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MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you

seravid posted:

I tried the demo but since it was only a (short) tutorial, I'm still on the fence.
Yeah, the demo consisting only of the tutorial struck me as being a bit sparse – hard to get much of a feel for the game this way. A shame really, because from what little I've seen it doesn't look too bad.

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less than three
Aug 9, 2007

Fire Sights and LED Lights

ESC 2010 Never Forget



My vehicle realism mod is now version 2.1.1. I've put it in the OP.

http://forums.somethingawful.com/sh...0#post386858349

What's so much better about it? Now you don't have to gently caress around with your game files. Just extract into the CiM directory and you're set.

Want to get rid of it? Just delete the folder it creates.

El Wombato
Mar 19, 2008

Mexican Marsupial

I really want to like this game, since I absolutely loved and played the poo poo out of Transport Tycoon back in the day. Too bad the traffic system doesn't really work and just ends up creating massive jams that gently caress over any routes you might have. Seriously, I understand that I have to spread the load out between streets, but running 6 buses on a good-sized loop shouldn't effectively shut down all the roads in said loop. It seems like part of the problem is the fact that cars sometimes (often?) don't do the smart thing at intersections, one road seems to get right of way and the cars on the other just sit there (and sit there, and sit there)

less than three
Aug 9, 2007

Fire Sights and LED Lights

ESC 2010 Never Forget

El Wombato posted:

I really want to like this game, since I absolutely loved and played the poo poo out of Transport Tycoon back in the day. Too bad the traffic system doesn't really work and just ends up creating massive jams that gently caress over any routes you might have. Seriously, I understand that I have to spread the load out between streets, but running 6 buses on a good-sized loop shouldn't effectively shut down all the roads in said loop. It seems like part of the problem is the fact that cars sometimes (often?) don't do the smart thing at intersections, one road seems to get right of way and the cars on the other just sit there (and sit there, and sit there)

The devs are aware of the gridlock problem and are working on a patch. They said a few days.

In the meantime you can extract your metro.gs file and modify metro\scripts\game.script

code:
// time in seconds after the citizen can move again
$grid.citizens.minCycleDuration = 300;
$grid.citizens.maxCycleDuration = 600;
Change those two values to 450 and 900. It helps with the gridlocking issue.

El Wombato
Mar 19, 2008

Mexican Marsupial

Awesome, if that goes away this game will rule. Trying that tweak out now.

E: Heh, there's a "Transport Tycoon" Steam achievment

less than three
Aug 9, 2007

Fire Sights and LED Lights

ESC 2010 Never Forget

What I find excellent so far is that:

A. The devs have been extremely responsive to feedback on the forums.
B. All the game files are in plaintext/open formats, so that players can 'bandage' things while waiting for a permanent fix.

PhantomZero
Sep 7, 2007


MMAgCh posted:

Yeah, the demo consisting only of the tutorial struck me as being a bit sparse – hard to get much of a feel for the game this way. A shame really, because from what little I've seen it doesn't look too bad.

What demo did you play?

My demo for this game had the tutorial and the scenario in Vienna to replace the bus fleet with something else.

It also had freeplay in either the tutorial town or vienna starting in the year 19xx till 2050.

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you

PhantomZero posted:

What demo did you play?

My demo for this game had the tutorial and the scenario in Vienna to replace the bus fleet with something else.

It also had freeplay in either the tutorial town or vienna starting in the year 19xx till 2050.
The one available on their website. Even after completing the tutorial, none of the other options became available.

PerniciousKnid
Sep 13, 2006


PhantomZero posted:

What demo did you play?

My demo for this game had the tutorial and the scenario in Vienna to replace the bus fleet with something else.

It also had freeplay in either the tutorial town or vienna starting in the year 19xx till 2050.
Are you thinking of the Open Beta?

El Wombato
Mar 19, 2008

Mexican Marsupial

less than three posted:

What I find excellent so far is that:

A. The devs have been extremely responsive to feedback on the forums.
B. All the game files are in plaintext/open formats, so that players can 'bandage' things while waiting for a permanent fix.

I'm glad that they're supporting the game and fixing this, but it really frustrates me when games ship with major issues. Having the ability to hack files and a promised patch on the way doesn't excuse shipping your game with a problem that I think really should have come up and been fixed in testing. Not to say it isn't leagues better than devs that just ignore the problem with no way of fixing it, but this attitude of shipping a party untested/unfinished product and then relying on the community to find (and in some cases fix) the problems is both lazy and damaging to PC gaming and leads to the Stardock style of game-making, see Demigod and Elemental's launches.

