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I vote Death Commandos and I also vote Crazy-rear end North Korea-Inspired Capellan Confederation led by True Leader Max.
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# ¿ Jan 21, 2011 21:35 |
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# ¿ Apr 19, 2024 10:42 |
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Whoops, also volunteering for glorious death in battle.
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# ¿ Jan 21, 2011 21:41 |
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PoptartsNinja posted:The Clans pretty much did. They call it the Huitzilopochtli. Or, as it's more commonly known, the Aztec Assault Vehicle (because nobody has any clue how to pronouce it). Much more of that and it's an OGRE. Waitaminute, an OGRE LP... That sounds promising.
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# ¿ Jan 21, 2011 22:27 |
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WarLocke posted:Every mech with 'IIC' in the designation was a horrible idea. They would have been okay if they hadn't had to pose them like America's Next Top BattleMech Star!
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# ¿ Jan 21, 2011 23:34 |
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WarLocke posted:Thanks for that and the PH-IIC for reminding me just how much I hate those anime pieces of crap.
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# ¿ Jan 21, 2011 23:48 |
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Longinus00 posted:That's pretty ironic considering that the original designs were just lifted from robot animes of the day (unless you were talking specifically about the mechs from the original 3055 TR, in which case I'd like to point out that all the non anime mechs in that book look even worse). They weren't lifted from anime, they were taken from Bolo. Everyone knows that. And they were a lot more gritty and hardcore in Bolo.
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# ¿ Jan 22, 2011 00:22 |
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Agent Interrobang posted:Yeah, I'm pretty much with this. Looking at Battletech and going "GRRRR ANIME IS poo poo" considering some of the most iconic mechs are directly ripped off from anime seems kind of... uh, dumb, frankly. It wasn't the mechs, it was the poses. They made the Phoenix Hawk look like a Transformer. You'll pardon me for thinking that the dynamics of giant robot combat in Battletech has a distinctive feel that is extremely different from that found in anime, and that it's alright for someone to prefer the former to the latter. And yes, everyone knows that the original lineup came from anime. Everyone. Except for those of us who know that the animes secretly stole them from Bolo.
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# ¿ Jan 22, 2011 00:33 |
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Agent Interrobang posted:Oh, the POSES are dumb, mos def, they do not fit the tone or aesthetic at all. Not even arguing that. I just kinda dislike the persistent 'hurf durf haet anime' sentiment I always see cropping up in Battletech communities, since I kinda like both varieties of giant kickass robots. Truce? I suppose you're allowed to have your own preference... Just don't expect to get one of these hand-made Behemoth Christmas cards that I'm reserving for BT fans who don't like anime. I like the Behemoth. PTN, is that enough justification for my getting one?
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# ¿ Jan 22, 2011 00:38 |
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WarLocke posted:Holdin' out for a Barghest card. You know what I like the most about four-legged mechs? Absolutely nothing. See, I don't just hate the animes, I also hate four-legged mechs. And the post-4th Succession War edition of Wolf's Dragoons. And the Word of Blake. And ponies. I hate ponies the most.
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# ¿ Jan 22, 2011 00:43 |
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Mukaikubo posted:It has long range weaponry, good movement, good armor, and doesn't look TOO stupid. Great, you're suggesting a mech that looks like Wall-E... Kidding. I think we need to concurrently get some megamek games going. It does multiplayer, right? And it's old-school rules, right?
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# ¿ Jan 22, 2011 01:38 |
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The Jenner's a murderbox and the Griffin does well in the back (both of its weapons have a minimum range). The other two are just your run-of-the-mill medium mechs. Using the Jenner to flank and the Griff as fire support while the other two hold the line should work well.
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# ¿ Jan 22, 2011 19:21 |
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Pladdicus posted:I expect to explode this mission : ( Explode if you're lucky, I'm hoping for some fiery inferno dying on your part.
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# ¿ Jan 22, 2011 19:47 |
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WarLocke posted:No, because if they could then the universe would have imploded from the concentrated awesome evilness. You're obviously forgetting about side strikes with LRMs and the joy of getting AC ammo crits on Marauders due to the possibility of armorless critical hits. I had the happy occurrence of this in Megamek last night (along with losing a fully functional Warhammer to a 400pt MG ammo crit... I hate non-energy weapons.). Edit: aargh, I qouted the wrong post and I can't fix it on my iPhone!
