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I might have missed something, but how do you see what type a weapon is (other than to infer it from the name)? I stuck to my starting longsword because I didn't want to mess up my masteries.
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| # ? Dec 18, 2010 00:08 |
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| # ? May 25, 2013 02:19 |
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Tufty posted:Thanks. I thought that might have been it. I'm playing a dodgy dagger-user so I equipped an Issachari Sun Veil for the +DV and now the colours seem to have gone a bit funny. Most things in the world are greyscale now and this doesn't go away when I take the veil off. Is this a bug? It might be night-time or a cave without a torch or other light source equipped?
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| # ? Dec 18, 2010 00:09 |
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Unormal posted:It might be night-time or a cave without a torch or other light source equipped? Yeah, sorry. I unequipped my torch ages ago so I could use a second dagger and then went into a cave. The lack of a light source didn't seem to have any effect in there until I thought "Maybe a torch will increase my viewing distance in this cave?" and equipped one. When my viewing distance stayed the same I swapped the torch back for my dagger and at the same time used the veil. Thanks Unormal
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| # ? Dec 18, 2010 00:11 |
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Mandelbulb posted:I might have missed something, but how do you see what type a weapon is (other than to infer it from the name)? I stuck to my starting longsword because I didn't want to mess up my masteries. Hmm, I guess it's not displayed anywhere, I'll include that in the next patch. Unless it's a "long sword" or obviously an axe or club/hammmer it's usually a short blade (daggers, kukris, etc are all short blades).
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| # ? Dec 18, 2010 00:11 |
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Tufty posted:Thanks. I thought that might have been it. I'm playing a dodgy dagger-user so I equipped an Issachari Sun Veil for the +DV and now the colours seem to have gone a bit funny. Most things in the world are greyscale now and this doesn't go away when I take the veil off. Is this a bug? That's weird. Are you outdoors? It's possible that it's just night and that your site radius has been massively reduced (There's a day/night cycle). Try equipping a torch. Edit: Beaten :-/
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| # ? Dec 18, 2010 00:16 |
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Where can I see my total AV and DV? Also, while I'm asking I have a question about Red Rock I left the town, went to the world map and headed North to Red Rock. On the local screen there I found some stairs down and inside are lots of snapjaws, a slime, a spider etc. Am I in the right place for the quest? Should I go deeper? Edit: Can True Men use mutation points for anything? Edit 2: gently caress. Killed by a Jilted Lover :/ I didn't notice my health was low. Tufty fucked around with this message at Dec 18, 2010 around 00:30 |
| # ? Dec 18, 2010 00:18 |
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Tufty posted:Where can I see my total AV and DV? Sounds like you're in the right place, it should trigger the completion of the first quest step when you get to the screen with the stairs down, and the rooms should be squareish. Make sure you get the quest from Mehmet. So yeah you should be able to go to the world map, walk 2 north, and go down and find the entrance on that screen as a stairs down amongst some rocks. quote:Edit: Can True Men use mutation points for anything? No, it shouldn't really even be displayed. Unormal fucked around with this message at Dec 18, 2010 around 00:32 |
| # ? Dec 18, 2010 00:21 |
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I just rolled a mutant with multiple arms, multiple legs and spinnerets That's 8 limbs in total. I am literally a spider-person.
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| # ? Dec 18, 2010 00:33 |
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Found a minor bug: after completing Argyve's quest to bring him 200' of wire, the wire stays in your inventory.
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| # ? Dec 18, 2010 01:09 |
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Unormal posted:
There are up to a dozen messages along the line: "Bad blueprint at table ruins creatures 1 chance = 5" then the big error dump. System has 3G ram, and the task manager showed that the game executable was only using 250 M out of 1.8 G available at the time. I'm not much of a programmer, but I vaguely remember in Visual C++ that there was some setting you had to change to make the program grab more memory than the default of 100 M or whatever. Is there a similar option in working with .NET? Anyway, the console version works. You are a nerd fucked around with this message at Dec 18, 2010 around 01:16 |
| # ? Dec 18, 2010 01:14 |
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Team Black Zion posted:Jilted lovers are easy to get away from/or kill if you aren't at like, 2 HP. I agree, my favorite thing about games like Crawl or ZAngband is the mutation system, and CoQ's is by far the most fun from what I've seen so far. I just love the idea of a four-armed axe wielding horned maniac charging into walls because of his nearsightedness. Mostly though I'm impressed by how intuitive it is without actually being easy.
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| # ? Dec 18, 2010 01:26 |
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One of the defects is spontaneous combustion, I'm calling game of the year right here.
