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I'm skipping a chunk of the thread because it's late her and I wanna get some sleep before work, but I didn't notice anyone posting this in the thread before page 10 or so. It's the "starter" rules for Battletech, and for the time period we're looking at will cover pretty much everything until you get your rear end to Sarna and look up the specific thing you're wondering about when it gets invented in 20 years. Appologies if I missed someone else posting it. Oh, and it's direct from Catalyst, so it's legit.
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# ¿ Jan 24, 2011 02:39 |
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# ¿ Apr 23, 2024 21:13 |
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Longinus00 posted:Vehicles aren't in there but the gist of vehicles is that lots of their hit location roll results can do some form of critical damage to them. It's an artificial limitation put in to make sure the focus is on mech combat. PoptartsNinja posted:Yeah, as fun as this derailment has been, I'm afraid I need to ask you to find an appropriate place for it; since the Great Houses in Battletech don't have enough nuclear weapons left to glass a single planet, much less the 800+ worlds that make up the Inner Sphere. Of course this was all 3060 onwards. Dux Supremus posted:e: Are there low-grav penalties too? Also, guys, stop worrying about the J. Edgar. It's not a Saladin, you don't have to treat it like one. Arquinsiel fucked around with this message at 16:55 on Jan 24, 2011 |
# ¿ Jan 24, 2011 16:34 |
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^^^^ He will be able to, it'll just be highly inaccurate. The LRMs will be at -1 per hex under 7, the AC is a smaller min IIRC. Alchenar posted:Did he hit?
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# ¿ Jan 24, 2011 20:03 |
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PoptartsNinja posted:I'd prefer not to put the actual numbers in, on the off chance it'll piss off Catalyst Games. The Jenner had basically no chance to hit (3:36 (still worth taking the shots)), the Vulcan had a slightly better chance but rolled pretty terrible (it happens). Axe-man posted:I am feeling that same way as i try to move myself, just one or two more movement points and it would be perfect for both cover and a shot.
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# ¿ Jan 25, 2011 00:38 |
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Even with the ER large the Hussar wouldn't be worth much. There's no damage boost from the regular large, just range and heat. I really do have to wonder what difference the Hussar would have made even as a spotter, since it's movement mod would have totally thrown off the multi-turn trip of the shells. Dropships are deceptively easy to take out. Take a look at the rules posted above and consider that they are immobile targets.
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# ¿ Jan 25, 2011 02:27 |
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^^^^ This is pretty good. A fighting withdrawal conducted by jumping from cover to cover where possible will give you a good chance of damaging the enemy lights or disengaging without *too* much damage. In a long-range pissing match the Dragon and Griffin are relatively well matched. The Griffin is slightly better at dishing it out, and the Dragon is slightly better at taking it. I'd go with the above and consider fleeing or ganging up on it if and only if you manage to down everything else with no damage. Mukaikubo posted:Apropos of absolutely nothing, I reread my favorite Battletech novel today; the final novel of the Warrior trilogy, the first thing Stackpole wrote. Not very good, but god drat it is fun. Also, what makes that even more badass is that some 40+ year old dude did it all in his pyjamas.
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# ¿ Jan 25, 2011 14:04 |
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Mukaikubo posted:If they can take out the lights, even if they lose a 'mech in the process, that Dragon is doomed. Get in close to it- it doesn't have jump jets and we do- and it is just utterly screwed. But the lights have to die first so they don't get to interfere, and I'd rather withdraw with all mechs on both sides intact than lose 2 to kill 4- this isn't a pivotal, important battle, guys. At least not yet. Discretion is the better part of valor when you're part of a mercenary company.
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# ¿ Jan 25, 2011 16:47 |
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Agent Interrobang posted:Yeah, pretty much this. I like Battletech because no matter WHO you're rooting for, absolutely nobody is a 'good guy.' I don't like Hanse Davion because he's THE NICEST GUY NO REALLY HE JUST CONQUERS NATIONS WITH RANDOM BLITZKRIEGS AS A HOBBY, I like him because he's an entertainingly duplicitous and conniving bastard. Same reason I like Marthe Pryde.