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# ¿ Jan 23, 2011 20:57 |
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Longinus00 posted:It won't be a hollander for the same reason a T90 wouldn't show up if this was a WW2 war game. Oh my God, are you saying that the 120mm smoothbore was invented by the Atlanteans and lost due to the decline of society except for a supply kept by a cult of telecom technicians?! I knew it! Yeah, PTN has made it pretty clear that LosTech won't be showing up until ComStar starts "handing it out like candy". Given that this is mission numero uno, I don't expect those kind of surprises, but I wouldn't be surprised if a damaged Warhammer or aerospace strike showed up here and there. The good thing about PTN--at least, based on his STO LP--is that he addresses the cool stuff but doesn't take the whole universe off into one-off land.
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# ¿ Jan 24, 2011 00:05 |
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DatonKallandor posted:So it's basically fighting a bunch of wannabe samurai right? Only if you speak perfect Japanese, like every Mary Sue that had to face a Kurita villain. And I mean every last mother-loving one of 'em. Rosetta Stone Japanese must have also been saved by ComStar. I think it'd be funny if everyone spoke in perfect drunken Scottish whenever they faced off against a Federated Suns ace.
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# ¿ Jan 24, 2011 00:08 |
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Mukaikubo posted:If PTN throws an aerospace strike on us in this mission, I will laugh so hard. That Jenner may be able to jump high enough to get its SRMs in range... I hope we get at least one hopeless battle wherein the only "success" could be considered chewing up a few extra minutes of the enemy's time.
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# ¿ Jan 24, 2011 00:13 |
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Arglebargle III posted:Think about it. Every popular wargame system that's not classical or medieval warfare is set in World War II, it's just hidden behind god-emperors and giant robots. Aw come on man, that's because the future of warfare sucks. Have you played Combat Mission: Shock Force? Here's my LP for a realistic circa 3050AD wargame: D-Day, H-Hour, M-Minute, S-Second: Boob boob boop, enemy forces spotted by automated defense grids and being engaged. D-Day, H-Hour, M-Minute, S-Second +1: Boop boop boop, we have defeated enemy forces by taking advantage of .7 microsecond gap in their core network security algorithms. D-Day, H-Hour, M-Minute, S-Second +2: Boop boop boop, your sustenance tea and virtua porn has been updated. D-Day, H-Hour, M-Minute, S-Second +3: Boop boop boop, our stellar empire has been defeated by undetectable Class J entity. The end. It'd be less interesting than an alpha rogue-like.
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# ¿ Jan 24, 2011 04:58 |
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Mukaikubo posted:This has nothing to do with my ability to quote entire scenes of Top Gun from memory. They're all volleyball scenes, aren't they? By the way, as this thing heats up I hope to God we get some crazy commanders/pilots and it's not all "well, 7 hexes is the perfect distance for my weapons systems". This LP needs personality, and as such I propose that one of us is a troubled Mechwarrior, who's got no place left to go. Another is a troubled Mechwarrior who got his co-pilot killed and really loves volleyball. Another is a troubled Mechwarrior whose dad was killed during a routine mission in the Taurian Concordat. And another Mechwarrior who spent much of the last decade in a Steiner prison camp, where he constantly outwitted the fat, foolish Steiner POW camp warden. Okay, maybe not that much personality, but let's make sure it's not just machines driving machines.
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# ¿ Jan 24, 2011 16:12 |
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Cthulhu Dreams posted:I'd like to ID the unknown mech before I do anything to hardcore. It's unlikely we'll be able to salvage any kills in the short term. It's called Recon by Fire and it's a noble tradition.
