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Vita
Nov 7, 2009
Is there any mod to increase how fast you run or move? I downloaded some mod that set the run multiplier to 5, but now NPCs just look stupid when they run away, and they run away too fast to catch with melee. It's a bit annoying going through the wasteland feeling like a snail.

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Vita
Nov 7, 2009
How do I modify a variable using GECK? The sprint mod here http://www.newvegasnexus.com/downloads/file.php?id=34943 says "Setting SprintAPMultGLOB to 0 will let you sprint forever." but although I can find SprintAPMultGLOB in GECK, I can't seem to edit it or find out what I should be editing.

Vita
Nov 7, 2009
I seem to be getting random...purple backgrounds on the main menu. Here's my load order, I'm not sure what could be causing it besides maybe one of the textures? All I've been using was Detailed Normals though.

FalloutNV.esm
CompanionInfAmmo.esm
AWorldOfPain(Preview).esm
More Perks.esm
ImmaSightinMahLazor.esp
Better Tag Skills.esp
XFO - 4b - Perks - Perk Every Level.esp
XFO - 8a - Cripple & Body Part Revamp.esp
noautoaim.esp
IHATECAZADORES.esp
VHAmmo.esp
condition.esp
BetterGamePerformanceV3.esp
Purge Cell Buffers.esp
ELECTRO-CITY - CompletedWorkorders.esp
drgNV - Marcus Companion.esp
Max Followers 12.esp
UnlimitedCompanions.esp
SunnyCompanion.esp
More Perks Update.esp
Sprint Mod.esp

Vita
Nov 7, 2009
Is the guide in the OP still the best way to convert a mod from FO3 to NV? Specifically, I wanted to convert a mod that let you drop inventory items one at a time.
edit: nevermind, got it.

Vita fucked around with this message at 03:24 on Jan 14, 2011

Vita
Nov 7, 2009
Is there a way to edit the NV esm? I'm trying to modify the tri-beam rifle and other rifles that use multiple ammo at once, but I can't seem to find a way to edit it with FNVedit.
Specifically, I want to make it so they just use one and not three.

Vita fucked around with this message at 03:15 on Jan 15, 2011

Vita
Nov 7, 2009
edit: nevermind, I had to rightclick -> edit.

Vita
Nov 7, 2009
I was playing around with an infinite ammo mod earlier when I noticed something odd - it doesn't seem to work for the Gatling Laser. The way the mod works is make the chances of cases and discharges 100%, and instead of the case or discharged ammo, you get the actual ammo for that gun. I noticed that I was continually losing ammo with the Gatling Laser, around 25 per clip. Does anyone know why, or is it a hardcap on how many cases a gun can discharge at once or whatever?

Vita
Nov 7, 2009
Does anyone know why my pistols have special names like "9mm Pistol (Beretta)"? It seems to be actually changing them too, since now my underground hideout won't show the weapon when I add it to the wall.
FalloutNV.esm
CompanionInfAmmo.esm
AWorldOfPain(Preview).esm
Better Tag Skills.esp
noautoaim.esp
IHATECAZADORES.esp
Improved Sound FX.esp
Improved Sound FX - Gunshot Distance Tweak.esp
Improved Sound FX - Weapon Sharing Fix.esp
drgNV - Marcus Companion.esp
populatedcasino.esp
Existence2.0.esp
Lucky 38 Suite Expansion.esp
BetterGamePerformanceV3.esp
Purge Cell Buffers.esp
FactionIDCards.esp
Sprint Mod.esp
UHNV.esp
Tailor Maid Black Retex - NV.esp
Tailor Maid - NV.esp

Total active plugins: 23
Total plugins: 34

Vita
Nov 7, 2009
It's available here http://www.newvegasnexus.com/downloads/file.php?id=35125
It halves the health and damage of all cazadores, which brings them more in check with mutated insects.

Vita
Nov 7, 2009
I've played through the game about 5 times with strictly RPG mods, what are some good ones to make it more FPS-like? I absolutely loved World of Pain's "never stop shooting" moments, and I already have the no-auto-aim mod.

Vita
Nov 7, 2009

Cream-of-Plenty posted:

Check out MAD World in the OP. Very much an FPS-oriented overhaul. Combined with Increased Wasteland Spawns and the auto-aim fix you're currently using, you should notice a pretty sharp transition from RPG to FPS. If you use it, let me know what you think.

I looked at MAD World and the first thing I noticed was that it increased all damage 4x. Ehhh...

Vita
Nov 7, 2009
This playthrough I want to play a chem addict, using all the drugs and alcohol I can, is there any mods that could help with that?

Vita
Nov 7, 2009
Is it just me, or in Happy Tactical Squad, there's no way to make someone a teammate without them being essential? I want my squad members to attack anything that's hostile to me, but it looks like the only way I can do that is set them as a teammate.

Vita
Nov 7, 2009

Vita posted:

Is it just me, or in Happy Tactical Squad, there's no way to make someone a teammate without them being essential? I want my squad members to attack anything that's hostile to me, but it looks like the only way I can do that is set them as a teammate.

Reposting this since it was at the bottom of last page.

Vita
Nov 7, 2009
Has anyone had a bug with CFW where the Wattz 1000 has an incredibly low-res texture that sometimes turns completely pink in the right light, and the P94 Plasma Rifle has no model when using true ironsights?

Vita
Nov 7, 2009
Where can I find this mod?

Vita
Nov 7, 2009
Naky, I noticed on the AK74 and AK47 your character holds it a bit crooked in first person, is there some small thing I can do in GECK to fix that until the next update?

Vita
Nov 7, 2009

Naky posted:

Would you be able to throw my pack on there? I'm not really satisfied with any of the HTTP mirrors right now.

edit: dude with the AK tilting issue... I'm not sure what you're experiencing since I haven't seen anyone with the same issue yet. Are you using the Weapons Animation Replacement mod? If not, you should. In fact, we've discovered that it pretty much needs to be mandatory as the full auto pistols require his modified animations.

I installed WAR and your latest hotfix, but now my AK47 is invisible in first person.

Vita
Nov 7, 2009

Naky posted:

:psyduck:

Try from an older save. Also, look down. The WAR animation holds guns facing the ground in first person too, like how it looks in third.

Now it's mysteriously crashing at the launcher whenever I use NVSE :psyboom:

Vita fucked around with this message at 02:27 on Feb 20, 2011

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Vita
Nov 7, 2009
I seem to be getting "Project Nevada detects that the HUD installations were not properly installed" or something like that when I start up NV, which sucks because I just had everything modded how I like it. Does anyone know if I need to install a certain UI or something to get the dynamic crosshair and poo poo working?

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