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Another huge battletech nerd for the pile. I just finished a really fun campaign as House Marik so throw me in as a pilot for the FWL, preferably in an Awesome. I've got PMs so it would be best to use those. If we're still voting I'll vote 17th Recon. Xmas Future fucked around with this message at Jan 22, 2011 around 02:15 |
| # ¿ Jan 22, 2011 02:01 |
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| # ¿ May 25, 2013 19:41 |
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Pladdicus posted:What are the rules on backing up?
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| # ¿ Jan 23, 2011 03:25 |
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Canopus250 posted:Edit: I also just watched the first ep of the cartoon. I never saw that when I was a kid and good christ is it terrible.
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| # ¿ Jan 23, 2011 17:08 |
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Mukaikubo posted:Did I mention only a single ton of autocannon armor for the autocannons?
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| # ¿ Jan 27, 2011 01:19 |
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Axe-man posted:Yupe, good idea but the jamming aspect makes it really risky, at 10 tons you start wondering if you might be better just having a PPC or light gauss isntead of taking the reduced range.
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| # ¿ Jan 27, 2011 02:44 |
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Tempest_56 posted:RACs are much more awesome. Speaking of dakka, HAGs own, gently caress the haters.
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| # ¿ Jan 27, 2011 02:58 |
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Arquinsiel posted:UAC don't work that way.
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| # ¿ Jan 27, 2011 03:22 |
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Arquinsiel posted:You roll first on the 2 column of the cluster table to determine how many of your shots hit. The UAC is about as accurate as a RAC firing two shots. The RAC is substantially more damaging on average and has much better range.
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| # ¿ Jan 27, 2011 03:41 |
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Agent Interrobang posted:* THG-11E Thug: The Warhammer, but better in every conceivable respect. My all-time favorite Assault-class mech, even though it's on the low end of the weight-spectrum. Maybe that holds true in 3025, but for tech 2 the Warhammer 8D is one of the best-designed mechs you can get.
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| # ¿ Jan 29, 2011 00:36 |
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Agent Interrobang posted:Well, I was presuming a stock Warhammer. The 8D is definitely a beast, but I have an inexplicable love for the Thug. Also, gently caress that dragon up.
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| # ¿ Jan 29, 2011 00:40 |
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I dunno, I actually kinda like the Jihad, it shook things up a bit, the Wobbies get hosed up in the end, and a lot of the tech 3 stuff that it introduces is really awesome.
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| # ¿ Jan 29, 2011 14:58 |
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The Merry Marauder posted:You want scenario books where the major figures appear. The Great Refusal scenario has stats for KAL and VSD. Off the top of my head, I think 0/0 and 3/3 respectively. Phelan was, I think, a 1/2. VSD is a 4/2
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| # ¿ Jan 31, 2011 21:41 |
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Voting 17th Recon
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| # ¿ Feb 1, 2011 21:28 |
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KnoxZone posted:Also, if/when the Eridani Light Horse becomes available, I fully expect a unanimous vote for them. I will accept no debate on this matter.
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| # ¿ Feb 2, 2011 23:18 |
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Mukaikubo posted:And yet another awesome thing the Word of Blake books annihilated like they didn't even matter. Because RARGH WE ARE SO BADASSED IGNORE ALL OTHER ENEMIES WE ARE THE COOLEST *nukes every unit fans might ever have loved to prove they are the coolest*
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| # ¿ Feb 2, 2011 23:47 |
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WarLocke posted:The wobblies really are like that one time you let one of your players bring their little cousin to the game because they were stuck with them for the night, and you tried to fit them in so they wouldn't run around loving up your It's really not as ridiculous as you describe it. The reason they were so successful initially is because they used nukes, biological weapons, and orbital bombardments, things that had been banned for centuries in the Inner Sphere. If the IS wasn't prepared for that, it's no wonder they got swept over so easily. Their mechwarriors aren't any better on average than any of the great houses, or at least the clans in the case of the manei dominei, and it shows in the writing and in gameplay.
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| # ¿ Feb 3, 2011 00:03 |
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WarLocke posted:My main issue with the WoB is that they basically come out of nowhere and somehow have been building up forces for years and just take out everyone in true deus ex machina fashion.
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| # ¿ Feb 3, 2011 00:51 |
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WarLocke posted:And totally new mech designs nobody has ever seen before, every new TRO.
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| # ¿ Feb 3, 2011 01:02 |
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WarLocke posted:What's your point? When Defiance Industries comes up with a new mech design, people know about it. How the hell are the wobblies supposed to have designed all these special mechs of theirs and manufactured however many regiments of them without anyone noticing?
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| # ¿ Feb 3, 2011 01:12 |
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Enhanced imaging is in Total Warfare and TRO: 3060, a modified version is used by protomechs in order to save weight on a gyro system (which is actually a really neat application). It also makes it's user go crazy after a while, the Manei Domini have a similar version which improves it's performance to 10 years before terminal brain damage.