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# ¿ Jan 24, 2011 23:25 |
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Mukaikubo posted:I say go for it. The only problem is that you all are pretty terribly positioned at the moment, and if you let it that Dragon is going to pick you apart. Therefore, my suggestion would be that you feign withdrawl, and turn and maul the light mechs at close range if they pursue. Get into long range of that Dragon's weaponry, and force him to either abandon his awesome sniping perch or accept the long odds on his weapons hitting. The plains northwest of the 0708-0907 ridgeline would be a good place; and you'd be able to withdraw quickly if things go sour. Big benefits, lower risk. I agree with this. That short ridgeline is at a good spot and is about as far from the Dragon as you can get. The enemy is either forced to lose position and follow you or let you go without engaging. If that Spider gets up on that peak at 1011, then you can mass fire from your elements transitioning toward the ridgeline. Now, let's get a similar strategy sessions started on that clanner date. I say use your grandmothers fine crystal test tube, but only if you think he/she is truly the right genetic match.
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# ¿ Jan 25, 2011 16:04 |
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Axe-man posted:that short ridge line is great for doing that, but I really want to take out that jenner, unforuntately i need to be at least level 1 to even shoot it at the moment. Depends on some dice rolls though and getting it out of commission quickly. Your LT isn't a very good shot--I think it's from all the drinking. Now, if the Dragon is a middling shot (4) then he can trade fire at range and buy you guys some time to knife-fight, but if that guy is a good shot (5) or a great shot (6) then you're talking about the possibility of the LT trading long-range fire with a guy where one needs a 10 and the other needs an 8 or 7, which based on a 2d6 system is a massive, massive difference. So if your drunken, bespectacled lieutenant is going to engage with that Dragon, then I'd kindly suggest he do so up close and personal.
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# ¿ Jan 25, 2011 16:20 |
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Kenlon posted:You seem to be under a basic misapprehension about the way skill works in Battletech. Your gunnery skill is the base number to hit at short range with no modifiers. Therefore, lower is better. Yeah, I just realized that. Doh! The drunk is a really good shot, like Doc Holiday!
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# ¿ Jan 25, 2011 16:48 |
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Mukaikubo posted:He is probably better than you are. LT's a better gunner than the Dragon pilot (PTN shows their skills in the calculations) which means a lot more at long range than it does at medium range. Despite my flipping the skill values, the basic setup of a 2d6 hit system is the same, which means you get disproportionate returns on your bonuses at long range. As far as Piloting goes, LT probably doesn't want to take 20+ pts of damage per turn given his 6 Piloting skill, and the Dragon driver is probably a better pilot.
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# ¿ Jan 25, 2011 18:28 |
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Mukaikubo posted:*sigh* Okay, putting aside for the moment the debate that we're all being cowards for keeping our options open and the precise numerically optimal strategy because it is kind of fun-killing, It's like the 24-hour news cycle on crack. We're all having fun, as long as no one takes it personally, I think we're okay. Though I'm tempted to play my pilot as an honest-to-God coward, just for kicks. Or Maniac from Wing Commander...
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# ¿ Jan 25, 2011 20:55 |
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Mukaikubo posted:...are we talking WC1 or WC4 Maniac? I'm thinking WC1, some time around Special Ops (or Secret Mission or Subversive Sauce or whatever the expansion was called) 1. Not Biff, though now that I think of it, Biff may be an even better inspiration for a Mechwarrior pilot. "Fire your PPCs, buttface!" Imagine that as your lance commander...
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# ¿ Jan 25, 2011 21:12 |
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Arglebargle III posted:And this a zillion times. As a student of Chinese history and culture it's painfully obvious that the Capellans are Fu-Manchu caricatures. Yeah, but it's typical of the material from that period, and by that I mean the period in which FASA created this universe. That's why you see the Bushido Crisp stereotype for the (successful) Japanese nation. Back in the 70s and the 80s everyone thought China was poo poo and nobody was talking about the truly innovative and successful periods in Chinese history and, since everyone thought Japan was eating our breakfast, science fiction (along with all the other pop literature and culture) picked them to represent Asia in Space. The reality of the situation is that China has been the center of the world for most of history, whereas podunk nations like Britain and Japan are just little islands that happened to be successful over the last 300 years.
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# ¿ Jan 25, 2011 23:09 |
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Arquinsiel posted:Your maths is wrong: Not to start a nerdwar, but this does not represent probability accurately. The difference between a 12 and an 11 is ~8% and ~3%, which makes for a 300% change due to a 1-point differential. It's a 200% change from 11 to 10 and only a 60% change from 10 to 9. So, actually, that 1-point differential is much more important at the high end than the low end (and that's without modeling the value of impossible to highly unlikely.
