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CJacobs posted:I'm getting it too and I'm not on mobile/don't have any plugins installed. Presumably it's just a forum update of some kind. Personally I hope it stays. The Something Awful Last Read browser plugin gives you this amongst other neat features. Highly recommended if you haven't checked it out.
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# ? Nov 23, 2014 03:37 |
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# ? Apr 17, 2024 20:28 |
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Technically, I suppose I'm asking for a Fallout 3 mod, but I imagine there would be a New Vegas version, too. Is there any mod that let's you swap the appearance and stats between armors? I remember being so sick of the Ranger combat armor when I was playing the console version and wishing I could mod it so it looked less generic. I can't seem to find anything for this in Nexus, and I figured it would be a very popular mod.
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# ? Nov 24, 2014 02:38 |
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Someone found a new use for Duct Tape: http://www.nexusmods.com/newvegas/mods/57446/
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# ? Nov 24, 2014 07:44 |
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SinetheGuy posted:Technically, I suppose I'm asking for a Fallout 3 mod, but I imagine there would be a New Vegas version, too. Is there any mod that let's you swap the appearance and stats between armors? I remember being so sick of the Ranger combat armor when I was playing the console version and wishing I could mod it so it looked less generic. I can't seem to find anything for this in Nexus, and I figured it would be a very popular mod. I don't know if it'll be the sort of style you're looking for, but I made a Reilly's Rangers variant for the DTO Bonus Pack ages ago. It doesn't replace the Ranger armour itself, though someone must have done that at some point. Maybe FOOK2? I know it uses DTO stuff in a few places. As a more general thing, there's no simple way to switch the appearance of armour while keeping its stats in the way you describe, no.
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# ? Nov 24, 2014 10:11 |
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I did grab a mod for FNV at one point that automatically gave you DT based on your level, unless you were wearing armour with more DT than that. So you could wear whatever you want and still be protected like you were wearing 'level appropriate' armour.
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# ? Nov 24, 2014 10:45 |
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SinetheGuy posted:Technically, I suppose I'm asking for a Fallout 3 mod, but I imagine there would be a New Vegas version, too. Is there any mod that let's you swap the appearance and stats between armors? I remember being so sick of the Ranger combat armor when I was playing the console version and wishing I could mod it so it looked less generic. I can't seem to find anything for this in Nexus, and I figured it would be a very popular mod. Do you want to be able to swap armor appearance on the fly in game, or would you just like a permanent appearance change to the ranger armor/a new armor with the ranger armors stats? Fiddling with or creating new armor is actually a good little intro into learning the GECK... You make a copy of the ranger armor, point it to the .nif file of whatever you want your new armor to look like (this can be one that exists in game already or something you grab from another mod) and then figure out how to place it in game. It's not as easy as it sounds, but it isn't rocket science. Alternately, find a mod with a new armor that you like the looks of, then open it up in the GECK next to the ranger armor and change the stats to match.
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# ? Nov 24, 2014 13:45 |
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MariusLecter posted:Someone found a new use for Duct Tape: http://www.nexusmods.com/newvegas/mods/57446/ This sounds awesome for an rear end in a top hat run. Instead of murdering people for sassing you, just tie them up and watch them wiggle around in a funny animation.
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# ? Nov 24, 2014 23:39 |
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Poison Mushroom posted:So, what's that machine race mod (I know it's in the OP, but can't find it for the life of me ), and does it play well with other mods? (Especially Project Nevada and TTW?) The only issue with TTW is it makes the 'growing up' segment and the one mission you regress to being a kid crash. You have to create a regular character and change when it asks you to respec when you go into the wasteland or download a save for that point.
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# ? Nov 24, 2014 23:45 |
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Hobo on Fire posted:Do you want to be able to swap armor appearance on the fly in game, or would you just like a permanent appearance change to the ranger armor/a new armor with the ranger armors stats? I can deal with that. I wanted to poke around in FO3's guts a little anyway. Thanks. Edit: Okay, where are the dang .NIF files supposed to be, anyway? I'm looking at the file path that the GECK gives for any armor's biped model, but the only files in the actual directories are the world models. I guess that I need to somehow browse the BSA files, too, but I don't know how. Double Edit: I extract the individual meshes and textures I want from the BSA files into the Data directory? Flip Yr Wig fucked around with this message at 07:25 on Nov 25, 2014 |
# ? Nov 25, 2014 01:55 |
I own a hard copy of Fallout 3 and ended up purchasing most of the DLC on the Microsoft Live platform back in '09 or so. The DVD ended up in storage somewhere and the DLC are tethered to Live, so I've basically abandoned any attempt to try out TTW until I (possibly) pick up the GOTY edition during the holiday Steam sale when it's up for $5 or so. Still, it's pretty remarkable how modders were able to pull off merging these two games together, and its existence is essentially the only reason I would ever seriously consider reinstalling FO3. Sometimes I have a weird craving to go back to the Capital Wasteland, though. There's something about that green-tinged urban sprawl that I miss in NV.
