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![]() Cities in Motion (CIM) is a city-based mass transportation simulator for the PC. Players operate their own transportation company, building a public network with a variety of vehicle types, including buses, trams, and subway trains.By meeting the needs of city residents, the player tries to make as much profit as possible. Observing the changing and growing city, as well as the different types of people in it, is key to building a successful and efficient network.
![]() ![]() http://www.youtube.com/watch?v=FemH4GhEqEs Release Date 02/25/2011 There's a rather in depth play test here. -- less than three's Vehicle Realism Mod Vehicle Realism Mod Currently Version v3.2, Now with more bacon! Download Now! Instructions: 1. Drop the file in your CiM directory. That's it. Here's a listing of the values for the vehicles inside the mod: ![]() Version History v3.2 Corrected Stern-Berger Urban. Was consuming electricity instead of fuel. v3.1 Tweaked Jubilee Compact. Corrected incorrect spelling of TransBus 200. Added version without real vehicle names. v3 Now in proper GS format, no longer causes "variant count after destroy" error on exit. DLC compatible. v2.1.1 Fixed issue that caused helicopters to be unavailable v2.1 Packaged into addon format, no longer modifies core game files or require unpacking objects.gs. v1.0 The original! less than three fucked around with this message at Mar 7, 2011 around 03:59 |
| # ? Jan 13, 2011 22:34 |
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| # ? May 22, 2013 05:49 |
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I really like how much information there is out about this game. It really seems like high quality to me. Only time will tell if the balance and fun is there. I also like how it's not trying to be a TTD clone nor a city building sim. This is a unique idea that sounds like a lot of fun.
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| # ? Jan 13, 2011 22:44 |
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Overwined posted:I really like how much information there is out about this game. It really seems like high quality to me. Only time will tell if the balance and fun is there. I also like how it's not trying to be a TTD clone nor a city building sim. This is a unique idea that sounds like a lot of fun. If you haven't played it, give the Traffic Giant demo a shot in the meantime while you wait. It's the same concept.
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| # ? Jan 13, 2011 22:49 |
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I'll definitely be getting this, if only to put my money where my mouth is for all the times I've bitched about public transit in my own city.
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| # ? Jan 13, 2011 22:50 |
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This'll probably be a day-1 purchase for me. If only to show enough interest for an expansion pack/sequel.
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| # ? Jan 13, 2011 23:29 |
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HoldYourFire posted:This'll probably be a day-1 purchase for me. If only to show enough interest for an expansion pack/sequel. The initial offering looks perfectly ambitious. But can you imagine how fun it would be if small packs of people managed various cities that could then negotiate more large-scale transport networks between cities?
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| # ? Jan 13, 2011 23:50 |
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Overwined posted:The initial offering looks perfectly ambitious. But can you imagine how fun it would be if small packs of people managed various cities that could then negotiate more large-scale transport networks between cities? That would be really cool.
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| # ? Jan 13, 2011 23:54 |
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Any idea what the cost will be?
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| # ? Jan 14, 2011 00:02 |
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The General posted:Any idea what the cost will be? Couldn't find out any information about the price. But it's due out soon so we'll find out soon enough. With most of the Paradox portfolio on Steam, I'm guessing this will get a Steam release. On the one hand this is a small unknown studio that should make cheaper games. On the other hand this is Paradox who usually charges well for new releases. Seems like a crapshoot.
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| # ? Jan 14, 2011 01:16 |
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I'm impressed by this, and if the price is decent and the reviews stay positive, I'll definitely pick this up. The only thing I wish is that there's music during the game, though I guess I could just listen to my own music collection if I need to.
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| # ? Jan 14, 2011 12:47 |
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I wonder if it accurately models the actual public transport in Berlin collectively making GBS threads itself and imploding as soon as there's snow on the ground.
