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If anyone is interested, here is an edited ESP file of Caeser's New Regime without any of the extra crap, so it is more in line with the NCR overhaul. https://www.dropbox.com/s/vzvls36jm2xo0rc/CNR_Beta.esp?dl=0
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# ? Jul 7, 2015 17:14 |
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# ? Apr 19, 2024 20:39 |
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Gyshall posted:If anyone is interested, here is an edited ESP file of Caeser's New Regime without any of the extra crap, so it is more in line with the NCR overhaul. What's considered extra crap
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# ? Jul 7, 2015 17:15 |
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Mortimer posted:What's considered extra crap Companions, player housing, etc. This is just armor and leveled list changes, for the most part.
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# ? Jul 7, 2015 19:52 |
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I -=occasionally=- get "Out of Memory" CTD's with FONV, nothing major. I'm at 100+ hours of gameplay this time through and have seen it maybe 2-3 times. The last time it happened (today) I got moderately riled and investigated what the interwebs has to say about this issue. To my surprise and delight, I found: "Development on NVSE has been continued by hlp. The memory patch from sheson has been ported to work for FNV in NVSE v4.2beta3 on the NVSE site. To get it to work you have to go into data/NVSE and create an ini with the name "nvse_config.ini". Then open the ini and add this: [Memory]DefaultHeapInitialAllocMB=400 <-recommended value The default value is 200 and the hardcoded max value is <500. I've used 400 and I haven't had any crashes in conjunction with the 4GB loader and ENBoost. I've tested it for about 10 hours with the mods I have on the guide I made for FNV, plus some weather and lighting stuff I'm testing right now, with no crashes, ILS, or freezes. Without the patch I was getting a lot of slow down with the inventories and pip boy taking almost 2 seconds to load after a couple hours of playing, but that is completely gone now. I played for about 4 hours straight last night and didn't get any problems." From: http://forum.step-project.com/topic/4490-memory-patch-has-been-ported-to-nvse/ Anyone tried this? Success? Failure?
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# ? Jul 7, 2015 20:04 |
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SpookyLizard posted:Also is AWOP at all not a tedious clusterfuck? I'm tempted to try out the TTW version because after playing through the Someguy mods I have a hankering for new content. AWOP is Fallout: Tedious Dungeon Crawl that adds a labyrinthine sewer system under drat near the entire map of New Vegas, avoid.
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# ? Jul 7, 2015 20:07 |
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What if you like crawling through sewers and looking for interesting things? Doesn't that mean there's now a shortcut between New Vegas and Goodsprings, since you can take the sewers?
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# ? Jul 7, 2015 20:16 |
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You could, sure. There's just nothing interesting in there, from what I remember. Just tons and tons of enemies. Custom Doom .wad MONSTER MANIA EXTREME levels of enemies. Some of which are bullet sponges.
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# ? Jul 7, 2015 20:25 |
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Mortimer posted:TTW in the first post, puts FO3 in NV's engine. Use that. Do i need to have NV installed even if i'm just going to play FO3?
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# ? Jul 7, 2015 22:14 |
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Arghy posted:Do i need to have NV installed even if i'm just going to play FO3? yes, because technically TTW makes a giant mod that happens to consist of Fallout 3, and sticks it in New Vegas. You're running the New Vegas exe and all that regardless of the fact that you're playing FO3 via ttw. if I read it correctly you can install FNV and FO3, create the TTW mod, then uninstall FO3 if drive space is a concern for you. Turtlicious posted:What if you like crawling through sewers and looking for interesting things? Doesn't that mean there's now a shortcut between New Vegas and Goodsprings, since you can take the sewers? this presumes AWOP has interesting things to find, and the shortcut between NV and Goodsprings is called fast travel
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# ? Jul 7, 2015 22:23 |
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TTW does some weird things to FO3, so keep that in mind, my first meeting with Talon company, who was decked out in reinforced combat armor and laser RCWs gave me a heck of a time when my only real good gun was normal assault rifle. Also for some reason assault rifles shoot faster when aiming down sights, and I think a tiny bit faster in general. TTW replaces most skill books with magazines from NV (There are still skill books around in FO3, they just are not everywhere since they give you 3 or 4 skill points now), and they did something funky with equipment in general. If you do want the absolute vanilla FO3 experience, just mod in the Unofficial Fallout 3 Patch (The newest one). You also might have to do some .exe editing because FO3 doesn't play nice with more than two cores and crashes almost immediately, don't know if that patch fixes that. Edit: No, it doesn't. There is a steam guide to fixing it though. Just ignore the game for windows live stuff and proceed to step 4. Broose fucked around with this message at 22:53 on Jul 7, 2015 |
# ? Jul 7, 2015 22:41 |
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JIP Improved Recipe Menu
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# ? Jul 8, 2015 12:20 |
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Eh the TTW requires me to buy all the DLC's for NV and i seemed to have forgotten last sale so i'm just gonna play vanilla both since installing mods seems to be a huge loving bitch.
