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So, uuh, is there any way to get in touch with goons who play MegaMek? It seems like a campaign on that would be tons of fun.
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# ¿ Jan 28, 2011 22:44 |
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# ¿ Apr 19, 2024 10:01 |
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ShadowDragon8685 posted:Well, I have been making rumblings at a non-goon friend of mine about a Battletech campaign. I even have the first scenario more or less hashed out. It just needs some MechWarriors to come and blow poo poo up. I might be up for such a thing... You'd have to point me towards which books to read/buy if the RPG elements are especially complex though.
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# ¿ Jan 28, 2011 22:58 |
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Now that megamek's taught me a little of what's going on, I'll put my name in to pilot something. Maybe we'll have a tank or something I can use to distract fire from proper mechs
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# ¿ Jan 29, 2011 08:28 |
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So did we ever decide on something for finding people to play MegaMek? The AI and random scenarios are getting boring.
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# ¿ Jan 30, 2011 22:02 |
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gyrojets still wouldn't do much damage without some space to speed up. the net effect would be similar to a shove to the mech, possibly a few holes poked in the ammo hopper, or it ballooning and bursting if they all went off at once. bullets really, really don't do jack outside of the gun. Edit: thinking about it, gyrojets would do less damage, since the slower burning explosive wouldn't give the same instant OOMPH before the hopper bursts. Felime fucked around with this message at 08:10 on Jan 31, 2011 |
# ¿ Jan 31, 2011 08:06 |
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Zaodai posted:A solid ton of machine gun ammo going off inside a mech should still cause some damage. Gunpowder is not an explosive (which is true), but enough of it in a highly confined area (say a constricted ammo bin!) will need some place to expand. And having a giant fireball + some scattering bullets bouncing around against the internals of the mech probably aren't good for it. Actually, odds are the tin of ammo wouldn't do much of anything, you'll have a hell of a time actually getting them to all explode at once, and the thing about ammunition is that, without the gun bit, the bullet's quite a bit heavier than the casing, and there's nothing holding the sides in, so they tend to burst out to the side. It would be a severe shrapnel risk, but your electronics would be amply protected by a sturdy computer case.
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# ¿ Jan 31, 2011 08:46 |
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Tanith posted:Your ammo is presumably amply protected by several tons of armor, but this is a universe where lasers and missiles and bigger guns are making holes in everything. http://www.youtube.com/watch?v=nfoJAwlUopI this is what bullets do outside of a gun. Your container is obviously NOT airtight, as it just got holed, so you're going to have to get a majority of them to go off at once to see any effect, and while energy weapons could presumably do that, all you'd see is bursting in your ammo hopper, and that's only from pressure, which isn't going to do anything to the side shored up by internal supports and structure. It's going to burst outward, spill any unexploded bullets, and send you on your way. Ammunition without a gun will do nothing to anything more than an inch or so away from it. Don't hold a live round, and the only risk is a bad cut or metal in the eye.
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# ¿ Jan 31, 2011 09:08 |
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I imagine everyone's coms would static a little...
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# ¿ Jan 31, 2011 17:04 |
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A Let them call time-out, but you just can't let them pretend we didn't just score a bunch of points. Of course, if we can get Hanse hitched and score a valuable alliance... A few worlds are a small price to pay.
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# ¿ Feb 2, 2011 03:14 |
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Agent Interrobang posted:Aw. It was mildly creepy like a page ago. It got LESS creepy when they started talking about manlove.
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# ¿ Feb 2, 2011 17:01 |
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KnoxZone posted:Voting G. Let us wipe the Caballeros from the face of the IS! I'm going to vote G Mainly because I'd like to see how Poptarts writes the death's commandos
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# ¿ Feb 2, 2011 18:29 |
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So, did we ever have a followup of our MegaMek session? I tried to set up a server, but I'm pretty sure it's not going to work for anyone else, as all it's giving me is an internal IP.
