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I found and installed a Yes Man companion mod, but for some reason, it doesn't seem to be compatible with remove companion limit mod I have installed. I assume the solution would be to find a better remove companion limit mod, as I just picked the first search result on the nexus. Is there one you would recommend?
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# ? Nov 23, 2015 14:53 |
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# ? Apr 25, 2024 15:46 |
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I have a problem with freezes. I have around 50 mods active, I think, not home right now so going from memory. My game freezes sometimes, like once or twice per hour. Always when fast traveling or when running in the wasteland ( always outdoors). What is usually the cause?
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# ? Nov 23, 2015 14:54 |
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Are you using NVAC?
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# ? Nov 23, 2015 15:06 |
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Agents are GO! posted:Are you using NVAC? Yes
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# ? Nov 23, 2015 15:33 |
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Then I don't really know. The Skyrim memory fix got backported to NVSE, you might try that.
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# ? Nov 23, 2015 15:51 |
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Falukorv posted:I have a problem with freezes. I have around 50 mods active, I think, not home right now so going from memory. My game freezes sometimes, like once or twice per hour. Always when fast traveling or when running in the wasteland ( always outdoors). What is usually the cause?
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# ? Nov 23, 2015 18:26 |
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Paracelsus posted:Are you using the default autosave or CASM? Default, but I've turned off auto save and instead quick save regularly.
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# ? Nov 23, 2015 18:28 |
Falukorv posted:Default, but I've turned off auto save and instead quick save regularly. If I remember correctly the quick save can be buggy as poo poo in a modded NV game as well.
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# ? Nov 23, 2015 19:48 |
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Yeah use CASM and not base quicksave. Considering you get it outdoors on a fast travel or just running around, I'm wondering if the issue is when it tries to load a new outdoor cell and has problems. Textures or script-heavy mods could cause it. Maybe something weird like it tries to load a particular item every now and then and pow, crash, but that'd be hell to diagnose.
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# ? Nov 23, 2015 19:54 |
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Echoing avoiding using quick saves/default autosaves. In these Bethesda games they are notorious for not saving data correctly and eventually breaking things. Damage may have already been done, but you could try using hard saves for a while and see if the situation doesn't improve over time. You could maybe force a few things to 'correct' by entering a non-respawning cell (player home) and resting for 30 days or whatever the NV respawn timer is.
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# ? Nov 23, 2015 20:12 |
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I'm using Nevada Skies and as cool as the dust storms / rain storms are, can they be configured to be less frequent? I get about 20 seconds of clear sky before I'm hit with another storm that reduces my visibility to 3 feet for five hours and as soon as it stops I get a different storm or it's the middle of the night.
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# ? Nov 23, 2015 22:19 |
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I played through Autumn Leaves and really enjoyed the quest design and detail! I loved that you could access every area that was inaccessible at first. I loved the collection quests. Loved the lore integration and it didn't gently caress up canon or throw OP plot rewards at the player (the perk rewards I hardly took, but they seemed to err on the side of underpowered, and printing the books from cards was a cute idea). Agreed that Rolland is the weakest character. The mod REALLY shows that it's English as a Second Language unfortunately - it would have benefited from a native speaker tightening the dialogue and phrasing, again, especially for Rolland, who talks way too formally for a big ol' jerk. I only had one crash to desktop out of probably 40 loads during the quest I backtracked a lot. Did anyone figure out how to 'REALLY' love Edward/Edgard/the creepy kid bot in the basement? I was scared to probe too deeply for that Optional quest marker.
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# ? Nov 23, 2015 22:26 |
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On the topic of quick saves, is there a good CASM like alternative for them? Ever since I installed TTW doing one takes like 5 seconds and its breaking flow but I don't want to do the CASM hard saves or go with manual/no quicksaves either.nexus6 posted:I'm using Nevada Skies and as cool as the dust storms / rain storms are, can they be configured to be less frequent? I get about 20 seconds of clear sky before I'm hit with another storm that reduces my visibility to 3 feet for five hours and as soon as it stops I get a different storm or it's the middle of the night. The mod adds a quest item to your inventory, equip it and a configuration menu should pop up where you can set the frequency of different weather types.
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# ? Nov 23, 2015 22:28 |
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You should be able to use MCM to configure CASM to save less frequently if that's your thing. As far as I know there is effectively no other mod which does the same thing because, well, CASM does it.
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# ? Nov 23, 2015 22:48 |
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Psion posted:You should be able to use MCM to configure CASM to save less frequently if that's your thing. As far as I know there is effectively no other mod which does the same thing because, well, CASM does it. What I mean is I'd like something that let's me press a hotkey to save to one fixed slot. With CASM you can hit F5 to make a hard save, but that creates a new save file every time you do it and I don't want the hassle of clearing those out all the time.
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# ? Nov 23, 2015 23:11 |
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SovietPotatoe posted:On the topic of quick saves, is there a good CASM like alternative for them? Ever since I installed TTW doing one takes like 5 seconds and its breaking flow but I don't want to do the CASM hard saves or go with manual/no quicksaves either. Yeah, I thought I'd try that. It's not really that clear how to use it though.