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| # ? Jan 14, 2011 12:55 |
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I want a bunch of government budget sliders for added difficulty. And some bad weather tolerance sliders too. I want city simulation in the cpu as I deal with this poo poo. I want to know how brutal it is
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| # ? Jan 14, 2011 18:44 |
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Played a preview version and it's fun. They do some interesting things with the "you only play in a single city" thing. The city and its demographics and usage patterns change through the years and you have to adapt to these changes or go bankrupt.
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| # ? Jan 14, 2011 18:56 |
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Der Shovel posted:Played a preview version and it's fun. They do some interesting things with the "you only play in a single city" thing. The city and its demographics and usage patterns change through the years and you have to adapt to these changes or go bankrupt. Nice. Is the preview available to the public?
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| # ? Jan 14, 2011 20:03 |
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less than three posted:Nice. Is the preview available to the public? I don't think so, it was a press preview.
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| # ? Jan 14, 2011 20:46 |
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Der Shovel posted:I don't think so, it was a press preview. Given what you've played, what do you think is a fair price you would pay for this title on release?
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| # ? Jan 15, 2011 00:10 |
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I was excited until I saw "PARADOX INTERACTIVE".
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| # ? Jan 15, 2011 00:15 |
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Peanut President posted:I was excited until I saw "PARADOX INTERACTIVE". They're just publishing the game. The studio is some new unknown.
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| # ? Jan 15, 2011 00:24 |
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I'm watching for this game, but I'm disappointed that the city growth and development doesn't appear to respond to your transit decisions.
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| # ? Jan 16, 2011 05:12 |
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Well, no need to make a new thread, the game just went in to open beta but the file is on fileplanet if anyone wants to suffer through that.
Luminaflare fucked around with this message at Feb 1, 2011 around 20:07 |
| # ? Feb 1, 2011 20:05 |
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Luminaflare posted:Well, no need to make a new thread, the game just went in to open beta but the file is on fileplanet if anyone wants to suffer through that. I'll throw up a mirror of it.
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| # ? Feb 1, 2011 20:15 |
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Luminaflare posted:Well, no need to make a new thread, the game just went in to open beta but the file is on fileplanet if anyone wants to suffer through that.
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| # ? Feb 1, 2011 20:15 |
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This is pretty cool. You don't see open betas for mostly single-player games anymore. I've been following their devlog on the Paradox forums intermittently and it appears as if the game is more or less finished and they are simply running through bugfixes right now. I know, bugfixes BEFORE you release the game. Revolutionary! Anyway, I'm not getting bad speed on the open beta so I'll try this out.
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| # ? Feb 1, 2011 20:22 |
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Well the game runs fine (really well actually) and I'm loving being able to use my system mouse cursor. It seems like the passenger transport of OTTD but really expanded, which is fine, no insanely confusing rail networks. I'm really liking the metro system, being able to have it either underground (on 3 separate depths no less), ground level or above ground and exchanges for each. Buses are simple enough, set stops and they go there. Trams are like the bastard child of the metro and the bus service (in a good way). I've not looked too much in to boats and helicopters, I imagine they'd get more use from tourists than the others and helicopters have high run cost. I hope there's a intercity transport such as managing air lines and transport networks between other cities in the full game, if not knowing Paradox it'll be DLC.
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| # ? Feb 1, 2011 22:14 |
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Yeah the game is VERY polished right now and seems to be working flawlessly. I cannot for the life of me figure out how to turn a profit.
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| # ? Feb 1, 2011 23:22 |
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Luminaflare posted:I hope there's a intercity transport such as managing air lines and transport networks between other cities in the full game, if not knowing Paradox it'll be DLC.
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| # ? Feb 1, 2011 23:28 |
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My version runs terribly
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| # ? Feb 1, 2011 23:34 |
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PerniciousKnid posted:I thought I read somewhere that they'd stick to local transit. It seems really focused in the local level, I don't know how they would combine that with any reasonable treatment of OTTD-style inter-city transit. At simplest have a map with different cities and each would be a router for planes etc. and be able to select each city to manage the transit within that city.