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# ¿ Feb 3, 2011 02:01 |
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Axe-man posted:if you ahve a router you need to forward the port then get your external IP address, and then you are good to go tonight i have to work so i can't host Anyone with PMs willing to help me troubleshoot and make sure everything works from outside?
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# ¿ Feb 3, 2011 02:33 |
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ooohkay, I'm pretty sure I've got this working. Server up at port 3074 Edit: and running version 0.34.9 Felime fucked around with this message at 02:52 on Feb 3, 2011 |
# ¿ Feb 3, 2011 02:48 |
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ShadowDragon8685 posted:I've got a 35.21 game going at: port?
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# ¿ Feb 4, 2011 02:26 |
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KnoxZone posted:If it makes you feel any better, in the previous game my legless near-death Awesome that had been doing nothing for 10 turns got a through-armor crit on Shiva's nearly fully armored assault mech to detonate his SRM ammo and blow him up giving me a miracle win. You think that's a miracle win? We were playing around with the aerotech rules, and shadowdragon managed to turn a 4v2 into a win. He scratched both my plane's armor and the distraught pilots crashed out of grief.
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# ¿ Feb 4, 2011 14:57 |
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Pure Kamikaze posted:http://www.youtube.com/watch?v=awskKWzjlhkhttp://www.youtube.com/watch?v=awskKWzjlhk Exactly like that, complete with shooting him while he's down, 'cause he twitched funny. Felime fucked around with this message at 21:29 on Feb 4, 2011 |
# ¿ Feb 4, 2011 21:19 |
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Let me tell you about every pilot in the goddamn inner sphere...
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# ¿ Feb 5, 2011 09:57 |
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Defiance Industries posted:I always find the pilot anecdotes more impressive when they do stuff in a total shitbox of a machine. When you have some pilot who gets a bunch of kills in a Devastator that's one thing. When they're doing it in a Commando? Holy poo poo that means they basically sandblasted every scrap of armor off each kill. They are in a total shitbox of a machine. I was talking about pilot-pilots, AERO pilots. Those things crash if you so much as sneeze on them. Is it bad that I kinda like the commando? It's worked well as area denial to light jumpjetty mechs.
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# ¿ Feb 5, 2011 18:30 |
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Mukaikubo posted:Not at all. Some variants of the Commando are very solidly put together 25 ton mechs; i mean, at tech 1 and 25 tons you're not going to get a worldbeater, but they can play very nice roles in a lance. The variants with a large laser in them make a surprisingly vicious light sniper; the variant with two SRM-6s (a possible alpha strike over 30 damage for the -3A; whenever you can deal more damage in a round than you weigh in tons, you are a pretty nasty customer in a brawl!) is great for dissuading mechs from coming nearby and I often pair it with a Catapult or some other missile boat as a cheap guard. Two Catapults and two Commandos is a low-BV but really effective fire support lance! As Chronotron learned when 2 alphas from my COM-2D completely wrecked his jenner. the 2D is a tough little SOB and can put out almost as much hurt has the more fragile 3A.
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# ¿ Feb 5, 2011 18:53 |
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Most plausible excuse for why laser comms don't lead to magical headshotting machines would be to assume that the reciever has some sort of tracking device on it, which isn't amazingly far-fetched as long as it's something difficult to detect otherwide.
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# ¿ Feb 7, 2011 07:35 |
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I imagine they'll only start downing buildings once the hostages are rescued, so run for the border as soon as you get them!
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# ¿ Feb 9, 2011 19:51 |
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Quick, unwrap the gifts and see!
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# ¿ Feb 10, 2011 20:15 |
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PoptartsNinja posted:Not sure why my bold tags broke for the last three vehicles. I know smilies are limited, maybe tags as well?
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# ¿ Feb 10, 2011 20:22 |
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a LOT like tripping and dying on a go for it.