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# ? Jul 8, 2015 13:09 |
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Holy poo poo. Now people will hopefully stop bugging me to add in a x100 "batch" duplicate of every single recipe in ACS. That maximum crafting limit of 100 at a time in the base game was obnoxious.
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# ? Jul 8, 2015 13:42 |
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Antistar01 posted:Holy poo poo. You know you could just use MTE's *edit automation scripts to make those quickly anyway? Just saying.
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# ? Jul 8, 2015 13:45 |
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Just added this to my giant gently caress-off load order today for my next playthrough. The JIP guy is a wizard, truly.
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# ? Jul 8, 2015 13:49 |
I decided to start a new game and was ecstatic to find out that it made a lot of my mods work. In my old save CONELRAD Radio just up and disappeared, but now with a new game it's back. Was also happy to see that one of my mods (I think Ling's Pretty Things?) added a playable ghoul race. Until I saw this: Anyone know how to cure pink ghoul hands? Thanks in advance.
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# ? Jul 8, 2015 13:58 |
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Arghy posted:Eh the TTW requires me to buy all the DLC's for NV and i seemed to have forgotten last sale so i'm just gonna play vanilla both since installing mods seems to be a huge loving bitch. It is easier than it sounds. I managed it and I am a drooling retard
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# ? Jul 8, 2015 18:39 |
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Temaukel posted:This is weird, most of my enb settings get turned off whenever I open my pipboy. Is there a fix to this? Is anyone else experiencing this? It's pretty jarring. It almost makes me wish
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# ? Jul 8, 2015 18:51 |
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I found something that bugs me and I'm not sure what mod I should get to solve it. I want to be able to break down surplus, hollow-point, armor-piercing, etc ammo. I followed EssArrBee's STEP guide for my mod setup, and I think CaliberX would fix this issue. However, I traced a weapon animation screw-up back to CaliberX when I was testing my load order. For some reason, if I had CaliberX installed, Millenia's M4A1 used a slow, default reload animation. I've learned a lot about Mod Organizer and am thinking about trying to tackle that issue again. However, if another mod is recommended to expand ammunition crafting, I'd rather use that. CaliberX seems to add in a whole lot of stuff that I really don't care about. Any recommendations?
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# ? Jul 8, 2015 19:37 |
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Temaukel posted:Is anyone else experiencing this? It's pretty jarring. It almost makes me wish Nope. I'd make sure you followed the instructions correctly, turned off Steam overlay and anything else that might interfere (fraps etc)
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# ? Jul 8, 2015 20:58 |
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Which new vegas mods would be good for a first playthrough? I dont really need any additional content but which of the graphic mods are good?
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# ? Jul 8, 2015 21:54 |
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halwain posted:Which new vegas mods would be good for a first playthrough? I dont really need any additional content but which of the graphic mods are good? I wish there was an OP
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# ? Jul 8, 2015 22:17 |
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Propagandist posted:However, if another mod is recommended to expand ammunition crafting, I'd rather use that. CaliberX seems to add in a whole lot of stuff that I really don't care about. Any recommendations? Try the Gtab ammo mod in the OP. It changes the hand loader perk to allow you to craft/break down all the ammo types in the game instead of just fancy revolver ammo. I think it might add a few variants to existing ammo calibers, but doesn't get all spergy and add in whole new sizes of ammo for weapons you may or may not ever use. Antistar also made this mod http://www.nexusmods.com/newvegas/mods/41013/ which I haven't tried yet, but looks to do the same thing in a more polished package. Hobo on Fire fucked around with this message at 22:39 on Jul 8, 2015 |
# ? Jul 8, 2015 22:36 |
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Mortimer posted:I wish there was an OP Especially one that's still continuously updated. Oh well, I guess we can dream.
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# ? Jul 9, 2015 01:05 |
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Agents are GO! posted:You know you could just use MTE's *edit automation scripts to make those quickly anyway? Just saying. You mean something from here? Nope, I didn't know that. In any case, beyond the tedium of having to add them all myself, the other reason I didn't want to double the already huge number of recipes in ACS was that I didn't want to flood the crafting menu with them. Fortunately now with JIP's mod, it doesn't matter anyway! Hobo on Fire posted:Try the Gtab ammo mod in the OP. It changes the hand loader perk to allow you to craft/break down all the ammo types in the game instead of just fancy revolver ammo. I think it might add a few variants to existing ammo calibers, but doesn't get all spergy and add in whole new sizes of ammo for weapons you may or may not ever use. Yep, that's ACS, mentioned above. It's partially based on Gtab's mod, in fact.