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# ? Nov 25, 2014 03:19 |
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I actually think the sewers/subway are great fun, especially with Mart's Monster Mod. TTW is way more stable, though. e: is there a more basic/simplified version of Increased Wasteland Spawns at all? Even the latest version has a memory/script leak issue that makes my game crash with it enabled. Without, I don't get bloat/etc.
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# ? Nov 25, 2014 16:10 |
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MariusLecter posted:Someone found a new use for Duct Tape: http://www.nexusmods.com/newvegas/mods/57446/ That's pretty cool, you could do a non-lethal run. That'd be neat for a gimmick or something. I just got away from New Vegas, dammit.
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# ? Nov 25, 2014 16:41 |
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MariusLecter posted:Someone found a new use for Duct Tape: http://www.nexusmods.com/newvegas/mods/57446/ On one hand, that sounds neat. On the other hand, the guy thanks the author of the "Slave in Pose Bondage Mod" for the inspiration. MMMMH.
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# ? Nov 25, 2014 16:45 |
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And despite that, it is thanks to that author that you don't have to root through morally questionable mods to get a morally neutral mod that ultimately does the exact same thing. Sounds like someone is just taking a good idea and re-purposing it to be equally useful for lawful bounty-hunters as much as it might be useful for evil bandits. For all we know, the only reason the author is aware of those mods is because said author asked the community if there were any mods which already did X.
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# ? Nov 25, 2014 17:15 |
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Yeah I'm v. happy that mod isn't based around slavery. I'm going to use it next run to just be a nonlethal dick, which should be hilarious.
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# ? Nov 25, 2014 17:24 |
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Duct Tape mod is useless unless you can pick them up and take them to your house. I already horde items, I want to hoard people.
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# ? Nov 26, 2014 00:23 |
Ban me from your casino buddy? time for a quick trip to the Death Claw quarry for you!
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# ? Nov 26, 2014 01:06 |
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Is there a mod out there to fix some of the game's broken dialogue flags? My meager google-fu was not enough to find good results. I'm tired of NPCs going "Primm wimped out and accepted NCR rule pfffft" when that is totally not what I did, dammit!!
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# ? Nov 26, 2014 02:19 |
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CJacobs posted:Is there a mod out there to fix some of the game's broken dialogue flags? My meager google-fu was not enough to find good results. I'm tired of NPCs going "Primm wimped out and accepted NCR rule pfffft" when that is totally not what I did, dammit!! I've got something called the Primm Rumors Fix which does exactly that. Unfortunately it's on my home PC, not the computer I'm using right now, and I downloaded it ages ago (from the Nexus.)
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# ? Nov 26, 2014 02:59 |
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StandardVC10 posted:I've got something called the Primm Rumors Fix which does exactly that. Unfortunately it's on my home PC, not the computer I'm using right now, and I downloaded it ages ago (from the Nexus.) Looks like this: http://www.nexusmods.com/newvegas/mods/36988/
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# ? Nov 26, 2014 03:50 |
SolidSnakesBandana posted:Duct Tape mod is useless unless you can pick them up and take them to your house. I already horde items, I want to hoard people.
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# ? Nov 26, 2014 04:32 |
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SolidSnakesBandana posted:Duct Tape mod is useless unless you can pick them up and take them to your house. I already horde items, I want to hoard people. I had a similar thought. And then it reminded me of the last time I played Arcanum. I collected all the companion NPCs, took them to a room in the sewer under the main city, and stripped them of all items and told them to wait there. It was my people storage room. Open ended games make you do weird things.
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# ? Nov 26, 2014 08:33 |
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How would I go about changing powder ganger guard armor into non faction armor? I really like the look of the stuff, but being disguised as a powder ganger is pretty annoying. I've never really messed with the game files other than changing a few settings in the ini so I'm pretty clueless on where to look.
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# ? Nov 26, 2014 22:37 |
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Sergeant_Crunch posted:How would I go about changing powder ganger guard armor into non faction armor? I really like the look of the stuff, but being disguised as a powder ganger is pretty annoying. I've never really messed with the game files other than changing a few settings in the ini so I'm pretty clueless on where to look. http://www.nexusmods.com/newvegas/mods/36920
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# ? Nov 26, 2014 22:40 |
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That'll do the trick, thanks!
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# ? Nov 26, 2014 23:37 |
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How do I access the Project Nevada menu in-game? I could have sworn there was a pipboy option somewhere to do so, for checking your cybernetics and such, but I can't find it. The FAQ for it says to hold "P" but that did nothing when I tried it. I know I'm probably missing something obvious, I'm just getting back into the game after a long hiatus.
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# ? Nov 28, 2014 05:51 |
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If you have MCM (Mod Configuration Menu) then you would be able to see it from the menu by hitting ESC.
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# ? Nov 28, 2014 06:01 |
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Nevermind, I realized you actually have to get cyber-surgery to check your cybernetics, I was under the impression there was a status menu or something I could use.
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# ? Nov 28, 2014 19:20 |
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Rabidredneck posted:Nevermind, I realized you actually have to get cyber-surgery to check your cybernetics, I was under the impression there was a status menu or something I could use.
