|
Mental Midget posted:Disappointed to see no F:NV version of Mart's Mutant Mod. It was my hands down absolute favorite Fallout 3 mod. I always say the best way to make a game more challenging is to add more enemies, not more health, and that's exactly what MMM did. Hopefully some talented go-getter will make their own version for New Vegas. He's still supporting the old one and hasn't started the new one yet.
|
# ¿ Dec 31, 2010 18:36 |
|
|
# ¿ Apr 24, 2024 05:08 |
|
icantfindaname posted:This is probably a stupid question, but are Nevada Skies and URWLNV compatible? Almost positive that the lighting/environment mods are incompatible, with the exception of Electro City.
|
# ¿ Jan 1, 2011 04:42 |
|
Brace posted:I can't check right now, but it definitely should have the proper global mesh. It had one in the place where a global mesh would go, but I can't check if it was a go mesh. I could easily bypass this by putting it in a container correct? Speaking of this one, if anyone wants the non-FOOK version of it, from before it was added (Seriously, gently caress people who add poo poo to FOOK and don't leave the original), I can throw it on mediafire. It puts the armor (and there's three versions, pick which ESP you want) in the schoolhouse at goodsprings.
|
# ¿ Jan 2, 2011 16:13 |
|
Capn Beeb posted:When you get locked into a serious gun mod collection, the tendency is to push it as far as you can: What's that lever-action shotgun mod, is that the mossberg from Arenovalis, what's the Garand looking one, and what's the pistol right next to the Dan Wesson PPC? SheepNameKiller posted:Main and Black are mutually exclusive, you can only use one or the other. You should only be activating the Updates ESP for Redesigned, since it's the most recent version. You can say no all you want by the way but I'm exactly right in what I'm telling you, when stuff has the same name it's meant to replace and not be used in tandem with. If you just copy them into the data folder and don't use the Add FOmod button you can use them both. I did it last time.
|
# ¿ Jan 4, 2011 18:22 |
|
Are there any good male body replacers?
|
# ¿ Jan 4, 2011 22:01 |
|
Does anyone know how I'd change the sound associated with a weapon mod, and the animation?
|
# ¿ Jan 7, 2011 21:42 |
|
Capn Beeb posted:I GOT A FAT JET STASH, BUNKERS FULL OF PRE-WAR CASH I like having a bunch of houses. Makes me feel like a wanderer, who just kinda drops in on a cache, crashes, grabs his gear and leaves. So, where's this at?
|
# ¿ Jan 8, 2011 00:49 |
|
Capn Beeb posted:From here: Had a feeling. Can I just say, scrolling through the player home mods, that I'm so sick of everything being in one of the towns. If I had any skill with making mods, I'd do one where it's a loving shack in the middle of nowhere, or maybe something like the sewer hideout but with the entrance at a manhole.
|
# ¿ Jan 8, 2011 00:55 |
|
Cream-of-Plenty posted:I know this is lame advice but...don't use quick save. Use CASM and hard-saves instead. Quick saves and a thoroughly-modded Gamebryo engine game don't have a fantastic track record. Or does it crash when you save in general? I'm gonna be honest, I don't even know how to quick save in FNV. I just go to the save thing on the menu.
|
# ¿ Jan 8, 2011 20:41 |
|
Lazy_Liberal posted:I save via the console. 100 hours later, I discovered why I had no achievements. Finally doing a real run with Steam so that I can get achievements, and it's hard not being able to console in 3000 rounds for a handcannon.
|
# ¿ Jan 8, 2011 23:18 |
|
Anime Schoolgirl posted:With Repair 25 (which you don't even have to keep) you can get the 9mm SMG right off the bat, which does 121 damage per second (11 x 11ROF). My suggestion would bring the Chinese Assault Rifle up to 128 damage per second (16 x 8ROF), which is close enough, and gives a reason for the player to keep it until they get the next logical steps up (Marksman Carbine or Light Machine Gun.) Due to the DT system, base damage matters more (which is why the Assault Carbine is horribly underpowered in comparison to the Laser RCW, which requires 25 less skill in its class.) Not to mention most people starting the game have up to a 50% damage penalty to all weapons due to not having spent any points on weapons skills. Anybody who doesn't tag at least one weapon skill deserves those penalties, btw.
|
# ¿ Jan 8, 2011 23:32 |
|
Anime Schoolgirl posted:Even if you do you have about 40% less damage than what is defined in the GECK. Still, tag a drat weapon, unless you're going to not kill anyone the whole game. e: ALso, re: achievements: It's not that I can't console poo poo in, it's that I have to reload and do it the hard way anyway, which is why I have two files that are for cheating and one for doing it the right way. And you can't get the debug megapistol without the console anyway so.