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# ? Jul 9, 2015 01:11 |
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More TTW questions: -Is it normal that Talon company comes after me decked out in stuff that doesn't even exist in normal FO3 (or stuff that didn't exist at all really, such as reinforced talon company armor)? -Are the warrior, solider and guardian ants in greyditch supposed to be resized to be super big and worker ants possibly smaller than vanilla FO3? The guardian ants in the queen's lair can't even move cause they are so big. -Is the merging with NV causing the prices of things to be much higher than they were previously? Fully repaired weapons and armors are worth hundreds or thousands of caps more than default, before being modified by whether or not I'm buying or selling. Edit: - Is it normal to get good karma for killing certain feral ghouls now? Broose fucked around with this message at 01:31 on Jul 9, 2015 |
# ? Jul 9, 2015 01:24 |
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halwain posted:Which new vegas mods would be good for a first playthrough? I dont really need any additional content but which of the graphic mods are good? Actual helpful, non-sarcastic-dick advice, get NMC's texture mod and Dynavision 3. That's pretty much all you need, someone might suggest an ENB mod but Dynavision takes care of that and it's adjustable in-game. edit: Also goes without saying, get New Vegas Script Extender and the 4gb RAM modded .exe thing, you'll need both. The NVSE for Dynavision and the 4gb RAM unlocker to handle the huge textures.
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# ? Jul 9, 2015 02:13 |
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King Vidiot posted:Actual helpful, non-sarcastic-dick advice, get NMC's texture mod and Dynavision 3. That's pretty much all you need, someone might suggest an ENB mod but Dynavision takes care of that and it's adjustable in-game. Don't forget CASM and NVAC.
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# ? Jul 9, 2015 02:15 |
Nevermind about earlier; I figured out how to solve the pink ghoul hands. I just had to grab ghoul hand textures from another mod...I don't know why they were missing in the first place. Now I can truly live my dreams of being a sick courier ghoul with my one-bot Mister Handy army. (Just to reiterate: everyone should get robco certified even for vanilla games) For a vanilla game I'd also consider getting the Gun Runners' Arsenal - Right to Bear Arms mod, which distributes GRA weapons and items throughout the wasteland. I haven't felt there are any huge balance issues with it and it makes much more accessible some interesting variations on weapons.
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# ? Jul 9, 2015 02:45 |
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John Quixote posted:For a vanilla game I'd also consider getting the Gun Runners' Arsenal - Right to Bear Arms mod, which distributes GRA weapons and items throughout the wasteland. I haven't felt there are any huge balance issues with it and it makes much more accessible some interesting variations on weapons. it also turns many of the leather armor wearers in the game into nudists/undies patrol
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# ? Jul 9, 2015 07:37 |
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Alouicious posted:it also turns many of the leather armor wearers in the game into nudists/undies patrol That's what that is? It just happened to my game last night. Selecting each NPC and entering 'resurrect' in the console fixes it like 80% of the time, but there are still a few that insist on going undies-only.
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# ? Jul 9, 2015 07:48 |
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QUACKTASTIC posted:That's what that is? It just happened to my game last night. it's some error in the leveled list but the comment made on the nexus about puce being aware of it was made last year so i don't expect it to ever be fixed
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# ? Jul 9, 2015 07:56 |
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More like a right to bare arms then
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# ? Jul 9, 2015 08:26 |
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so who likes the chinese stealth armor it's this guyyyy
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# ? Jul 9, 2015 08:31 |
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Is Chinese Stealth Armor even part of New Vegas? E: Apparently. Huh. Philippe fucked around with this message at 09:46 on Jul 9, 2015 |
# ? Jul 9, 2015 09:40 |
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LoonShia posted:Is Chinese Stealth Armor even part of New Vegas? Doesn't work the same as in F3, but you can find a couple suits in Hoover Dam. Still drat good armor for sneaking.
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# ? Jul 9, 2015 13:03 |
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Brainamp posted:Doesn't work the same as in F3, but you can find a couple suits in Hoover Dam. Still drat good armor for sneaking. Yeah I think it is nerfed quite a bit IIRC.
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# ? Jul 9, 2015 14:07 |
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Has anybody posted their "Project Nevada/Jsawyer" handmade compatibility patches here? I know some folks were talking about what they had to do to get them to work seamlessly, and it'd be nice if somebody were to just throw that up on a dropbox or google drive.
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# ? Jul 9, 2015 15:04 |
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John Quixote posted:
The way Right to Bears arms is implemented is in a way that it overwrites a lot of leveled lists so using it in a heavily modded setup will usually throw balance out the window even with a bashed/merged patch. Like finding an anti-material rifle at level 4 amounts of imbalance, along with the naked leather armor glitch that puce never fixed. I'd replace it with http://www.nexusmods.com/newvegas/mods/47880/ which covers all the dlc as well as GRA and not just throwing a bunch of GRA weapons at every enemy in the game.
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# ? Jul 9, 2015 15:10 |
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# ? Apr 19, 2024 20:39 |
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Agents are GO! posted:Has anybody posted their "Project Nevada/Jsawyer" handmade compatibility patches here? I know some folks were talking about what they had to do to get them to work seamlessly, and it'd be nice if somebody were to just throw that up on a dropbox or google drive. What kind of incompatibilities do you mean? I only use PN Core so none of the extra items or the cyberware and I haven't noticed any weird interactions between the two mods.
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# ? Jul 9, 2015 15:31 |