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# ? Nov 28, 2014 23:42 |
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Yea they do, but you need cybersurgery to see the actual implants, pop them out to upgrade them and pop them back in.
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# ? Nov 29, 2014 04:19 |
Man I wish there was a mod that would alter the PC's appearance as s/he augmented their body with implants. I just finished playing Borderlands: The Pre-Sequel a few weeks ago, and one of the classes changes appearance as he modifies his body. Actually, I know there are a couple of mods that add cosmetic implants, but the first one (which is competently done, even if it only encompasses two or three pieces) doesn't really have anything to do with the vanilla implant system, and the second one is a really poorly done series of textures for a barbie doll custom body type.
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# ? Nov 29, 2014 04:28 |
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Okay, for those of us that use ENB (I just use it for ENBoost), I created a little batch file that automatically starts ENBInjector.exe, then Fallout, then closes ENBInjector.exe when fallout exits.code:
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# ? Nov 30, 2014 15:35 |
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I picked this up during the Steam sale, but it doesn't work Game launches just fine, plays the intro movie, then goes to a black screen and crashes to desktop. This seems to describe the issue here: http://forums.steampowered.com/forums/showpost.php?s=ae80846a992d70ed47bc119544b2f4bf&p=31734018&postcount=8 But I really have no idea where the files are I should be editing, the folder I should add the DLL to, etc. Can someone offer some advice? e: figured it out; nevermind! FairGame fucked around with this message at 17:54 on Dec 1, 2014 |
# ? Dec 1, 2014 15:50 |
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OK new question: I have jsawyer installed and nothing else because the readme says it probably doesn't play nice with other stuff. I don't really want other stuff anyway (the thing I was most jealous about when playing on 360 was this particular mod), but it would be nice to have a prettier wasteland. Which of the weather/skies/etc. mods should I grab if I don't want to conflict with jsawyer? e: I have no idea why I made a second post instead of editing the previous; sorry.
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# ? Dec 1, 2014 18:42 |
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jsawyer plays just fine with lots of other mods, read the OP for a great list of mods that will beautify the game; to start with though, pick up a lighting mod, a sky-box/weather mod, and the better textures mod if your machine can handle it - along with the various game-improvement stuff (stutter remover, etc.)
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# ? Dec 1, 2014 19:29 |
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I recommend not getting a lighting mod. Just causes more problems then it solves. Besides, you probably won't even notice the changes. NMC's textures are the ones you want, he has many various kinds for various systems. Graphics mods do not interact with gameplay mods, ideally. You should just be putting texture files into a folder, not running anymore .ESPs. You were correct by installing jsawyer, by the way.
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# ? Dec 2, 2014 01:33 |
Yeah, I run JSawyer.esp with about half a million various mods. JSawyer.esp sort of serves as the "base" of my modding--it sits early in the load order, so the few subsequent mods that make changes to the same things will take precedent--but 90 or 95% of the things it does still affect the resulting gameplay.SolidSnakesBandana posted:I recommend not getting a lighting mod. Just causes more problems then it solves. Besides, you probably won't even notice the changes. NMC's textures are the ones you want, he has many various kinds for various systems. Graphics mods do not interact with gameplay mods, ideally. You should just be putting texture files into a folder, not running anymore .ESPs. You were correct by installing jsawyer, by the way. Personally, I really enjoy the Interior Lighting Overhaul (ILO). I like how it makes caves and abandoned interiors really dark and moody, and gives you a reason to use Cateye, night vision, the PipBoy Light, light sticks, flares, whatever. Your mileage may vary, though. Cream-of-Plenty fucked around with this message at 03:34 on Dec 2, 2014 |
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# ? Dec 2, 2014 03:31 |
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Cream-of-Plenty posted:Yeah, I run JSawyer.esp with about half a million various mods. JSawyer.esp sort of serves as the "base" of my modding--it sits early in the load order, so the few subsequent mods that make changes to the same things will take precedent--but 90 or 95% of the things it does still affect the resulting gameplay. Additionally, the engine is really only designed to handle so many lights, and once you start exceeding that, you get strange artifacts where lights JUST barely off screen will stop working, or you will get strange flickers, etc. As much as I love them as well, they simply cause more trouble in the long run.
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# ? Dec 2, 2014 03:51 |
Kiggles posted:The problem with lighting mods, is it makes substantial changes to the cells, which pretty much means conflicts with just about everything. When it comes to modding, they're more trouble than they are worth. I understand what you're saying, but I've currently got about 113 plugins right now and the only significant thing ILO conflicts with is the community patch, where the patch attempts to correct something random like the "water level" in a cell without water--this has basically been my same experience with numerous other installs across FO3 and NV. "Everything" is honestly a very strong word. Nor have I had the other problem you're describing. So again, your mileage may vary.
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# ? Dec 2, 2014 05:06 |
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# ? Apr 17, 2024 20:28 |
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I can't think of anything that modifies interior cells that I would want to have more than ILO.
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# ? Dec 2, 2014 05:32 |