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# ? Nov 23, 2015 23:25 |
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nexus6 posted:I'm using Nevada Skies and as cool as the dust storms / rain storms are, can they be configured to be less frequent? I get about 20 seconds of clear sky before I'm hit with another storm that reduces my visibility to 3 feet for five hours and as soon as it stops I get a different storm or it's the middle of the night. You're probably using Project Nevada too, right? PN changes the timescale so days are a little longer, and that absolutely fucks up Nevada Skies weather systems. The solution I found was to force a certain number of days between storms using the mod's ingame utility. So you don't get the weather changes as often, but you don't walk out into radstorms every five minutes.
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# ? Nov 24, 2015 02:39 |
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SovietPotatoe posted:What I mean is I'd like something that let's me press a hotkey to save to one fixed slot. With CASM you can hit F5 to make a hard save, but that creates a new save file every time you do it and I don't want the hassle of clearing those out all the time. Shame CASM doesn't have the feature though. The counter-part on Skyrim can be setup to work the way you want, but CASM has mostly been allowed to languish. I just set the auto/incremental saves to be a bit more frequent, and actually go into the vanilla game menus to make hard saves. What's a quicksave?
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# ? Nov 24, 2015 02:40 |
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I think the older CASM without MCM actually allows you to set F5 or whatever to incremental saves so you have a rotating but not endless rotation of saves but the MCM version removed that functionality for whatever reason.
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# ? Nov 24, 2015 06:27 |
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Zeron posted:I think the older CASM without MCM actually allows you to set F5 or whatever to incremental saves so you have a rotating but not endless rotation of saves but the MCM version removed that functionality for whatever reason. Yep, that's what I'm doing and why I'm not using the mcm version.
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# ? Nov 24, 2015 06:38 |
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Arcsquad12 posted:You're probably using Project Nevada too, right? PN changes the timescale so days are a little longer, and that absolutely fucks up Nevada Skies weather systems. The solution I found was to force a certain number of days between storms using the mod's ingame utility. So you don't get the weather changes as often, but you don't walk out into radstorms every five minutes. Nope, but I will try the in-game utility again though. It's kinda cool the first time you see a huge dust storm clear suddenly to blue skies then immediately darken again and start raining, but it gets irritated when that become almost the default weather. Makes for some awesome sights though nexus6 fucked around with this message at 11:08 on Nov 24, 2015 |
# ? Nov 24, 2015 11:02 |
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Insurrectionist posted:I never got too far in my first play of this game (Basically to the Strip and no further) about 3 years ago, so all the Fallout 4 stuff motivated me to pick it back up. I've had a pretty fun time of it so far. That said I just ran into my first group of Legion Assassins and ugh. These guys kill me in about 6 seconds, during which I can't even scratch them. I think I knocked off about 4 healthbars on one with my shotgun before dying, if I stick with my usual handguns/rifles I'm lucky to do any damage that even registers, they seem to have DR out the rear end. Even the few times I've run into areas I've been obviously underleveled for I've felt less outclassed than this. Are there decent mods for changing (or just removing) these bozos? Yeah, that's a known bug where low tier assassin squads have the highest tier enemies. Standalone fix mod at http://www.nexusmods.com/newvegas/mods/43030/ Jsawyer corrects this, though you probably don't want that for your first run. v1ld fucked around with this message at 14:19 on Nov 25, 2015 |
# ? Nov 25, 2015 14:14 |
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Doing a someguy series run, having trouble getting the orphanage quest from The Inheritance to trigger. Got the two Fiend related quests, but no dice for this one. I'd honestly take a "setstage" command solution at this point.
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# ? Nov 27, 2015 15:43 |
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Open it up in FNV edit, look up the quest your need to start, go from there.
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# ? Nov 27, 2015 16:01 |
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Didn't even know I still had that program laying around, but it turns out I did. Thanks!
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# ? Nov 27, 2015 16:50 |
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Here's something I created for Lombard Station. In 2012(!), King of Swag realized the original Lombard was screwing people out of 20ga shells everytime they sorted, and fixed it and posted a fixed version. However his version replaced the original esp file, so it didn't work with the TTW version that Davoren posted in February of this year, and Davoren's version contains the original screwed up script. Anyhow, long story short, I made a version of the patch that actually is a patch and just overrides the original script. It requires Gun Runners Aresenal too because gently caress you, buy it. Download my patch here. Edit: To be little clearer, this patch works with either version of Lombard Station, and it's a seperate ESP, not a replacer.
