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Capn Beeb posted:A weak rear end nine is still a weak rear end nine.
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# ¿ Jun 27, 2011 00:02 |
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# ¿ Mar 29, 2024 07:20 |
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SilentW posted:Thump-Thump is the best unique weapon that you can get for little or no effort- I have one-shotted entire packs of Cazadors and Lakelurks with it, murdered Caesar and all his Praetorian Guards in three shots, and just generally wrecked the hell out of everyone. That gun is brokenly good. Thump-Thump: my flares are powder gangers
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# ¿ Jun 27, 2011 15:28 |
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Kgummy posted:Well, Doc Mitchell decided to stealth himself after giving me the pipboy. Everything else was normal, though. I snapped a picture of him grabbing a bite to eat. Of course, it went back to normal after leaving/re-entering. Probably had to do with something funky in my load order, but it was harmless and unexpected. Now I imagine some sort of stealth doctors, wandering the wastes.
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# ¿ Jul 21, 2011 07:46 |
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Is there a meditation or yoga mod yet?
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# ¿ Aug 2, 2011 22:18 |
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Brace posted:How did you achieve that picture? It looks amazing. Imaginator (scheme Big Light low, low soft focus, +2 cyan +1 blue +1 either green or yellow I think, -1 saturation) + all the Ojo Bueno HQ texture packs with ultra HQ options where available + Vurt's flora (trees) + enhanced shaders + a hill near Bitter Springs and a suitable weather = Unrelated, I realize I'm probably the last person to get this but Baldcade Gannon is the greatest gift in all of OWB. edit: anyone want to make a spraygun so Baldcade can paint "King Mob" on the walls? Capn Beeb posted:Deleuzionist fucked around with this message at 12:16 on Aug 3, 2011 |
# ¿ Aug 3, 2011 12:03 |
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Cubemario posted:Same problem with western skies here, I've seen this pop up more than once. It appears to be a problem with the mod itself since nobody here seems to have come up with a solution. Since it only seems to affect the Western sky texture, disabling it is an ok cludge until a proper solution is found.
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# ¿ Aug 11, 2011 08:28 |
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Switched over from NSkies to PR during the weekend. So far I like it after some tweaking.
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# ¿ Sep 12, 2011 20:05 |
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# ¿ Sep 15, 2011 20:36 |
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"Project Reality"
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# ¿ Oct 24, 2011 13:34 |
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Zedd posted:Since we are on that subject now I am going to ask my question again if nobody minds. Install the Advanced Recon Gear mod and behold, multi-setting night vision goggles are yours. Seriously, I suggest this instead of looking for ways to tone down the darkness.
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# ¿ Nov 16, 2011 12:10 |
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rope kid posted:There's no place for AMRs, Brush Guns, Riot Shotguns, or Marksman Carbines when there are Gauss Rifles, Tesla Cannons, Multiplas Rifles, and Laser Rifles taking over. The schema you posted could actually have some use for an AMR-like weapon in tier 5 or 6 since a flash-suppressed, silenced or semi-silenced long range weapon seems to be missing. If there's weapons for hunting and a survival skill, then there simply must be tools for hunting Yao Guai, Cazadors, and other beasts of unusual size like a ghost. The weapon could even be made unusually clumsy, forbidding jumping or running while in use, or having to be set up on some mount or some other handicap, forcing the player to crouch, if it turns out that a quiet and powerful sniping weapon is just too useful for many other things.
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# ¿ Feb 17, 2012 12:46 |
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Ace Oliveira posted:Has anybody seen this mod yet? http://newvegas.nexusmods.com/downloads/file.php?id=39058 Thanks for the link! This is a definite improvement over the base AI and should go into the OP.
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# ¿ Feb 23, 2012 17:39 |
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Arenovalis posted:Thanks guys How does this compare to the original in size/dimensions? I may be alone in this but I always thought the original game's marksman's c and the service rifle seemed oddly thin compared to the scale of the other weapons. Also thank you for your work, it's a pleasure to play using your gun textures I've been to the Mojave way too much lately.
