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This has pleased me greatly
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# ¿ Mar 1, 2011 13:56 |
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# ¿ May 4, 2024 13:36 |
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this thread. has eaten up a solid day of my life. but now I get to go find some goons to kill in megamek so it balances out, thank you. and its Version 2, Clan
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# ¿ Apr 1, 2011 05:44 |
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PoptartsNinja posted:Punches make special note of the additional negatives for damaged arm actuators, but don't state that leg actuator damage (hampers mobility) does not apply penalties to punching. because they don't, it only applies to leg stuff.
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# ¿ Apr 18, 2011 05:06 |
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the JJ posted:Turn 20: The ships finish powering up. The gunners inside have been carefully lining up their shots on five immobile targets. They fire, neatly headshotting Gamma Star. Then Ceasar gets his fat rear end out on the field, blasts apart the Mugger with the casual contempt of a pimp backhanding his 'ho as he crosses the field, and catches the Lucerne's foot just as it is about to come crashing into Sam's cockpit. The Wolfhound pilot and the Tank crew have meanwhile been dragging the Nova's severed arm behind them on a makeshift sledge. They arrange it in front of the fallen Lucerne's head, and complete the connection between their jury rigged firing mechanism and the arm's lasers with a stream of urine. drat the space epa
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# ¿ Apr 18, 2011 05:36 |
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Bozart posted:ShadowDragon I am starting to think you don't belong here. eh
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# ¿ Apr 18, 2011 05:45 |
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TildeATH posted:You want him to back up into a level change with two broken foot actuators? What's the piloting check on that, a 47? turn towards the step down, move down for 2, turn back towards the clanner, torso twist and pummel
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# ¿ Apr 18, 2011 20:46 |
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he could get lucky and hit something vital like ammo, he might get knocked down in the counter without a leg, but he can work that with the last clanner for one more turn... or work something this one.
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# ¿ Apr 18, 2011 21:02 |
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run down a level, to present heavier armor, torso twist and punch his legs.
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# ¿ Apr 18, 2011 22:12 |
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Mukaikubo should have kicked the clanner earlier, bad tactical judgement to keep calling, I would have kicked if I knew the armor was that weak.
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# ¿ Apr 18, 2011 23:10 |
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A
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# ¿ Apr 19, 2011 01:09 |
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If there is still room I would like to sign up as a mechwarrior on the conditional part that I get to end up in a Crab or King Crab mech. or something in the tank range with flamers so I can melt some <REDACTED>
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# ¿ Apr 19, 2011 03:00 |
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Cthulhu Dreams posted:A it is... best mech... it love you long time with dual ac/20s
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# ¿ Apr 19, 2011 03:31 |
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See if anything on the list is good, otherwise have a lance of King Crabs hotdrop on the clanners
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# ¿ Apr 19, 2011 05:11 |
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Fraction Jackson posted:You spelled LB/10x wrong. you spelled LB-X/20 wrong
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# ¿ Apr 19, 2011 05:46 |
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Fraction Jackson posted:Sadly I think the 10x is the only one Comstar would have at this stage. Otherwise I'd have gladly stumped for the 20x in the hopes of the earliest possible design of the KGC-005. this was my hope.
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# ¿ Apr 19, 2011 06:29 |
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Refractive atmosphere, laser weaponry doesn't work, clanners real mad as their main advantage is stripped from them.
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# ¿ Apr 19, 2011 07:32 |
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A Unleash the LosTech and King Crab upon them
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# ¿ Apr 20, 2011 06:45 |
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the obvious solution is for comguard to come out of nowhere shooting wildly at the "clanners" and then they get jumped by <REDACTED>
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# ¿ Apr 22, 2011 20:10 |
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Griffin is a pretty chill mech I would not want to take one on. also Please update the sign ups and put me on it... I do have pms... I think, I know I paid money for them, but I have never used them.
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# ¿ Apr 23, 2011 09:10 |
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elitebuster posted:Holy poo poo, a lot happened while I was without the internet. Also: to Shadow, when is Lestrade ever not planning to assasinate the Archon? That's his "thing". so if he managed to become archon he'd plot to kill himself?
