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SolidRed
Jan 23, 2008
and if you didn't know.... NOW YOU KNOW - Christian Cage

I would say because It's the best RTS ever made? You need the fuel you could be spending on fast m8's or tanks to purchase bars/stickies anyway but most of us get over it by playing as Germans.

US is basically about supporting your other units with swarms of rifles, at lower levels you can get away with just rifles and maybe some strafing runs but just like you can marine, mard, medivac or zergling rush for the win pretty much every time in Starcraft 2 against better players that's going to stop working after a while.

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Hammerstein
May 6, 2005

MY GOD EXPLODY ! IT'S PEG PELVIS PETE COMING TO KILL US !


The only issue I could ever find with the game is that you really need to learn the maps.

In other games you get a generic map and can jump right in, switching tactics on the fly. In COH you really need to know your battlefield, since there are so many critical locations and chokepoints where you can lock down access to vital resources with a single mg.

Maybe COH2 will give infantry more versatility by allowing them to jump over walls and fences and navigate terrain which is inaccessible to vehicles, that would solve many things (and probably create new problems).

Edit: Also Steam has the complete COH pack at -80% this weekend, which is a steal. I have the boxes but just bought this for convenience.

Hammerstein fucked around with this message at May 13, 2012 around 08:42

Samopsa
Nov 9, 2009


My rough standard build order for USA:
1. Barracks + Extra engineer
2. 4 rifles
3. Bar vs infantry heavy t1, supply yard vs rest
4. Motor Pool
5. AT gun vs tanks (German t3 or stuh), m8 for the rest

Get bars, stickies, triage center, supply yard upgrades whenever you need it or expect to need it. Build mines everywhere. Get a wcs vs expensive infantry like other snipers and pzgrens. That's about it.

Delacroix
Dec 7, 2010


Baron Porkface posted:

That's uh, really disappointing. How can people like a strategy game where 90% of the choices are bogus?

It may be slightly overstating the importance of riflemen squads but it really isn;t. Everything in your army is there to support your rifles which will gain upgrades to tackle most situations, gain veterancy and collect panzershrecks so they become death dealing machines unto the battlefield. Tanks, light vehicles, artillery and airstrikes are all there to supplement your rifles - without rifles, none of those mentioned components will be able to defeat a competent opponent. Doubly so what with how the manpower resource works.
The wehrmacht operate differently, where there are more expensive, specialized units. The winning grand strategy of wehr still relies heavily on your riflemen superiors, the vetted grenadiers armed with a panzershreck.

Counters don't really work in CoH in the sense if you simply use counters to the enemy all the time you run the risk of having to move around in a blob while they can skirt around you and gain map control, you need a battle core up and about all the time and that is the purpose of rifles.

ArchangeI
Jul 15, 2010


Hammerstein posted:



Edit: Also Steam has the complete COH pack at -80% this weekend, which is a steal. I have the boxes but just bought this for convenience.

I bought it to have proper English voices (the German dub is pretty bad, at least for the Allies), but the game launches in German even though Steam is set to launch it in English

Now it wants me to insert the opposing fronts CD

ArchangeI fucked around with this message at May 13, 2012 around 12:44

Ikantski
Apr 4, 2007

Always wear your seatbelt!


Baron Porkface posted:

That's uh, really disappointing. How can people like a strategy game where 90% of the choices are bogus?

There's a lot more to the game than what units you make, just go play it or watch some replays.

Jessant
Jun 16, 2001



Ikantski posted:

There's a lot more to the game than what units you make, just go play it or watch some replays.

Sounds harsh but its so true, the game is all about manoeuvring squads and picking fights based on terrain and which specialist units you and your opponent have and where on the map they are. Its pretty much necessary for the game too work that each side has 4-5 basic infantry squads spread about the map.
Or in a blob marching the gently caress over everything in the case of the Brits.

Jessant fucked around with this message at May 13, 2012 around 14:55

cuntrageous
Jun 6, 2008




Hammerstein posted:

The only issue I could ever find with the game is that you really need to learn the maps.

I wish they had a random map generator or an easier way to download maps from other people when joining a game a la' battlenet. Or, hell, if they just compiled community maps twice or three times per year and let people vote on those. I mean, sure, we'd get a billion scheldt clones but maybe, just maybe, a winner or two would slip through often enough to keep the game fresh and rewarding.

pointsofdata
Apr 25, 2011



Dear god I hate the half track pathing so much.

Especially the mortar half track. I'd swear that sometimes when I tell one to attack it just drives up to the enemy unit.

Buff Butler
Mar 11, 2008

gamer death money


cuntrageous posted:

I wish they had a random map generator or an easier way to download maps from other people when joining a game a la' battlenet. Or, hell, if they just compiled community maps twice or three times per year and let people vote on those. I mean, sure, we'd get a billion scheldt clones but maybe, just maybe, a winner or two would slip through often enough to keep the game fresh and rewarding.