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# ¿ Mar 10, 2012 22:34 |
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Upmarket Mango posted:Are you using any graphic mods? No. Not any graphic mods, very specific ones. The textures are from Ojo Bueno's ultra quality packages and the extra vegetation from Vurt, while the weather, lights and overall tone are a combination of Project Reality, Imaginator with custom colour settings, and FNVEnhanced Shaders. The rendering distance of objects is also increased from vanilla. --- Requesting Flashlight NV to be added to the OP as casual search didn't find it there. There's an equippable version and a headmounted version. A better model for the headmounted version can be found here: http://newvegas.nexusmods.com/downloads/file.php?id=39773 If you haven't installed 2048x2048 tumbleweeds yet, please do so immediately at http://newvegas.nexusmods.com/downloads/file.php?id=40333 Deleuzionist fucked around with this message at 10:00 on Mar 11, 2012 |
# ¿ Mar 11, 2012 09:55 |
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Light Gun Man posted:1.Come into the house to Doc Mitchell
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# ¿ Mar 26, 2012 13:03 |
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Went back to playing Vegas, added a few mods (EVE 1.13 patch, Mission Mojave, latest improved shaders, latest Interior Lighting Overhaul), and now my game crashes when I try to access people's buy menus. Has anyone had this problem? I deactivated Mission Mojave but that didn't seem to solve the problem. My current load order is: IWS-Core.esm CINEMATECH.esm Military Explansion Program.esm Interior Lighting Overhaul - Core.esm Project Nevada - Core.esm rePopulated Wasteland.esm aHUD.esm iHUD.esm New Vegas Redesigned II.esm Project Nevada - Rebalance.esp DWCNV.esm CASM.esp The Mod Configuration Menu.esp Better Burned Man.esp Lucky38MarkerV3.esp XFO - 9a - Enemies - AI revamp.esp XFO - 9da - Enemies - NPC Healing - low.esp Project Nevada - Dead Money.esp Project Nevada - Old World Blues (No Cyberware).esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp Existence2.0.esp NVEC Complete Improved Sound FX Patch.esp RNVExtended[60]v3b1.esp BlackMountainRadioEverywhere.esp IWS-Core-Patrols.esp IWS-Core-Civilians.esp VisualDrugs.esp Advanced Recon Gear.esp Advanced Recon Tech.esp Better Binoculars High.esp Advanced Recon Gear - Project Nevada.esp FlashlightNVSE.esp Roberts_NewVegas.esp Tailor Maid - NV.esp NVR- Recommended.esp dD - Enhanced Blood Main NV.esp EVE FNV.esp FNVEnhancedShaders - AA-DOF Enable.esp SimpleStreetLights (Extra Lights).esp Vurt's WFO.esp ProjectRealityMkIv5HDR.esp Interior Lighting Overhaul - Ultimate Edition.esp OWB-Path Lights.esp DYNAVISION 2 - Dynamic Lens Effect.esp ELECTRO-CITY - Imaginator.esp Directors Chair.esp Improved Ballistics Effects V2.esp Cosmetic Cigarettes.esp evilkarmatweak.esp Couriersclothes.esp CamOneLoC.esp
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# ¿ May 21, 2012 08:34 |
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Nexuuuuus! Latest update of EVE has some nice new effects, do go get it if you haven't updated in a while.
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# ¿ Jun 9, 2012 01:17 |
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Naky posted:Unless they've fixed the vomiting bug, I'd pass on that.