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# ¿ Jan 25, 2011 22:47 |
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Agent Interrobang posted:Did he? I was pretty sure it was just the typical Davion motivation. "What, has it really been ten years since we stomped a mudhole into the Liaos? Let's do it again for old times sake." It's all in The Sword and the Dagger, the second Battletech novel published.
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# ¿ Jan 25, 2011 23:16 |
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Agent Interrobang posted:Huh, that's all news to me. Freaky. How have I not heard of such amazing ludicrousness before? I thought I was well-read on this poo poo.
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# ¿ Jan 25, 2011 23:20 |
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Longinus00 posted:I'd consider them drawing the short straw ever since they first formed. What benefit did becoming the first lord actually have for the Capellans?
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# ¿ Jan 25, 2011 23:38 |
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Later on poo poo hits the fan. Liao invades, the Jade Falcons re-organise into space-mongols and generally the Republic all goes to poo poo.
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# ¿ Jan 26, 2011 02:17 |
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^^^^ Which can be HILLARIOUS. One game I played in a mech slipped on concrete running down a hill, skidded a stupid number of hexes and fell about eight levels landing on another mech. It was amazing. Best part was my mech survived it, and his got a mashed cockpit. Cthulhu Dreams posted:Yeah, I considered that plan - I like it because of the 10+ to hit roll they will need, but I think my heat situation will be pretty bad, plus I think I will need a very difficult roll to hit - 4 + 3 jumping + 2 medium range + 2 from the Jenners movement for a total to hit of 11. Only a 1/12 chance of hitting with a weapon, so only a 35% chance of landing a hit. quote:12: 1/36 = 0.028 As you can see, the middle of the table is HUGELY affected by + or -1, while the extreme ends aren't really all that bothered. The difference between a 2 and a 4 is really not at all significant, while the difference between 7 and 8 is several times larger. 11's are unlikely to hit, but worth taking sometimes. Arquinsiel fucked around with this message at 16:43 on Jan 26, 2011 |
# ¿ Jan 26, 2011 16:41 |
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The thing that *really* gets me about megamek is the tendancy to corner the last Masakari Prime when it's one turn of solid pounding away from death, and have it decide to target all three of your remaining mechs with one PPC each and then headshot all of them...... seriously? Every time? Ooookay.... I guess you wouldn't lie, Mr AI.Mukaikubo posted:There. Hopefully that will head off the argument at the pass- you're both right depending on semantics.
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# ¿ Jan 27, 2011 00:42 |
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Mukaikubo posted:E3: Seriously, I can tolerate Mary Sue characters. Hanse Davion is awesome. Even Phelan Kell-Ward-Wolf is at least an interesting window on Clan society. But they have to be fun to read. Kai Allard-Liao? Just mope already. Also Erick Mahler turning up in a warzone AGAIN was pretty awesome. Mukaikubo posted:2 AC/2s and 1 medium laser. A scant 4.5 tons of armor. Decent mobility, but no jump jets. Did I mention only a single ton of autocannon armor for the autocannons? VVVV that's actually slightly worrying really. I've been *highly* tempted to get my hands on a Kraken for my Jade Falcons. 10 UAC2 is fukken MURDER even without support. Arquinsiel fucked around with this message at 02:05 on Jan 27, 2011 |
# ¿ Jan 27, 2011 01:59 |
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elitebuster posted:That...seems a bit much, unless you were planning on Rambo-ing an entire cluster of Omnimechs without resupply. Also, I hope to god that thing has CASE, because I could see a mech with that much ammo turning into a pinata with an M-80 inside. Axe-man posted:Yeah, i love the mass fire AC clan mechs, the IS really don't have anything to compare, too heavy really for a workable varient in my opinion. Agent Interrobang posted:And yes, CASE is all but standard on Clanner mechs.
