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Throwing my lot in with the Davion Heavy Guards. Who cares if you don't know what you're facing when you have lots and lots of giant war machines? What could possibly go wrong?
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# ¿ Jan 21, 2011 20:05 |
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# ¿ Apr 29, 2024 06:14 |
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All I really know about BattleTech comes from the old MechWarriors 2: Mercenaries game, but in light of that background, I have to ask: would it ever be possible to actually grab a Kodiak as the IS? If we have to duplicate its acquisition mission from that game and screw over the Combine while joyriding in the newly acquired death machine, I'd call it a bonus.
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# ¿ Jan 21, 2011 22:57 |
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Axe-man posted:I think the only way you are going to get that, is if you fly to the clan homeward and attack the ghost bears. Sorry buddy I'm sorry, was that supposed to discourage me? Caveat: No idea if the Kodiak is any good on the TT or not. It was pretty much the best (or at least biggest) mech available in the MW2:M campaign, and made an appropriate impression on me.
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# ¿ Jan 21, 2011 23:02 |
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Axe-man posted:I mean that your looking mroe toward late game then early game. I was kinda joking. I only have vague memories of MW2:M for the most part, (such as raging at Dashers for running around at warp speed) and haven't got a clue what all will be available or how anything performs in the early game - and very few clues about the late game.
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# ¿ Jan 21, 2011 23:11 |
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Mukaikubo posted:Adds fun! As soon as my home computer is restored to working order, I am digging out MW2:M and seeing if I can get it to run. That and starting Star Trek Online during my final undergrad semester probably isn't the best idea, but ah well. Although I never realized until looking at that BT wiki how goddamn ugly the Commando you start off in in MW2:M looks. >_>
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# ¿ Jan 21, 2011 23:17 |
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Zaodai posted:(But screw you all for not voting Davion Heavy Guards. Was I the only one that did?) I voted for Davion Heavy Guards on the first page. >_>
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# ¿ Jan 22, 2011 20:37 |
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Hmmm. Only mechs I recognize are the Jenner and Dragon. I have to wonder, though, if that unknown is a Hollander. A surprise like a gauss rifle in this engagement strikes me as very much up Poptarts' alley.
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# ¿ Jan 23, 2011 23:54 |
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Longinus00 posted:It won't be a hollander for the same reason a T90 wouldn't show up if this was a WW2 war game. *Rechecks wiki page on Hollander* *Notices setting date in source material at bottom of page* *Rechecks first page of thread* *Notices specified date* *Has egg on face* *Is sheepish*
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# ¿ Jan 24, 2011 00:05 |
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Hmmmm. Looking over the wiki, the two possibilities I'm thinking about are a Commando or a Mongoose. Both look to be in service by this time and fit what PTN has specified (faster than a Panther, not a regular DC mech), and both look well-armed.
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# ¿ Jan 24, 2011 22:23 |
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Tempest_56 posted:Well, let's look at things. What do we know about the unknown? It's a light, it moves at least 5/8, this is Succession Wars tech and it isn't a typical Combine mech. I actually started writing up a list like that before I decided no one would care. >_> Well, here's a rundown: The Javelin carries 2x SRM-6 if it's the basic model, or 4 med lasers if it's the first variant. Seems quite punchy for this weight. Firestarter is 4 flamers, two med lasers, and two machine guns. I fail to see anything seriously threatening here. Hermes is two medium lasers and a flamer, but ungodly fast. I don't see it as especially dangerous. Hussar is also hellishly fast and has a large laser. I know little about tabletop BT, but wouldn't it have probably fired by now if it was this? Commando is SRM-6, SRM-4, med laser, or other stuff. Large chance of carrying a large laser if it's a variant. Thorn and Valkyrie carry LRMs in their basic models. Again, I would think it would have fired by now if it had LRMs. Cythereal fucked around with this message at 23:49 on Jan 24, 2011 |
# ¿ Jan 24, 2011 23:45 |
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Mukaikubo posted:... I wouldn't be surprised if PTN deliberately hadn't decided what the unknown was in order to let the thread come up with the answer for him: see what we're worried it might be, and make it so.