Kashwashwa
Jul 11, 2006
You'll do fine no matter what. That's my motto.

less than three posted:



My vehicle realism mod is now version 2.1.1. I've put it in the OP.

http://forums.somethingawful.com/sh...0#post386858349

What's so much better about it? Now you don't have to gently caress around with your game files. Just extract into the CiM directory and you're set.

Want to get rid of it? Just delete the folder it creates.
Thanks for this... this little mod (along with the other little tweak) makes the game about a hundred times more enjoyable. I might lower the passenger time a bit (seemed maybe a bit too easy), but it's a huge improvement.

SupSuper
Apr 8, 2009

At the Heart of the city is an Alien horror, so vile and so powerful that not even death can claim it.


El Wombato posted:

I'm glad that they're supporting the game and fixing this, but it really frustrates me when games ship with major issues. Having the ability to hack files and a promised patch on the way doesn't excuse shipping your game with a problem that I think really should have come up and been fixed in testing. Not to say it isn't leagues better than devs that just ignore the problem with no way of fixing it, but this attitude of shipping a party untested/unfinished product and then relying on the community to find (and in some cases fix) the problems is both lazy and damaging to PC gaming and leads to the Stardock style of game-making, see Demigod and Elemental's launches.
I'd hardly call it an "untested/unfinished product" though, the game is perfectly playable and the devs even had a bunch of betas to try and clear out as much issues as possible before-hand. There'll always be problems that take longer to fix, but as long as they aren't "game breakers", I don't think it warrants postponing the release date until you finally get a perfect game.

Mandalay
Mar 16, 2007

WoW Forums Refugee

If the game is as playable as you say, how the gently caress do you build a bus system that doesn't collapse on itself due to congestion? I can't seem to turn a consistent long-term profit despite having ~8 buses per line and plenty of passengers.

kingturnip
Apr 18, 2008


I have s system set up where the buses transport passengers to and from Metro stops. It keeps passenger numbers good on the Metro and gives me decent income from the buses as well.

God knows it takes a load of trial and error, though.

Gooses and Geeses
Jan 1, 2005

OH GOD WHY DIDN'T I LISTEN?

Holy crap when did this unlock? I thought it was the 25th but I've just been playing and it's awesome. Just lost an hour to it when I was only turning it on for five minutes..

Time for five more..

Metrication
Dec 11, 2010

Of course you have a choice. You can decide how you say yes.


Is it possible to edit the premade cities?

SupSuper
Apr 8, 2009

At the Heart of the city is an Alien horror, so vile and so powerful that not even death can claim it.


Mandalay posted:

If the game is as playable as you say, how the gently caress do you build a bus system that doesn't collapse on itself due to congestion? I can't seem to turn a consistent long-term profit despite having ~8 buses per line and plenty of passengers.
I just don't use buses.

Pornographic Memory
Dec 17, 2008


I thought it was almost unplayable with the gridlock, but the fix posted above works really well for getting rid of it. If any of you are too lazy to deal with unpacking and editing poo poo somebody on the game forums already did it for you (copy pasted from there):

quote:

Traffic Reduction

For those who want to reduce traffic, NullCharacter posted a way to fix it. Some folks might not want to mess with the process, so here is the folder that it creates, with the necessary change already made to the file involved so just just place it in your cities in motion folder
http://www.megaupload.com/?d=B1XGJP5Z

THANK NULLCHARACTER, NOT ME!

To repeat an important message from Nullcharacter:

IMPORTANT NOTE: When the Cities in Motion game starts up it'll check for the existence of the "metro" folder [the folder provided by me here]. If it sees it, it'll ignore the metro.gs file and use the files in the metro folder instead. Be aware that any patches you apply to your game will only update the "metro.gs" file and not any files in your metro folder. Therefore, you must remember to delete your metro folder after installing a patch or else some of the changes made by the developers will be ignored.

Mandalay
Mar 16, 2007

WoW Forums Refugee

SupSuper posted:

I just don't use buses.

but but the quests

(I need to stop thinking that these missions are required)

Overwined
Sep 22, 2008

I don't always shut out teams,
but when I do,
I do it handsomely.


"Hey I'll give you a nickel if you burn $7,000 a day!!!"

less than three
Aug 9, 2007

Fire Sights and LED Lights

ESC 2010 Never Forget

Overwined posted:

"Hey I'll give you a nickel if you burn $7,000 a day!!!"
Please build a route to my farm in the corner of the map!

I usually build a stop, make a 2 stop line, and then delete it once I get my sweet $2000.