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| # ? Feb 1, 2011 23:41 |
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So I'm playing scenario 1 right now (Parting with Petrol) What am I supposed to do after I sell all the buses?
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| # ? Feb 2, 2011 00:59 |
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less than three posted:So I'm playing scenario 1 right now (Parting with Petrol)
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| # ? Feb 2, 2011 01:42 |
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This beta is fantastic, runs really well on my cheapo laptop, no crashes, well done tutorial. I have no idea how to make any money without people hating me yet but whatever. Really looking forward to the full release now.
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| # ? Feb 2, 2011 01:50 |
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PerniciousKnid posted:I'm glad I'm not the only one with this problem. How do I win the scenario? Is there an objective or something? Not really, just be profitable I guess, I started making a subway line and after awhile I started getting requests to connect certain houses to my already existing underground stations.
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| # ? Feb 2, 2011 02:38 |
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I think I'm closing in on how to make money. You almost have to start with buses since they have pretty low overhead. You also need to heavily overlap your line, but keep them varied. Citizens almost definitely have "destinations" and they will wait at the station until the bus they need comes in. They also take a lot of time to develop. So, like many civil engineering games you should expand cautiously at first. I'm not the authority yet, but I've been able to string together 5 or 6 months with positive cashflow. I'm also of the opinion that, at the start at least, long buslines do not pay off.
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| # ? Feb 2, 2011 02:40 |
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Loving the game, it's really nicely built with this SimCity-ish vibe to it. However buses are terrible, even in the tutorial the minute I built one line it got chock-full of wonderful traffic that made everyone unhappy and before I knew it I was in the negative without even having made it to metro. Also underground metro was a bit confusing at first, since I ended up building the line first and the stations takes you to "ground view" so they didn't line up at all and it took me forever to find the "underground view" button to fix it. They should probably tweak that. SupSuper fucked around with this message at Feb 2, 2011 around 03:52 |
| # ? Feb 2, 2011 03:47 |
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Leaving the game on pause for too long seems to make it crash when you resume. Combined with no saving in the beta I've lost my work twice.
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| # ? Feb 2, 2011 04:04 |
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I quite enjoy this game (and its difficulty), I can't wait for it to release, seems to me to have a lot of potential as well, like an expansion later on to start connecting towns, multiplayer and such. Does anyone know if there is a way to connecting up say a Tram stop and a Bus stop? I usually get tonns of passengers on one, but not the other, or even connecting up a two way stop to count as one, or is that just me still trying to play like Open TTD?
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| # ? Feb 2, 2011 05:25 |
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auzdark posted:I quite enjoy this game (and its difficulty), I can't wait for it to release, seems to me to have a lot of potential as well, like an expansion later on to start connecting towns, multiplayer and such. I bet people will transfer and if I remember correctly the tutorial implied it was so. I definitely HAVE seen people get off a bus or tram and stay at the station to wait for another bus/tram that was going in their direction. If people aren't transferring it's probably because they aren't going that way.
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| # ? Feb 2, 2011 05:31 |
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Each person has a specific origin and destination. They'll take whatever available transit (including transferring) to get there, or car if there isn't an acceptable route. If you click on the people, the camera in the lower right lists their destination/mode of transport.
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| # ? Feb 2, 2011 06:05 |
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Yeah thats the general idea I got too, I wanted to change my bus network to a tram network but some people just don't like trams ![]() [edit]: Don't run the game in windowed mode unless you are ready for 1fps or less. auzdark fucked around with this message at Feb 2, 2011 around 06:25 |
| # ? Feb 2, 2011 06:19 |
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| # ? May 22, 2013 05:49 |
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Subways are weird, I wish they didn't have that little crosssection infront/behind the station, it seems to gently caress everything up for routes.
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| # ? Feb 2, 2011 06:23 |