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# ¿ Jun 9, 2012 17:40 |
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Upmarket Mango posted:I'm using Electro-City Imaginator with the "Overall Nice Enhancement" preset enabled and Project Reality with everything disabled except for the "Pleasant" weather cycle. Since you're using what I'm using, try these settings in Imaginator : (no cinematic presets or hollywood styles active, these shaders installed) Brightness and contrast may require tweaking based on what kind of a monitor you have. The above settings are on my monitor completely compatible with Interior Lighting Overhaul. I used to have it overbearingly yellow/blue when I was using only Nevada Skies and nothing else: This is the same almost clear blue weather on PR and Imaginator with the settings above: Be warned though, as said by other posters the weird excessive reflection in the light maps can't be completely eliminated by any known means so the 'covered-in-spoo' element will always be present one way or another.
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# ¿ Jul 8, 2012 21:52 |
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Beaumont posted:Wait, how did you get the Mod Configuration Menu to play nice with all those mods? Trying to update MCM with Project Nevada just shits up my version of MCM and leaves Project Nevada unplayable.
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# ¿ Jul 9, 2012 02:24 |
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Cream-of-Plenty posted:I removed OFT, but I'm looking at NVEC's Nexus page and...what the gently caress? First thing is a picture of a nude chick with H-Cup tits pointing a "plasma revolver" at the camera. Is the "NVEC - Bugfixes" truly a bugfixes plugin, or does it incorporate, "things a 16-year-old kid thought needed changing"? The complete package is so worthless, not in the least because of its inclusion of the most tactilol weapons pack I've seen in any game.
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# ¿ Jul 10, 2012 20:38 |
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Naky posted:From what I've read on modding forums, Mission Mohave/NVEC aren't very well liked. The popular sentiment is that they break almost as much as they fix and quite a lot of their 'fixes' are personal preference bullshit stuff that's usually totally unnecessary. I guess MM conflicts like a mother fucker too? I dunno, just parroting what I read across the communities. I run MM at the moment because it's so far the only thing in my mod inventory that removes the GRA tags from weapons and makes weapon mods fully compatible. I also have increased stability after installing it, which I assume to be a sign that I lucked out and one of the fixes happened to be the one that was crashing me a lot, but this shouldn't be taken as a glowing endorsement since my current Vegas install is a sprawling mess that needs to be sorted out at some point. I'll probably take a new look at MM's total worth when that happens, and welcome any suggestions of other mods that do away with the GRA tags and weapon mod incompatibility.
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# ¿ Jul 11, 2012 07:20 |
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That could be the mod's author perceiving them as male because of their voice and forgetting that's the voice of the harness itself not the person. Except that his point about the pro soldiers kind of sucks, yes...
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# ¿ Jul 11, 2012 10:50 |
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Krime posted:First time modder here.
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# ¿ Jul 17, 2012 23:03 |
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Has anyone had any problems with the scripted sequence for the caravan that gets attacked by a legion ambush between Nipton and Novac? Some mod apparently has either broken it or hosed with the NPC alignments, and now the caravan just waltzes through the legion ambush while the recruits and veterans pick their noses, but if start shooting up the cosplaying pricks, the traders and mercs attack me too. First thing I thought was "Mission Mojave or NVEC done hosed up" and disabled them, but the problem didn't disappear. Can IWS cause this, has someone else seen this happen and knows why, or should I go back to suspecting MM & NVEC and load a much earlier save (I loaded one from Wolfhorn Ranch but it's possible the NPCs in question have already spawned by that point)? edit: This simple faraway terrain noise texture improvement should go into the OP http://newvegas.nexusmods.com/mods/46451 Deleuzionist fucked around with this message at 12:14 on Jul 21, 2012 |
# ¿ Jul 21, 2012 10:05 |
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SplitSoul posted:Did he fix the miscolouration on some types of terrain? Never paid attention to that myself, modded or unmodded, can't say.
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# ¿ Jul 21, 2012 23:51 |
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lalaland posted:My load order: I miss this game. Maybe I should reinstall it. ...except that last time didn't end so well.
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# ¿ May 27, 2013 21:00 |
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# ¿ Mar 29, 2024 07:20 |
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CJacobs posted:It wasn't my doing. You try making a good looking female character in this game.
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# ¿ Nov 14, 2013 22:44 |