Mandalay
Mar 16, 2007

WoW Forums Refugee

Serious question, how do you win a scenario? How do you know which quests are required?

less than three
Aug 9, 2007

Fire Sights and LED Lights

ESC 2010 Never Forget

Mandalay posted:

Serious question, how do you win a scenario? How do you know which quests are required?

Only the final one I think.

However you can tell which ones are 'scenario' objectives compared to random events because you can click the random events in the objectives list and cancel them.

El Wombato
Mar 19, 2008

Mexican Marsupial

SupSuper posted:

I'd hardly call it an "untested/unfinished product" though, the game is perfectly playable and the devs even had a bunch of betas to try and clear out as much issues as possible before-hand. There'll always be problems that take longer to fix, but as long as they aren't "game breakers", I don't think it warrants postponing the release date until you finally get a perfect game.

SupSuper posted:

I just don't use buses.

See, I'd call not being able to use one of the five modes of transportation in the game a "game breaker". Really two, since trams suffer from the same problems if you don't get them on the median. Since helicopters and boats aren't really that interesting, that leaves just one mode of transit that actually has interesting planning issues left in the game. I know that no game will be perfect, but this is more or less the definition of a "game breaker", and absolutely an issue that should've been caught in testing.

The Deadly Hume
May 26, 2004

I want some of that pepper steak!


I've had no problem using trams anywhere after the gridlock tweak, and I still get enough passengers to make them viable. I usually use buses to hook up the outlying villages with one of the city transport hubs. Oh, and to do petitioner quests.

Kashwashwa
Jul 11, 2006
You'll do fine no matter what. That's my motto.

I love the tasks...

"I have on more thing to ask of you... please accumulate $50,000."

*takes out loan for $50,000

"Excellent work!"

Mission complete.

Police Automaton
Mar 17, 2009


Oh this, almost forgot about it, I love games like this. Especially when they're very moddable. Communities around these kind of games tend to make something completly new out of it.

Also, I can imagine this for some goons to be interesting: This game runs perfectly in Linux with the current version of Wine. No additional Dlls needed and even the normally very elusive AA works.

uncleTomOfFinland
May 25, 2008



Kashwashwa posted:

I love the tasks...

"I have on more thing to ask of you... please accumulate $50,000."

*takes out loan for $50,000

"Excellent work!"

Mission complete.

Objective: get money
Reward: get even more loving money

less than three
Aug 9, 2007

Fire Sights and LED Lights

ESC 2010 Never Forget

El Wombato posted:

See, I'd call not being able to use one of the five modes of transportation in the game a "game breaker". Really two, since trams suffer from the same problems if you don't get them on the median. Since helicopters and boats aren't really that interesting, that leaves just one mode of transit that actually has interesting planning issues left in the game. I know that no game will be perfect, but this is more or less the definition of a "game breaker", and absolutely an issue that should've been caught in testing.

The beta didn't have the traffic gridlocks that the final did, afaik.

The devs made some changes for release based on feedback (such as carrying capacity) and somehow hosed up the traffic logic in the process.

The playerbase quickly yelled 'WTF' and they responded on the first day, collecting debug logs and said they'd have a patch in days.

So they're working on it and so far have projected nothing except they really care and want to get things right.

They're a start-up studio so I give them some leniency. They've been great with communication on the forums.

So whether or not they "broke" the game, they seem really sincere in wanting to fix it.

Given what a niche market transportation sims are, I think they're doing okay.

Gooses and Geeses
Jan 1, 2005

OH GOD WHY DIDN'T I LISTEN?

I've installed your mod exactly as shown (common > steamapps etc) but it's not actually doing anything ingame. The Blim just takes 10 people, for example.

Any ideas why it's not working?

El Wombato
Mar 19, 2008

Mexican Marsupial

less than three posted:

The beta didn't have the traffic gridlocks that the final did, afaik.

The devs made some changes for release based on feedback (such as carrying capacity) and somehow hosed up the traffic logic in the process.

The playerbase quickly yelled 'WTF' and they responded on the first day, collecting debug logs and said they'd have a patch in days.

So they're working on it and so far have projected nothing except they really care and want to get things right.

They're a start-up studio so I give them some leniency. They've been great with communication on the forums.

So whether or not they "broke" the game, they seem really sincere in wanting to fix it.

Given what a niche market transportation sims are, I think they're doing okay.

