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Cloud Potato
Jan 9, 2011

"I'm... happy!"

fool_of_sound posted:

Catapult, why don't you move to 1336 to kick that truck and get behind cover. I'll follow right behind you to 1236.

1336 is 3 hexes away from the truck. Are you looking at the Player Movement map? The truck's moved to 1233 on the Enemy Movement map.

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apostateCourier
Oct 9, 2012


Keep in mind that kicking is a pilot check, and if you miss it forces another pilot check that could make you fall over.

Hobo
Dec 12, 2007

Forum bum

PoptartsNinja posted:

I did answer. It didn't save. It's already fixed.

Sorry, must have missed that, was in a morning rush at the time!

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Yeah, I really wouldn't advise kicking anyone with the Catapult.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
With a 7 in piloting, I'd suggest barely moving to be honest.

fool of sound
Oct 10, 2012

Cloud Potato posted:

1336 is 3 hexes away from the truck. Are you looking at the Player Movement map? The truck's moved to 1233 on the Enemy Movement map.

Whoops. Yes, I was :doh:

I'll be moving to 1336 then.

Tank Boy Ken
Aug 24, 2012
J4G for life
Fallen Rib
I'm sauntering into 1236 and will thin out the fat bikers in the north. Happy MRM day. I didn't want the ammo anyway. And I want to use up some of it, before getting one-hit-TACed by a technical (It's going to happen).

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

I think the infernos on our boss whammy still do massive damage to infantry. (warcrimes are fun)

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Infantry units have a chance of being immediately destroyed whenever they pass through burning hexes IIRC.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

Elliotw2 posted:

With a 7 in piloting, I'd suggest barely moving to be honest.

Truckosaurus will fall in case of attempted kicking. Srms arq good enough. (Save ammo for the real threats though!)

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Scintilla posted:

Infantry units have a chance of being immediately destroyed whenever they pass through burning hexes IIRC.

"Pass through" almost always means "enter" and not exit. There're very few things that happen when you exit a hex.

Cloud Potato
Jan 9, 2011

"I'm... happy!"
Catapult orders in. Running to 1134, firing 6 SRM4s at the truck.

Trundel
Mar 13, 2005

:10bux: + :awesomelon: = :roboluv:
- a sound investment!
Orders will be in after I walk my dog, but I plan to run to 1629 and face 1628. Those five mechs can't shoot through the buildings to get at me, right?

fool of sound
Oct 10, 2012

Cloud Potato posted:

firing 6 SRM4s at the truck.

:staredog: That's uh... that's probably overkill.

Tank Boy Ken
Aug 24, 2012
J4G for life
Fallen Rib

fool_of_sound posted:

:staredog: That's uh... that's probably overkill.

AND a nice explosion!

SageNytell
Sep 28, 2008

<REDACT> THIS!

Cloud Potato posted:

Catapult orders in. Running to 1134, firing 6 SRM4s at the truck.

awww yeah gonna see some trucks get 'et

:getin:

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

fool_of_sound posted:

:staredog: That's uh... that's probably overkill.

You're right; it would be much better if Cloud Potato could fire 8 instead.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
It's only overkill if they all hit, otherwise it's just pretty lights.

GruntyThrst
Oct 9, 2007

*clang*

There is no "overkill." There is only "open fire" and "I need to reload."

Hobo
Dec 12, 2007

Forum bum
So if I destroy the building in 3058, the infantry that have moved into it are hosed?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
They will take damage as if the building collapsed on them.

So one or two guys will die and most will be pelted with chunks of drywall.

PoptartsNinja fucked around with this message at 18:22 on Oct 25, 2014

Leperflesh
May 17, 2007

Drywall is lostech. They'll be pelted with horshair & plaster and they'll like it. :colbert:

Hobo
Dec 12, 2007

Forum bum
Hmm, that doesn't sound that promising then. I'm probably going to keep heading north, attacking infantry doesn't look too efficient in the mech I'm in.

Going to jump to 3132, facing south.

Hobo fucked around with this message at 23:20 on Oct 25, 2014

Trundel
Mar 13, 2005

:10bux: + :awesomelon: = :roboluv:
- a sound investment!
Would there happen to be a convenient list of lostech somewhere online that anyone knows about? I would enjoy a good lostech laugh.

dis astranagant
Dec 14, 2006

Trundel posted:

Would there happen to be a convenient list of lostech somewhere online that anyone knows about? I would enjoy a good lostech laugh.

Most everything that used to be called "level 2 tech" was lostech til sometime between 3030 and 3070.

OptimusShr
Mar 1, 2008
:dukedog:

Hobo posted:

Hmm, that doesn't sound that promising then. I'm probably going to keep heading north, attacking infantry doesn't look too efficient in the mech I'm in.

Going to jump to 3132, facing south.

