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gently caress yes, Battletech. My first online game was the original MechCommander. I'll sign up to be a pilot; no pms, so my email is redacted. I'd vote for the Highlanders, but it seems we're pretty much going for the Kell Hounds anyway. Revenant Threshold fucked around with this message at 13:50 on Jan 23, 2011 |
# ¿ Jan 22, 2011 02:25 |
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# ¿ Apr 26, 2024 18:45 |
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Arquinsiel posted:Natasha Kerensky is still a pure monster though, she just gives no gently caress about your special rules, you don't have them anymore.
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# ¿ Feb 1, 2011 02:42 |
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The correct next move is broadcast taunting. No use getting ridiculously lucky without rubbing it the gently caress in.
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# ¿ Feb 1, 2011 17:34 |
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Tempest_56 posted:The Dragon was defeated in an honor duel by a mercenary. There's like a 90% chance he's already committed seppuku. Kinda pointless to insult.
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# ¿ Feb 1, 2011 18:23 |
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I had to go back to the first posts just to check that in this altered timeline the 17th weren't made up of a group of stiff-upper-lip reserved British sharpshooters with two left feet. Since they're not, my vote is for them.
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# ¿ Feb 3, 2011 02:00 |
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Might be worth running the Hunchback as an interdictor for the Rifleman. Not sitting a hex away as a bodyguard, but simply trying to keep roughly between it and the closest opponent so they have to run/jump past through your big gun's range if they want to take it out.
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# ¿ Feb 3, 2011 18:48 |
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Defiance Industries posted:He sacrificed all his redundancy. If he loses his right arm he will be forced to request hegira, as he has no other weapons he can use.
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# ¿ Mar 27, 2011 07:26 |
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The idea of a pissed off clanner running around kicking 'mech shin with a perfectly serviceable armload of lasers is hilarious.
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# ¿ Mar 27, 2011 07:30 |
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ZeeToo posted:I'm pretty sure I know what "redacted" are thanks to looking at an old novel cover and going "really? Boy, that sure is a dumb-looking element of the cover."
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# ¿ Mar 27, 2011 23:52 |
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Mukaikubo posted:Yes and no. What you absolutely have to keep in mind about the Clans: It's also supposed to stop wars and grudges between Clans and individual people - a Trial is over, that's the end of that matter. That part doesn't really work so well.
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# ¿ Mar 28, 2011 15:09 |
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I was under the impression that a crippled 'mech or unconscious pilot is still very much fair game. You don't gain any great honour from killing a helpless warrior, but you don't lose any either, so long as the prior fight has been conducted honourably. Honestly I think the biggest problem wouldn't be shooting to finish him off, but him being brought down by a tank. That's likely to have pissed someone off.
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# ¿ Mar 28, 2011 20:46 |
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Ha, I didn't even think about asking for a surrender. Might be worth trying, if just for hilarity purposes given in-game i'm guessing Dusk doesn't know about bondsmen to demand it and we won't be sticking around here next game.
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# ¿ Mar 28, 2011 22:15 |
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I was thinking a Mad Dog, but they do have arms.
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# ¿ Mar 30, 2011 03:58 |
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PoptartsNinja posted:Nope. Most good Inner Sphere 'Mechwarriors are in their 50s. The Clans just Think Differently (tm). They don't field any warrior younger than 20, and 30 is considered old. If a 'Mechwarrior reaches the ripe old age of 35, the Clans assign him to training the newest generation of warriors (read: potentially that warrior's grandchildren) or to a Solomha second-line "defense" (suicide) unit. For the IS, as time goes on they just get better. But for the Clans, essentially, the level of pilot efficiency they have on day one of the invasion would be largely the same as they have years on, with reasonable, flexible pilots being replaced by freshly trained honour-muppets.
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# ¿ Apr 5, 2011 23:56 |
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Yeah, the thing to remember is that by their very nature IS 'mech pilots (well, and everyone else) are freeborn, i.e. worth very little respect. There's not really any widescale attempts at brainwashing because of that - such bondsmen have worth as labourers and that's it. Those few IS pilots who'll switch sides willingly do so generally speaking because the idea is attractive to them for whatever reason, rather than purposeful standard attempts to convert.
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# ¿ Apr 21, 2011 00:22 |
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PoptartsNinja posted:He then says he intends to name this new force the “Northwind Black Watch” (retarded).
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# ¿ May 4, 2011 01:49 |
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You've unredacted the REDACTED. Edit; Actually still one in there. Revenant Threshold fucked around with this message at 01:57 on May 4, 2011 |
# ¿ May 4, 2011 01:53 |
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I don't think a punch to anywhere else would have been a guaranteed kill. It'd just do damage. If the Dragoon punched an arm or the chest, that's against the ROE but not attempted murder.
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# ¿ May 10, 2011 18:47 |
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Octatonic posted:That's what I meant. They don't exist in this universe! Sure, the Widowmakers can have a cluster or something classified as dragoons or something, but you don't have Wolf's Dragoons: the political superpower of a mercenary unit that changes Combine doctrine forever and brings everyone to Outreach to shut up and actually fight the Clans. Anyway, on the basis that deviating as far as possible from canon events and important areas is the best course possible, let's go with B.
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# ¿ May 22, 2011 04:37 |
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My assumption would be that if we actually start doing damage to the Clans without Comstar, regardless of whether they then decide to pass out the party favours, the end result, either sooner or later, would be an early Jihad, or at least some other means of Comstar going "Come on, guys, you need us! Really, you do! We're important!"