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# ¿ Jan 27, 2011 02:57 |
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Preechr posted:In addition, once Myndo Waterly became Primus, she dumped a shitload of LosTech onto the Draconis Combine, because she was the former Precenter Deiron and had a huge hate on the Federated Suns.
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# ¿ Jan 27, 2011 03:40 |
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Xmas Future posted:Definitely, but sometimes it's hard to pass up 40 potential damage to a single spot. Mukaikubo posted:MW4 Mercs had bigger RACs. Let me tell you, a RAC-20 is just good clean family fun. It's also the "I Win" button in Solaris where short engagement distances and short fights are the rule. Seriously. Try it. I didn't even have full armour.
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# ¿ Jan 27, 2011 04:19 |
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Xmas Future posted:You roll twice to determine hit locations for each shot if you fire on ultra mode. You have a much better chance of hitting the same spot twice than hitting it with all 6 shots of a RAC
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# ¿ Jan 27, 2011 04:33 |
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Axe-man posted:UAC have longer range than RACs Magni posted:And that's why the Partisan version with 5 AC/2s is actually useable, if only in a niche role. That being that it can really gently caress up VTOLs and flyers. Eh, and I guess shredding infantry platoons from halfway across the map. So, it actually does exactly what a mobile AA vehicle is supposed to. Blessed be flak and flechette ammo. 2 LB10X, 2 AC2, C3 Slave; 2 RAC5 and 2 LB2X; 2 LB10X and 2 UAC2; Or my favourite...: 4 RAC, Targeting Computer and C3 Slave.... *drool* Gothsheep posted:I still like the Bane. 10 Ultra AC/2s. It may not actually hurt that much, but MAN will it annoy someone! I've actually used a pair of Harvester Ants in a Pentagon Worlds scenario. It had the "military" upgrades of SRM2 and two machine guns. Because of the scenario rolling randomly for ammo they had only about two rounds per gun. Ironically the combine harvester does more damage in Melee than any of the weapons mounted..... This was sung repeatedly, as the valiant Harvester Ants with NO FUKKEN AMMO chased off a full light Star of Clan whatever. Well gently caress.... beaten. Except it actually happened so SCREW YOU GUYS
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# ¿ Jan 27, 2011 05:02 |
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How did that hit do four crits? Doesn't a 11 do three crits, and a 12 blow the section off?Axe-man posted:It's all a trade off the RAC is all new tech through, mech4:merc is where most of my experience with RACs come from and they do AC damage terribly there :-/ elitebuster posted:This is going to be the reason the Kell Hounds get a reputation in this timeline isn't it. Longinus00 posted:
Arglebargle III posted:... the bridge to the last dropship was plum blown away by the artillery barrage. Karl and Reinhardt knew they were gonna have to jump the General Kerensky across the river... Defiance Industries posted:Now, I couldn't help but notice you were admiring that Griffin the Kell Hounds are running around in. Sure is a nice machine, isn't it? That's the craftsmanship you only get from Defiance Industries of Hesperus II. Did you know that the Archons of House Steiner are such fans of the design, they have two of them IN their throne room? You'd never see some second-rate slapdash pile of junk built by a Marik firm in ANYONE'S throne room, that's for sure. ShadowDragon8685 posted:I don't think the Griffin was ever an Assault as we know it, I think it was more a case that weight it always has been was once considered an Assault because that was the heaviest they could build, then they could build heavier and the Griffin was reclassified as a Heavy and finally they walked the Atlas off the assembly line and the Griffin was thenceforth a Medium.
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# ¿ Jan 27, 2011 16:07 |
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Tempest_56 posted:Well, the Mackie may have been an assault by weight but it certainly wasn't much to fight in. Here, let's timeline mech development!
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# ¿ Jan 27, 2011 18:30 |
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Mukaikubo posted:GURPS is dreamy, sorry. I have to get that post in before we return to BT, since I am an acolyte for Steve Jackson.