|
# ¿ Jan 9, 2011 03:30 |
|
Danger - Octopus! posted:You can just use the console, save, quit NV completely then restart NV and load your game then you'll be able to get achievements. Using the console only stops achievements that session - you'll still get them in that game if you save, quit then come back into NV. Hello Debug Megapistol and 10k rounds of ammunition. How are you today?
|
# ¿ Jan 9, 2011 16:08 |
|
Cream-of-Plenty posted:An alternate roleplaying start mod has been released, allowing you to start the game from the perspective of: My game froze when I tried to do a Legion run. Maybe I'll try it again.
|
# ¿ Jan 12, 2011 03:13 |
|
SheepNameKiller posted:I hadn't noticed this before but Ahztek's overhaul has been ported to New Vegas: It's been ported over, but it vanished for a bit.
|
# ¿ Jan 12, 2011 17:46 |
|
Hellbunny posted:You made all of that in tailor maid? TM Black.
|
# ¿ Jan 13, 2011 05:47 |
|
Mod request: A Legion equivalent to the Ranger Combat Armor. I'd be more likely to play Legion if I knew I could have incredibly badass armor while I did it. Instead, the best I get is Centurion or Praetorian and that's really not that cool.
|
# ¿ Jan 13, 2011 15:31 |
|
doomfunk posted:That particular suit is a "special suit" I'm planning to drop on Ghost because everyone's afraid of her, but will still be available to players of either gender elsewhere in the world. The other armours are a lot closer to the original design aesthetic of the veteran rangers, but are still kinda my own thing at the same time. It looks rad as hell. Just fix the inner elbows, so you don't have the same problem that Satchels does with its stand-alone coat, where there's nothing there and the texture underneath clips through constantly, and it'll be like a million times better.
|
# ¿ Jan 13, 2011 16:57 |
|
doomfunk posted:I think I already have a solution for that. Actually I'm pretty sure I do. Cool. Didn't mean to sound like a dick, I just noticed the patchy spots on the elbows where red was bleeding through and thought I'd point it out.
|
# ¿ Jan 14, 2011 00:09 |
|
Schubalts posted:Black has extra stuff not in the other version, like the skull mask. And you can use them together.
|
# ¿ Jan 14, 2011 00:15 |
|
Internet Friend posted:Those are the Meat Caps that show up when you dismember someone. They're present in every model, just hidden. In editor they're visible like that. If anything they need to be tweaked out, so they're surrounding the limb clothing completely. edit: the Shrinkwrap modifier is great for this I learned something today! I honestly thought it was just a common problem with mods involving the coat, because everything else I've seen with it either has jacked sleeves or no sleeves at all.
|
# ¿ Jan 14, 2011 00:46 |
|
Schubalts posted:Chinese forum. Part of a mod pack that also had a crossbow from STALKER and a ton of arm-mounted guns. Mind throwing it on mediafire/mu?
|
# ¿ Jan 14, 2011 16:10 |
|
LvK posted:Are there any good .357 semi-auto pistols? I don't mean a desert eagle. Something fictional would be groovy, but I dig things more akin to the designs of a Wildey or an Automag or something like that. There's a couple 1911s on the nexus.
|
# ¿ Jan 14, 2011 18:03 |
|
Naky posted:Wow, you weren't kidding, that IS a weak rear end pack. A total stock weapon replacer mod? gently caress me. I'll do everyone a favour and release the Benelli separately from that gay rear end pack. Mind doing the 10mm replacer, too?
|
# ¿ Jan 15, 2011 04:40 |
|
Naky posted:Which one is that? Christ if I remember now. I'll check in the morning when I'm back on the desktop. If someone here could make a badass armor for the Legion that was the equivalent of NCR Combar Armor (Centurion Armor looks too stupid to count) I'd....do...something. I dunno. Naky posted:http://www.mediafire.com/?mvv2mg8kn4f1t33 Oh my god please. I love some of them, but hell if I want to replace all my poo poo. BENGHAZI 2 fucked around with this message at 06:36 on Jan 15, 2011 |
# ¿ Jan 15, 2011 06:34 |
|
doomfunk posted:I don't believe this is possible. The gun where did oyu get it Not even pretending to put om effort anymore, just gimme the guns.
