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seravid posted:I tried the demo but since it was only a (short) tutorial, I'm still on the fence.
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| # ? Feb 24, 2011 00:08 |
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| # ? May 25, 2013 08:31 |
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![]() My vehicle realism mod is now version 2.1.1. I've put it in the OP. http://forums.somethingawful.com/sh...0#post386858349 What's so much better about it? Now you don't have to gently caress around with your game files. Just extract into the CiM directory and you're set. Want to get rid of it? Just delete the folder it creates.
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| # ? Feb 24, 2011 01:31 |
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I really want to like this game, since I absolutely loved and played the poo poo out of Transport Tycoon back in the day. Too bad the traffic system doesn't really work and just ends up creating massive jams that gently caress over any routes you might have. Seriously, I understand that I have to spread the load out between streets, but running 6 buses on a good-sized loop shouldn't effectively shut down all the roads in said loop. It seems like part of the problem is the fact that cars sometimes (often?) don't do the smart thing at intersections, one road seems to get right of way and the cars on the other just sit there (and sit there, and sit there)
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| # ? Feb 24, 2011 01:58 |
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El Wombato posted:I really want to like this game, since I absolutely loved and played the poo poo out of Transport Tycoon back in the day. Too bad the traffic system doesn't really work and just ends up creating massive jams that gently caress over any routes you might have. Seriously, I understand that I have to spread the load out between streets, but running 6 buses on a good-sized loop shouldn't effectively shut down all the roads in said loop. It seems like part of the problem is the fact that cars sometimes (often?) don't do the smart thing at intersections, one road seems to get right of way and the cars on the other just sit there (and sit there, and sit there) The devs are aware of the gridlock problem and are working on a patch. They said a few days. In the meantime you can extract your metro.gs file and modify metro\scripts\game.script code:
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| # ? Feb 24, 2011 02:01 |
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Awesome, if that goes away this game will rule. Trying that tweak out now. E: Heh, there's a "Transport Tycoon" Steam achievment
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| # ? Feb 24, 2011 02:03 |
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What I find excellent so far is that: A. The devs have been extremely responsive to feedback on the forums. B. All the game files are in plaintext/open formats, so that players can 'bandage' things while waiting for a permanent fix.
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| # ? Feb 24, 2011 02:05 |
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MMAgCh posted:Yeah, the demo consisting only of the tutorial struck me as being a bit sparse – hard to get much of a feel for the game this way. A shame really, because from what little I've seen it doesn't look too bad. What demo did you play? My demo for this game had the tutorial and the scenario in Vienna to replace the bus fleet with something else. It also had freeplay in either the tutorial town or vienna starting in the year 19xx till 2050.
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| # ? Feb 24, 2011 02:20 |
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PhantomZero posted:What demo did you play?
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| # ? Feb 24, 2011 02:36 |
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PhantomZero posted:What demo did you play?
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| # ? Feb 24, 2011 04:07 |
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less than three posted:What I find excellent so far is that: I'm glad that they're supporting the game and fixing this, but it really frustrates me when games ship with major issues. Having the ability to hack files and a promised patch on the way doesn't excuse shipping your game with a problem that I think really should have come up and been fixed in testing. Not to say it isn't leagues better than devs that just ignore the problem with no way of fixing it, but this attitude of shipping a party untested/unfinished product and then relying on the community to find (and in some cases fix) the problems is both lazy and damaging to PC gaming and leads to the Stardock style of game-making, see Demigod and Elemental's launches.
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| # ? Feb 24, 2011 04:23 |
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less than three posted:
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| # ? Feb 24, 2011 04:47 |
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El Wombato posted:I'm glad that they're supporting the game and fixing this, but it really frustrates me when games ship with major issues. Having the ability to hack files and a promised patch on the way doesn't excuse shipping your game with a problem that I think really should have come up and been fixed in testing. Not to say it isn't leagues better than devs that just ignore the problem with no way of fixing it, but this attitude of shipping a party untested/unfinished product and then relying on the community to find (and in some cases fix) the problems is both lazy and damaging to PC gaming and leads to the Stardock style of game-making, see Demigod and Elemental's launches.