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# ¿ Jan 27, 2011 19:53 |
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Magni posted:Yes, lovely pilots can literally kill themselves trying to stand up.
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# ¿ Jan 27, 2011 22:10 |
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Tempest_56 posted:I've seen it done in campaign games to deny salvage by trying to smash yourself into an ammo explosion. Either way, it's really poor sportsmanship. 1: denys the enemy a kill. 2: gets you back in the fight with a new mech faster. The context of the game, being competitive, means that if you've got a good group they'll all be understanding and just find it funny. If not... it'll go nasty. In a campaign it's a straight-up dick move and should be punishable by forks in the eyes.
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# ¿ Jan 27, 2011 22:21 |
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PoptartsNinja posted:The clans can deploy 'Mechs from orbit without ever landing a dropship via armored drop-pods. Everyone else has to either jump out of a dropship while it's in the atmosphere, or land the dropship (if their 'Mechs lack jump jets).
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# ¿ Jan 27, 2011 23:19 |
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PoptartsNinja posted:Nobody's going to shoot up a dropship... without excessive support, since Dropships shoot back and typically have a massive armament. Dropships are piss easy targets. Immobile for a -4 to hit, so you sit at long range and run in a circle around it, meaning you're at gunnery + movement to hit as you pound away with PPCs etc, while it's shooting back at a -5 *minimum* modifyer. I was hugely supprised when I realised how easy it is to take them down. Artillery makes it a joke.
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# ¿ Jan 27, 2011 23:30 |
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Zaodai posted:Once the dropship is on the ground, sure. But at that point, it's unloading mechs/tanks/etc, and it makes it a somewhat less valuable target given that you're not taking out a ton of mechs with it instantly like you would on the way down.
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# ¿ Jan 27, 2011 23:44 |
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Zaodai posted:Oh, I know. It was just that we were discussing destroying dropships as one of the motivations behind someone doing a hot drop, rather than "you can't blow up dropships, they're unkillable!".
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# ¿ Jan 28, 2011 03:17 |
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Notgothic posted:Yeah, I just got mine out of the basement last night (Dragon's Fury/Spirit Cats 4 lyfe), now there's a Cygnus and a Zeus fighing on my bookshelf. I have to be honest, their mold for the Spider was better than any version that came before.
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# ¿ Jan 28, 2011 03:28 |
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WarLocke posted:You want to talk hilarious? I once played a game where a Griffin hit a BattleMaster in the head from extreme range after jumping with its PPC, scored a critical, destroyed the cockpit, we rolled to see how it fell and it ended up pitching backwards off of the level 2 cliff it was on and landed on top of the Locust in that hex, crushing that cockpit (and most of the rest of the mech). The next turn my Locust skidded on concrete, slid several hexes and smashed into the building under the Phoenix Hawk. The damage already done meant the Locust's "charge" damage totalled the building, it collapsed, the Phoenix Hawk and Locust take falling debris damage, the Phoenix Hawk taking 5 to the head. This being the second head hit it had taken, the pilot passes out. The Locust is displaced back out of the building hex. The next turn my locust stands up, kicks the Phoenix Hawk, hits the head and takes it right off. He then does a victory lap flapping his little chicken wing arms. Agent Interrobang posted:Yeah, up until Katherine "Registered Crazy Bitch" Steiner-Davion took over, the Lyrans never really did anything bad or had any particularly awful leaders. Their nation is financially well-off, they take care of their own, they almost never engage in offensive wars, and they're pretty darned open-minded about other cultures. It's honestly a little weird to see how spotless their record is. ShadowDragon8685 posted:My head hurts. Can someone please explain why, the hell, they would do that?