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# ¿ Jan 25, 2011 14:26 |
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KnoxZone posted:If we can't get a victory in the very first battle we might as well go home now We've already won, mind. Now it is a question of how much we'll win. Going maximum leeroy isn't a good idea even here, but fighting with a sensible game plan should work fine. Barring unforeseen hostility from the dice.
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# ¿ Jan 25, 2011 20:33 |
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Longinus00 posted:The dragon doesn't have a ppc. Oh, but it does. DRG-1G (the variant we're facing) has three medium lasers, an LRM-10, and a PPC.
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# ¿ Jan 25, 2011 20:42 |
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Mukaikubo posted:Can't hurt, until one of these four mechwarriors ejects and survives the battle, and shows up a year down the road in an Atlas, pissed as hell. They're Draconis. If the Mechwarrior games I've played are any indication, the Draconis Combine are all bastards and you should never, ever feel bad about ruining their day.
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# ¿ Jan 25, 2011 21:08 |
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Axe-man posted:Never forget Kentares Makes sense that Space Japan would commit Space Nanking. I was mainly thinking back to MW2: Mercenaries (my intro to BattleTech), where the second mini-campaign, after one where you help the DC suppress a popular rebellion, is helping some rebels free a world from Draconis occupation. When the Draconis realize they're losing, they start burning the planetary capital to the ground and raping every woman they can find among the civilians. That's the prelude before the rebels lend you a Stalker and send you into the capital. Then there's the later mission in the game where the Draconis send you into Clan space to steal a Kodiak for study. I prefer to keep the Kodiak and wipe out the Draconis force in the final mission of that arc while joyriding in said death machine. Cythereal fucked around with this message at 21:18 on Jan 25, 2011 |
# ¿ Jan 25, 2011 21:14 |
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Mukaikubo posted:Sweet christ yes. In fact, I am going to lobby hard for Comstar to be our 3rd or so faction, or maybe even 2nd; after we get word of some advanced force kicking rear end on the periphery, Comguard saddles up to go deal with the situation all smug with their Star League equipment and they get utterly jobbed too. Especially if our beating is what prompts the First Circuit to start opening the warehouses in utter panic after seeing their best manhandled. You just know that our first experience with the Clans is going to be getting hosed up by a Mad Cat. Or possibly those which should not be named. Cythereal fucked around with this message at 19:06 on Jan 26, 2011 |
# ¿ Jan 26, 2011 18:57 |
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Agent Interrobang posted:Uh, no offense, Cythereal, but we've all been trying very hard not to mention THOSE. Mad Cats are common knowledge even to greenhorns, but not THOSE. Edited my post accordingly. Radio silence about those... things... is in force.
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# ¿ Jan 26, 2011 19:06 |
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Agent Interrobang posted:Thank you very much. It's merely that I want to see newbie player reactions to them. Mostly of the 'HOLY GOD WHAT THE gently caress JUST KILLED ME?! ' variety. I agree, now that I think about it. >_> They were in MW2: Mercs, too. Lovely little surprise in a mission on a swamp world during the Clan Invasion - you can't see anything below roughly your mech's knees due to fog, and that's the mission where they first appear, IIRC...
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# ¿ Jan 26, 2011 19:10 |
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Zeroisanumber posted:That was pretty awesome. Destroyed Shin's mech, lost an arm in the process, fell 200 feet, then took a sword cut to the throat and six shots to the head with a heavy pistol. And even then Shin wasn't sure that he'd killed it. Calling something an anklebiter doesn't seem like much of a nickname. Until you remember that the ankles in question belong to mechs. What book was this? I may have to give it a look.
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# ¿ Jan 26, 2011 21:43 |
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Tempest_56 posted:Mechs don't have turrets. Even if it looks like one, mechanically they do not. He can still torso-twist, but no mech has a turret without going into really unusual and obscure optional rules. That explains the lack of quadrupedal mechs, then.
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# ¿ Jan 27, 2011 15:45 |
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Tempest_56 posted:There actually are quad mechs, but they're rare. Quads have some advantages (a bonus to piloting rolls and the ability to side-step), but are pretty uncommon and have their own disadvantages (four legs, reduced crit space, looking silly). Yeah, I know quad mechs are rare. I meant that lacking turrets is a good reason why there aren't many - turrets would be a distinct advantage for quad mechs over most bipeds.