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| # ? Feb 24, 2011 10:35 |
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If the game is as playable as you say, how the gently caress do you build a bus system that doesn't collapse on itself due to congestion? I can't seem to turn a consistent long-term profit despite having ~8 buses per line and plenty of passengers.
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| # ? Feb 24, 2011 15:26 |
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I have s system set up where the buses transport passengers to and from Metro stops. It keeps passenger numbers good on the Metro and gives me decent income from the buses as well. God knows it takes a load of trial and error, though.
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| # ? Feb 24, 2011 16:26 |
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Holy crap when did this unlock? I thought it was the 25th but I've just been playing and it's awesome. Just lost an hour to it when I was only turning it on for five minutes.. Time for five more..
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| # ? Feb 24, 2011 18:18 |
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Is it possible to edit the premade cities?
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| # ? Feb 24, 2011 19:01 |
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Mandalay posted:If the game is as playable as you say, how the gently caress do you build a bus system that doesn't collapse on itself due to congestion? I can't seem to turn a consistent long-term profit despite having ~8 buses per line and plenty of passengers.
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| # ? Feb 24, 2011 19:04 |
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I thought it was almost unplayable with the gridlock, but the fix posted above works really well for getting rid of it. If any of you are too lazy to deal with unpacking and editing poo poo somebody on the game forums already did it for you (copy pasted from there):quote:Traffic Reduction
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| # ? Feb 24, 2011 20:00 |
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SupSuper posted:I just don't use buses. but but the quests (I need to stop thinking that these missions are required)
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| # ? Feb 24, 2011 23:25 |
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"Hey I'll give you a nickel if you burn $7,000 a day!!!"
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| # ? Feb 24, 2011 23:42 |
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Overwined posted:"Hey I'll give you a nickel if you burn $7,000 a day!!!" ![]() I usually build a stop, make a 2 stop line, and then delete it once I get my sweet $2000.
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| # ? Feb 24, 2011 23:58 |
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Serious question, how do you win a scenario? How do you know which quests are required?
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| # ? Feb 25, 2011 00:29 |
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Mandalay posted:Serious question, how do you win a scenario? How do you know which quests are required? Only the final one I think. However you can tell which ones are 'scenario' objectives compared to random events because you can click the random events in the objectives list and cancel them.
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| # ? Feb 25, 2011 00:40 |
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SupSuper posted:I'd hardly call it an "untested/unfinished product" though, the game is perfectly playable and the devs even had a bunch of betas to try and clear out as much issues as possible before-hand. There'll always be problems that take longer to fix, but as long as they aren't "game breakers", I don't think it warrants postponing the release date until you finally get a perfect game. SupSuper posted:I just don't use buses. See, I'd call not being able to use one of the five modes of transportation in the game a "game breaker". Really two, since trams suffer from the same problems if you don't get them on the median. Since helicopters and boats aren't really that interesting, that leaves just one mode of transit that actually has interesting planning issues left in the game. I know that no game will be perfect, but this is more or less the definition of a "game breaker", and absolutely an issue that should've been caught in testing.
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| # ? Feb 25, 2011 04:04 |
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I've had no problem using trams anywhere after the gridlock tweak, and I still get enough passengers to make them viable. I usually use buses to hook up the outlying villages with one of the city transport hubs. Oh, and to do petitioner quests.
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| # ? Feb 25, 2011 04:13 |
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I love the tasks... "I have on more thing to ask of you... please accumulate $50,000." *takes out loan for $50,000 "Excellent work!" Mission complete.
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| # ? Feb 25, 2011 04:30 |
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Oh this, almost forgot about it, I love games like this. Especially when they're very moddable. Communities around these kind of games tend to make something completly new out of it. Also, I can imagine this for some goons to be interesting: This game runs perfectly in Linux with the current version of Wine. No additional Dlls needed and even the normally very elusive AA works.