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# ¿ Jan 28, 2011 14:00 |
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Mukaikubo posted:MegaMek is the best when you're fighting in a city. The poor AI has no idea buildings can collapse, from everything I've seen. It'll cheerfully jump right up onto the roof and crash to the ground in a heap, without being provoked. Especially if the roof would give them LoS to an enemy! It is all very logical until the mech explodes. The megamek AI is, however, responsible for the grand tradition of "Warhammer Tipping" practiced by Commandos all over the Inner Sphere, and for that we are eternally grateful. Mukaikubo posted:...wait, we're not playing this LP with the Stackpole Rule on, are we? We've made that clear, right?
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# ¿ Jan 28, 2011 14:17 |
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Dolash posted:In the first hundred pages, the first-person, meant-to-be-sympathetic space lumberjack protagonist punches out a college girl's jaw for asking for donations to save the space muskrats (which are described as horrible to make the Space Greenpeace sound dumb). Then later Greenpeace commandos (complete with armed APC) try to blow up his lumberjack mech and he kills fifty of them. Later still the lumberjack company fires him, he's kidnapped and hired by the leader of the space Greenpeace, Dolash posted:and gives the girl with the broken jaw a big speech about how she shouldn't be mad at him for the commando's deaths, she should be mad at herself for letting herself get hurt so she couldn't lead them.
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# ¿ Jan 28, 2011 15:58 |
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Tempest_56 posted:The moron went as far as to not learn from the past and repeated Operation: Doppelganger on Joshua Marik and was surprised when it didn't work and he managed to lose (in a matter of weeks) nearly all the territory gained in the 4th Succession War! Anyway, Thomas Marik is a oval office twice as cunty as Katherine Steiner-Davion ever was.
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# ¿ Jan 28, 2011 16:46 |
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Dolash posted:I just figured out what else I remember of Battletech - that cartoon show from childhood! Looked up an episode online and got incredibly nostalgic, that stuff was great as a kid. Valuable lessons about Learning and Being A Team and Putting Aside Differences (Especially Racial Differences). Their ship was called the Katana.
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# ¿ Jan 28, 2011 19:00 |
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Dolash posted:Apparently according to the Battletech wiki he went on to rule an entire country? The Lyrans? Not bad for a saturday morning cartoon character.
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# ¿ Jan 28, 2011 19:38 |
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Dolash posted:Then Devlin Stone basically did that and founded the Republic, which is awesome (I'm a sucker for any government that just identifies itself as 'The Republic', not especially representing any one national-ethnic identity). Mukaikubo posted:Yeah- from the impressions that I've got, the Terra system if it were an independent political entity would be behind only the Successor States/MAJOR Clans as powers; and whether or not it'd be behind every one of the successor states is up for debate. Mukaikubo posted:Also, Joanna rules. Tempest_56 posted:From the information I've read and heard, it boils down to that Smith & Tinker wanted to use the Unseen (several of them), and Harmony Gold pitched a fit and a half despite not actually using those designs in any way in like 15+ years. So off to lawsuit land it went. Yeah. Tanith posted:Why does the Warhammer need a huge fuckoff searchlight? Also: anime Tempest_56 posted:There was a lot of concern that WotC was going to turn D&D into something like M:tG - gronard fears, but still fears. WarLocke posted:1/36 chance of hitting it no matter how fast it's moving. Arglebargle III posted:This could be a good thing. For example, I don't remember any of the Mechwarrior games making your guns less accurate while bouncing along at 80 kph. Adding in an accuracy mechanic could make the BattleTech armor layouts a lot more reasonable for a Mechwarrior game.
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# ¿ Jan 31, 2011 01:49 |
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Tempest_56 posted:To be fair to them, that was a fear in 1997 when the buy-out happened. This is 14 years later that they finally are, and well after WotC was bought out themselves.
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# ¿ Jan 31, 2011 02:17 |
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Der Waffle Mous posted:Mechwarrior 2 did, too.
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# ¿ Jan 31, 2011 05:00 |
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# ¿ Apr 23, 2024 21:13 |
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Zaodai posted:They all attended the Imperial Stormtrooper Marksmanship Academy.
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# ¿ Jan 31, 2011 05:15 |