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Baron Porkface posted:I guess what I'm upset about is that Shermans and panzers, the most iconic whatevers of the Western Front, have no role in the game. I get that 90% of WW2 was infantry doing their stuff, but from what I can tell there's no reason to build Shermans. The Rifleman .gif is partly a joke because it's so over the top. You don't literally just build Riflemen. One dude kiting you with a Puma would demolish you. The point is that Riflemen are the backbone of your army.
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| # ? May 21, 2012 02:17 |
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| # ? May 21, 2013 10:12 |
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Delacroix posted:
I love airborne but I can never get behind the actual paratrooper squads. As much as I hate the bazooka, I find rangers to be better generally. As for Tigers, I love them but I don't really like the rest of the blitz tree. Terror and defensive are just so cool.
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| # ? May 21, 2012 02:42 |
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I miss when you got a free Storm-trooper squad for every StuH/Tiger purchase; that poo poo owned.Delacroix posted:Shermans can see some use towards midgame because they are extremely good at throwing curveball tank shells to ruin kinderparties and if you can destroy grenadiers and panzergrenadier squads before they reach critical mass, zer germans will find themself manpower starved. As for the germans, panthers are pretty good at sniping AT guns (or were) and field trucks so they get frequent use. TychoCelchuuu posted:The Rifleman .gif is partly a joke because it's so over the top. You don't literally just build Riflemen. One dude kiting you with a Puma would demolish you. The point is that Riflemen are the backbone of your army.
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| # ? May 21, 2012 03:04 |
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Baron Porkface posted:I guess what I'm upset about is that Shermans and panzers, the most iconic whatevers of the Western Front, have no role in the game. I get that 90% of WW2 was infantry doing their stuff, but from what I can tell there's no reason to build Shermans. Shermans are very good and worth making if you understand that it's an infantry support tank designed to gently caress up bunkers, kill grenadiers, and not a tank that you build to slug it out with heavy German armor. Likewise, the Panther is really good in 2v2 situations when your enemy has a couple of tanks and you want to be able to make that armor disappear.
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| # ? May 21, 2012 22:22 |
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http://m.ign.com/articles/2012/05/2...big-differences IGN is trash but first impressions sound perdy cool. Doesnt seem like they changed anything drastically
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| # ? May 23, 2012 02:54 |
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Nebalebadingdong posted:http://m.ign.com/articles/2012/05/2...big-differences I hope to god that means they haven't DoW 2'd it.
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| # ? May 23, 2012 02:58 |
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IGN is trash so you should do what we're doing over in the CoH2 thread and check out the Rock Paper Shotgun preview instead.
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| # ? May 23, 2012 03:49 |
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THQ has thrown all the games on sale on its own online store until Tuesday.
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| # ? May 27, 2012 05:18 |
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I played a game on the scheldt. I was in the position that starts out near the blown out bridge, at 11 oclock on the map. I repaired the bridge and sent over some grenadier squads into a double brit sim city. I trashed a decent amount of stuff but I lost all but 1 grenadier. I microed him well enough to destroy a brit command truck, a Churchill (the mortar type) and a mortar emplacement. I got killed by some american engineers after that. Hero of the Reich indeed.
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| # ? May 28, 2012 22:11 |
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Can I request some current Wehrmacht build orders? I really have no idea how to play them.
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| # ? Jun 2, 2012 05:15 |
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Knives and Hot Dust posted:Can I request some current Wehrmacht build orders? I really have no idea how to play them. It's really pretty dependent on map. Volks volks sniper mg is popular but early snipers are always a big risk and you can't hold much territory early on, which means you can't plan on any kind of quick tech. Volk mg volk mg or mg bike volk mg are both stable openings that you can do a lot with, watch out for quick grenade tech tho (if rifles keep creeping up on an mg even while under fire, you should move it). It doesn't much sense to talk about "builds" past the first 3-4 minutes of the game but as far as general principles, the main decision is t2 vs t3. Skipping right to t3 can be devastating if you catch him with his pants down but if he has anything like equal fuel income (which he will unless you're steamrolling him) he can easily have his t3 up before you do yours, which puts you at a disadvantage because you can't build fuelless AT. IMO the best idea (unless he's already shown wsc or given you another really good reason to think he won't go motor pool anytime soon) is to get t2, get a pak and a couple grens, then go right on to t3. Hanging out in t2 and getting vet is tempting but that just encourages him to transition into snipers midgame which is the hardest, loving, thing to deal with(opinion). Best to not make that option too attractive for him. A balanced force with a backbone of grens, a couple pumas rolling around forcing retreats and a pak somewhere in the back is a really tough nut to crack for Americans.
