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SCheeseman
Apr 23, 2003

I make this recommendation often: Don't cheap out on the Power Supply. It's one of the most critical components in a PC build and using some cheap-rear end noname brand is always a terrible idea. A 400w Corsair will always be better than a 800w Generic POS that comes bundled with a crappy case. In the past I always used to not bother getting a decent PSU and paid for it with unreliable PCs that ended up dying in some way or another. As soon as I started using good quality ones, reliability skyrocketed.

Also, consider not getting a monitor and just using your TV. Most modern LCD TVs are capable of displaying 1080p just fine and a wireless keyboard and mouse sitting on top a small table you can pull over your lounge chair makes for a great setup and saves money.

SCheeseman fucked around with this message at 00:52 on Dec 18, 2010

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SCheeseman
Apr 23, 2003

Meme Emulator posted:

Theres still this idea that a gaming computer has to be a big hulking machine which absolutely isnt true. Hell, there isnt a game out there today that I cant play on my four year old core 2 duo setup. The only upgrade Ive made was an 8800gtx that i got 2 years ago.

Sure its getting up there, but its lasted forever and was a better investment than a console.

When I get a new one I doubt Ill go past an i3.

The exception to this is emulating modern machines such as when using PCSX2 and Dolphin mentioned earlier. The more performance the better when it comes to them.

SCheeseman fucked around with this message at 09:05 on Dec 19, 2010

SCheeseman
Apr 23, 2003

kiph posted:

Both those emulators only ever use two cores max, so saying that "the more performance the better" isn't necessarily true.

Actually it's completely true. By performance I meant by the speed of the actual architecture, not how many cores they crammed into it.

SCheeseman
Apr 23, 2003

Just get a wired XBOX 360 controller. Another option is a bluetooth adaptor and a PS3 controller if you prefer that type.

SCheeseman
Apr 23, 2003

Eh, over-volting is a real risk.

SCheeseman
Apr 23, 2003

Davincie posted:

C&C: Generals is very popular among my friends for lans, it allows for a various play styles so it should suit everyone.

Can I have any shoes? :smith:

Okay, Okay, I will work :smith:

SCheeseman
Apr 23, 2003

blowingupcasinos posted:

It should take one programmer one afternoon to implement a button config for a USB controller. Seriously.

From what I hear, Directinput is a complete bastard and is depreciated for gamepad support. XInput on the other hand is known for how easily it is to implement.

EDIT: If you have a non-XInput USB gamepad and want to use it with XInput-only games you can use this XInput Emulator.

SCheeseman fucked around with this message at 07:43 on Apr 15, 2011

SCheeseman
Apr 23, 2003

HotCanadianChick posted:

So what you're saying then, is it's not only lazy programmers doing the port that are to blame, but it's also Microsoft being lazy cocks about coding up a half-decent universal USB joystick/gamepad API.

Tell me again why I should love GFWL or zero-config support for 360 controllers?
Sounds like, essentially, Microsoft is doing a good job forcing all the non-MS PC gamepad makers out of the market by trying to make 360 controllers the only viable choice. Everyone should be upset about monopolist crap like that.


This, this is how it should be if there was a god who loved all his children.

XInput is as universal as anything else. It supports a wide variety of controller types and there are third party controllers available. Developers don't want to support directinput because, as I said, it is officially depreciated.

Also, I linked to an XInput emulator. Just use that.

SCheeseman fucked around with this message at 10:01 on Apr 15, 2011

SCheeseman
Apr 23, 2003

Last time I bent pins was probably about 6 years ago with an Athlon XP. I used a butter knife!

SCheeseman
Apr 23, 2003

The.GreyWolf posted:

Can't live with it, can't live without it.

Sure you can. PC gamers haven't needed to go to video game stores for years now.

SCheeseman
Apr 23, 2003

Mr Right posted:

Because they bought Impulse to get a foothold into PC digital distribution.

I can't think of any occasion where a brick and mortar store could sell games cheaper than you would get online so there really is no need for "Gamestop :cry:" threads. Or at least this holds true in the UK.

Even less reason to go to stores in Australia. Games are incredibly overpriced here, like double the price compared to almost everywhere else. It's always cheaper to either get them on Steam or import them.

SCheeseman
Apr 23, 2003

Hah, excellent. Now all Microsoft has to do is dump GFW/L and adopt Steamworks.

SCheeseman
Apr 23, 2003

You Am I posted:

GTA4 didn't do well on the PC because it was both a resource hog of a game and buggy as poo poo, with a piss poor porting to the PC. Throw in that stupid "Rockstar Nightclub" thing, plus having to log into Windows Live for Windows Gaming Live it annoyed a lot of users who brought it.

What was ridiculous was if you bought in on Steam. Doing so would mean that in order to play the game you bought you had to signed in to three separate accounts. Steam, GFWL and Rockstar Social Club.

SCheeseman
Apr 23, 2003

Cage posted:

C:\Users\yourname\Documents\Rockstar Games\GTA IV\savegames

Not that it's useful since they're encrypted.

SCheeseman
Apr 23, 2003

Steamworks does everything GFWL does, only far, far better.

SCheeseman
Apr 23, 2003

~Coxy posted:

No DRM and no background/resident services.

So basically Impulse. Assuming it hasn't gone to poo poo now that GameStop or whomever bought it off StarDock.

The thing is, the background services in Steam are actually useful. The friends integration, the Steam overlay with the built-in web browser come in very handy.

SCheeseman
Apr 23, 2003

Whats the first game that took advantage of multiple cores anyway? I remember Carmack saying that Quake 3 took advantage of multi-CPU systems back in the days before there were CPUs with more than one core on the die.

SCheeseman
Apr 23, 2003

AlternateAccount posted:

Uhh, it's not like you just check a box in your compiler and voila, you get a game that scales linearly with the number of cores available. It's vastly more complicated.
Most current games just pound one core for graphics setup and then use the others for physics, sound, AI, etc. I don't think there are any games that will even come close to properly maxing out all four cores.

GTA4 does, to the point where it basically needs a quad core to run at a decent framerate.

SCheeseman
Apr 23, 2003

Bouncy Bouncy! :argh:

SCheeseman
Apr 23, 2003

If you're driving cars then you're not playing the game properly.

SCheeseman
Apr 23, 2003

Chuck out the creative garbage and just get a decent USB dac from ebay.

SCheeseman
Apr 23, 2003

Monday_ posted:

Tom's Hardware recommended these over the G35s, and they're only $50.

I have the previous model of these (they're almost exactly the same) and have been super happy with them.

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SCheeseman
Apr 23, 2003

I wonder if that means it'll be difficult to emulate, it's probably going to be the only way to play it on PC for quite some time.

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