Reminder that they asked the community to submit new maps and Dukka never submitted Operation Use Tab even after I repeatedly begged him to do so.

In short, blame Dukka.

pointsofdata
Apr 25, 2011



Just played a 1v1 round as wehr and got a King Tiger fairly quickly. What had been until then a fairly close match quickly became a walkover, the KT with a unit or so of grenadiers and some engies just dominated anything he threw at it. He tried anti tank guns, M10s and a Patton and they all went down pretty quickly. What are you meant to do when faced with a KT, remembering that it only costs 500 manpower?

Pornographic Memory
Dec 17, 2008


pointsofdata posted:

Just played a 1v1 round as wehr and got a King Tiger fairly quickly. What had been until then a fairly close match quickly became a walkover, the KT with a unit or so of grenadiers and some engies just dominated anything he threw at it. He tried anti tank guns, M10s and a Patton and they all went down pretty quickly. What are you meant to do when faced with a KT, remembering that it only costs 500 manpower?

Kill its supporting units, sticky bomb it, use AT guns' AP rounds.

eat shit sexhavers
May 8, 2007



Very important thing to note about the KT: for the first three minutes (maybe 5, not sure) after it comes out it halves the wehr player's manpower income. This can make it really really hard for him to keep his squads reinforced. You can capitalize on this by strongly forcing infantry confrontations everywhere the KT isn't. The manpower bleed will hurt him a lot more than you. Then once his overall force is a little raggedy you can sticky and ap shell the tiger to death.

TychoCelchuuu
Jan 2, 2012

This space for Rent.

pointsofdata posted:

Just played a 1v1 round as wehr and got a King Tiger fairly quickly. What had been until then a fairly close match quickly became a walkover, the KT with a unit or so of grenadiers and some engies just dominated anything he threw at it. He tried anti tank guns, M10s and a Patton and they all went down pretty quickly. What are you meant to do when faced with a KT, remembering that it only costs 500 manpower?

500 manpower is what it costs to call it in, but it reduces your manpower income for a period of time after you call it in too. A couple of sticky bombs is usually all it takes to slow it down, and from that point on you've got enough breathing room to decide if you want to drop artillery on it, get bazookas/recoilless rifles behind it, get AT guns on its sides, circle strafe it with M10s or Shermans, or whatever. Alternatively, knock off enough of its health bar to get it to the point where its engine is always damaged and then ignore it for a little while while you cap the rest of the map.

reagan
Apr 29, 2008

jawohl mein fuhrer

Yeah, in my experience the King Tiger is a loving waste of well, everything if you are facing someone who knows what they are doing. I still miss the Tiger Ace.

Belial42
Feb 28, 2007

The Sleeper must awaken...with a damn fine can of Georgia coffee.


A KT is just a pile of hitpoints. Tigers are the things to fear.

cuntrageous
Jun 6, 2008




The KT has the most profound psychological effect I've ever seen in a video game. People will abandon their whole gameplan just to bring it down it's loving insane. I just use it as bait. I like to park it right at the edge of their field of vision in front of a pincushion of pak guns and machineguns and watch them throw thousands after thousands in manpower at it, and all I have to do is back it up a little bit and watch them get obliterated.

TychoCelchuuu posted:

circle strafe it with M10s or Shermans, or whatever.

Sending tanks against KT a bad idea unless you have more armor than fucks to give.
Case in point:
http://www.youtube.com/watch?v=x77jOa9gwpQ

pointsofdata
Apr 25, 2011



eat poo poo sexhavers posted:

Very important thing to note about the KT: for the first three minutes (maybe 5, not sure) after it comes out it halves the wehr player's manpower income. This can make it really really hard for him to keep his squads reinforced. You can capitalize on this by strongly forcing infantry confrontations everywhere the KT isn't. The manpower bleed will hurt him a lot more than you. Then once his overall force is a little raggedy you can sticky and ap shell the tiger to death.

Oh, I didn't know that, thanks. I did feel that I was a bit short of manpower for a bit but didn't realise that was why.

TychoCelchuuu
Jan 2, 2012

This space for Rent.

cuntrageous posted:

Sending tanks against KT a bad idea unless you have more armor than fucks to give.
Case in point:
http://www.youtube.com/watch?v=x77jOa9gwpQ

Uh, I said "circle strafe the King Tiger," not "drive 8 tanks at 5 tanks" or whatever happened in that video. The King Tiger cannot turn its turret fast enough to hit a circle strafing tank, even a relatively slow one like a Sherman.