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| # ? Dec 18, 2010 01:46 |
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You are a nerd posted:There are up to a dozen messages along the line: "Bad blueprint at table ruins creatures 1 chance = 5" then the big error dump. That sounds like maybe a corrupt blueprints file, try deleting your folder and re-installing from the latest build. If it happens again as soon as you get the very first error, it's on your clipboard, before you hit OK just ctrl+v it into an e-mail or post. E: FYI, new patch (unrelated just didn't want to useless bump) *Added weapon skill to look description *True Men no longer gain mutation points *Mutation points are no longer displayed on the character sheet of True Men *Updated the manual with AV and DV symbols 1.0.4003.38337 Unormal fucked around with this message at Dec 18, 2010 around 02:22 |
| # ? Dec 18, 2010 01:48 |
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a brief history of my adventures so far: Started as a True Man Child(lol) of the Deep, with stats weighted towards STR/AGI/toughness. Came equipped with some sort of massive jackhammer, an energy cell (which has since rusted (I probably should have stayed out of the water) ) to power it, and an axe. Started going east and didn't find much except glowfish and crocodiles, though I did pick up a handy glowstone (torch that recharges in sunlight, afaik). Headed north instead to what I think are the red rock caves, and cleared out both levels. Met a named scavenger that threw fire seeds at me. Killed him and took his fire seeds. Axed a sleepy something to death. Had a close run in with a lizard man that forced me to use a few drug injectors. Emerged from the cave covered in lots of colored beads and shawls. After leaving the cave I slotted my hard earned exp into axe skills and the ability to sprint for a limited time, which came in quite useful about 20 seconds later when I ran into a pair of salthoppers that hosed me up. Going to go try using my jackhammer with the powercell now, I hope its exciting!!
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| # ? Dec 18, 2010 02:16 |
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Hey Unormal. Loving your game so far, I just have one issue. I'm using laptop keys, and it's messing with how the inventory system works. For example, if I have an item in inventory slot j, it doesn't work if I hit j to access it, because j is bound to "move down," so it just moves the cursor down instead of selecting that item. And if I select an item and then try to hit l to (l)ook at it, nothing happens since l is bound to "move right." Is there any way you could make it so that the letter keys always work on the inventory screen regardless of the keybindings? It's not a huge deal since I can still play the game just fine, but it'd be nice as a convenience thing. Also is there any downside to running in console mode instead of normal mode? I like console because I can screw around with the font.
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| # ? Dec 18, 2010 02:22 |
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TheOneAndOnlyT posted:Hey Unormal. Loving your game so far, I just have one issue. I'm using laptop keys, and it's messing with how the inventory system works. For example, if I have an item in inventory slot j, it doesn't work if I hit j to access it, because j is bound to "move down," so it just moves the cursor down instead of selecting that item. And if I select an item and then try to hit l to (l)ook at it, nothing happens since l is bound to "move right." Is there any way you could make it so that the letter keys always work on the inventory screen regardless of the keybindings? It's not a huge deal since I can still play the game just fine, but it'd be nice as a convenience thing. Yeah, the problem is figuring out when you want to move down with J and when you want to hit J to select by letter. I decided it's better to support cursor movement when a cursor direction conflicts with a letter hotkey since it's more generic. Otherwise you couldn't move down, just select by letter. Maybe the wrong choice, I dunno, but there's not a clear solution that I can see. The only real issue with console mode is that sometimes the code page/glyphs are wrong and I don't know how to ensure it's using a basic ANSI code page. Nothing I've tried to force the right code page ever works in all environments. So you may get the wrong symbols, which displeases me immensely! Other than my personal displeasure if you happen to have a machine that displays the wrong character set, and the fact that it will be harder to tell what is what, it won't actually break the game in any way.
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| # ? Dec 18, 2010 02:25 |
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Looks like the quest items not being removed from your inventory affects more than just the wire: the gate guards outside what I assume is Grit "took" Argyve's data disk, but I still have it. Also the previous quest (to find the Grit gates in the first place) hasn't checked off the intermediary steps. (Find the Grit Gate surface, enter the tunnels.)
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| # ? Dec 18, 2010 02:30 |
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Tuxedo Catfish posted:Looks like the quest items not being removed from your inventory affects more than just the wire: the gate guards outside what I assume is Grit "took" Argyve's data disk, but I still have it. Yeah, the items not getting removed is an issue insomuch as I'm incredibly lazy and haven't implemented it taking them from your inventory yet. You're free to drop the items once the quest is done. I'll check out the grit gate quest issues.