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# ¿ May 24, 2011 01:26 |
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GhostStalker posted:Still not feeling the ComGuards here. Even if it is not likely to happen, gonna vote B for Goliath Scorpion action. Might as well go with the ComGuard, though it's not really as though they're going to lose the vote at this point. I have to admit the Marik Militia tempt me, if only for the idea that it isn't going to degenerate into a fight somehow but rather is a piloting/gunnery test to form an honour guard and put on a fireworks show. Though i'd guess we'd still manage to turn that into a fight too.
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# ¿ May 24, 2011 05:21 |
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I think i'm the first alternate on the list, so just a post to say i'm around in case the previous mechwarrior accidentally got vented into space before he got in his 'mech.
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# ¿ May 29, 2011 16:10 |
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Thanks to the generosity of W.T. Fits, i've now got access to pms to coordinate this hopefully ASAP beating. Glad to be driving such an anthropomorphic 'mech; it means the writeup of the carnage due to befall my poor Wyvern will sound even more horrific. Orders in.
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# ¿ May 30, 2011 21:31 |
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Chronojam posted:I'm not sure what Star Wars has to do with anything, their big mechs are slow and seem poorly armed although the AT-ST would be an alright light mech I suppose.
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# ¿ Jun 1, 2011 16:57 |
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Now I have a mental image of a few unlucky Urbanmechs trundling through a forest. Thinking about it, an Urbanmech basically is an Ewok in 'mech form.
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# ¿ Jun 2, 2011 03:23 |
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Oh gods, first the <REDACTED> show up, and then my Wyvern gets a pulse laser/MG shredding. I guess at least i'm not as hosed as the Champion. I'd guess based on Fraction Jackson's comments that the Clan 'mechs are going to be trying to jump in and out of maximum effective range, like the Hawk is doing; once we all hurtle towards them for some close range attacks, they'll dart back into the light side of the ship, and the Hawk'll come back over. Either that or it's off to go gently caress with the engine. Revenant Threshold fucked around with this message at 04:45 on Jun 2, 2011 |
# ¿ Jun 2, 2011 04:38 |
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AtomikKrab posted:ok, I3 guy, why did you MOVE AWAY FROM THE ENEMY?
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# ¿ Jun 3, 2011 11:49 |
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Well, that's most of my armamen gone. But my Wyvern's right arm was hanging by a thread, so that's not all that suprising.
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# ¿ Jun 5, 2011 21:45 |
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I'd say that the one good thing that comes from being decimated is that there's less likely to be order fuckups, but I think i've provided about 50% of them myself anyway.
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# ¿ Jun 7, 2011 01:27 |
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Could easily be wrong, but by my count there's only one hex ?2 could be in. Edit: I am wrong, there's at least two.
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# ¿ Jun 7, 2011 03:07 |
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Mr. Despair posted:I sent mine in too, and I think Threshold sent his in too. Putin - Not in MechCommander 1 or 2 to my recollection (actually just started another MC1 go on the back of this). MC2 has Long Toms, which do work like that (plus the horrors of Swarm LRMs).
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# ¿ Jun 10, 2011 22:39 |
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Orders are in. I can assure you i've taken a no-win situation and ensured even potentially greater amounts of failure.
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# ¿ Jun 16, 2011 01:53 |
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Honestly surprised I actually managed to take one out, there; I assumed this turn would start with the Wyvern drifting off into space somewhere. Good to have taken at least one down. Clan MVPs; The Elementals, for obvious 'mech-destroying abilities. ComGuard MVP: Kintaro, for Elemental punting in its haters gonna hate stride.
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# ¿ Jun 16, 2011 18:04 |
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Having been a Welsh lass now floating somewhere above this rock, i'm now Russian. Should be interesting to see what can be done with my armament this time around, though I suspect the words "Fire ER PPC" will crop up in my orders a lot.
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# ¿ Jun 21, 2011 03:38 |
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PoptartsNinja posted:Chronologically, Part 2 is actually occurring before Part 1.
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# ¿ Jun 22, 2011 03:10 |
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It is the miracle of the disorganised.
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# ¿ Jun 23, 2011 23:27 |
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I've just come to the conclusion that one of the more humanoid 'mechs must attempt a DFA. We must ride the pony
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# ¿ Jun 29, 2011 21:23 |
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MadDogMike posted:Why do I suddenly think these two statements juuuust might be connected? The word "bait" suddenly comes to mind with F2 doing something kinda dumb like standing still. I'd also note moving closer to it would start pulling you into open terrain, which could be... sub-optimal vs. Clan tech ranges. It'd give the King Crab IIC good shots on you if nothing else. Go ahead and shoot at F2 (trap or not that's a "kill me" move in BT if you aren't a fire support mech in good cover), but I sure wouldn't close on it too much. I think we'd be better off setting up a firing line along that ridge, at least for a turn, and focusing on F3. Also means those of us in the more zippy 'mechs will have more space to move about in, and hanging back a bit hopefully will concentrate them more so that running around won't get us shot in back ourselves by F1 and F5.
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# ¿ Jul 4, 2011 03:18 |
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Xmas Future posted:If you mean staying stationary on the ridge for a turn, that's suicidal, basically everything except the king crab needs to be rushing. But everyone is convinced by the F2 plan, so i'll go along with that.
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# ¿ Jul 4, 2011 15:27 |
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# ¿ Apr 26, 2024 18:45 |
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I'm happy to go along with everyone else and keep the current results.
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# ¿ Jul 11, 2011 16:37 |