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| # ? Jun 2, 2012 06:48 |
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Baron Porkface posted:I guess what I'm upset about is that Shermans and panzers, the most iconic whatevers of the Western Front, have no role in the game. I get that 90% of WW2 was infantry doing their stuff, but from what I can tell there's no reason to build Shermans. Shermans are really good at turning German troops into paste. Even when upgunned to the 76, they still can bound infantry to bits, plus if you throw the .50 on top, they will suppress units pretty well. Plus they are fast enough to circle the bigger german tanks and can hustle around the map to get to weak points. Just don't send them in against Panthers or Tigers. The Panzer IV is kinda weak, but it is a really good all around tank. It has the ability to handle infantry that the Panther lacks, and at Vet3, gets skirts and a MG42 on top. The only downside to the PzIV is that it is superseded by the other vehicles from its building. The downside to CoH is that you can never get a good armor thing going unless you are winning by a huge amount, or its a high-resource bridge map. Otherwise, its almost always a better option to get more infantry.
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| # ? Jun 2, 2012 06:56 |
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eat poo poo sexhavers posted:A balanced force with a backbone of grens, a couple pumas rolling around forcing retreats and a pak somewhere in the back is a really tough nut to crack for Americans. This is good advice. If you go volkvolksnipermg, remember that you don't want lots of territory at the start. Keep a decent muni income, don't care about fuel unless it's undefended. Main thing is to inflict manpower damage, while keeping yourself up in mp and muni. Plant mines, get shrexks for grens, use medpacks on snipers. If the us player goes for fast track bars into Shermans, don't go t3.
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| # ? Jun 2, 2012 08:47 |
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In Blitzkrieg the shoe is on the other foot. Machinegun fire is so lethal that even a single well microed jeep can easily destroy entire squads
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| # ? Jun 2, 2012 09:14 |
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I feel like a retard for never realizing the worth of upgraded Halftracks. The American Quad-Cannon is a tasty infantry muncher on top of a nimble vehicle. They may replace my usual MG nest placements.
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| # ? Jun 2, 2012 18:52 |
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Inzombiac posted:I feel like a retard for never realizing the worth of upgraded Halftracks. The American Quad-Cannon is a tasty infantry muncher on top of a nimble vehicle. They may replace my usual MG nest placements. It's even better when you realize it can still reinforce squads, long after the transport capabilities have been stripped out.
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| # ? Jun 2, 2012 18:56 |
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Inzombiac posted:I feel like a retard for never realizing the worth of upgraded Halftracks. The American Quad-Cannon is a tasty infantry muncher on top of a nimble vehicle. They may replace my usual MG nest placements. Don't build mg nests
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| # ? Jun 2, 2012 22:45 |
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MG nests rule for preventing a random pio squad from capping a VP.
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| # ? Jun 2, 2012 23:01 |
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PokeJoe posted:MG nests rule for preventing a random pio squad from capping a VP. 200mp/15fuel is not worth an easily flankable stationary defense that's useless against any vehicle. The first time you can afford one is about at the 10 min mark, MAYBE. useless. Except for some reallly crazy strats that work on surprise.
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| # ? Jun 2, 2012 23:04 |
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It's basically never a good idea to drop 15 fuel on an MG nest.
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| # ? Jun 2, 2012 23:19 |
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I build them late game when I've got a bunch of spare fuel.
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| # ? Jun 3, 2012 07:16 |
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PokeJoe posted:I build them late game when I've got a bunch of spare fuel.
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| # ? Jun 3, 2012 09:05 |
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I usually play team games with my roommates so 15 fuel in the later game doesn't really hurt much. They're really useful for stopping random caps on the corner points on hill 331.