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# ? Nov 28, 2015 12:47 |
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I installed Tale of Two Wastelands the other night, first time I've played NV or FO3 since they came out, and good lord, were super mutants always this tough? My plan was to restore Galaxy News Radio and then find my way over to the Mojave, but DC is terrifying right now, and I have no idea how I'd tackle a building full of supermutants to get the radio stuff. They're literally taking a full mag of 30 shots from my laser pistol, don't seem to take any extra damage from lining up VATS headshots, and barely feel it when I tickle them with my combat knife -- this thing has killed most raiders in 2-3 swipes, for comparison. 3 of them ambushed me when I popped out of the subway near the Museum of Technology, and I had to blow almost all the fuel for the Incinerator I found to slowly murder them, ducking back into the subway to heal a couple times. I think a big part of it is the armor -- they keep getting the little red shield icon by their name whenever I attack them. I'm level 6 right now, with about 55 skill in energy weapons and melee, and I haven't explored much except for the Arefu quests and making my way to the GNR plaza. Is there anything easily accessible that I can use to punch through their armor?
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# ? Nov 28, 2015 16:31 |
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Welcome to Damage Threshold. Where Supermutants are absolute bastards just like the Mojave.
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# ? Nov 28, 2015 16:33 |
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I think TTW comes with an ESP to make super mutants less beefy. You should probably use that, since they're all over the place in FO3.
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# ? Nov 28, 2015 16:35 |
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I have FWE edition and super mutants were really hard until I got a silenced assault rifle and a really nice sniper rifle. I still have to line up two rounds of VATS for sneak crits with the former, but the sniper will kill in one hit on a sneak headshot. Getting into a firefight with anything is actually pretty lethal. Even a raider can still gib me in seconds if I let them see me. Oh, and use drugs constantly. I'm constantly hopped up on +25% damage, +5 luck, +2 perception + 2 agility because of all the different drugs they put in.
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# ? Nov 28, 2015 16:38 |
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I've barely got any drugs yet, despite hitting the Super Duper Mart for Moira, and I've used most of what I have as I've been going. I wasn't planning to use small guns, but I do still have some of the stuff from the add-on packs that gets dumped on you at the start. I just haven't found it very effective with only ~20 gun skill -- the sturdy caravan shotgun barely did any damage when I tried it out in non-VATS, and the supermutant I stole the Incinerator off of took like 4 grenades from the grenade launcher. Is there anything in Rivet City that does a lot of energy or melee damage? I just popped up at Anacostia Station, which I think is right by there. Where do I find the super mutant fix? It doesn't seem to be on their website. (As an aside, I already remember how much I hate the loving subways chopping DC into pieces. The map is loving useless, because even if you're right next to where you're going, there might be an impassable wall that stretches the length of the little zone you're in, and you have to somehow navigate these identical-looking tunnels filled with ghouls and not much else and figure out which door to the surface gets you closer to where you want. The trek to the Museum of Technology took so long underground I was sure I was off the trail, and I kept following these BOS Mall Outpost markers only to lose track of them shortly before popping up at the Museum, and now I want to double-back and figure out where they were.)
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# ? Nov 28, 2015 16:50 |
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The super mutant fix is one of the optional files you can install when you first set it up. I'm not sure if it's available otherwise
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# ? Nov 28, 2015 17:08 |
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2house2fly posted:The super mutant fix is one of the optional files you can install when you first set it up. I'm not sure if it's available otherwise It is, in game, if you have MCM installed ..
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# ? Nov 28, 2015 17:19 |
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Is this mod any good? It sounds interesting, but I've already heard about the problems caused by The Right To Bear Arms, and am worried it causes them as well.
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# ? Nov 28, 2015 21:09 |
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What problems does Right To Bear Arms cause? I've been using the one you linked with no issues, so far at least. You can get gecko-backed armour off random scrubs and the nail gun gets put in the hands of low-level moods where it belongs. Edit: I've previously used this one and think it's pretty decent: http://www.nexusmods.com/newvegas/mods/47880/ it doesn't add armour or items, just weapons, but it adds LAERs to the Mojave. 2house2fly fucked around with this message at 23:02 on Nov 28, 2015 |
# ? Nov 28, 2015 22:53 |
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It does something really screwy with Spice of Life and a few other mods that change level lists
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# ? Nov 28, 2015 23:00 |
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2house2fly posted:What problems does Right To Bear Arms cause? I've been using the one you linked with no issues, so far at least. You can get gecko-backed armour off random scrubs and the nail gun gets put in the hands of low-level moods where it belongs. A right to bear arms has its levelled lists done in a really screwy way that breaks basically every mod you run alongside it.
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# ? Nov 29, 2015 01:02 |
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adding by script is far far less reversible compared to merging leveled lists and i hate that it became a stupid loving trend
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# ? Nov 29, 2015 02:14 |
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Right to Bear Arms doesn't add by script, but how it sets up it's levelled lists is really bizarre, compared to how the base game and pretty much every other mod does it. And Adding to Leveled Lists via Script became a thing because many Nexus users are whiny and stupid and don't want to figure out Wrye Flash/FNVEdit.
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# ? Nov 29, 2015 04:09 |
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# ? Apr 25, 2024 15:46 |
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Ok, so I read some people say to use FOMM, some to use Nexus Mod Manager and some to say use Mod Organizer. In trying them all out I appear to have broken my mods so that they don't load correctly anymore. Do I have to start from scratch and just pick one? It seems that Mod Organizer has done something to break everything because before then I was swapping between FOMM and NMM.
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# ? Nov 30, 2015 21:22 |