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# ¿ Apr 24, 2011 19:31 |
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eheheheehheeheeeheee that is perfect
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# ¿ Apr 25, 2011 02:14 |
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just remember to stay at least 1 hex empty apart. so you don't aoe each other when you DIE to the duke, yes the statue is actually an atlas.
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# ¿ Apr 26, 2011 20:12 |
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those tanks of delicious alcohol are quite near a residential building.
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# ¿ Apr 28, 2011 08:03 |
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rereading... snow is ex-loki? well obviously the question is how many rat anuses has snow used offensively, on orphans or otherwise.
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# ¿ Apr 28, 2011 10:09 |
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I have had this explained to me.
AtomikKrab fucked around with this message at 06:46 on May 3, 2011 |
# ¿ May 3, 2011 06:41 |
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remember you are explosive to a one hex zone around your mech, stay at least that far away from the nightclub
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# ¿ May 3, 2011 08:37 |
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one hit the rotor one hit the body
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# ¿ May 3, 2011 11:33 |
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GET IN THE BUILDINGS at most you take like 5 damage if you fail a psr, not only that, the jagermech doesn't have any guns that can punch through a building, get a hex into the heavy snow nightclub and troll the crap out of it. make sure to die in 1508 or 1607. others, also get in a building and take poo poo out DO IT
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# ¿ May 5, 2011 04:17 |
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get away from the refinery, set off sympathetic explosions like a god drat boss
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# ¿ May 8, 2011 04:14 |
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fire everything twice.
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# ¿ May 8, 2011 04:25 |
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kill rose. just kill him, this book makes me sick just lets reading it.
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# ¿ May 10, 2011 04:06 |
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Gauss rifle going if you have auto eject disabled might not even take out the arm/torso, so you are down one gun and weakened, if its an arm you lose the arm (which likely only had a gauss in it anyway and any crit takes out the weapon) ammo going is bad, without case your mech is dead if you have anything more than 1 shot per limb away from the center torso left, machine guns have 200 shots and do like 2 damage each and god drat does that kill you.
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# ¿ May 10, 2011 12:42 |
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jumpjet out of the refinery blowing it up, and land by those l2 2 unit buildings and start blowing them up, kill one section other falls, should net you some scratch
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# ¿ May 11, 2011 09:14 |
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take out the refinery now, lure the tank over to the heavy building, cause motive damage.
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# ¿ May 11, 2011 22:22 |
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if you do manage to complete everything, buttfuck the von luckner (USER WAS PUT ON PROBATION FOR THIS POST)
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# ¿ May 12, 2011 15:04 |
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success here will likely mobilize the lyrans against the clans big huge von gently caress off time. lets see your clan tech save you from a horde of angry assault mechs all going and outnumbering you 3 to 1. Sure... L1 lyrans but that also means nothing short of a torso or head cap is going to stop it. get dem clanners
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# ¿ May 12, 2011 23:15 |
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the only good news is that later on (around the jihad) inner sphere tech starts surpassing clan tech in a few areas. Small cockpit, rotary autocannons, the various gyro upgrades... TSM, the special standard autocannon munitions which can be quite fun. so think of its this way... since the invasion kicked off early inner sphere gets its own bullshit tech sooner.
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# ¿ May 13, 2011 07:16 |
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yes you can clear the 5 in a single bound, jumpjets means you can move vertically and horizontally that distance, so jumpjet 5 lets you clear a 5 high building. now jumpjet out of the refinery and glory.
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# ¿ May 15, 2011 09:02 |
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Glorious, kill some locusts, or smash those last buildings up north or something. that hardened building is not going to die easily, assassin keep hitting the train. get to it you maggots. or get inside the hardened building and kill it from the inside. Edit: I assume the shockwave does not count as damaging the home guard mechs?
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# ¿ May 15, 2011 23:05 |
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# ¿ May 4, 2024 13:36 |
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Because it was the secret entrance to Heimdalls Castle Brian hq. Edit: Assassin, walk along the train, you will do stompy damage to it with every hex. then shoot the weakest part. and kick, and repeat. AtomikKrab fucked around with this message at 23:27 on May 15, 2011 |
# ¿ May 15, 2011 23:24 |