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| # ? Jun 3, 2012 09:12 |
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Yeah but that poo poo won't fly if you play automatch against people who know what they are doing. If I see an american player building one I just know he's gonna be late to BARs or an M8 and I go straight to T3.
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| # ? Jun 3, 2012 15:47 |
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Did relic/thq patch or otherwise touched the game in any way since september? Is everyone still maphacking?
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| # ? Jun 4, 2012 11:34 |
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Animal posted:Yeah but that poo poo won't fly if you play automatch against people who know what they are doing. If I see an american player building one I just know he's gonna be late to BARs or an M8 and I go straight to T3. He did say "later game", not "before BARs".
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| # ? Jun 4, 2012 12:25 |
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What's the best counter as Americans to mid game mortar spam with a few machineguns thrown in? Rifleman.gif failed me.
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| # ? Jun 5, 2012 05:52 |
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Any vehicle? Or go Infantry company and drop artillery on them.
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| # ? Jun 5, 2012 05:56 |
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Run around and flank. Also grenades. And a m8 yeah. Also, I've never heard of mortar spam before, those dudes are weak as poo poo. A sniper will fuckup mgs and mortars as well. Remember you only need to kill two dudes from a mortar squad to finish it off.
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| # ? Jun 5, 2012 07:26 |
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Baron Porkface posted:What's the best counter as Americans to mid game mortar spam with a few machineguns thrown in? Rifleman.gif failed me. Airborne sniper rifle spam. Counterd everything.
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| # ? Jun 5, 2012 12:01 |
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Beef posted:Is everyone still maphacking? Yeah, pretty much. Lots of people also use something to force sync errors when they're losing for some reason. I can't believe people give a poo poo about their W/L record on a game that is like 7 years old. I kind of wish I didn't waste my money on this game when I bought it a few weeks back. I just stick to playing against the CPU or some of the co-op online modes. The campaign was fun too, I guess.
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| # ? Jun 5, 2012 22:38 |
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I don't have any problems with hacks in 1v1 ladder, level 10+, fwiw. At least no blatant things like m10s running over cloaked snipers and such.
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| # ? Jun 5, 2012 22:59 |
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How do you know if some is or isn't hacking?
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| # ? Jun 6, 2012 07:52 |
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Baron Porkface posted:How do you know if some is or isn't hacking? They stop their tanks and drive around your mines. Or blindly mortar your sniper
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| # ? Jun 6, 2012 08:11 |
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Baron Porkface posted:How do you know if some is or isn't hacking? They're lovely individuals who blindfire calliopes into the fog of war where you have engineers repairing a badly damaged tank or throw grenades at landmines.
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| # ? Jun 6, 2012 11:57 |
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No real issues since I started playing again here.
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| # ? Jun 6, 2012 16:23 |
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Eh, I get accused of maphacking sometimes even though I don't and I suck. A lot of times I am using a cloaked Ketten or I see a bunch of engineers clustered around a chokepoint and take a guess.
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| # ? Jun 6, 2012 17:42 |
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Baron Porkface posted:How do you know if some is or isn't hacking? If you are playing: 1v1 auto match and they are good - not hacking 1v1 auto match and they are horrible - hacking 2v2 and over - 50% map hacking
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| # ? Jun 7, 2012 01:59 |
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It can be very tough to tell if someone's hacking. A good player will mortar fire into the fog of war rather than let the mortar sit idle. So your sniper death may not be due to a maphack. And a "blind fired calliope into fog of war" to kill a badly damaged tank is not necessarily hacks. They could be listening through the fog of war to locate that tank that got away with a hairs breadth of health. You can win games by doing these things, and of course your opponent will be pissed off, and call you a hacker. I don't think hacking is very common.
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| # ? Jun 7, 2012 09:25 |
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| # ? May 21, 2013 10:12 |
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The people who usually use hacks typically don't hold up well or get angry when you actually persevere through the match and it's looking like you're going to win regardless. The people I faced when they did blindfire calliope fire were not the good player type of people to start with. If I had to use a single word, it'd be "tantrum". Grenades on landmines is obvious, especially if they have one engineer with a minesweeper nowhere near the mines, I think it was a goon replay where that happened.
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| # ? Jun 7, 2012 09:29 |



























