grenade launcher is a good idea (and planned, with some interesting variations)

Hand-e-nukes were just a test item, but everyone loves them, so I'm going to rejigger them a bit, but leave them in. They're still not going to be something you want to casually toss around.

FYI, light sources working from the thrown weapon slot is going to get patched out as an exploit in the next patch. So enjoy it while it lasts.

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