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| # ? Dec 18, 2010 02:33 |
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Unormal posted:Yeah, the items not getting removed is an issue insomuch as I'm incredibly lazy and haven't implemented it taking them from your inventory yet. You're free to drop the items once the quest is done. Good to know. It looks like the same thing is happening with More Than A Willing Spirit, too. While exploring Golgatha, I hit my first CTD: quote:Turn:System.NullReferenceException: Object reference not set to an instance of an object. Incidentally, would you prefer bug reports like this here on the forums, over on the CoQ forums, or sent by email? If I'm cluttering up the thread here I'll switch over to the latter. EDIT: Remembered my other question - what does a Droid Scrambler do, and how do you use it? Tuxedo Catfish fucked around with this message at Dec 18, 2010 around 03:05 |
| # ? Dec 18, 2010 03:02 |
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Tuxedo Catfish posted:Good to know. It looks like the same thing is happening with More Than A Willing Spirit, too. Probably best to post crashes on freehold forums, so people can just discuss the game here without me spamming the thread trying to fix bugs. Though for this crash I've just posted a build that fixes it.
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| # ? Dec 18, 2010 03:11 |
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Unormal posted:Yeah, the problem is figuring out when you want to move down with J and when you want to hit J to select by letter. I decided it's better to support cursor movement when a cursor direction conflicts with a letter hotkey since it's more generic. Otherwise you couldn't move down, just select by letter. Maybe the wrong choice, I dunno, but there's not a clear solution that I can see. Maybe you could make it something you can set in the options menu? Not sure how hard that would be to implement. Also, another quick question: how do I tell what kind of ammo goes in a gun? My dude is holding a desert rifle and the merchant in Joppa sells some ammo, but I'm not sure what I should be buying. The description for the desert rifle doesn't seem to tell me anything. EDIT: Another question, what with your incredible speed in posting new builds (kudos on that, btw), what's the safest way to upgrade to the newest build? Can I just run the new installer and my saves and stuff will still be compatible, or should I just assume that with each new build I'm going to have to wipe everything?
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| # ? Dec 18, 2010 03:12 |
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TheOneAndOnlyT posted:Maybe you could make it something you can set in the options menu? Not sure how hard that would be to implement. Saves are usually compatiable between small builds. I don't bother to upgrade old saves if I change the data model though, so there's always a chance that a save will not load correctly in a new version. So if you're running a character you really don't want to stand a chance lose, don't upgrade till you're done with it. Otherwise, you're usually fine to just run the upgrade and it'll keep all your existing saves and settings if it can (which it usually can). Most newbie guns use lead slugs. I'll update the look description to indicate what base type of ammo they use.
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| # ? Dec 18, 2010 03:19 |
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Seriously, are these loving boars supposed to spawn when i leave the Red Rock caves? Second time i victoriously come up from the caves just to be raped by 4 boars.
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| # ? Dec 18, 2010 03:39 |
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For purposes o' oiling snakes, clearly? ![]() ![]() Also, is PgUp/PgDown supposed to work here (or in True Man creation) or are there just not enough subtypes made yet? edit: Several skills' descriptions exceed the size of the box, too (Bows and Rifles:Rapid Fire, Self-Discipline:Meditate, Short Blades:Shank, Short Blades:Pointed Circle). maketakunai fucked around with this message at Dec 18, 2010 around 04:26 |
| # ? Dec 18, 2010 03:52 |
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Well I'm already entertained. Rolled up a Esper with Temporal Fugue (time clone) and evil twin mutations, so noticing a duality theme I go with the name Sollux. Just screwing around I summon up the clone and what does he do first thing but use DISINTEGRATION ON A DRAGONFLY nearly killing me in the explosion. I'm going to get some more levels before I summon my homicidal and/or suicidal twin again. Wonder what pain my actual evil twin is going to do to me.
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| # ? Dec 18, 2010 03:58 |
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maketakunai posted:For purposes o' oiling snakes, clearly? Probably something along the lines of "snake oil salesman"
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| # ? Dec 18, 2010 04:03 |
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If there's only one item in the square you're standing in, why does it bring up the loot selection menu when you press get? Also gently caress fire ants, gently caress them to hell.
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| # ? Dec 18, 2010 04:10 |
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E. Revenant posted:Well I'm already entertained. Rolled up a Esper with Temporal Fugue (time clone) and evil twin mutations, so noticing a duality theme I go with the name Sollux. Just screwing around I summon up the clone and what does he do first thing but use DISINTEGRATION ON A DRAGONFLY nearly killing me in the explosion. I'm going to get some more levels before I summon my homicidal and/or suicidal twin again. Wonder what pain my actual evil twin is going to do to me. THE SAME THING happened to me, except I named myself Dave instead. I guess AI don't care about friendly fire yet.
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| # ? Dec 18, 2010 04:44 |
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Pffhahahahaha, I ran into a group of scavenger dudes in the Red Rock caves and one of them suddenly exploded and burst into flame. I thought my game had completely glitched out with the smoke flying everywhere. Then I ran into another group of scavengers and killed one of them who was carrying a lit torch. The torch dropped to the ground and lit his possessions on fire. This game rocks.
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| # ? Dec 18, 2010 05:01 |
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Game will not start up in any mode for me - Bug report sent. "RunSegment:System.IO.DirectoryNotFoundException" error.