Fair enough, I didn't know that it was a relatively new issue. I think more than anything, I want this to get worked out because I think I'll really enjoy this game once it is. Hell, I still play the game some. I'd just really like to play the game as intended rather than this weird no-buses version. So, eagerly awaiting that patch!

astr0man
Feb 21, 2007

Don't get old.


Rathen posted:

I've installed your mod exactly as shown (common > steamapps etc) but it's not actually doing anything ingame. The Blim just takes 10 people, for example.

Any ideas why it's not working?

The vehicle capacity mod doesn't affect the preorder DLC vehicles

Gooses and Geeses
Jan 1, 2005

OH GOD WHY DIDN'T I LISTEN?

astr0man posted:

The vehicle capacity mod doesn't affect the preorder DLC vehicles

Didn't realise that was a DLC vehicle, sorry!

Kashwashwa
Jul 11, 2006
You'll do fine no matter what. That's my motto.

Rathen posted:

I've installed your mod exactly as shown (common > steamapps etc) but it's not actually doing anything ingame. The Blim just takes 10 people, for example.

Any ideas why it's not working?

Also, I'm not sure if this is the case in all of the scenarios, but I noticed last night that the updated passenger numbers didn't apply to the existing vehicles. I had to sell them all and buy new ones.

Pantaloons L'Fragrant
May 1, 2000

Yuss the re-proliferation and et cetera.


Pornographic Memory posted:

I thought it was almost unplayable with the gridlock, but the fix posted above works really well for getting rid of it. If any of you are too lazy to deal with unpacking and editing poo poo somebody on the game forums already did it for you (copy pasted from there):

Traffic Reduction

For those who want to reduce traffic, NullCharacter posted a way to fix it. Some folks might not want to mess with the process, so here is the folder that it creates, with the necessary change already made to the file involved so just just place it in your cities in motion folder
http://www.megaupload.com/?d=B1XGJP5Z

THANK NULLCHARACTER, NOT ME!

To repeat an important message from Nullcharacter:

IMPORTANT NOTE: When the Cities in Motion game starts up it'll check for the existence of the "metro" folder [the folder provided by me here]. If it sees it, it'll ignore the metro.gs file and use the files in the metro folder instead. Be aware that any patches you apply to your game will only update the "metro.gs" file and not any files in your metro folder. Therefore, you must remember to delete your metro folder after installing a patch or else some of the changes made by the developers will be ignored.
Thank god. I was racking my brain into an autistic fury trying to come up with a bus layout that only made right-hand turns to try and avoid the gridlock. Nice to see I'm not the only one with the issue.

Also, does anyone else find it hilariously terrible to design a transit system to move people efficiently from the residential sections of the city to the railway station in Berlin in the 1930s?

Pantaloons L'Fragrant fucked around with this message at Feb 25, 2011 around 15:08

Kashwashwa
Jul 11, 2006
You'll do fine no matter what. That's my motto.

Dev posted patch changes:

quote:

1.0.11
-Improvement: Updated FMOD to version 4.32.08
-Improvement: Number of private cars lowered a little.
-Improvement: UK nameset available in the map editor.
-Fixed bug: Game crash if there is only a small water area at the edge of the map.
-Fixed bug: Game may crash if game is exited while having area highlight visible.
-Fixed bug: Game may crash after the player has removed a stop.
-Fixed bug: Game crashes if player selects passenger who has just left vehicle because of a breakdown.
-Fixed bug: Game uses 60hz instead of the selected screen frequency.
-Fixed bug: Random tasks can select roads at the edge of the map as targets.

I'm not at home to see if the patch is actually live on steam or not, but I imagine it will be soon.

Kippling
Jun 24, 2005

And the Grinch, with his Grinch-feet ice cold in the snow, stood puzzling and puzzling, how could it be so?

If they've addressed the gridlock issue (which they seem to have), then I'm impressed. That's a quick response.

SupSuper
Apr 8, 2009

At the Heart of the city is an Alien horror, so vile and so powerful that not even death can claim it.


Kashwashwa posted:

I'm not at home to see if the patch is actually live on steam or not, but I imagine it will be soon.
It's already out.

El Wombato
Mar 19, 2008

Mexican Marsupial

Kippling posted:

If they've addressed the gridlock issue (which they seem to have), then I'm impressed. That's a quick response.

Some of the gridlock is caused by cars getting stopped behind phantom buses and that sort of thing, so we might not be out of the woods yet.

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less than three
Aug 9, 2007

Fire Sights and LED Lights

ESC 2010 Never Forget

Rathen posted:

Didn't realise that was a DLC vehicle, sorry!
There's a separate mod for the DLC vehicles at the end of the OP.

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