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# ¿ Jan 27, 2011 15:53 |
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Mukaikubo posted:Didn't she straight up steal Victor's genetic material and combine it with her own to make a trueborn Wolf Clan warrior to be her 'vengeance' on the Inner Sphere for beating her rear end down with a stick? That was pretty impressively goofball. I think I liked this thread and setting better when it was about giant robots shooting each other. >_>
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# ¿ Jan 28, 2011 13:52 |
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Arglebargle III posted:How many times have you personally been in deadly combat? Before civilization the answer would probably be at least once. Now a vanishingly small percentage of people would answer more than zero. The incidence of organized violence has been declining steadily since the agricultural revolution. By any statistical measurement modern civilization is more peaceful and bloodless than any previous state of human existence. Or you could remember that BattleTech is all about giant robots blowing each other to bits and get on with the game.
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# ¿ Jan 31, 2011 19:40 |
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Axe-man posted:Liao is interesting enemy, I am changing my support: Death Commandos I'm sold. Death Commandos for me.
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# ¿ Feb 2, 2011 18:51 |
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KnoxZone posted:Exactly. That is why you should vote for the Death Commandos. Executing unarmed prisoners and civilians is the way to go this round. Leave the honor on the FS/Combine border Interesting. The goon hivemind is unsure whether it wants to be a Chinese death squad or band of wacky Texican desperados. Don't see that choice too often. quote:Yeah but is PTN gonna have us doing any of that stuff? I don't think there's rules for any of that in 'vanilla' BT, which is basically what he's using (so far, at least). It's PTN. I wouldn't bat an eyelash if the objective was to kill a high-ranking officer about to be married, replace him with an infiltrator, then crash the wedding with an assault lance while banging the bride on the altar all so we can assassinate a local priest who vaguely offended someone's cousin's former roomate's girlfriend because that someone is our boss. Cythereal fucked around with this message at 20:15 on Feb 2, 2011 |
# ¿ Feb 2, 2011 20:13 |
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KnoxZone posted:With the vote this tight for two factions who will oppose each other, we should totally skip having OpFor and play as both sides against each other. Goons on the list who voted for the Commandos can play as them, and vice versa. Would be a drat interesting battle. I'm down with this, though coordinating it round-by-round might be a pain.
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# ¿ Feb 2, 2011 20:30 |
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Polaron posted:Ugh. Why does everyone want to play Death Commandos, they're giant assholes. We were just kinda-sorta-if-you-squint good guys. Let's be bad guys.
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# ¿ Feb 2, 2011 20:56 |
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Well, let's see what kind of mechs the good guys have from PTN's post (going by Sarna, so I don't know movement, armor, etc)... Tempest_56: RFL-3N Rifleman 2x Large Laser 2x Autocannon/5 2x Medium Lasers Polaron: HBK-4G Hunchback 1x Autocannon/20 2x Medium Lasers 1x Small Laser Mahoshonen: LNC25-01 Lancelot 1x PPC 2x Large Lasers 1x Medium Laser Red_Mage: CPLT-C1 Catapult 2x LRM-15s 4x Medium Lasers Bobbin Threadbare: WVR-6M Wolverine 1x Large Laser 1x SRM-6 2x Medium Lasers A fast heavy recon mech, two fire support mechs, and two just plain fire mechs. I wonder what the Commandos have brought to the party... Cythereal fucked around with this message at 14:57 on Feb 3, 2011 |
# ¿ Feb 3, 2011 14:41 |
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The Merry Marauder posted:The Wolverine is actually one of the (better) variants with a LLAS instead of the AC/5. Doh. Fixed. @Hunchbacks: if I remember my MechWarrior right, don't Hunchbacks have tinfoil for armor?
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# ¿ Feb 3, 2011 14:58 |
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Tempest_56 posted:The HBK-4G packs 160 points of armor, out of a maximum possible of 169 for it's weight. So... no. I stand corrected.
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# ¿ Feb 3, 2011 15:30 |
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Axe-man posted:Or the clans. Or the Combine and some mercenaries we could mention.