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# ¿ Feb 17, 2011 04:39 |
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Arquinsiel posted:Well it's all well and good sanding down the armour, but at anything after Level 1 play (IE: what we play constantly) the problem is that you've had a turn or two of sanding and I TAG'd your <thing> for the four Arrow IVs in the air last turn. Really the ideal for a Bug-hunter is taking the target down *before* it gets into place to TAG/spot/backstab/whatever. Pretty sure we're only really discussing Level 1, the One True Techlevel, and where we're at in the LP right now. You and your clantech can (Seriously though, Level 1 is the most fun)
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# ¿ Feb 18, 2011 22:53 |
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Arquinsiel posted:It's not Clantech..... *everyone* has TAGs and the like from 3033 in the main timeline, so PTN's version will mean that it takes longer to arrive. Either way, it's soon going to be something the thread will have to learn how to counter fast. Nope, one more frontal assault will definitely do the trick. ONCE MORE INTO THE BREACH MEN!
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# ¿ Feb 19, 2011 04:11 |
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GhostStalker posted:Wanted to make this comment as well. All I know about
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# ¿ Feb 25, 2011 08:54 |
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bunnyofdoom posted:....sorry? "'Cause there's no way I've been working on it this whole time or anyth [Separate thought, presumably as he rolls a TAC on one of your heads] eeewwww, that's probably gonna hurt."
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# ¿ Feb 27, 2011 00:07 |
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Brandy Collins posted:A Warhammer knocked out of a fight by a kick to the head is a beautiful thing. I guess that's how Camacho's Caballeros get the job done! For the record, we've got an IRC channel going on for megamekkery (#megamek on synirc)
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# ¿ Feb 27, 2011 08:49 |
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PoptartsNinja posted:Thomas Hallas was too timid. We'll see how Duncan Marik does. Something tells me this universe is going to be very awesome. I forget, were you a 'trained' writer or something? Because I would read the hell out of a PopTartsNovel. I've certainly done much, much, worse... *cough* Stackpole *cough* Salvatore *cough*
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# ¿ Mar 1, 2011 17:20 |
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Do you have a catchy, Anglo-european sounding name? A nice middle initial? Does it look good in raised, glossy letters? Then you too ca-Oh... you probably want to be a good author...
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# ¿ Mar 1, 2011 17:39 |
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I see a really happy lizard
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# ¿ Mar 2, 2011 04:25 |
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PoptartsNinja posted:Sheliak, a planet in Rasalhague, had no 'Mechs or militia, so they challenged the Ghost Bears to a game of football. It didn't end well. I guess, at that point you just hope you have a properly neutral ref, and they all get red-cards for doping.
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# ¿ Mar 6, 2011 06:34 |
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FFFFFFFFFFF Quote!=edit first time for everything
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# ¿ Mar 6, 2011 06:35 |
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Arquinsiel posted:See above. Hell, I'm a yank, and I thought it was soccer-football. Totally feasible for <REDACTED> to win 84-3.
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# ¿ Mar 6, 2011 17:24 |
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Tarquinn posted:While we are waiting for that clarification; here's the trailer for a new "mech" game. It looks like a mix of art direction cribbed from battletech and generic anime "fly and skid more than actually walking" poo poo.
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# ¿ Mar 11, 2011 20:55 |
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Urbanmech: Like a hunchback with no mobility and a third the armor!
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# ¿ Mar 13, 2011 17:33 |
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radintorov posted:Just like Urbanmechs, Hunchbacks are designed for close range combat, possibly in urban environment or an equivalent with lots of cover. paper mache holds up rather well to bullets when compared to glass.
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# ¿ Mar 13, 2011 18:10 |
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# ¿ Apr 19, 2024 10:01 |
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Bobbin Threadbare posted:Let alone one a few hundred feet away from anything worth shooting at. There's mechs left! They're just on Cappella. :smugdassian:
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# ¿ Mar 17, 2011 06:04 |