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# ¿ Jan 26, 2011 17:57 |
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WarLocke posted:I don't think Waterly was ever a mechwarrior, no. Wait, what? There's a political figure in the BT universe that is not also occasionally getting into their personal mech and blasting things, just like Patton used to do with his favorite Sherman "Buster". I had no idea.
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# ¿ Jan 27, 2011 03:58 |
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Axe-man posted:Battletech: the failure of friendship Agent Interrobang posted:When the magic of friendship fails, the only recourse left to a pony is particle projector cannons. I'd buy those Stickers/T-Shirts/Motivational Posters.
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# ¿ Jan 28, 2011 20:26 |
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I'd be up for some MegaMek, even if it was just dropping in for individual one-off missions. It would rock if we could get a big dust-up going with 8 or more players.
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# ¿ Jan 29, 2011 00:38 |
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PoptartsNinja posted:"The Lyran Commonwealth's Premier Scout 'Mech!" drat, this thread should produce a line of hipster Battletech t-shirts...
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# ¿ Jan 29, 2011 01:05 |
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PoptartsNinja posted:Alternatively, the Blackjack could stand there and shoot it down (then get hit by 30 tons of falling debris). Do it! Be the man your father wanted!! Chicks dig steely resolve in the face of dive-bombing giant robots! Do it! DO IT!!!
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# ¿ Jan 29, 2011 01:49 |
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WarLocke posted:... If we manage to kill them all then who's going to say that we broke a duel? Mercenaries are always bragging about the wrong things in the numerous bars and cafes of the Battletech world. Like discussing how the Theban Sacred Band was an ancient version of McCarron's Armored Cavalry.
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# ¿ Jan 29, 2011 02:04 |
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Agent Interrobang posted:The Word of Blake is more like a bunch of telecom repairmen deciding they worship the Internet, and declaring war on the entire world because they're tired of fielding tech support calls. You're some kind of a noted wit in your land, aren't you. I think this should be the canon definition for WoB.
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# ¿ Jan 29, 2011 18:58 |
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So I'm doing this massive decomposition of a database so that I can represent and analyze its topology. It's been running four two days, using 2.5GB of RAM and a massive computer, and I'm looking at it and looking at it and I keep thinking, "Why does this look so familiar?" Oh, because it's the Inner Sphere. I'm totally going to say, "Out in the periphery" during the presentation and see if there's a single BT guy in the audience.
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# ¿ Jan 31, 2011 22:00 |
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Defiance Industries posted:That explanation only works if you never cross swords with ComStar or the Clans. Unfortunately Kell and Wolf both did that. Not really, there could have been some kind of one-off wonderbox that wasn't mass-produced and which the Clans and Comstar never saw. Happens all the time.
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# ¿ Feb 1, 2011 03:59 |
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Fun battle, great read...
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# ¿ Feb 1, 2011 20:56 |
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PoptartsNinja posted:Now, this game needs an MVP (both friendly and enemy) and we've got several strong contenders. I'll leave the MVPs up to you, although if I had my way, the MVP would be our little Vulcan (for being such a great punching bag) and our I vote for the River. But, barring that, I vote for the Hussar and the Grif.
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# ¿ Feb 1, 2011 20:57 |
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Pinguliten posted:Oh and for spamming the thread a bit, I mean christ, it only grows by 5-8 pages a day or so I saw something recently that I'm sure at least some of you have seen before. They're all so much better than the "here mom, I drawed a battletech!" that riddle some of the sourcebooks. Sure, I wish there were a few less curved lines on some of them, but can't you specifically ask artists to do stuff like that?
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# ¿ Feb 2, 2011 00:02 |
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# ¿ Apr 19, 2024 10:42 |
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Voting C for all the right reasons. If this is a real threat that Kurita needs to deal with at the strategic level then we only stand to gain by letting them commit heavily. Comstar interdiction... Somebody needs to create a contingency, like a Pony Express with jumpships, so they can't hold us hostage again.
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# ¿ Feb 2, 2011 04:23 |