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| # ¿ Feb 3, 2011 01:26 |
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Guy 1: "Now that Liao and Kurita are all punked out we need some sort of new threat. An even worse one!" Guy 2: "I know, let's have the old SLDF go all Invasion on everyone!" Guy 1: "The SLDF? The Exodus guys? What are they going to Invade with?" Guy 2: "Uh, they have a bunch of old Star League era warships. Oh and they have their own mechs they designed and built in secret!" Guy 1: "Where did they build these mechs that nobody knows about them?" Guy 2: "Well duh, they have a bunch of planets hidden away that nobody knows about!" Catalyst is not trying to get rid of everything you loved, they've even been releasing new scenario books and scourcebooks focused on all sorts of historical events in the universe, they're focusing heavily on the creation of the clans now, too.
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| # ¿ Feb 3, 2011 01:41 |
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I really like Riflemen in spite of all the reasons I shouldn't. During my FWL campaign I regularly used Rifleman 7M to great effect as a sniper. 2 light gauss rifles sniping at you from ~25 hexes really adds up after a while.
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| # ¿ Feb 3, 2011 16:27 |
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Defiance Industries posted:When they're doing it in a Commando? Holy poo poo that means they basically sandblasted every scrap of armor off each kill.
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| # ¿ Feb 5, 2011 18:21 |
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Bobbin Threadbare posted:"Joe [Red_Mage], you're better at bullshit. Challenge their leader to a duel, see if he's dumb enough to answer. I wanna know who to alpha strike."
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| # ¿ Feb 7, 2011 01:57 |
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DatonKallandor posted:Are NARCs reinvented at this point? Because the NARC mechanics are hilarious, with the whole "my missiles hit you automatically because they follow NARC! Now my missiles hit me because he counter-NARCed me!" NARCs aren't invented yet, but one of the coolest pieces of new civil war-era tech is the iNARC. It can function like a normal narc beacon, but it can also use specialized pods that can create a localized ECM field on its target, or disrupt its targeting systems, giving it an accuracy penalty and the inability to spot for indirect fire. It's extremely tactically useful, especially on C3 or C3i nets, nail a spotter with an ecm pod or hit the c3 master, and you're ripped a huge hole in your enemy's offensive capabilities.
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| # ¿ Feb 7, 2011 05:42 |
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My money's on a hip TAC. gently caress hip TACs.
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| # ¿ Feb 8, 2011 18:11 |
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The Blazer cannon does 12 damage with no accuracy penalty, enough for a headcap. EDIT: Just looked up the damage again, it's 16 heat actually for 12 damage, not the hole puncher I thought. Xmas Future fucked around with this message at Feb 12, 2011 around 20:23 |
| # ¿ Feb 12, 2011 20:20 |
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The Merry Marauder posted:What sort of games are you in where Arrow IV batteries are common occurrences?
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| # ¿ Feb 19, 2011 00:42 |
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PoptartsNinja posted:I consider the Naga to be a totem 'Mech for the Steel Vipers. They loooove their stupidly over-specialized 'mechs. An artillery 'Mech for clanners who don't use artillery? YES PLEASE!
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| # ¿ Feb 19, 2011 17:53 |
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Zaodai posted:Wow, a PPC hit to the cockpit that didn't kill him. That's kind of surprising. What's the effect of loss of life support in this situation? I assume it's gonna be something bad (or good, from my perspective).
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| # ¿ Feb 20, 2011 05:41 |
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Tempest_56 posted:The pilot takes 1 damage for each turn the mech's excess heat is 15+. CPLT-C1 has 15 HS, 4/6/4 and can generate a max of 22 heat from weapons a turn. So it's two turns of alpha striking and movement before you reach that point - and six turns before it matters. Baking to death is a pretty outside possibility.
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| # ¿ Feb 20, 2011 07:02 |
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Defiance Industries posted:TRO:3060 gave us the Thunder Stallion, an Ill-fated attempt at a Hell's Horses totem mech with ammo in the head. It's pilots call it "the Coffin."
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| # ¿ Feb 20, 2011 17:11 |
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WarLocke posted:One of the infantry SRMs hit the head and destroyed the last 2 points of internal structure. That's an automatic pilot kill (unless you're using ejection rules I guess, but the fluff updates indicate he didn't eject).
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| # ¿ Feb 28, 2011 19:06 |
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Mukaikubo posted:No, I am making fun of the odd cadence/accent used for that line in Mechwarrior 4. :p
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| # ¿ Mar 6, 2011 04:20 |
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It may be worthwile switching to megamek earlier. In my experience, doing something similar to this with friends, it works quite well with each player controlling their dedicated mech and assigned support units, all the logs are saved for cutting and pasting into LP format, too. Might save some hassle and help keep things moving faster.
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| # ¿ Mar 20, 2011 16:49 |
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Voting 2nd Donegal and Knight Lights. I love the thunderbolt.
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| # ¿ Mar 23, 2011 05:45 |
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ShadowDragon8685 posted:Sounds more like prophecy to me.
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| # ¿ Mar 24, 2011 23:18 |
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I have to wonder why the clanners haven't vapourized the tank. It was a valid target from the start and now it's running around blasting dueling mechs.
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| # ¿ Mar 31, 2011 06:02 |
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ShadowDragon8685 posted:It's more acceptably useful for the setting than the nonsense painted in the 1980s, and breaks far less suspension of disbelief.
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| # ¿ Apr 2, 2011 16:53 |
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| # ¿ May 25, 2013 19:41 |
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Trast posted:-Said while wearing a fursuit inside a giant robot-
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| # ¿ Apr 4, 2011 21:00 |