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| # ? Feb 25, 2011 04:46 |
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Kashwashwa posted:I love the tasks... Objective: get money Reward: get even more loving money
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| # ? Feb 25, 2011 06:34 |
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El Wombato posted:See, I'd call not being able to use one of the five modes of transportation in the game a "game breaker". Really two, since trams suffer from the same problems if you don't get them on the median. Since helicopters and boats aren't really that interesting, that leaves just one mode of transit that actually has interesting planning issues left in the game. I know that no game will be perfect, but this is more or less the definition of a "game breaker", and absolutely an issue that should've been caught in testing. The beta didn't have the traffic gridlocks that the final did, afaik. The devs made some changes for release based on feedback (such as carrying capacity) and somehow hosed up the traffic logic in the process. The playerbase quickly yelled 'WTF' and they responded on the first day, collecting debug logs and said they'd have a patch in days. So they're working on it and so far have projected nothing except they really care and want to get things right. They're a start-up studio so I give them some leniency. They've been great with communication on the forums. So whether or not they "broke" the game, they seem really sincere in wanting to fix it. Given what a niche market transportation sims are, I think they're doing okay.
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| # ? Feb 25, 2011 06:55 |
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I've installed your mod exactly as shown (common > steamapps etc) but it's not actually doing anything ingame. The Blim just takes 10 people, for example. Any ideas why it's not working?
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| # ? Feb 25, 2011 08:13 |
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less than three posted:The beta didn't have the traffic gridlocks that the final did, afaik. Fair enough, I didn't know that it was a relatively new issue. I think more than anything, I want this to get worked out because I think I'll really enjoy this game once it is. Hell, I still play the game some. I'd just really like to play the game as intended rather than this weird no-buses version. So, eagerly awaiting that patch!
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| # ? Feb 25, 2011 09:22 |
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Rathen posted:I've installed your mod exactly as shown (common > steamapps etc) but it's not actually doing anything ingame. The Blim just takes 10 people, for example. The vehicle capacity mod doesn't affect the preorder DLC vehicles
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| # ? Feb 25, 2011 12:35 |
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astr0man posted:The vehicle capacity mod doesn't affect the preorder DLC vehicles Didn't realise that was a DLC vehicle, sorry!
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| # ? Feb 25, 2011 13:39 |
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Rathen posted:I've installed your mod exactly as shown (common > steamapps etc) but it's not actually doing anything ingame. The Blim just takes 10 people, for example. Also, I'm not sure if this is the case in all of the scenarios, but I noticed last night that the updated passenger numbers didn't apply to the existing vehicles. I had to sell them all and buy new ones.
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| # ? Feb 25, 2011 14:24 |
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Pornographic Memory posted:I thought it was almost unplayable with the gridlock, but the fix posted above works really well for getting rid of it. If any of you are too lazy to deal with unpacking and editing poo poo somebody on the game forums already did it for you (copy pasted from there): Also, does anyone else find it hilariously terrible to design a transit system to move people efficiently from the residential sections of the city to the railway station in Berlin in the 1930s? Pantaloons L'Fragrant fucked around with this message at Feb 25, 2011 around 15:08 |
| # ? Feb 25, 2011 15:06 |
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Dev posted patch changes:quote:1.0.11 I'm not at home to see if the patch is actually live on steam or not, but I imagine it will be soon.
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| # ? Feb 25, 2011 16:43 |
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If they've addressed the gridlock issue (which they seem to have), then I'm impressed. That's a quick response.
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| # ? Feb 25, 2011 17:04 |
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Kashwashwa posted:I'm not at home to see if the patch is actually live on steam or not, but I imagine it will be soon.
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| # ? Feb 25, 2011 17:58 |
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Kippling posted:If they've addressed the gridlock issue (which they seem to have), then I'm impressed. That's a quick response. Some of the gridlock is caused by cars getting stopped behind phantom buses and that sort of thing, so we might not be out of the woods yet.
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| # ? Feb 25, 2011 22:59 |
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| # ? May 25, 2013 08:31 |
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Rathen posted:Didn't realise that was a DLC vehicle, sorry!
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| # ? Feb 25, 2011 23:55 |
















