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CroatianAlzheimers
Jun 15, 2009

I can't remember why I'm mad at you...


Capn Beeb posted:

When you get locked into a serious gun mod collection, the tendency is to push it as far as you can:



I need an AK next I think

A Mare's Leg!
Are these your mods Beeb, or did you get them from the Nexus.

Also, I can't seem to get the better "That Gun" mod and JaySus' M1 Garand mod working. At least I haven't seen either weapon since I installed the mod. Any idea where they should be in the load order?

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CroatianAlzheimers
Jun 15, 2009

I can't remember why I'm mad at you...


Cream-of-Plenty posted:

For the better That Gun mod, you'll have to find it at the Dino Shop in Novac (that's the gun's only location in the game, by default--it's a unique weapon.)

I, uh, I already bought "That Gun" from Novac before I installed the mod, and had the thing in my inventory when I did so. Am I hosed?

CroatianAlzheimers
Jun 15, 2009

I can't remember why I'm mad at you...


Cream-of-Plenty posted:

You shouldn't be. All the mod does is change the stats of the weapon so that it isn't relatively useless.

Ah, okay. I was concerned because I hadn't seen it in any store lists under the name's .223 pistol or 2019 Detective's Special.

Edit: I just went and checked on my "That Gun", which I'd left in my underground hideout. The mod didn't change it. The stats are still the same as when I bought it. Oh well.

CroatianAlzheimers fucked around with this message at Jan 3, 2011 around 21:08

CroatianAlzheimers
Jun 15, 2009

I can't remember why I'm mad at you...


Cowcaster posted:

That means for whatever reason you don't have the mod installed correctly. The fact that you bought the gun and it's sitting someplace where it's not found originally doesn't mean a thing.

That's what I figured. Unfortunately, the readme documentation is pretty sparse when it comes to any advice or recommendation regarding conflicts or load order. I'll keep dicking around with it.

CroatianAlzheimers
Jun 15, 2009

I can't remember why I'm mad at you...


Cowcaster posted:

I just took a closer look at your picture and I think I might know the problem: You're supposed to pick either the .223 version (uses 5.56 ammo and repairs with service rifles) or the .44 magnum version (uses .44 magnum ammo and repairs with, well, .44 magnums). Since they both affect the same gun and you have both checked off the game is probably throwing a hissy fit and not changing it at all.

Just checked it out and it doesn't make a difference. With either one active, it's still called "That Gun", does 17 DAM and 80 DPS. This has to be a load order problem.

CroatianAlzheimers
Jun 15, 2009

I can't remember why I'm mad at you...


Nycticeius posted:

Try putting it last on the load order. That should overwrite anything.

Hah, that did it. Thanks. So, wow, that's quite a difference in power there. Kinda silly that it's still a revolver, though.

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CroatianAlzheimers
Jun 15, 2009

I can't remember why I'm mad at you...


Cowcaster posted:

The original gun in FO1/2 was a revolver too, as was the movie prop that it itself was based on, made from various parts of a .223 rifle no less

Oh, I knew the Bladerunner Detective's Special was a revolver, but I thought the .223 pistol was, in FO1/2, a cut-down .223 semi-auto rifle. Eh, doesn't matter. Now I can blow holes in things alllllllllll day!

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