Yeah, we can do damage but killing infantry is much harder. I'm gonna continue north too. Heading for 2936.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Trundel posted:

Would there happen to be a convenient list of lostech somewhere online that anyone knows about? I would enjoy a good lostech laugh.

There's a full table in, I think StratOps but it won't be recirculated because that's basically :files:

Zest
May 7, 2007

ACHIEVE HEAVEN THROUGH VIOLENCE
Moving to 2039. Shooting random poo poo!

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥
I put my orders in the other night because I was heading out for the weekend, I'm shifting over to the right side of the map in preparation for cleaning up some more infantry.

propatriamori
Feb 13, 2012

there can be no peace until everyone is safe

Defiance Industries posted:

There's a full table in, I think StratOps but it won't be recirculated because that's basically :files:

We've come up with better stuff here anyway.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
King of the Pirates: Tactical Update 5

The azure whip of a PPC flashed past Susie’s cockpit. The harsh, actinic flare set her machine’s painted skull-mask aglow for an instant. The Battle Cobra twisted, arms raised menacingly. The left was still blackened and torn where Susie had shot off the original. The replacement had been taken from a ruined Guillotine and heavily modified on the pirates’ nearly year-long trek across the Inner Sphere. Susie had been surprised how well the Battle Cobra’s alien computers had integrated some of the dodgy components. The machine hadn’t lost any mobility, or been overbalanced by the bulky additions hastily welded to the least-damaged structural frames.

“Dead Eyes,” she glowered, “you do realize that I’m never going to let you live-down missing that building, don’t you?”

“The building,” Dead Eyes’ voice was emotionless. Broken. “Right.”








Movement Phase
Hunchback (Player)
- Exits building hex 1038!
- Must pass a piloting test to avoid damage (2 base + 0 light building = 2): rolled 7, succeeds!

Clint
- Attempts to enter hex 2039, insufficient MP!



Combat Phase
Charger (Player)
- Torso-twists to threaten hex 1140!
- Fires small laser at disreputable casino 1032: (4 base + 0 range + 3 movement - 4 enemy movement = 3): adjacent buildings are hit automatically (7/10)!
- Fires small laser at disreputable casino 1032: (4 base + 0 range + 3 movement - 4 enemy movement = 3): adjacent buildings are hit automatically (4/10)!
- Gains 7 heat, sinks 10!

Warhammer (Player)
- Torso-twists to threaten hex 0838!
- Fires ER PPC at Armored Technical 1047: (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 9, hit Front (0/5 armor, 0/1 structure remaining)! Crit! Vehicle destroyed!
- Fires ER PPC at Armored Technical 1047: (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 4, miss!
- Gains 32 heat, sinks 34!

JagerMech (Player)
- Holds fire!
- Gains 2 heat, sinks 12!

Catapult (Player)
- Fires SRM-4 at Armored Technical 1233: (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 7, 3 missiles hit Left Side (0/4 armor remaining), Front (3/5 armor remaining), Front (1/5 armor remaining)!
- Fires SRM-4 at Armored Technical 1233: (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, 4 missiles hit Front (0/5 armor, 0/1 structure remaining (Vehicle destroyed!)), Right Side, Front, Left Side!
- Fires SRM-4 at Armored Technical 1233: (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 5, miss!
- Fires SRM-4 at Armored Technical 1233: (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 8, 1 missile hit Front!
- Fires SRM-4 at Armored Technical 1233: (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 4, miss!
- Fires SRM-4 at Armored Technical 1233: (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 10, 3 missiles hit Left Side, Left Side, Left Side!
- Gains 20 heat, sinks 28!

Chameleon (Player)
- Fires Medium Laser at corner drug store 3038 (4 base + 4 range + 3 movement - 4 enemy movement = 7): rolled 9, hit (5/10 CF remaining)!
- Fires Medium Laser at corner drug store 3038 (4 base + 4 range + 3 movement - 4 enemy movement = 7): rolled 2, miss!
- Fires Small Laser at corner drug store 3038: target is out of range!
- Fires Small Laser at corner drug store 3038: target is out of range!
- Fires Small Laser at corner drug store 3038: target is out of range!
- Fires Small Laser at corner drug store 3038: target is out of range!
- Gains 16 heat, sinks 15!

Hunchback (Player)
- Fires Apollo MRM-40 at Motorized Infantry 1227 (4 base + 4 range + 1 movement + 0 enemy movement = 9): rolled 11, 32 missiles hit (24/30 troopers remaining)!
- Gains 13 heat, sinks 13!

Centurion (Player)
- Holds fire!
- Gains 2 heat, sinks 12!

Blackjack (Player)
- Holds fire!
- Gains 2 heat, sinks 13!

Assassin (Player)
- Holds fire!
- Gains 2 heat, sinks 22!

Battle Cobra (Player)
- Holds fire!
- Gains 2 heat, sinks 28!