Davos
Jul 1, 2011

DESERVING RECOGNITION


Does anyone still play multiplay for Company of Heroes? Debating buying the the game + expansions since they're on sale on Steam today but I'm wondering if people actually still play it online or not.

PokeJoe
Aug 24, 2004



Davos posted:

Does anyone still play multiplay for Company of Heroes? Debating buying the the game + expansions since they're on sale on Steam today but I'm wondering if people actually still play it online or not.

Yes, lots of people still play it.

drizzle
Jul 6, 2004

The world is a fine place and worth the fighting for and I hate very much to leave it.


The point of the kt is to pair it with a highly vetted infantry strategy so the opponent invests heavily in anti infantry measures the whole game and then wham free tank with a shitload of hp that hopefully the allied player wasn't planning for.

TychoCelchuuu
Jan 2, 2012

This space for Rent.

drizzle posted:

The point of the kt is to pair it with a highly vetted infantry strategy so the opponent invests heavily in anti infantry measures the whole game and then wham free tank with a shitload of hp that hopefully the allied player wasn't planning for.

Although anyone who doesn't see a KT coming is probably someone you should be able to beat without a KT. I mean really, if your opponent picks Terror, what are they going to do, not get a King Tiger?

Animal
Apr 8, 2003


The Tiger is better than the kt. It gibs more infantry, its faster, and if it gets kiled no problem just click manpower blitz and call another one (while your PE buddy resaurrects the dead one )

The Rat
Aug 29, 2004

11B gobble bronies every day


I just bought the complete pack thanks to the Steam weekend sale. How do I get it to run offline? Whenever I try opening the game with Steam in offline mode, it's just stuck with a 'logging in' window.

TychoCelchuuu
Jan 2, 2012

This space for Rent.

I think you need to log in online at least once.

Faded Mars
Jul 1, 2004

It is I, his chronicler, who alone can tell thee of his saga.

Is anyone else suddenly unable to sign into Relic Online? I was playing this morning, but now I can't get on at all. The game goes into windowed mode when I hit Login, and it opens some Relic program thing which then closes immediately, then it doesn't bother to actually log in. I've tried doing a flushdns, but that didn't work either.

Edit: Works now. Dunno what happened. Maybe the server is just too busy with all the new players?

Faded Mars fucked around with this message at May 13, 2012 around 20:14

Molybdenum
Jun 24, 2007
Melting Point ~2622C

how do we organize games no one talks in the channel

cromanion
Aug 10, 2006


cuntrageous posted:

The KT has the most profound psychological effect I've ever seen in a video game. People will abandon their whole gameplan just to bring it down it's loving insane.

Works with the Jagd too. My two favorite things in CoH are:

1. KT OCD leads to a dozen vaporized riflemen
2. The pathetic death of that first Panic Churchill™

Buff Butler
Mar 11, 2008

gamer death money


drizzle posted:

The point of the kt is to pair it with a highly vetted infantry strategy so the opponent invests heavily in anti infantry measures the whole game and then wham free tank with a shitload of hp that hopefully the allied player wasn't planning for.

Drizzle is pretty much 100% dead on. The KT is awesome if you've been spamming vetted zealed Grenadiers and then suddenly BAM you've got the tank with the biggest dick right outta nowhere.

There are a lot of counters to it. Stickies, Calliopes, M10s shooting it in the rear end, 57mms, RRs and bombing run all do a number on it, so it's important to deploy it with lots of infantry/artillery support.

always be closing
Jul 16, 2005


Molybdenum posted:

how do we organize games no one talks in the channel

I am wondering this as well.

Sokani
Jul 20, 2006

Bison


Baron Porkface posted:

That's uh, really disappointing. How can people like a strategy game where 90% of the choices are bogus?

Each army has 1 'core' infantry unit that they pretty much have to get a few squads of. US has Rifleman, PE has Panzer Grens, Brits have whatever the gently caress their squads are called. Wehr is the only one that has a few different infantry units as they tech up, and even then they'll lean towards Grenadiers for most of the game. There's a few doctrinal infantry units you can call in, but picking units isn't what CoH is about. It's about how you position and use your units in tandem with each other, and that's part of what makes CoH the best RTS.

-Troika-
May 2, 2009
Probation
Can't post for 22 hours!


Any news on recent mods?

FellowAmerican
Oct 2, 2007
I'm too busy philosophizing to get up

I would like to join the bros.

http://steamcommunity.com/id/jaymroth

I need a totally rad 2v2 partner.

cuntrageous
Jun 6, 2008




-Troika- posted:

Any news on recent mods?