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| # ? Dec 18, 2010 05:33 |
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I'm a little late here but jumping in to say that this game is amazing. The creators are pretty drat on the ball about listening to bug reports/suggestions and fixing them quickly too. Also tinkerer superiority motherfuckers. Hold on, boss monster that has me down to 2 hp, just let me go around this corner here. What, why would you think I am dropping turrets and mines all over the place? That's silly. You're silly. Now come try to hit me
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| # ? Dec 18, 2010 05:41 |
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I have a question: Are the total points for your attribute rolls during character creation maxed at something, or is it possible to roll straight 22's (or whatever the max roll is)? I'm just curious, as I never know if games with rolled stats do that or not, and I figured since you're here it'd be a good time to find out.
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| # ? Dec 18, 2010 05:54 |
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Unormal posted:Try running the "Open GL Filtered" version, Also how do I tell how much something weighs before picking it up? When I'm skating the edge of my carrying capacity it would be nice to know if that shiny thing weighs a little or a lot, and also how much I have left. EDIT: All I have is this "XRL.exe" file
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| # ? Dec 18, 2010 05:59 |
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PureRok posted:I have a question: We place tight restraints on the total overall modifier so characters are statistically similar overall, you can't (don't have to) hold out for a mega-roll, just one that's a character you want to play. Zereth: There's a shortcut in your start menu that adds the "-filter" paramater to xrl.exe. (or just make your own shortcut with the -filter parameter) VVV True 'dat Unormal fucked around with this message at Dec 18, 2010 around 06:36 |
| # ? Dec 18, 2010 06:00 |
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No there isn't, I got the coq.zip version.
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| # ? Dec 18, 2010 06:33 |
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Zereth posted:No there isn't, I got the coq.zip version. I never use the zip version, but worst-case scenario, you can just create a shortcut with a target similar to the following: "C:\Games\Caves of Qud\XRL.exe" -opengl -filter
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| # ? Dec 18, 2010 06:37 |
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Tuxedo Catfish posted:EDIT: Remembered my other question - what does a Droid Scrambler do, and how do you use it?
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| # ? Dec 18, 2010 07:03 |
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I am mostly loving this game! I made a Chimera mutant, and ended up with Regeneration, Two Hearts, and that Quill armor thing. I got to level eight or so; a pyrokinetic snapjaw warlord lit me on fire while a couple of brutes and warriors started beating the poo poo out of me. Between a naturally high toughness and the huge loving Second Heart bonus, I had like 70hp, and my regeneration was nearly fast enough to counteract me being on fire, so I mostly stood there and dude after dude would run up to impale themselves upon my quills. I even manged to kill the purple-colored, unique-named Baboon King. Also I had a battery-powered FIRE HAMMER which was pretty cool. Then, wandering around, I found some presumably randomly generated 'ruins,' and got a prompt asking if I'd like to check them out, to which I said, hell yes. Then I wandered around a swampy area for a few minutes before the game froze up; I didn't even get an error log, it just kinda hung there. I tried loading the backup save, and... it immediately hung again, no error logs to speak of. Then I discovered that this thing deletes your save files as soon as you open them up again, and so I lost my spiky murderbeast man forever.
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| # ? Dec 18, 2010 07:06 |
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E: ^^^^ If this happens again, send the saved game file to support at freeholdentertainmentNoreaus posted:Game will not start up in any mode for me - Bug report sent. "RunSegment:System.IO.DirectoryNotFoundException" error. Make sure to run it as Administrator and/or install to somewhere other than program files. I'm trying to create saved games/directories under Vista/7 which is a bit of a no-no if you install it to program files (as it does by default )VVVVV Thanks for these reports I posted a build that fixes them. (Except for the red color for hostiles, that's just not implemented yet) Unormal fucked around with this message at Dec 18, 2010 around 08:36 |
| # ? Dec 18, 2010 08:16 |
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| # ? May 25, 2013 02:19 |
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Man, I'm really bad at this so far. Go off a couple screens to attempt the Red Rock quest, oh, a tortoise. Well, I'm already dead, let's try that again. Goddamnit tortoise, leave me alone. Stumbled across some ruins on my latest save which shot me straight up to level 5 from level 1. Oh, I still died to the next enemy I saw. The only things I can kill reliably (trying for some sort of agility build) so far are glowfish, I even have to heal up while trying to kill a glowpad Unormal posted:*Mutation points are no longer displayed on the character sheet of True Men The manual also states that the alt-overlay will display hostiles as red, but it doesn't - they're still green. Skill description for Tactics:Run has "movement" misspelled as "movent". Left a crash report on your forums too, which one of you responded to within three minutes with a "thanks, this is fixed."
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| # ? Dec 18, 2010 08:23 |









That's 8 limbs in total. I am literally a spider-person.