Clint (Player)
- Fires ER PPC at dive bar 2935 (3 base + 2 range + 2 movement - 4 enemy movement = 3): rolled 2, miss!
- Gains 12 heat, sinks 16!

King Crab
- Torso-twists to threaten hex 2409!
- Fires Medium Laser at pirate mansion 2113 (3 base + 2 range + 0 movement - 4 enemy movement = 1): automatically hit (5/10 CF remaining)!
- Fires Medium Laser at pirate mansion 2113 (3 base + 2 range + 0 movement - 4 enemy movement = 1): automatically hit (0/10 CF remaining)! Building destroyed!
- Fires Large Laser at grocers 2015 (3 base + 2 range + 0 movement - 4 enemy movement + 1 secondary target = 2): automatically hit (2/10 CF remaining)!
- Fires Large Laser at grocers 2015 (3 base + 2 range + 0 movement - 4 enemy movement + 1 secondary target = 2): automatically hit (0/10 CF remaining)! Building destroyed!
- Fires Large Laser at club pîråtë 2016 (3 base + 2 range + 0 movement - 4 enemy movement + 1 secondary target = 2): automatically hit (2/10 CF remaining)!
- Fires Large Laser at club pîråtë 2016 (3 base + 2 range + 0 movement - 4 enemy movement + 1 secondary target = 2): automatically hit (2/10 CF remaining)! Building destroyed!
- Gains 44 heat, sinks 44!

Griffin
- Fires PPC at row house 1915 (3 base + 2 range + 0 movement - 4 enemy movement = 1): automatically hit (0/10 CF remaining)! Building destroyed!
- Fires PPC at row house 1916 (3 base + 2 range + 0 movement - 4 enemy movement + 1 secondary target = 2): automatically hit (0/10 CF remaining)! Building destroyed!
- Gains 22 heat, sinks 22!



Physical Combat Phase:
Charger (Player)
- Rebel kicks pirate holovid broadcaster 1032: adjacent attacks always hit (0/10 structure remaining)! Building destroyed!








Player Status:


Opposing Force Status:






Mission Objective:
Defeat all enemies!

Secondary Objectives:
Individual Sub-Objectives Completed (0/11)



Orders Due: Tuesday Night!

PoptartsNinja fucked around with this message at 22:50 on Oct 26, 2014

Trundel
Mar 13, 2005

:10bux: + :awesomelon: = :roboluv:
- a sound investment!
I thought that I had enough movement to make it to hex 1629. By my count I had enough movement to do it. I turn left twice, move forward two hexes, turn right once, move forward six hexes, making 11.

anakha
Sep 16, 2009


1) Missing on a 3 to-hit. :ughh:

2) Looks like the fun starts next turn. :getin:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Trundel posted:

I thought that I had enough movement to make it to hex 1629. By my count I had enough movement to do it. I turn left twice, move forward two hexes, turn right once, move forward six hexes, making 11.

Oh, whoops.

No, that was a total brain thing on my part. For some reason, I thought you were a 6/9/6. I'll fix that.

Man, I'm making a ton of mistakes lately. :(

apostateCourier
Oct 9, 2012


Charger running to 1729, the fun starts turn after this one.

Tank Boy Ken
Aug 24, 2012
J4G for life
Fallen Rib
Hunchback going to run to 1633 facing "north". I'll be able to support stuff on the left of me next turn. Or shamefully hide my metal rear end.

Trundel
Mar 13, 2005

:10bux: + :awesomelon: = :roboluv:
- a sound investment!

PoptartsNinja posted:

Oh, whoops.

No, that was a total brain thing on my part. For some reason, I thought you were a 6/9/6. I'll fix that.

Man, I'm making a ton of mistakes lately. :(

Hey no prob, it's easy to make given everything that's going on in any one round. Plus, you don't have to re-roll anything because nothing targeted me.

Edit: Ooo, if I jump to 1224 the Shadow Hawk can only torso twist enough to get me with its MGs and not the AC20, right?

Trundel fucked around with this message at 23:33 on Oct 26, 2014

Raised by Hamsters
Sep 16, 2007

and hopped up on bagels
Not Club Pîråtë!!

That Crab bastard must be killed!

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer

Trundel posted:

Edit: Ooo, if I jump to 1224 the Shadow Hawk can only torso twist enough to get me with its MGs and not the AC20, right?

You mean the other Hawk. It's probably on a flippy-arm, so it might be able to twist the "wrong" way and shoot you.

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Hobo
Dec 12, 2007

Forum bum
So, looks like we're hitting actual mechs next turn.

Should we (Battle Cobra and Chameleon) carry on down the right, or hook a left and then hit that groups of mechs from their flank?

edit: if we get the Battle Cobra in that group, the -1 to hit penalty will add up pretty quickly.

Hobo fucked around with this message at 23:47 on Oct 26, 2014

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