|
# ¿ Jan 15, 2011 16:06 |
|
MilitantBlackGuy posted:Are there any mods that add the trench coat that Jay Barnes/Crusoe wears as a wearable item? I want to be a detective too Give me a few minutes to find it in the GECK. No idea what category it's listed under (armor is loving huge)
|
# ¿ Jan 15, 2011 17:34 |
|
doomfunk posted:Okay I could really use some help. They all look good on a guy, minus the coat meshes obviously. I like the recon one too e: Take the collar off the ones with no coat. It just doesn't look right. BENGHAZI 2 fucked around with this message at 03:42 on Jan 16, 2011 |
# ¿ Jan 16, 2011 03:40 |
|
Mister Bung posted:Do you need both of these installed? I've only got Black on there but I haven't actually done anything with it yet. You don't need both, they're standalone, but you can use both if you want to.
|
# ¿ Jan 16, 2011 16:00 |
|
suicide.boy posted:Someone went and built a functional TARDIS/player home for New Vegas. It's not lore friendly in the slightest, but I am such a happy geek right now. Justified fast travel! In the Gibson Scrap Yard no less. Awesome.
|
# ¿ Jan 17, 2011 00:57 |
|
Capn Beeb posted:Next time I do a Legion run, I'm getting this before I do Arizona Killer. Everyone kept spotting my rear end when I went to plant the bomb, so I ended up pulling a revolver out and blowing everyone away.
|
# ¿ Jan 17, 2011 15:00 |
|
Machismo posted:Joystiq.com had an article about a coming mod called Project Nevada. Aside from an amazing logo font, it has sprinting, tackling, running jumps, visors for all helmets, heat vision and night vision, and a nifty grenade hotkey. Pretty sure it's by the guys who did FWE, too. Someone here is actually testing it.
|
# ¿ Jan 18, 2011 14:12 |
|
Brace posted:Yeah, to be honest I couldn't give a poo poo about any of the modders on the nexus, other than the ones that are cool dudes but these guys that freak out over no endorsements or not getting constant positive reinforcement are just assholes, but he has some pretty nice actual textures/models, I never endorse/comment so that stuff is kind of distant from me, for a reason too. Yeah well those armors look dumb as gently caress, unless you're RPing a Ranger who's been cut off from NCR contact and had to fend for himself even more than usual. poo poo. Time to reroll with that mod. e: Dude looking for those armors: Check the images. BENGHAZI 2 fucked around with this message at 04:29 on Jan 19, 2011 |
# ¿ Jan 19, 2011 04:26 |
|
Did the guy who was working on the not-poo poo version of Ahztek ever upload it? Just want to make sure I didn't miss it.
|
# ¿ Jan 20, 2011 18:40 |
|
Capn Beeb posted:Well, looks like you found a Mad Radhu Gumbeer to go with your Jerusalem. Mine does that using Arenovalis and the heavy frame. No WME/WMX at all. I even consoled in a few extra, to try it, and every time, it happened.
|
# ¿ Jan 22, 2011 16:54 |
|
Jaaam posted:It's caused by the speed loader nodes in the nif not having a NiVisController. A simple copy/paste from a version of the gun that has them will fix it. Someone want to translate this? Or otherwise assist me in fixing it?
|
# ¿ Jan 22, 2011 18:04 |
|
Capn Beeb posted:A stormy Nevada sky and Existence 2.0 = holy poo poo. Your outfit, what is it
|
# ¿ Jan 23, 2011 05:34 |
|
Mister Bung posted:I'm happy to say that I'm tentatively back in the saddle. After a re-download from steam and fresh installs of all up to date mods it seems to be stable. Mods! A) What's CASM B) Sucks to be you, NVB has the best revolver ever.
|
# ¿ Jan 23, 2011 19:17 |
|
A Lamer posted:Luckily it's not too difficult to rip a good weapon out of a bad mod. That mod owns though.
|
# ¿ Jan 23, 2011 20:34 |
|
|
# ¿ Apr 24, 2024 05:08 |
|
SheepNameKiller posted:I'm a huge fan of anything by pucemoose, but I will warn you that they're adventure game-y and not action oriented. If you don't like solving puzzles using clues then you'll probably uninstall them out of frustration, but they do all (mostly) have online walkthroughs. The only one I really dislike by him is his first effort, a note easily missed, which has substandard level design. Evening with Mister Manchester and In the Shadow of the Swamp are my favorites by the author. Heyyyyy guy that's played puce moose mods. I'm working on Evening With mr Manchester right now, and I'm stuck. I've got the note about the fuses for the elevator, I know that I have to get to the flagpole but I have no idea how. Any help? e: Didn't help that I solved the generator puzzle and never turned it on. BENGHAZI 2 fucked around with this message at 18:40 on Jan 24, 2011 |
# ¿ Jan 24, 2011 18:33 |