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Is there any mod to increase how fast you run or move? I downloaded some mod that set the run multiplier to 5, but now NPCs just look stupid when they run away, and they run away too fast to catch with melee. It's a bit annoying going through the wasteland feeling like a snail.
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# ¿ Dec 30, 2010 06:02 |
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# ¿ Apr 24, 2024 11:02 |
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How do I modify a variable using GECK? The sprint mod here http://www.newvegasnexus.com/downloads/file.php?id=34943 says "Setting SprintAPMultGLOB to 0 will let you sprint forever." but although I can find SprintAPMultGLOB in GECK, I can't seem to edit it or find out what I should be editing.
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# ¿ Jan 8, 2011 21:51 |
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I seem to be getting random...purple backgrounds on the main menu. Here's my load order, I'm not sure what could be causing it besides maybe one of the textures? All I've been using was Detailed Normals though. FalloutNV.esm CompanionInfAmmo.esm AWorldOfPain(Preview).esm More Perks.esm ImmaSightinMahLazor.esp Better Tag Skills.esp XFO - 4b - Perks - Perk Every Level.esp XFO - 8a - Cripple & Body Part Revamp.esp noautoaim.esp IHATECAZADORES.esp VHAmmo.esp condition.esp BetterGamePerformanceV3.esp Purge Cell Buffers.esp ELECTRO-CITY - CompletedWorkorders.esp drgNV - Marcus Companion.esp Max Followers 12.esp UnlimitedCompanions.esp SunnyCompanion.esp More Perks Update.esp Sprint Mod.esp
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# ¿ Jan 12, 2011 00:42 |
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Is the guide in the OP still the best way to convert a mod from FO3 to NV? Specifically, I wanted to convert a mod that let you drop inventory items one at a time. edit: nevermind, got it. Vita fucked around with this message at 03:24 on Jan 14, 2011 |
# ¿ Jan 14, 2011 03:09 |
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Is there a way to edit the NV esm? I'm trying to modify the tri-beam rifle and other rifles that use multiple ammo at once, but I can't seem to find a way to edit it with FNVedit. Specifically, I want to make it so they just use one and not three. Vita fucked around with this message at 03:15 on Jan 15, 2011 |
# ¿ Jan 15, 2011 02:56 |
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edit: nevermind, I had to rightclick -> edit.
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# ¿ Jan 15, 2011 03:41 |
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I was playing around with an infinite ammo mod earlier when I noticed something odd - it doesn't seem to work for the Gatling Laser. The way the mod works is make the chances of cases and discharges 100%, and instead of the case or discharged ammo, you get the actual ammo for that gun. I noticed that I was continually losing ammo with the Gatling Laser, around 25 per clip. Does anyone know why, or is it a hardcap on how many cases a gun can discharge at once or whatever?
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# ¿ Jan 16, 2011 00:35 |
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Does anyone know why my pistols have special names like "9mm Pistol (Beretta)"? It seems to be actually changing them too, since now my underground hideout won't show the weapon when I add it to the wall. FalloutNV.esm CompanionInfAmmo.esm AWorldOfPain(Preview).esm Better Tag Skills.esp noautoaim.esp IHATECAZADORES.esp Improved Sound FX.esp Improved Sound FX - Gunshot Distance Tweak.esp Improved Sound FX - Weapon Sharing Fix.esp drgNV - Marcus Companion.esp populatedcasino.esp Existence2.0.esp Lucky 38 Suite Expansion.esp BetterGamePerformanceV3.esp Purge Cell Buffers.esp FactionIDCards.esp Sprint Mod.esp UHNV.esp Tailor Maid Black Retex - NV.esp Tailor Maid - NV.esp Total active plugins: 23 Total plugins: 34
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# ¿ Jan 16, 2011 03:40 |
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It's available here http://www.newvegasnexus.com/downloads/file.php?id=35125 It halves the health and damage of all cazadores, which brings them more in check with mutated insects.
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# ¿ Jan 16, 2011 03:52 |
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I've played through the game about 5 times with strictly RPG mods, what are some good ones to make it more FPS-like? I absolutely loved World of Pain's "never stop shooting" moments, and I already have the no-auto-aim mod.
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# ¿ Jan 20, 2011 20:38 |
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Cream-of-Plenty posted:Check out MAD World in the OP. Very much an FPS-oriented overhaul. Combined with Increased Wasteland Spawns and the auto-aim fix you're currently using, you should notice a pretty sharp transition from RPG to FPS. If you use it, let me know what you think. I looked at MAD World and the first thing I noticed was that it increased all damage 4x. Ehhh...
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# ¿ Jan 21, 2011 20:27 |
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This playthrough I want to play a chem addict, using all the drugs and alcohol I can, is there any mods that could help with that?
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# ¿ Jan 23, 2011 01:25 |
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Is it just me, or in Happy Tactical Squad, there's no way to make someone a teammate without them being essential? I want my squad members to attack anything that's hostile to me, but it looks like the only way I can do that is set them as a teammate.
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# ¿ Jan 30, 2011 20:03 |
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Vita posted:Is it just me, or in Happy Tactical Squad, there's no way to make someone a teammate without them being essential? I want my squad members to attack anything that's hostile to me, but it looks like the only way I can do that is set them as a teammate. Reposting this since it was at the bottom of last page.
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# ¿ Jan 30, 2011 20:50 |
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Has anyone had a bug with CFW where the Wattz 1000 has an incredibly low-res texture that sometimes turns completely pink in the right light, and the P94 Plasma Rifle has no model when using true ironsights?
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# ¿ Feb 1, 2011 21:34 |
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Where can I find this mod?
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# ¿ Feb 13, 2011 04:19 |
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Naky, I noticed on the AK74 and AK47 your character holds it a bit crooked in first person, is there some small thing I can do in GECK to fix that until the next update?
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# ¿ Feb 19, 2011 23:00 |
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Naky posted:Would you be able to throw my pack on there? I'm not really satisfied with any of the HTTP mirrors right now. I installed WAR and your latest hotfix, but now my AK47 is invisible in first person.
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# ¿ Feb 20, 2011 00:19 |
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Naky posted:
Now it's mysteriously crashing at the launcher Vita fucked around with this message at 02:27 on Feb 20, 2011 |
# ¿ Feb 20, 2011 02:23 |
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# ¿ Apr 24, 2024 11:02 |
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I seem to be getting "Project Nevada detects that the HUD installations were not properly installed" or something like that when I start up NV, which sucks because I just had everything modded how I like it. Does anyone know if I need to install a certain UI or something to get the dynamic crosshair and poo poo working?
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# ¿ Feb 20, 2011 21:10 |