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# ¿ Feb 3, 2011 16:01 |
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AtlantisMantis posted:I like the sudden moral drop PTN has crafted. So much excitement at the introduction of our lance, then suddenly PPCs everywhere and the threat of an unknown vehicle(s). Stay strong, mighty Caballeros! Let them taste crazy death today! I think this will be the typical procession of events for each mission: PTN: Here's the setup. Thread: PTN: Here's your forces. Thread: PTN: Here's the bad guys. Thread: PTN: Here's an innocuous comment about things to come. Thread:
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# ¿ Feb 3, 2011 20:23 |
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Vehicle images! Also, remember that that APC has 6 machine guns, not 2. Should go up like the Fourth of July with all that ammo... Zhukov Heavy Tank Goblin Medium Tank SRM Carrier
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# ¿ Feb 3, 2011 21:38 |
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Affi posted:who would win a tyranid genestealer or jaime wolf in an atlas? Seconding this. I'm a fan of WH40k, too, but can we at least try to keep thread derails in BattleTech territory?
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# ¿ Feb 7, 2011 15:03 |
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Tempest_56 posted:Because the only interesting thing the FWL has ever done is build the Word of Blake's army and collapse. Even their civil wars haven't been that interesting. I'd call that the fault of the writers, not the FWL. Near as I can tell (not a big BattleTech guy myself), the writers have never put much effort into exploring the FWL or giving them something interesting to do/deal with. Granted, I get that the BattleTech universe is big enough that someone is going to get neglected in favor of "more interesting" factions, but I'd lay it at the feet of the writers that the FWL never got interesting to begin with.
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# ¿ Mar 1, 2011 16:31 |
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Finally got caught up on this thread after a week, and honestly, I think I've noticed a couple of problems with the scenarios: These last two battles in particular were probably tough but winnable for a reasonably experienced and coordinated group of players. Okay, so the Elementals were a proper experience, as they should have been, but I think everyone's realized by now that there will *always* be a nasty surprise or two. It's all good, and I think PTN has done an outstanding job of basically being the DM for a PbP BattleTech game. The problem with this is that the players are goons. Some are experienced, many are not. There is some tactical advice from the peanut gallery, but the closest thing the players have had to tactical coordination has been the "Shoot the Gaussback!" chanting. Trying to coordinate the goons in this format, where it's not an explicit "if you want to play, be in this IRC channel at this specific time to talk tactics so we can get our poo poo together" seems to be a lost cause. True, this has lead to amusing moments like the "Can't sleep, <REDACTED> will eat me." - "C'mon, how bad could it be?" - "Oh God, MY FACE!" banter, but I think we're running up against the practical limit of what the goon pick-up group can handle, if we haven't passed it already. I respectfully suggest that either a dedicated effort is made to coordinate the goonlance better, or PTN ease off the difficulty a bit. Watching goons go like lambs to the slaughter can be entertaining, but I think everyone will enjoy it more if it's not quite as merciless.
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# ¿ Aug 11, 2011 17:13 |
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DatonKallandor posted:You do realize that the goon side is poised to actually WIN this scenario right? Uh, no. The impression I had is that the goonlance was on the ropes.
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# ¿ Aug 11, 2011 17:23 |
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In response to the folks pointing out that the goonlance is currently doing well: point taken, but I'm disappointed. I'm kinda rooting for the Clans in this LP, honestly. Yes, they're more than a little nutty, but I think the nutty-but-functional Clans are preferable to the relatively-sane-but-highly-dysfunctional Inner Sphere for the most part. Oh, sure, they're probably just as hosed as they were in the canon timeline when they invaded, but who doesn't like a good underdog?
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# ¿ Aug 13, 2011 00:02 |
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Zaodai posted:You should all be rooting for the Death Commandos. Many factions talk about the need to reduce the surplus population, but the Death Commandos are the only ones doing something about the problem at it's source. I have the Smoke Jaguars on line two, they say they have a proposal for you...
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# ¿ Aug 13, 2011 00:07 |
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# ¿ Apr 29, 2024 06:14 |
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The Merry Marauder posted:So, uh, you think the Clans are the underdogs? Tactically? No. Strategically? Oh yes. Winning individual battles is a far, far cry from winning the war.
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# ¿ Aug 13, 2011 00:16 |