Modern Combat came out. It's fun and of pretty high quality (for a mod). Lots of neat concepts in there and the enemies arent zombies, nazis, or russians so yeah- pretty revolutionary stuff there. There aren't a whole lot of units but they redid a bunch of stuff like building models etc to give it a more chinesey feel. If you ask me it's begging for urban maps with huge impassible skyscrapers, or modern bombed-out factories that take up a third of the map that you can roll bradleys through. Honestly, the US vs. Chinese thing could be fleshed out so much more but it's just a mod so probably not gonna happen.

The actual gameplay is kind of blase'. It's still pretty much coh with a couple of things like US can build stuff anywhere on the map, which has very little practical usage by the way. The dev team hired some clan I've never heard of to do the balancing which could be defined as "very extremely alrightish." The one prevailing flaw is that armor on both sides is too good at whatever their job is (including light armor) which means the second your first anti-infantry tank hits the field all infantry is suddenly moot save for capping purposes. Shortly after that the first anti-armor tank hits the field and guess what- it's basically a fast-moving marder with a turret.

It's a neat diversion but doesnt really hold it's own to coh. Yet. Combat engineers can also get shotguns so, yeah have fun.

Dukka
Apr 28, 2007

lock teams or bust



cuntrageous posted:

Modern Combat came out. It's fun and of pretty high quality (for a mod). Lots of neat concepts in there and the enemies arent zombies, nazis, or russians so yeah- pretty revolutionary stuff there. There aren't a whole lot of units but they redid a bunch of stuff like building models etc to give it a more chinesey feel. If you ask me it's begging for urban maps with huge impassible skyscrapers, or modern bombed-out factories that take up a third of the map that you can roll bradleys through. Honestly, the US vs. Chinese thing could be fleshed out so much more but it's just a mod so probably not gonna happen.

The actual gameplay is kind of blase'. It's still pretty much coh with a couple of things like US can build stuff anywhere on the map, which has very little practical usage by the way. The dev team hired some clan I've never heard of to do the balancing which could be defined as "very extremely alrightish." The one prevailing flaw is that armor on both sides is too good at whatever their job is (including light armor) which means the second your first anti-infantry tank hits the field all infantry is suddenly moot save for capping purposes. Shortly after that the first anti-armor tank hits the field and guess what- it's basically a fast-moving marder with a turret.

It's a neat diversion but doesnt really hold it's own to coh. Yet. Combat engineers can also get shotguns so, yeah have fun.
It is also part of the same studio as the BF2/Arma2 Project Reality mods, which is both a good thing and an absolutely terrible thing.

Revener
Aug 25, 2007

I handed him the money and the bomb, but he was a real professional; his only question was who.


Dukka posted:

It is also part of the same studio as the BF2/Arma2 Project Reality mods, which is both a good thing and an absolutely terrible thing.

TFR and the modding community two great tastes that taste great toge-

always be closing
Jul 16, 2005


FellowAmerican posted:

I would like to join the bros.

http://steamcommunity.com/id/jaymroth

I need a totally rad 2v2 partner.

Im definitely interested, going all in on D3 at the moment, but add me on steam:
http://steamcommunity.com/id/alwaysbeclosing

Baron Porkface
Jan 22, 2007


Delacroix posted:

It may be slightly overstating the importance of riflemen squads but it really isn;t. Everything in your army is there to support your rifles which will gain upgrades to tackle most situations, gain veterancy and collect panzershrecks so they become death dealing machines unto the battlefield. Tanks, light vehicles, artillery and airstrikes are all there to supplement your rifles - without rifles, none of those mentioned components will be able to defeat a competent opponent. Doubly so what with how the manpower resource works.
The wehrmacht operate differently, where there are more expensive, specialized units. The winning grand strategy of wehr still relies heavily on your riflemen superiors, the vetted grenadiers armed with a panzershreck.

Counters don't really work in CoH in the sense if you simply use counters to the enemy all the time you run the risk of having to move around in a blob while they can skirt around you and gain map control, you need a battle core up and about all the time and that is the purpose of rifles.

I guess what I'm upset about is that Shermans and panzers, the most iconic whatevers of the Western Front, have no role in the game. I get that 90% of WW2 was infantry doing their stuff, but from what I can tell there's no reason to build Shermans.

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Delacroix
Dec 7, 2010


Baron Porkface posted:

I guess what I'm upset about is that Shermans and panzers, the most iconic whatevers of the Western Front, have no role in the game. I get that 90% of WW2 was infantry doing their stuff, but from what I can tell there's no reason to build Shermans.

Shermans can see some use towards midgame because they are extremely good at throwing curveball tank shells to ruin kinderparties and if you can destroy grenadiers and panzergrenadier squads before they reach critical mass, zer germans will find themself manpower starved. As for the germans, panthers are pretty good at sniping AT guns (or were) and field trucks so they get frequent use.

Tigers are probably the best tank in the game but the calliope and pershing are practically the only incentive you need to hesitate and not lock in airborne all the time.

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